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Ghostbusters: The Video Game (Windows, PlayStation 3, Xbox 360)/Unused Dialogue

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This is a sub-page of Ghostbusters: The Video Game (Windows, PlayStation 3, Xbox 360).

Slime Dunk, Stasis Dunk, and Slam Dunk Tutorials

In the final game, the only way to discover these other methods of trapping is to go to the achievements menu. However, Dan Aykroyd recorded voicelines that were supposed to teach the player how to use these trapping methods. It is unknown where these lines would play, as they are labeled as generic lines in the files. Something worth mentioning is in the Slime Dunk tutorial, Ray mentions that you may need to use multiple tethers on some ghosts, but in the final game you only need one.


Slime Dunk

Filename Audio
diag_ray_gen_pu_053
diag_ray_gen_pu_054
diag_ray_gen_pu_055
diag_ray_gen_pu_056
diag_ray_gen_pu_057


Stasis Dunk

Filename Audio
diag_ray_gen_pu_058
diag_ray_gen_pu_059
diag_ray_gen_pu_060
diag_ray_gen_pu_061
diag_ray_gen_pu_062


Slam Dunk

Filename Audio
diag_ray_gen_pu_063
diag_ray_gen_pu_064
diag_ray_gen_pu_065
diag_ray_gen_pu_066
diag_ray_gen_pu_067
diag_ray_gen_pu_068
diag_ray_gen_pu_069


Unused Stinky Ghost Fight

These dialogue files imply that there would be a stinky ghost in the Return to the Sedgewick Hotel level. One of the lines was reused for the Sloth Ghost tutorial boss. A developer suggested that the stinky ghost could have possibly been the Sloth Ghost, but a few pages in the script released by Spook Central are missing, including the pages with the stinky ghost, so we may never know.

Filename Audio
diag_ray_ht2_s_082
diag_egon_ht2_s_083
diag_manager_ht2_s_084
diag_winston_ht2_s_085
diag_ray_ht2_s_086
diag_egon_ht2_s_087_a
diag_egon_ht2_s_087_b
diag_egon_ht2_s_088
diag_ray_ht2_s_089
diag_winston_ht2_s_090
diag_ray_ht2_s_091
diag_winston_ht2_s_092
diag_winston_ht2_s_093


Unused Cutscene Dialogue

Some of the test cutscenes included additional dialogue, but not all recorded dialogue was used. Some of these lines were used in the Stylized version of the game. This section includes cut dialogue not included in any test cutscenes.

gb01

Filename Audio
diag_ilyssa_int_f_028


CS_FH1_01

Filename Audio
diag_janine_fh1_f_005


CS_FH1_01a

Filename Audio
diag_ray_fh1_pu_004
diag_ray_fh1_f_034
diag_ray_fh1_f_034_b


gb02

Filename Audio
diag_winston_tsq_f_002
diag_peter_tsq_f_003
diag_winston_tsq_f_004
diag_winston_tsq_f_005
diag_egon_tsq_f_006
diag_ray_tsq_f_007
diag_winston_tsq_f_015


gb03

Filename Audio
diag_ray_tsq_s_127
diag_peter_s_128
diag_peter_s_133


FH02_scene

Filename Audio
diag_ilyssa_fh2_s_019
diag_winston_fh2_s_028
diag_winston_fh2_s_030
diag_mayor_fh2_s_036
diag_peck_fh2_s_037_a


cs_fh2_scene

Filename Audio
diag_peter_fh2_f_047
diag_winston_fh2_f_047
diag_peter_fh2_f_053
diag_winston_fh2_f_053
diag_janine_fh2_f_054


CS_LIB_01

Filename Audio
diag_egon_lib_f_011


lib02_azetlor_intro

The second line is not unused, but this was its original location.

Filename Audio
diag_egon_lib_s_243
diag_azetlor_lib_s_244
diag_ray_lib_s_245


CS_LIB_04

The reason why these lines were cut is due to missing lines from Bill Murray for Peter Venkman.


Script page:


Suddenly, Venkman comes over the radio.


PETER (radio): So, you'll be very happy to know Ilyssa and I have compatible zodiac signs.

RAY: That's great, Venkman. Did you ask her anything useful?

PETER (radio): All in good time, gentlemen. What did you find at the Museum?

EGON: We got a little sidetracked.

PETER (radio): Wait... I'm doing all the hard work with a beautiful and confused young woman and you guys pop out for pizza? Okay, I see how it is. Venkman out.


