Fire Shark (Arcade)
Fire Shark |
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Also known as: Same! Same! Same! (JP), Jiao! Jiao! Jiao! (CN) This game has unused graphics. |
The Flying Shark(s) are back! And now they really want to fire!
To do:
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Contents
Regional Differences
Title Screen
Japan (Original) | Japan (Re-release) | Europe (Earlier) | US |
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Europe (Later) | Korea (Earlier/Set 1) | Korea (Later/Set 2) | China |
General Differences
The original Japanese release has a number of unique elements that were changed for its second Japanese release, which served as the basis for all the other regional releases.
Japan (Original Release) | Subsequent Releases | |
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Respawn | Checkpoint | Instant |
Death | Animated | Instant |
Horizontal Scroll | Yes | No |
2P Game Mode | Alternate | Simultaneous |
Continue Screen | Unique | In-Game |
Shot Limit | 4 | 3 |
Maxinum Bomb Stock | 10 | 7 |
Stage End Bonus | 500000 | 350000 |
Name Entry Limit | 6 | 3 |
Player collision detection | Every 2 Frames | Every 4 Frames |
Weapon-enemy collision detection | Every Frame | Every other 2 frames |
Respawn System
In the original release, when a life is lost, the player is sent back in the last checkpoint he reached. In the other releases, the player instantly respawns where he died.
Death Animation
In the original release, after colliding with an enemy the plane goes up in flames (but it's still controllable for a pair of seconds), then it self-destructs. In the other releases, the plane explodes instantly.
Horizontal Scrolling
In the original release, the scrolling follows the player. This feature was removed in the other releases.
Continue Screen
In the original release, there's a unique continue screen with a countdown after getting a Game Over. In the other releases, the option to continue appears during gameplay and there's no countdown. If you take too long to decide, then the game over screen will appear.
Continue Screen Music
In the original release, there's a unique continue theme.
Maxinum Shot Limit
In the original release, the player can shoot four bullets at a time. While in the other releases, it was reduced to three.
Name Entry Limit
In the original release, names have a six-character limit. While in the other release, it's three.
Collision Detection
In the original release, the player collision detection is about every 2 frames and the weapon-enemy is about every frame. In the other versions, the player collision detection is increased to 4 frames and the weapon-enemy is increased to 2 frames.
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- Games published by Romstar
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- Arcade games
- Pages missing date references
- Games released in 1989
- Games with unused graphics
- Games with unused music
- Games with regional differences
- To do
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Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
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Games > Games by developer > Games developed by Toaplan
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Games > Games by publisher > Games published by Dooyong
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Games > Games by publisher > Games published by Romstar
Games > Games by publisher > Games published by Toaplan
Games > Games by release date > Games released in 1989