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Garry's Mod (2012)/Trouble in Terrorist Town

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This is a sub-page of Garry's Mod (2012).

<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
TTT titlescreen.png

The Garry's Mod gamemode Trouble in Terrorist Town was conceived from an unofficial gamemode in the Half-Life 2 mod Zombie Master, a mod which the developer Bad King Urgrain had worked on previously.

Development from its first public release on September 2, 2009 until its official inclusion in GMod on July 29, 2010 was rather rapid, and lots of ideas were left behind along the way.

Unused Weapons

Beacon

Added in update v140210, the Beacon was an equipment item for the Detective that created a marker for every player showing its location.

It was removed in the v19-05-10 update for being "useless"[1], but its code can still be found in the gamemode files today, and as such can be re-enabled very easily.[2]

Footstep Scanner

Added in update v110210, the Footstep Scanner was a passive equipment item for the Detective that displayed every footstep that was created in the last minute, slowly fading out as the footstep gets older.

When it was discovered that too many players on a server would cause the Footstep Scanner to generate entity overload errors for the player that purchased it, it was updated in the v140210 update so that only one in five footsteps would be displayed by the Scanner.

It was removed in the v220210 update, being in the game for exactly 11 days total. Unlike the Beacon, the Footstep Scanner was completely removed and requires code from an earlier version of the game to re-implement in today's version.

Bad King Urgrain would explain his reasoning behind the removal on the TTT Zombie Master Forums thread. On top of the entity overload errors it caused, he also stated that the information provided by the Scanner was too hard to make use of in practice, providing an overwhelming amount of information on crowded servers unless their lifetime was reduced to the point that they faded out too quickly.[3]

Unused Code

Death Cross

The death cross paints on the floor where the player died.

Lines 468-470 of player.lua contains functionality to paint a cross decal below the player when they die.[4]

if marked then
   util.PaintDown(pos, "Cross", ent)
end

This code has been in the game since the very first release, but has never been fully functional. It has been explicitly disabled since update v130909.

ttt_carry_handler

A leftover attempt at Magneto-stick handling.[5] Despite being added in v50909, it has never been used.

The Magneto-stick contained a commented out reference to the entity until v240410.

Early Weapons

Carbine

The Carbine, as seen in v020909.

An early version of the Rifle that used the M16 model.

It was present in the game from the first release until it changed to use the Scout's model and was renamed to the Rifle in v170909.[6]

Newton Launcher

The original Newton Launcher model.

The Newton Launcher originally used the RPG model from Half-Life 2.

This was changed to the Gravity Gun's model in v16 (October 20, 2010) to fix a bug that would cause a muzzle flash when equipping the launcher.[7]

Weapon Examiner / DNA Sampler

The DNA Scanner went through 2 iterations before its current state.

The Weapon Examiner could only scan weapons (and later on, the Health Station) and would print the names of anybody who had picked that weapon up (or used that Health Station).

The DNA Sampler made the Detective collect samples from players to compare with samples collected with items. If the Detective ran a comparison that matched, they would know who the culprit is.

Teleporter

The Teleporter used to have a slower and more obvious effect when teleporting. This was shown in a video posted by the developer a day before the Teleporter's addition.

C4

Before v16 (October 20, 2010), the C4 was armed using a 3-digit code instead of wires. The Traitor would choose a code, and any potential defusers would either have to guess the code or retrieve the code off the Traitor's corpse in order to disarm the C4. An incorrect guess would cause the time until detonation to be reduced by 2 seconds.

Screen Pre-v16 Final
Arm TTT c4 arm code.png TTT c4 arm wires.png
Disarming TTT c4 disarm code.png TTT c4 disarm wires.png
Disarmed TTT c4 disarmed code.png TTT c4 disarmed wires.png

Early Text

Death Messages

Before body identification was introduced in v111009, deaths were announced as a game message. Despite going obsolete very quickly, these strings remained in the game until some time between v20-v28.

A TRAITOR HAS DIED!
AN INNOCENT TERRORIST HAS DIED!

End of Round

The end of round message was changed to be more formal in update v071009.

v051009 v071009
WELL THAT WAS SOMETHING, LET'S HAVE A BREATHER FOR {num} SECONDS AND SHOOT EVERYONE. LET'S LOOK AT THE ROUND REPORT FOR {num} SECONDS.