Filename Audio
diag_ray_lib_f_254
diag_egon_lib_f_256


CS_MUS_01

Filename Audio
diag_reporter_mus_f_004
diag_reporter_mus_f_005
diag_reporter_mus_f_006


gb05

Filename Audio
diag_socialite_mus_f_077
diag_ray_mus_f_078
diag_peter_mus_f_079
diag_peter_mus_f_081
diag_harold_mus_f_085
diag_peck_mus_f_086
diag_danny_mus_f_087
diag_peter_mus_f_088


CS_EXT_01

Filename Audio
diag_ray_ext_s_006
diag_ray_ext_s_007
PETER: Gozer worshippers.
diag_ray_ext_s_008
diag_ray_ext_s_009
PETER: Ilyssa!
diag_ray_ext_s_010


gb06

Filename Audio
diag_winston_mus_f_209
diag_ray_mus_f_210
diag_peter_mus_f_211
diag_ilyssa_mus_f_212
diag_egon_mus_f_214
diag_winston_mus_f_215
diag_ray_mus_f_216
diag_peter_mus_f_217
diag_egon_mus_f_218
diag_winston_mus_f_219
diag_egon_mus_f_220
diag_ray_mus_f_221
diag_peter_mus_f_223_a
diag_peter_mus_f_223_b
diag_ilyssa_mus_f_225
diag_winston_mus_f_226
diag_peter_mus_f_227
diag_winston_mus_f_229
diag_ilyssa_mus_f_229


CS_PAR_06

Filename Audio
diag_peter_par_f_156
diag_peter_par_f_176_a
diag_peter_par_f_176_b


CS_PAR_07

Filename Audio
diag_peter_par_s_189


FH04_scene

Filename Audio
diag_ilyssa_fh4_s_010
diag_egon_fh4_s_010_c


CS_H2_01

Filename Audio
diag_winston_ht2_s_066
diag_manager_ht2_s_067
diag_ray_ht2_s_068
diag_manager_ht2_s_069
diag_winston_ht2_s_070
diag_egon_ht2_s_071


CS_H2_03

These lines were cut because Venkman is missing lines. The two cutscenes at the end of the level were going to be one cutscene, but for unknown reasons a lot of the dialog was split into two cutscenes. Here is the script page:


EGON: We appear to have ended up in the Ruby Ballroom. We'll meet you back at Ecto-1.

PETER (O.S.): (radio) Yeah, get out here, will ya? I got this sled double parked.

EGON: (into radio) Venkman, did you find anything at Peck's?

PETER (O.S.): (radio) Only that the poor sap lives with his mother and his aunt and is unloved by both... very sad.

WINSTON (O.S.): (radio) I don't think any self-respecting destructor form would live with his mother... do you?

PETER (O.S.): (radio) I got an idea... let's talk about it in the car. Get out here!


Filename Audio
diag_egon_ht2_s_202_b
diag_egon_ht2_s_204
diag_winston_ht2_s_206


gb08

Filename Audio
diag_peter_ht2_f_212
diag_peter_ht2_f_213


CS_LI_01

Filename Audio
diag_winston_los_f_037


CS_LI_02

Filename Audio
diag_winston_los_f_052
diag_winston_los_pu_029_a
diag_winston_los_pu_031
diag_winston_los_pu_032
diag_winston_los_f_054


gb09

Filename Audio
diag_ray_los_pu_009
diag_ray_los_pu_010
diag_egon_los_f_147
diag_peter_los_f_148
diag_ray_los_f_149
diag_peter_los_f_150
diag_winston_los_f_152


FH05_scene

Filename Audio
diag_egon_fh5_f_001
diag_peter_fh5_f_002
diag_ray_fh5_f_003
diag_winston_fh5_f_014_a
diag_winston_fh5_f_019_a


gb10

Filename Audio
diag_winston_cem_f_003_c
diag_winston_cem_f_003_a
diag_ray_cem_pu_001
diag_winston_cem_pu_002


gb11

Filename Audio
diag_ilyssa_cem_f_147
diag_ilyssa_cem_f_148
diag_peter_cem_f_149
diag_winston_cem_f_150
diag_peter_cem_f_152
diag_winston_cem_f_153
diag_ray_cem_f_154
diag_egon_cem_f_155
diag_egon_cem_f_157
diag_peter_cem_f_158
diag_winston_cem_f_159
diag_peter_cem_f_160
diag_mayor_cem_f_164
diag_shandor_cem_f_173
diag_peter_cem_f_174
diag_egon_cem_f_175


gb12

The first line is not unused, but part of it was cut from the final game.

