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Freak Boy

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Title Screen

Freak Boy

Developer: Virgin Games
Platform: Nintendo 64


TextIcon.png This game has unused text.


This game was stuffed away in a cardboard box and found 30 years later in a garage
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.
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Freak Boy is a platformer that, if released, would likely not have sold well due to the N64 already having so many platformers.

Unused Text

Present at x916E0 is a bunch of debug text.

Dec 1995    Ultra Main   MEMTEST Bytes of Memory %d 
   Memory set up - %d
 Host set up - %d
   IO set up - %d
 DL set up - %d
 GD set up - %d
 
%s: V%d.%d Copyright %s Virgin Studios        Stacker Pointer %x 
   Audio set up - %d
  E3d start up - %d
  display list created - %d
  video device created - %d
  z buffer created - %d
  animation system set up - %d
   pressed reset
  ?v€             Failed in drop object, [%g,%g] [%g,%g]
 ERROR, Memory allocation failed,cell_lib.c 119
 Error, Mem_alloc failed, cell_lib.c #187
   Error, Mem_alloc failed, cell_lib.c #268
   Allocating 32 ptrsWarning, Zones not set, set to 1
   Number of Gd objects read = %d  
   Model obj is NULL
   model %x 
  modelTex %x modelpolyset %x
   Model obj is NULL
  Got Texture %d and polyset %d 
 Model obj is NULL
   Hieght mesh = [%f %f %f] %d %d %f %f %f
   x = [%f, %f], z = [%f,%f]
  obj_index = %d, type = %d, ptr = %x
     Error in droping collision box = [%d] 
    game obj_index = %d, type = %d, cur_index=%d, handle_ptr = %x,p_obj=%d
 handle = %x, p_list = %x, p = %d 
  **ERROR: gdcell exceeding max number of collision objects %d 
   ERROR: object list pointer NULL
    Not supported yet: Hieght mesh = [%d %d %d] %d %d %d %d %d 
   Triggers: Scene: %x
    trigger_obj %x
 collision data %x
  convex column 
 min_y updated %f
    Error in droping collision box = [%d] 
    **ERROR: gdcell exceeding max number of collision objects %d 
  Number of collision objects read = %d     Error: more than max. number of Volumes
    Error: more than max. number of Triggers
   Error: intersected objects over maximum value = %d
 Error: Trigger objects over maximum value = %dstacker stakanm stacker stacker stacker stacker stacker stacker stacker block   block   icebould    icegrub icebird flamer  grenader    stacker grenhold    welder  elecbot1    spider  mine    guardian    guardllg    guarhead    disptop drgentop    rock    pod rock    mush    mush    spintop3    cuboid  vine_tst    vine_tst    lizard  grunt   cobra   monster  D_LIST insert %x 
  MEMTEST name %d 
   C_LIST %x, an %x
   D_LIST %x, an %x
  zoning objects
 zoning object - %d, zone - %x
   --1 static obj num_intx_obj %d
     --1 static obj
     num_intx obj %d    Sorting %f to %f
   Error cp != index (cp=%x,index= %d %d)
     [%d] = %x %f
  Error i = %d , lp->char_num = %d
               Error opening file 
    487 LESTER %x num_elments %d
   Attaching %d to %d 
     Loading Model  %x from %s 
     LANIM Found File [%s] : %x 
    LANIM Didn't find file [%s]
    LANIM Added file [%s]:%x 
 Loading Anim File
  .anm    Opening %s  
    Loading an ANM1 file %x 
   Reading %d keyheaders from %x 
     Reading %d keys_pos from %x 
   Reading %d keys_rot from %x 
  Error Opening Database %s       Got the scene_object %x 
   Got the Root Game Object Node %x 
  First Game Object %x 
  
M_matrx 4x4  print values 
    %f      
    Found A path 
  Didn't find PATH on Gameobject 