Fallback Win Condition

A message that was shown if an invalid win condition occurred. Removed at some point between v21-v28.

SOMETHING HAPPENED! THE ROUND IS OVER!

Map Cleanup

A message used to be shown during a map cleanup. It was removed in v100110.

v201209b v241209
CLEANING UP THE MAP... TIME TO GET THIS SHOW ON THE ROAD! CLEANING UP THE MAP FOR A NEW ROUND...

Early UI

Equipment Menu

The equipment menu used to generate its icons based on a provided model. This was changed to use 2D icons in v290110.

v021009 Final
TTT equipmenu 021009.png TTT equipmenu final.png

Help Screen

The F1 menu was originally used to display a very objective HTML helpscreen from its addition in v070909b until v11 (August 24 2010). It was removed because GMod's derma browser couldn't read HTML files from the GCF, where TTT was located after it had been officially added to GMod.[8]

v021009 v10
TTT helpscreen html 021009.png TTT helpscreen html v10.png

Tutorial Screen

Similarly, the HTML tutorial screen was replaced with images in v11.

v10 Final
TTT tutorial html.png TTT tutorial img.png

Hidden Developer Message

In content\materials\models\ttt\deerstalker, the texture file deerstalker.vtf contains a hidden message at the top that says "I am bad at texturing".

GarrysMod13 deerstalker hidden message.png

Unused Icons

Newton Launcher

The old Newton Launcher icon can still be found in the files today, under terrortown/content/materials/vgui/ttt/icon_rpg.vtf. It was made unused in update v17 (October 26, 2010).[9]

v16 v17
GMod13 icon rpg.png TTT icon launch.png

Footstep Scanner

Despite the Footstep Scanner's removal, its icon can still be found under terrortown/content/materials/vgui/ttt/icon_foot.vtf. It was made unused in update v220210.

TTT icon foot.png

Cut Icons

Binoculars

The Binoculars icon was replaced in update v12 (August 25, 2010) to be more readable.[10]

v11 v12
TTT icon binoc v11.png TTT icon binoc.png

Corpse

The corpse icon was replaced in update v13 (September 7, 2010) to be consistent with the new Binoculars icon.[11]

v12 v13
TTT icon corpse v12.png TTT icon corpse.png

Fall Death

The fall icon was also updated in update v13, adding a blur effect to the falling terrorist.

v12 v13
TTT icon fall v12.png TTT icon fall.png

Last Words

The last words icon was also updated in update v13, changing the speech bubble text from "halp" to "it's--".

v12 v13
TTT icon halp v12.png TTT icon halp.png

Detective Beacon

When the call detective to body button was introduced in v20 (December 15, 2010)[12], the icon used for the body's location overwrote the icon used for the Beacon's location.[13]

v19 v20
TTT det beacon v19.png TTT det beacon.png

v13

Update v13 updated any icon that didn't previously have a pop-out border to keep consistency with the other icons.

Icon Name v12 v13
Deagle TTT icon deagle v12.png TTT icon deagle.png
Fire TTT icon fire v12.png TTT icon fire.png
Headshot TTT icon head v12.png TTT icon head.png
ID TTT icon id v12.png TTT icon id.png
Innocent TTT icon inno v12.png TTT icon inno.png
Knife TTT icon knife v12.png TTT icon knife.png
LastID TTT icon lastid v12.png TTT icon lastid.png
List TTT icon list v12.png TTT icon list.png
M16 TTT icon m16 v12.png TTT icon m16.png
M249 TTT icon m249 v12.png TTT icon m249.png
MAC10 TTT icon mac v12.png TTT icon mac.png
Pistol TTT icon pistol v12.png TTT icon pistol.png
Radar TTT icon radar v12.png TTT icon radar.png
Rock TTT icon rock v12.png TTT icon rock.png
Scout TTT icon scout v12.png TTT icon scout.png
Shotgun TTT icon shotgun v12.png TTT icon shotgun.png
Silenced Pistol TTT icon silenced v12.png TTT icon silenced.png
Skull TTT icon skull v12.png TTT icon skull.png
'Splode TTT icon splode v12.png TTT icon splode.png
Time TTT icon time v12.png TTT icon time.png
Traitor TTT icon traitor v12.png TTT icon traitor.png

References