Filename Audio
diag_egon_cem_pu_016
diag_ilyssa_cem_f_212
diag_peter_cem_f_213
diag_ilyssa_cem_f_214
diag_peter_cem_f_215
diag_ilyssa_cem_f_216
diag_winston_cem_f_226
diag_peck_cem_f_227
diag_egon_cem_f_228
diag_peter_cem_f_229
diag_ray_cem_f_230
diag_mayor_cem_f_233
diag_winston_cem_f_234
diag_peck_cem_f_235
diag_peter_cem_f_236
diag_egon_cem_f_237_a

Lost and Unproduced Cutscenes

Stay Puft Attacks (unproduced)

This cutscene was supposed to be produced in CGI before the Stay Puft boss fight. This dialog is heard in the Stylized version. Below is the script page for the cutscene.


FMV: CUT SCENE 6A - STAY PUFT ATTACKS

FMV: EXT ROOFTOP OF THE ARCHITECTURE BUILDING

The Ghostbusters and Ilyssa stare over the edge of the building. The player dangles below.

PLAYER'S POV: Stay Puft smashes into the building with his fists, King Kong-like. Further below, the streets of Manhattan are in CHAOS.


PETER (O.S.): (from above) He appears to be after something specific.


Stay Puft roars and then continues to climb.


RAY (O.S.): (from above) Or someone.

ILYSSA (O.S.): (from above) Why are you looking at me?

PETER (O.S.): (from above) We'll talk about his later... maybe over a nice dinner... but right now our new employee is in a bit of trouble.

PETER (O.S.): (from above) (calling to player) Kick your thrower to maxi-stream and roast him, kid. We're right behind you... literally.


Stay Puft ROARS as he clambers up the building, the noise thundering through the city.


Filename Audio
diag_peter_tsq_f_215
diag_ray_tsq_f_216
diag_ilyssa_tsq_f_217
diag_peter_tsq_f_218
diag_peter_tsq_f_219

Sneak Into the Museum (unproduced)

The reason why this cutscene was not produced is due to missing lines from Peter Venkman. Below is the script page for the cutscene.


FMV: CUT SCENE 17 - SNEAK INTO THE MUSEUM

EXT. THE MUSEUM OF NATURAL HISTORY - NIGHT - ESTABLISHING

Lights dance across a huge banner hunf over the doors of the Museum. The banner reads: "THE ANCIENT WORLD OF GOZER - PROUDLY PRESENTED BY THE SHANDOR FOUNDATION"

A crowd of INVITED GUESTS is waiting out front. Flashbulbs pop as the rich and famous of the city enter the Museum.


RAY (O.S.): (radio) Venkman, are you in?

PETER (O.S.): Almost. We're still basking in the glare of the paparazzi and the read carpet treatment. How 'bout you guys?


Filename Audio
diag_ray_mus_f_001

The Ghostbusters Appear at the Parade (lost)

GB TVG Paradesnapshot.png

GB TVG Parade.png


This was an FMV cutscene produced for the deleted Thanksgiving Day Parade level. The only parts of it that still exist are in the game's trailer and on the news report in the fifth Firehouse scene. Below is the script page.


FMV: CUT SCENE 20 - GHOSTBUSTERS APPEAR AT THE PARADE (NON-INTERACTIVE CINEMATIC)

EXT. THE NEW YORK CITY STREET

The Ghostbusters stagger out of the tunnel hatch, blinded by daylight. As the image settles and becomes clear, they see that they've come up in a New York City street.

The sound of marching bands warming up fills the air. People mill about, giant balloons drift overhead, and floats are strewn everywhere.

PETER: Ghostworld is much more festive than you guys described.

RAY: Peter! It's the Thanksgiving Day Parade! I completely forgot what day it was!


Peter looks at Egon.


PETER: 'We crossed over... or not?

RAY: Or we did and then crossed back.


Egon shrugs.


PETER: That shrug I can see.

EGON: Looks like the parade is stopped.


The police have cordoned off a section of the street. A giant pool of slime has gathered beneath a monstrous DOG BALLOON, BLINKERS THE SCIENCE PUP. The balloon looks old an weary, with patches keeping it intact.