   Failed PATH gameObjectPath    Error max number of objects has been exceeded
  no map in model
    no texture in model
        font - %x, fontlist[0] - %x, fontlist[1] - %x
  font    no texture in model
    Stacker =%x 
   lev = %d, Cam dis = %f, min_dis = %f, height = %f 
  iter_num = %d 
     Stacker pos = %6.0f %6.0f %6.0f
   lev = %d, Cam dis = %f, min_dis = %f, height = %f 
  iter_num = %d 
    look around initial %f
  follow cam mode %d
     -----fixed position cam
   clearing timer and pofi flag
   Snap back 
 h %d, val= %g, hvel =  (%f), track %g
  Bbox Vertical angle =%f, view angle = %f
   height check %d
    height check %d
    Error: in calc line_intx (dx2*dz1-dz2*dx1 == 0)         UNIMPLEMENTED: LOADING expl texture
    UNIMPLEMENTED: LOADING zap texture
     UNIMPLEMENTED: LOADING campfire texture
    UNIMPLEMENTED: LOADING smoke texture
   UNIMPLEMENTED: LOADING zap texture
     UNIMPLEMENTED: LOADING bolt texture** flying tri NO texture
   *** debug texture  HANGER  testlev testlev skydome SYNTHETICA  alli    alli    skydome EXPLORIA    test    test    skydome SYNTH   synth   synth   skydome FUCKOFF cor cor skydome HANGER  testlev testlev skydome HANGER  testlev testlev skydome HANGER  testlev testlev skydome HANGER  testlev testlev skydome LEVELS Start %d
    textures    found lights
   got lights
 LEVELS Shutdown %d
  SHUT  LevelShutDown %d 
   lvdata.dat   LEVEL Error reading level data file 
  ?v€             Fÿþ             reset
  Stacker - X = %f, Y = %f, Z = %f.           Start shoot 
  spk exploding non_static object 
   spk exploding static object handle = %x, p = %d
    spk burst with %d intx type = %d
    use the spark size
    Character size %d num_particles = %d, psize=%d
 Model %x texture %x, palette %x
     surface particle
  destroying fenem
   in explode particles
   Error: particle pointer is NULL
    Error: particle pointer is NULL
    Error: update_sparkle pointer is NULL
  Didn't set dronegen coords    DESTR message destructable cp=  %x
    drill destructable cp=  %x
 Didn't set wall coords 
    DEST vun %d switch %d cam %d 
                      Didn't set mbridge coords 
 Movebridge number %d 
   In Spin thing message %x %x 
  Didn't spinthing   coords 
  Turned switch on 
 Didn't set switch coords 
  Sw: %x inserting cp:%x at number %d
    Set plunger angles X:%u  Y:%u  Z:%u 
   Didn't set plunger switch coords 
  Set flips angles X:%u  Y:%u  Z:%u 
 Didn't set flip switch coords 
  The Y rotation is %x 
 Set flips angles X:%u  Y:%u  Z:%u 
 Didn't set flip switch coords 
  Setting up a pressure switch 
  Pressure switch number %d 
    Set flips angles X:%u  Y:%u  Z:%u 
 Didn't set tex anim switch coords 
  PLANE Dead 
   drill destructable cp=  %x
 Didn't set obj base coords 
    Set flips angles X:%u  Y:%u  Z:%u 
 Didn't set tex anim switch coords 
 Setting CONVEYOR 
                  Set flips angles X:%u  Y:%u  Z:%u 
 Didn't set tex anim switch coords 
 Set flips angles X:%u  Y:%u  Z:%u 
 Didn't set tex anim switch coords 
   SPIN_OUT got an SWITCHON message %d 
  Rot Y %d %f %f
    Set SPINOUT  flips angles X:%u  Y:%u  Z:%u 
    Didn't set tex anim switch coords 
 Set flips angles X:%u  Y:%u  Z:%u 
 Didn't set tex anim switch coords 
                         Set flips angles X:%u  Y:%u  Z:%u 
 Didn't set tex anim switch coords 
 Set flips angles X:%u  Y:%u  Z:%u 
 Didn't set ejecto switch coords 
   Set flips angles X:%u  Y:%u  Z:%u 
 Didn't set sprite coords 
  Set flips angles X:%u  Y:%u  Z:%u 
 Didn't set torch  coords 
   TORCH %u %u %u
