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Garry's Mod (2012)/Trouble in Terrorist Town
This is a sub-page of Garry's Mod (2012).
This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
The Garry's Mod gamemode Trouble in Terrorist Town was conceived from an unofficial gamemode in the Half-Life 2 mod Zombie Master, a mod which the developer Bad King Urgrain had worked on previously.
Development from its first public release on September 2, 2009 until its official inclusion in GMod on July 29, 2010 was rather rapid, and lots of ideas were left behind along the way.
Contents
Unused Weapons
Beacon
Added in update v140210, the Beacon was an equipment item for the Detective that created a marker for every player showing its location.
It was removed in the v19-05-10 update for being "useless"[1], but its code can still be found in the gamemode files today, and as such can be re-enabled very easily.[2]
Footstep Scanner
Added in update v110210, the Footstep Scanner was a passive equipment item for the Detective that displayed every footstep that was created in the last minute, slowly fading out as the footstep gets older.
When it was discovered that too many players on a server would cause the Footstep Scanner to generate entity overload errors for the player that purchased it, it was updated in the v140210 update so that only one in five footsteps would be displayed by the Scanner.
It was removed in the v220210 update, being in the game for exactly 11 days total. Unlike the Beacon, the Footstep Scanner was completely removed and requires code from an earlier version of the game to re-implement in today's version.
Bad King Urgrain would explain his reasoning behind the removal on the TTT Zombie Master Forums thread. On top of the entity overload errors it caused, he also stated that the information provided by the Scanner was too hard to make use of in practice, providing an overwhelming amount of information on crowded servers unless their lifetime was reduced to the point that they faded out too quickly.[3]
Unused Code
Death Cross
Lines 468-470 of player.lua contains functionality to paint a cross decal below the player when they die.[4]
if marked then util.PaintDown(pos, "Cross", ent) end
This code has been in the game since the very first release, but has never been fully functional. It has been explicitly disabled since update v130909.
ttt_carry_handler
A leftover attempt at Magneto-stick handling.[5] Despite being added in v50909, it has never been used.
The Magneto-stick contained a commented out reference to the entity until v240410.
Early Weapons
Carbine
An early version of the Rifle that used the M16 model.
It was present in the game from the first release until it changed to use the Scout's model and was renamed to the Rifle in v170909.[6]
Newton Launcher
The Newton Launcher originally used the RPG model from Half-Life 2.
This was changed to the Gravity Gun's model in v16 (October 20, 2010) to fix a bug that would cause a muzzle flash when equipping the launcher.[7]
Weapon Examiner / DNA Sampler
The DNA Scanner went through 2 iterations before its current state.
The Weapon Examiner could only scan weapons (and later on, the Health Station) and would print the names of anybody who had picked that weapon up (or used that Health Station).
The DNA Sampler made the Detective collect samples from players to compare with samples collected with items. If the Detective ran a comparison that matched, they would know who the culprit is.
Teleporter
The Teleporter used to have a slower and more obvious effect when teleporting. This was shown in a video posted by the developer a day before the Teleporter's addition.
C4
Before v16 (October 20, 2010), the C4 was armed using a 3-digit code instead of wires. The Traitor would choose a code, and any potential defusers would either have to guess the code or retrieve the code off the Traitor's corpse in order to disarm the C4. An incorrect guess would cause the time until detonation to be reduced by 2 seconds.
Screen | Pre-v16 | Final |
---|---|---|
Arm | ||
Disarming | ||
Disarmed |
Early Text
Death Messages
Before body identification was introduced in v111009, deaths were announced as a game message. Despite going obsolete very quickly, these strings remained in the game until some time between v20-v28.
A TRAITOR HAS DIED!
AN INNOCENT TERRORIST HAS DIED!
End of Round
The end of round message was changed to be more formal in update v071009.
v051009 | v071009 |
---|---|
WELL THAT WAS SOMETHING, LET'S HAVE A BREATHER FOR {num} SECONDS AND SHOOT EVERYONE. | LET'S LOOK AT THE ROUND REPORT FOR {num} SECONDS. |
Fallback Win Condition
A message that was shown if an invalid win condition occurred. Removed at some point between v21-v28.
SOMETHING HAPPENED! THE ROUND IS OVER!