RAY: There's our pool of black slime.


Egon approaches.


PETER: (to the crowd) Don't touch the slime... it's extremely dangerous!


Ray recognizes the balloon dog immediately.


RAY: (excited) It's Blinkers the Science Pup! When I was a kid he was my favorite! I learned a lot of my science from Blinkers.

PETER: I don't like the looks of him.

RAY: Yeah, you're not the only one. This is his last year in the parade. They're retiring him. Kids just don't connect with him anymore. I still have all his shows on Beta.

PETER: (consoling) Yeah, well, listen Ray; kids are cruel. And they like Japanese robots. If Blinkers there could turn into something else, he'd be right back on top again.

EGON: I think Venkman has reason to be concerned, Ray. I'm getting the same volume in PKE spikes we had at the Museum.


In the background, we see the slime oozing upward into Blinkers. The sagging balloon comes to life, transforming from a dopey pup to a demonic monster in seconds.

He lets out a tremendous ROAR!


PETER: Now I didn't see that coming. But I probably should have.


Blinkers goes off, destruction in his wake.


Filename Audio
diag_peter_par_f_055
diag_ray_par_f_056
diag_peter_par_f_057
diag_ray_par_f_058
diag_peter_par_f_059
diag_egon_par_f_060
diag_ray_par_f_061
diag_peter_par_f_062
diag_ray_par_f_063
diag_peter_par_f_064
diag_ray_par_f_065
diag_peter_par_f_066
diag_egon_par_f_067
diag_peter_par_f_068

Unused Pickups

Pickups are voicelines that were written to add new scenes, improve existing ones in the game, or to replace scenes with missing lines from Bill Murray. Because this dialogue was written late in development, a lot of it didn't make the cut. This section is a work in progress.


Firehouse Tutorial

Initially, the game's tutorial was going to be entirely at the Sedgewick Hotel. Later into development, a tutorial level was made in the firehouse to better explain the mechanics. In the Stylized version, this section is entirely missing.

Filename Audio
diag_ray_fh1_pu_001
diag_ray_fh1_pu_002
diag_ray_fh1_pu_004
diag_ray_fh1_pu_006
diag_ray_fh1_pu_011
diag_egon_fh1_pu_003
diag_ray_fh1_pu_012
diag_ray_fh1_pu_021
diag_ray_fh1_pu_022
diag_ray_fh1_pu_024
diag_ray_fh1_pu_026
diag_ray_fh1_pu_028
diag_ray_fh1_pu_043
diag_ray_fh1_pu_046
diag_ray_fh1_pu_047
diag_ray_fh1_pu_048
diag_ray_fh1_pu_049
diag_ray_fh1_pu_114
diag_ray_fh1_pu_115
diag_ray_fh1_pu_116
diag_ray_fh1_pu_123
diag_ray_fh1_pu_124
diag_ray_fh1_pu_125
diag_egon_fh1_pu_006


Sedgewick Hotel

Filename Audio
diag_egon_ht1_pu_001_a
diag_egon_ht1_pu_001_b
diag_egon_ht1_pu_001_c
diag_egon_ht1_pu_002_a
diag_egon_ht1_pu_002_b
diag_egon_ht1_pu_002_c
diag_egon_ht1_pu_002_d
diag_egon_ht1_pu_003_a
diag_egon_ht1_pu_003_b
diag_ray_ht1_pu_001_a
diag_ray_ht1_pu_001_b
diag_ray_ht1_pu_001_c
diag_ray_ht1_pu_001_d
diag_ray_ht1_pu_002
diag_ray_ht1_pu_003
diag_ray_ht1_pu_004_a
diag_ray_ht1_pu_004_b
diag_ray_ht1_pu_005
diag_ray_ht1_pu_006
diag_ray_ht1_pu_007
diag_ray_ht1_pu_008_a
diag_ray_ht1_pu_008_b
diag_ray_ht1_pu_009
diag_ray_ht1_pu_010
diag_ray_ht1_pu_011
diag_egon_ht1_pu_004
diag_ray_ht1_pu_012
diag_ray_ht1_pu_013
diag_ray_ht1_pu_014_a
diag_ray_ht1_pu_014_b


Filename Audio
diag_egon_ht1_pu_005
diag_ray_ht1_pu_042
diag_egon_ht1_pu_006
diag_ray_ht1_pu_043
diag_ray_ht1_pu_044
diag_ray_ht1_pu_045
diag_egon_ht1_pu_007
diag_ray_ht1_pu_046