    Set flips angles X:%u  Y:%u  Z:%u 
 Didn't set sprite coords 
   SHAKING      Didn't set mbridge coords 
              DBLOCK  vun %x number of collision objects %d 
     DBLOCK Found an invalid collision objects 
     DBLOCK Found a collision ONFLOOR	Setting up vulture
            path: doing 3d
Didn't set campfire_base coords      Didn't set firepot_base coords
 message iceworm           RBOULDER: DIDN'T SET PARAMETERS
        ?PbMÒñ©üarm message %d
 arm damage
 arm cleanup
    arm message end
    arm position %f %f %f, num_seg = %d
    Arm [%d] V: %d %d, [%d,%d,%d] [%d,%d,%d], len = %d
 vine position %f %f %f, num_seg = %d
   Arm max_reach_sq %g
    make worm 
 jumping_vine position %f %f %f, num_seg = %d
   Arm max_reach_sq %g
    worm position %f %f %f, num_seg = %d
   Arm max_reach_sq %g Didn't find PATH on Gameobject 
   Failed PATH gameObjectPath 
     CAM Creating Cinema Camera %d %g %g %g 
    CAM Setting Cinema Camera%d  %g %g %g  
    CAM CALL  Cinema Camera %d  %g %g %g : %g %g %g 
  Teleport :%x num:%d x:%d y:%d z:%d tw:%d
   Teleport :%x num:%d x:%d y:%d z:%d tw:%d
    CAM_POS %f %f %f 
  Didn't find PATH on Gameobject 
   Failed PATH gameObjectPath 
    STARTPOINT type %d  %f %f %f  : %f %f %f    DRAPE: VALUES NOT SET
       don't crash
    don't crash
    don't crash LIZARD  Attacking  
    LIZARD Walking back to sit            Stonerdist %f 
                                Set flips angles X:%u  Y:%u  Z:%u 
 Didn't set torch  coords 
  Setup mplatform 
    XMPLAT count :%d curr :%d
  YMPLAT count :%d curr :%d
  ZMPLAT count :%d curr :%d
 MPLAT Setting up elevator %f       cuboid: %f %f %f
   stacker: %f %f %f
          torch message %d
   torch wind
 torch cleanup
  torch message end
  make torch
 setup torch orb message %d
 orb damage
 orb cleanup
    orb message end
    setup orb
  orbq    Failed to open GD file
 orb1    Failed to get orb1 objectteleport message %d
    teleport damage
    teleport cleanup
   teleport message end
   setup teleport
 setup teleport          lIdx != audioCallList.cIdx  audio.c lIdx != audioCallList.cIdx  audio.c lIdx != audioCallList.cIdx  audio.c lIdx != audioCallList.cIdx  audio.c sfxId < AUDIO_MAX_SOUND_EFFECTS audio.c seqFile->seqCount == AUDIO_NUM_SEQUENCES    audio.c cmdLen <= AUDIO_MAX_RSP_CMDS    audio.c pDma    audio.c Dma not done
   F¬D         skydome logo    Failed to open GD file
 Failed to open GD file
 
. node %x	:     Xform 	:    Model v = %x	:  Volume 	:  
.There are %d logo_objects
    skydome sphere  gd_logo1    virgin8 Failed to open GD file
 gd_logo1    
. NULL node 	:
    Failed to open GD file
 Failed to open GD file
 Virgin8    MEM $ID Memory System V1.0 $    MEM_SHEAP   Memory module not initialized   MEM_SetUp   Memory alread initialized :: Re-initializing!   %s  Memory request for %d bytes of 0x%x type memory failed by %d bytes  Memory request to leave %d bytes of 0x%x type memory for host failed by %d bytes    Unable to obtain requested memory   Tag %d is bad   MEM_CloseDown   Returning memory to host    MEM_Alloc   v_mem.c v_mem.c MEM_SetUp() has not been called.    