Map Cleanup
A message used to be shown during a map cleanup. It was removed in v100110.
v201209b | v241209 |
---|---|
CLEANING UP THE MAP... TIME TO GET THIS SHOW ON THE ROAD! | CLEANING UP THE MAP FOR A NEW ROUND... |
Early UI
Equipment Menu
The equipment menu used to generate its icons based on a provided model. This was changed to use 2D icons in v290110.
v021009 | Final |
---|---|
Help Screen
The F1 menu was originally used to display a very objective HTML helpscreen from its addition in v070909b until v11 (August 24 2010). It was removed because GMod's derma browser couldn't read HTML files from the GCF, where TTT was located after it had been officially added to GMod.[8]
v021009 | v10 |
---|---|
Tutorial Screen
Similarly, the HTML tutorial screen was replaced with images in v11.
v10 | Final |
---|---|
Hidden Developer Message
In content\materials\models\ttt\deerstalker, the texture file deerstalker.vtf contains a hidden message at the top that says "I am bad at texturing".
Unused Icons
Newton Launcher
The old Newton Launcher icon can still be found in the files today, under terrortown/content/materials/vgui/ttt/icon_rpg.vtf. It was made unused in update v17 (October 26, 2010).[9]
v16 | v17 |
---|---|
Footstep Scanner
Despite the Footstep Scanner's removal, its icon can still be found under terrortown/content/materials/vgui/ttt/icon_foot.vtf. It was made unused in update v220210.
Cut Icons
Binoculars
The Binoculars icon was replaced in update v12 (August 25, 2010) to be more readable.[10]
v11 | v12 |
---|---|
Corpse
The corpse icon was replaced in update v13 (September 7, 2010) to be consistent with the new Binoculars icon.[11]
v12 | v13 |
---|---|
Fall Death
The fall icon was also updated in update v13, adding a blur effect to the falling terrorist.
v12 | v13 |
---|---|
Last Words
The last words icon was also updated in update v13, changing the speech bubble text from "halp" to "it's--".
v12 | v13 |
---|---|
Detective Beacon
When the call detective to body button was introduced in v20 (December 15, 2010)[12], the icon used for the body's location overwrote the icon used for the Beacon's location.[13]
v19 | v20 |
---|---|
v13
Update v13 updated any icon that didn't previously have a pop-out border to keep consistency with the other icons.
Icon Name | v12 | v13 |
---|---|---|
Deagle | ||
Fire | ||
Headshot | ||
ID | ||
Innocent | ||
Knife | ||
LastID | ||
List | ||
M16 | ||
M249 | ||
MAC10 | ||
Pistol | ||
Radar | ||
Rock | ||
Scout | ||
Shotgun | ||
Silenced Pistol | ||
Skull | ||
'Splode | ||
Time | ||
Traitor |
References
- ↑ https://www.tttarchive.co.uk/zmf/index.php?topic=9303.msg376806#msg376806
- ↑ https://github.com/Facepunch/garrysmod/blob/master/garrysmod/gamemodes/terrortown/entities/weapons/weapon_ttt_beacon.lua
- ↑ https://www.tttarchive.co.uk/zmf/index.php?topic=9124.msg359459#msg359459
- ↑ https://github.com/Facepunch/garrysmod/blob/master/garrysmod/gamemodes/terrortown/gamemode/player.lua#L468-L470
- ↑ https://github.com/Facepunch/garrysmod/blob/master/garrysmod/gamemodes/terrortown/entities/entities/ttt_carry_handler.lua
- ↑ https://www.tttarchive.co.uk/zmf/index.php?topic=9124.msg322836#msg322836
- ↑ https://www.tttarchive.co.uk/zmf/index.php?topic=9303.msg410964#msg410964
- ↑ https://www.tttarchive.co.uk/zmf/index.php?topic=9303.msg400846#msg400846
- ↑ https://www.tttarchive.co.uk/zmf/index.php?topic=9303.msg411616#msg411616
- ↑ https://www.tttarchive.co.uk/zmf/index.php?topic=9303.msg401074#msg401074
- ↑ https://www.tttarchive.co.uk/zmf/index.php?topic=9303.msg403730#msg403730
- ↑ https://gmod.de/threads/31811-Update-110
- ↑ https://www.tttarchive.co.uk/zmf/index.php?topic=9303.msg415405#msg415405