Filename Audio
diag_egon_ht1_pu_008
diag_ray_ht1_pu_048
diag_ray_ht1_pu_049
diag_ray_ht1_pu_050
diag_ray_ht1_pu_051


Filename Audio
diag_ray_ht1_pu_053
diag_ray_ht1_pu_54a_a
diag_egon_ht1_pu_012
diag_ray_ht1_pu_54a_b


Filename Audio
diag_ray_ht1_pu_055
diag_ray_ht1_pu_056
diag_ray_ht1_pu_057
diag_ray_ht1_pu_058
diag_ray_ht1_pu_059
diag_ray_ht1_pu_060
diag_ray_ht1_pu_061_a
diag_ray_ht1_pu_061_b
diag_ray_ht1_pu_062
diag_ray_ht1_pu_063
diag_ray_ht1_pu_064
diag_ray_ht1_pu_065
diag_ray_ht1_pu_066
diag_egon_ht1_pu_013
diag_ray_ht1_pu_067
diag_ray_ht1_pu_068
diag_ray_ht1_pu_069


Times Square

Filename Audio
diag_ray_tsq_pu_002
diag_ray_tsq_pu_003
diag_winston_tsq_pu_002
diag_ray_tsq_pu_004
diag_winston_tsq_pu_003
diag_ray_tsq_pu_005
diag_ray_tsq_pu_006
diag_winston_tsq_pu_004
diag_ray_tsq_pu_007
diag_ray_tsq_pu_008
diag_ray_tsq_pu_009
diag_winston_tsq_pu_005


Filename Audio
diag_winston_tsq_pu_008_a
diag_winston_tsq_pu_008_b
diag_winston_tsq_pu_009
diag_winston_tsq_pu_012
diag_winston_tsq_pu_014


Filename Audio
diag_ray_tsq_pu_010
diag_ray_tsq_pu_011
diag_ray_tsq_pu_016_b
diag_ray_tsq_pu_017
diag_ray_tsq_pu_019
diag_ray_tsq_pu_020
diag_winston_tsq_pu_016
diag_ray_tsq_pu_021
diag_ray_tsq_pu_022
diag_ray_tsq_pu_023
diag_ray_tsq_pu_024
diag_ray_tsq_pu_025
diag_winston_tsq_pu_017
diag_ray_tsq_pu_026
diag_ray_tsq_pu_027
diag_winston_tsq_pu_018
diag_ray_tsq_pu_028
diag_winston_tsq_pu_019
diag_winston_tsq_pu_020


Filename Audio
diag_ray_tsq_pu_036
diag_ray_tsq_pu_038


Filename Audio
diag_ray_tsq_pu_041
diag_ray_tsq_pu_042
diag_ray_tsq_pu_044


Filename Audio
diag_ray_tsq_pu_047
diag_winston_tsq_pu_021
diag_ray_tsq_pu_048
diag_winston_tsq_pu_022
diag_winston_tsq_pu_023
diag_ray_tsq_pu_049
diag_ray_tsq_pu_050
diag_ray_tsq_pu_051
diag_ray_tsq_pu_052
diag_ray_tsq_pu_053
diag_ray_tsq_pu_054
diag_ray_tsq_pu_055
diag_ray_tsq_pu_056


Public Library

Filename Audio
diag_ray_lib_pu_003
diag_egon_lib_pu_001


Filename Audio
diag_ray_lib_pu_006
diag_ray_lib_pu_008
diag_ray_lib_pu_009
diag_egon_lib_pu_004
diag_ray_lib_pu_010
diag_ray_lib_pu_013
diag_egon_lib_pu_006


Filename Audio
diag_ray_lib_pu_020
diag_ray_lib_pu_021
diag_ray_lib_pu_022


Filename Audio
diag_ray_lib_pu_025


Filename Audio
diag_ray_lib_pu_031


Filename Audio
diag_ray_lib_pu_032


Filename Audio
diag_ray_lib_pu_050
diag_ray_lib_pu_051
diag_ray_lib_pu_052
diag_ray_lib_pu_053
diag_ray_lib_pu_054
diag_ray_lib_pu_055
diag_ray_lib_pu_056
diag_ray_lib_pu_057
diag_ray_lib_pu_058
diag_ray_lib_pu_059
diag_ray_lib_pu_060
diag_ray_lib_pu_061
diag_ray_lib_pu_062
diag_ray_lib_pu_063
diag_ray_lib_pu_064
diag_ray_lib_pu_065
diag_ray_lib_pu_066
diag_ray_lib_pu_067