MEM_Free    MEM_Frags   MEM_Avail   MEM_Snap    MEM_Type    MEM_Unsnap  MEM_Fill    v_mem.c MEM_Set v_mem.c MEM_Set8    v_mem.c MEM_Set16   v_mem.c MEM_FillFreeMem MEM_FillFreeMem MEM_Copy    v_mem.c Copying zero bytes is considered a bug  v_mem.c v_mem.c             HOST    $ID Host Module V1.0 $  HOST_SetUp  Setting up host system  HOST_CloseDown  Closing down host system    IO  $ID IO System V1.0 $    IO_FILESYS  IO_DRIVER   IO_DEVICE   IO_FILE openning    reading from    writing to  seeking in  closing IO_new_device   v_file.c    IO_destroy_device   v_file.c    v_file.c    v_file.c    IO_new_file_system  v_file.c    IO_destroy_file_system  v_file.c    v_file.c    v_file.c    IO_assign_label v_file.c    v_file.c    v_file.c    v_file.c    IO_label_hash   v_file.c    IO_new_driver   v_file.c    IO_destroy_driver   v_file.c    v_file.c    v_file.c    IO_un_load_all_drivers  v_file.c    IO_un_load_all_file_systems v_file.c    IO_un_load_driver   v_file.c    v_file.c    v_file.c    IO_un_load_file_system  v_file.c    v_file.c    v_file.c    IO_get_device_and_sub_path  v_file.c    v_file.c    v_file.c    IO_find_next_device v_file.c    IO_handle_execption v_file.c    IO Exception while %s file "%s%s" - %s (pos:%d)  [handler called]    [handler disabled]  [no handler]    aborting
   retrying
  IO_SetUp    Initialising File IO    File IO already initialised IO_CloseDown    Closing File IO IO_LoadDriver   v_file.c    v_file.c    v_file.c    Loading IO Driver '%s'  Error loading '%s' IO driver    IO_LoadFileSystem   v_file.c    v_file.c    v_file.c    v_file.c    Loading file system : '%s'  Error loading '%s' IO driver    IO_CreateDevice v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    IO_DeviceSetDefault v_file.c    IO_SetDefaultDevice v_file.c    IO_DeviceSetPriority    v_file.c    IO_SetDevicePrioority   v_file.c    IO_DestroyDevice    v_file.c    v_file.c    Device '%s' does not exist  IO_DeviceDestroy    v_file.c    v_file.c    v_file.c    v_file.c    IO_DeviceCloseAllFiles  v_file.c    v_file.c    v_file.c    v_file.c    IO_DestroyAllDevices    v_file.c    IO_CloseAllFiles    v_file.c    IO_GetDevice    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    IO_DeviceMountDrvier    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    IO_DeviceGerErrHandler  v_file.c    v_file.c    v_file.c    v_file.c    IO_DeviceSetErrHandler  v_file.c    v_file.c    v_file.c    v_file.c    IO_DeviceErrHandlerForbid   v_file.c    v_file.c    v_file.c    v_file.c    IO_DeviceErrHandlerPermit   v_file.c    v_file.c    v_file.c    v_file.c    IO_DeviceUnmountDrvier  v_file.c    v_file.c    v_file.c    v_file.c    IO_DeviceMountFileSystem    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    Failed to mount "%s" file system    IO_DeviceUnmountFileSystem  v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    IO_DeviceCommand    v_file.c    v_file.c    v_file.c    v_file.c    IO_MountDriver  v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    Device '%s' does not exist  IO_MountFileSystem  v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    Device '%s' does not exist  IO_UnmountDriver    v_file.c    v_file.c    Device '%s' does not exist  IO_UnmountFileSystem    v_file.c    v_file.c    Device '%s' does not exist  IO_ForbidDeviceErrHandler   v_file.c    v_file.c    Device '%s' does not exist  IO_ErrHandlerPermit v_file.c    v_file.c    Device '%s' does not exist  IO_SetDeviceErrHandler  v_file.c    v_file.c    Device '%s' does not exist  IO_GetDeviceErrHandler  v_file.c    v_file.c    Device '%s' does not exist  IO_CloseAllDeviceFiles  v_file.c    v_file.c    Device '%s' does not exist  IO_Command  v_file.c    v_file.c    Device '%s' does not exist  IO_Open v_file.c    v_file.c    Bad path '%s'   A device label must be given to open %s for writing v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    Some IO_Open flags will be ignored  v_file.c    v_file.c    v_file.c    v_file.c    IO_Close    