Filename Audio
diag_ray_lib_pu_072


Filename Audio
diag_egon_lib_pu_020_a
diag_egon_lib_pu_020_b


Filename Audio
diag_egon_lib_pu_031
diag_ray_lib_pu_084


History Museum

Filename Audio
diag_winston_mus_pu_001
diag_ray_mus_pu_001
diag_winston_mus_pu_002


Filename Audio
diag_winston_mus_pu_004
diag_winston_mus_pu_005
diag_winston_mus_pu_006
diag_ray_mus_pu_005


Filename Audio
diag_winston_mus_pu_008


Filename Audio
diag_winston_mus_pu_010
diag_winston_mus_pu_011
diag_winston_mus_pu_012
diag_winston_mus_pu_013
diag_winston_mus_pu_015
diag_winston_mus_pu_019
diag_winston_mus_pu_020
diag_winston_mus_pu_024


Filename Audio
diag_winston_mus_pu_030
diag_winston_mus_pu_031
diag_winston_mus_pu_032
diag_winston_mus_pu_035
diag_winston_mus_pu_045
diag_winston_mus_pu_046
diag_winston_mus_pu_049


Filename Audio
diag_winston_mus_pu_054
diag_winston_mus_pu_057
diag_winston_mus_pu_058
diag_winston_mus_pu_059
diag_winston_mus_pu_061
diag_winston_mus_pu_063
diag_winston_mus_pu_064


Filename Audio
diag_ray_mus_pu_019a_b
diag_winston_mus_pu_070
diag_winston_mus_pu_071
diag_winston_mus_pu_072
diag_winston_mus_pu_074
diag_winston_mus_pu_075
diag_winston_mus_pu_076
diag_ray_mus_pu_021
diag_winston_mus_pu_077
diag_winston_mus_pu_078


Filename Audio
diag_ray_mus_pu_022
diag_winston_mus_pu_080


Filename Audio
diag_winston_mus_pu_084
diag_ray_mus_pu_025
diag_winston_mus_pu_085


Filename Audio
diag_winston_mus_pu_087


Thanksgiving Day Parade

Filename Audio
diag_ray_par_pu_006
diag_ray_par_pu_012
diag_ray_par_pu_013


Return to the Sedgewick

Filename Audio
diag_ray_ht2_pu_002


Filename Audio
diag_ray_ht2_pu_003


Filename Audio
diag_ray_ht2_pu_013_a
diag_ray_ht2_pu_013_b
diag_winston_ht2_pu_014
diag_ray_ht2_pu_014
diag_winston_ht2_pu_016


Filename Audio
diag_ray_ht2_pu_015

Lost Island

Filename Audio
diag_winston_los_pu_002
diag_ray_los_pu_001
diag_winston_los_pu_009_b


Filename Audio
diag_ray_los_pu_004
diag_winston_los_pu_012_a


Filename Audio
diag_winston_los_pu_014
diag_winston_los_pu_016
diag_winston_los_pu_018
diag_winston_los_pu_019_a
diag_winston_los_pu_019_b
diag_winston_los_pu_021
diag_winston_los_pu_023
diag_winston_los_pu_026
diag_winston_los_pu_024
diag_winston_los_pu_028
diag_winston_los_pu_029_a
diag_winston_los_pu_031
diag_winston_los_pu_032


Filename Audio
diag_winston_los_pu_045
diag_winston_los_pu_046
diag_winston_los_pu_047
diag_winston_los_pu_048
diag_winston_los_pu_049_a
diag_winston_los_pu_049_b
diag_winston_los_pu_050
diag_winston_los_pu_054
diag_winston_los_pu_055
diag_winston_los_pu_056
diag_winston_los_pu_057
diag_winston_los_pu_059


Filename Audio
diag_egon_los_pu_022


Filename Audio
diag_winston_los_pu_081
diag_ray_los_pu_006
diag_winston_los_pu_083
diag_winston_los_pu_084
diag_winston_los_pu_085
diag_winston_los_pu_086
diag_ray_los_pu_007
diag_ray_los_pu_008
diag_ray_los_pu_009
diag_ray_los_pu_010