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    IO_Read v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    IO_Write    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    IO_Seek v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    IO_ErrHandlingForbid    v_file.c    IO_ErrHandlingPermit    v_file.c    IO_ErrHandlerForbid v_file.c    v_file.c    v_file.c    v_file.c    IO_ErrHandlerPermit v_file.c    v_file.c    v_file.c    v_file.c    IO_FileName v_file.c    IO_AsyncNext    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    IO_async_handle_requests    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    Unsupported ASYNC MODE %d   IO_async_handle_results v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    Unsupported ASYNC MODE %d   IO_AsyncIsFinished  v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    IO_AsyncFinish  v_file.c    Waited %d ms for IO_Async to Finish IO_AsyncResult  v_file.c    IO_AsyncCancel  v_file.c    IO_AsyncCancelAll   v_file.c    IO_AnyAsyncPending  v_file.c    IO_GetNestingLevel  v_file.c    IO_FileVirtual  v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    v_file.c    IO_InstallStandardFileSystem    ROM0:   ROM0:   Failed to install file system   DL  $ID Data Loader System V1.0 $   DL_VOLUME   DL_add_vol  dl_vol.c    dl_vol.c    dl_vol.c    dl_vol.c    DL_remove_vol   dl_vol.c    dl_vol.c    dl_vol.c    DL_new_vol  dl_vol.c    DL_SetUp    Initialising data loader    Data loader already initialised DL_CloseDown    Data loader closed down DL_VolumeDestroy    dl_vol.c    dl_vol.c    dl_vol.c    dl_vol.c     removing data volume 0x%x) DL_CloseAllVolumes  dl_vol.c    Closing all volumes DL_DestroyAllVolumes    dl_vol.c    Removing all volumes    %d volumes removed  DL_VolumeClose  dl_vol.c    dl_vol.c    dl_vol.c    dl_vol.c    DL_GetVolume    dl_vol.c    DL_VolumeGetChunkNdx    dl_vol.c    dl_vol.c    dl_vol.c    dl_vol.c    dl_vol.c    dl_vol.c    DL_VolumeCreate dl_vol.c    dl_vol.c    no controller connection
       DL_LoadVol  dl_ez.c dl_ez.c dl_ez.c Error reading volume    DL_Use  dl_ez.c DL_OpenNDX  dl_ez.c DL_Open dl_ez.c Loading data volume (0x%d)  .dv DL_ReadVolumeNdx    DL_Close    dl_ez.c dl_ez.c dl_ez.c         DL_GetChunk dl_chunk.c  dl_chunk.c  DL_GetVolume    dl_chunk.c  dl_chunk.c  DL_GetChunk dl_chunk.c              STR $ID String Support V1.0 $   STR_Compare v_string.c  v_string.c  STR_NoCaseCompare   v_string.c  v_string.c  STR_CompareMax  v_string.c  v_string.c  v_string.c  STR_NoCaseCompareMax    v_string.c  v_string.c  v_string.c  STR_Len v_string.c  STR_String  v_string.c  v_string.c  STR_NoCaseString    v_string.c  v_string.c  STR_StringToUpper   v_string.c              NO ERROR    BAD TAG BAD MEM NO MEM  FAIL    NO FILE BAD DATA    MISSING DATA    BAD ARGS    IO FAIL NO DEVICE   NO PORT TIME OUT    TABLE FULL  BAD INIT    NO CHANNEL  EXISTS  NO DRIVER   IN USE  NO DLL  NO HANDLES  UNKNOWN BAD MEDIUM  NO VOLUME   NOT READY   RESOURCE STOLEN V   $ID Basic Support Code V1.0 $   DBG $ID Debug Support V1.0 $        ERROR!! WARNING Notify  Message VGS $ID VGS Library V1.0 $  DBG_RegisterModule  v_debug.c   v_debug.c   DBG*> %s : %s() -> %s
  DBG_SetLevel    v_debug.c   Levels are from 1 to 4  DBG_PushOutput  v_debug.c   Output stack overflow   DBG_PopOutput   v_debug.c   Output stack underflow  Bad error code          Structure is no longer valid    Structure is bad or incorrect   No reason was supplied  !!! Dead Struct !!! Null Pointer    Bad Parameter   !!!! default trap handler has not been replaced !!!!
   ASSERTION: %s() %s(%d) -> %s
               V_TagInit() has not been called!    V_TagReset  V_TagGetNext    Tag stack overflow  Bad tag link at tag %d  V_TagGetNextArg     HOST_BkgndTasksAddTask  v_btasks.c  v_btasks.c  v_btasks.c  v_btasks.c  HOST_BkgndTasksForbid   v_btasks.c  HOST_BkgndTasksPermit   v_btasks.c  HOST_BkgndTasksProcess  v_btasks.c  HOST_BkgndTasksLevel    v_btasks.c          HOST_set_up HOST_GetCodeEndAddress  HOST_GetCodeEndAddress not available on this platform   lhost.c             TM  $ID Timer System V1.0 $ TM_TIMER    TM_SetUp    Setting up timer system Failed to initialize timer system   TM_CloseDown    Closing down timer system   TM_TimerStart   v_timer.c   v_timer.c   TM_TimerRestart v_timer.c   v_timer.c   v_timer.c   v_timer.c   TM_TimerCheck   v_timer.c   v_timer.c   v_timer.c   v_timer.c   TM_TimerStop    v_timer.c   v_timer.c   v_timer.c   v_timer.c   TM_TimerContinue    v_timer.c   v_timer.c   v_timer.c   v_timer.c   TM_TimerWait    v_timer.c   v_timer.c   v_timer.c   v_timer.c           HOST_ITASK_REQUEST  HOST_itasks_remove_driver_if_not_being_used v_itasks.c  HOST_itasks_recalc_rate v_itasks.c  v_itasks.c  v_itasks.c  HOST_dbg_check_itask    v_itasks.c  v_itasks.c  v_itasks.c  v_itasks.c  HOST_ITaskRequestInit   v_itasks.c  v_itasks.c  HOST_ITasksUse  v_itasks.c  v_itasks.c  v_itasks.c  v_itasks.c  v_itasks.c  HOST_ITasksRelease  v_itasks.c  v_itasks.c  v_itasks.c  v_itasks.c  v_itasks.c  HOST_ITasksAddTask  v_itasks.c  v_itasks.c  v_itasks.c  v_itasks.c  v_itasks.c  v_itasks.c  v_itasks.c  v_itasks.c  HOST_ITasksForbid   v_itasks.c  HOST_ITasksPermit   v_itasks.c  HOST_ITasksGetInterval  v_itasks.c  HOST_ITasksPermit   v_itasks.c              LST $ID List Support V1.0 $ LST_NODE    LST_MEMNODE LST_MNODE   LST_SEARCH  LST_ListInit    v_lists.c   v_lists.c   LST_NodeInit    v_lists.c   LST_ListAddNode v_lists.c   v_lists.c   LST_ListCountItems  v_lists.c   LST_ListFirstItem   v_lists.c   v_lists.c   LST_ListNextItem    v_lists.c   v_lists.c   v_lists.c   LST_NodeInsert  v_lists.c   LST_NodeAppend  v_lists.c   LST_MNodeCreate v_lists.c   v_lists.c   LST_MNodeDestroy    v_lists.c   v_lists.c   v_lists.c   LST_MNodeInit   v_lists.c   LST_MNodeAlloc  v_lists.c   v_lists.c   v_lists.c   LST_MNodeFree   v_lists.c   v_lists.c   v_lists.c   LST_MListFindNode   v_lists.c   LST_MListAlloc  v_lists.c   LST_MListAllocDummy v_lists.c   LST_MListDestroy    v_lists.c               V_Aquire    v_lock.c    v_lock.c    V_Use   v_lock.c    v_lock.c    V_Release   v_lock.c    v_lock.c    V_InUse v_lock.c    v_lock.c    V_InitRef   v_lock.c    V_Forbid    v_lock.c    v_lock.c    V_Permit    v_lock.c    v_lock.c    V_Enable    v_lock.c    v_lock.c    V_  v_lock.c    v_lock.c            MEM_PoolCreate  MEM_PoolDestroy MEM_PoolGetItem v_mpool.c   MEM_PoolReturnItem  v_mpool.c   v_mpool.c           Dom's Ultra 64 ROM Filing system    IO_load Failed to Init Sector System    Failed to Init Utra File System IO_seek romCopy error Sector Buffer not alloced 
   Normal Chunks   NORM: DL_allock_block   NORM: DL_free_block     DL_DecompressVolume dl_dcomp.c  dl_dcomp.c  dl_dcomp.c  dl_dcomp.c  dl_dcomp.c  dl_dcomp.c  dl_dcomp.c  Decompression routine not registered for chunks conmpressed with type '%d' compression  dl_dcomp.c  DL_RegisterDecompressor dl_dcomp.c  dl_dcomp.c      DL_group_init   dl_group.c  DL_unbind_handlers  DL_RegisterHandler  dl_group.c  dl_group.c  Handler for group %d already exists dl_group.c  dl_group.c  DL_BindHandlers dl_group.c  dl_group.c  Handler '%s' installed  DL_GetHandle    dl_group.c  dl_group.c  DL_GetHandler   dl_group.c  dl_group.c          DL_BLOCK    DL_destroy_block    dl_block.c  DL_VolumeAlloc  dl_block.c  dl_block.c  dl_block.c  dl_block.c  dl_block.c  dl_block.c  Chunk %d cannot fit into memory dl_block.c  dl_block.c  Not enough memory volume %d DL_VolumePrepLoad   dl_block.c  dl_block.c  dl_block.c  dl_block.c  dl_block.c  DL_VolumeUnrepLoad  dl_block.c  dl_block.c  dl_block.c  dl_block.c  DL_VolumeFixup  dl_block.c  dl_block.c  dl_block.c  dl_block.c  dl_block.c  dl_block.c  DL_VolumeUnfixup    dl_block.c  dl_block.c  dl_block.c  dl_block.c  DL_VolumeUnfixup    dl_block.c  dl_block.c  dl_block.c  dl_block.c  DL_VolumeMapPos dl_block.c  dl_block.c  dl_block.c  UNKNOWN $ID Unknown V1.0 $  UNKNOWN $ID Unknown V1.0 $  <no name>               TSK $ID Task Support V1.0 $ TSK_LIST    TSK_TASK    TSK_TaskListInit    v_tasks.c   TSK_TaskListRemoveAllTasks  v_tasks.c   v_tasks.c   v_tasks.c   TSK_TaskListProcess v_tasks.c   v_tasks.c   v_tasks.c   v_tasks.c   v_tasks.c   v_tasks.c   TSK_TaskListAddTask v_tasks.c   v_tasks.c   v_tasks.c   v_tasks.c   v_tasks.c   v_tasks.c   v_tasks.c   v_tasks.c   v_tasks.c   TSK_TaskListForbid  v_tasks.c   v_tasks.c   v_tasks.c   TSK_TaskListPermit  v_tasks.c   v_tasks.c   v_tasks.c   TSK_TaskInit    v_tasks.c   TSK_TaskRemove  v_tasks.c   v_tasks.c   v_tasks.c   TSK_TaskForbid  v_tasks.c   v_tasks.c   v_tasks.c   TSK_TaskPermit  v_tasks.c   v_tasks.c   v_tasks.c           memory fail
    memory fail
    memory fail
    memory fail
    memory fail
    memory fail
 memory fail
           Error: exceeding maximum number of verts in vert set
 set geom mode
  clear geom mode
    geom mode - %x
 Set other mode - %x
    CMODE change
   Set CMODE - %x
 vCLEAR
 Set RMODE - %x
 Polyset - %x
   PAL - %x
   flags %x, texture %x, type %d, amb %x
  TEXTURE - %x
   frames - %d, size - %d, type - %x, width - %d, height - %d
 load map
   PUSH - %x
  POP - %x