Ghoul School
Ghoul School |
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Developer: Imagineering This game has unused areas. This game has a prototype article This game has a prerelease article |
Ghoul School is an NES game where kids try to defeat a bunch of creatures who have taken over Cool School High.
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Prototype Info |
Prerelease Info |
Debug Mode
At the "ELECTRO BRAIN PRESENTS" screen, press B, Up, B, B, Left, Select ("BUBBLS"). You'll be taken to a screen that lets you start from any area in the game, as well as listen to the music and sound effects. Press Select to move between options, Up and Down to modify the selected option, A to play a music track or sound effect, or Start to start the game.
The options are as follows:
- Board: Select from any area in the game, including the warp zone.
- Panel: Select a specific screen of the above area, from left to right.
- Sound: Listen to any sound effect in the game.
- Tune: Listen to any of the game's music tracks.
Additionally, you start with every item in the game.
Warp Zone
Please elaborate. Having more detail is always a good thing. Specifically: Explain how the elevator bug is triggered. I never had to do this in my TAS so I haven't tried to pull it off. |
Using the following methods;
- A zipping bug involving walking against the wall while Spike's walking animation is slightly inside it, equipping the spring shoes, then holding the opposite direction from the wall to zip through the wall.
- A glitch involving the elevator.
- Directly accessing it from the Debug Mode cheat above.
It's possible to access a debug hallway, labeled as Room 015, the "Warp Zone". The room was intended to act an error catch in case a player went into a room where there was not an exit defined as to what room to go into next, but make it seem like a bonus for the player. There are seven different exits here, each leading to a different area:
- Left
- Up: Room 034 (close to Auto Shop)
- Middle: Room 028 (near Principal's Office)
- Down: Room 029 (near beginning / Blob Room)
- Center
- Door: Room 039 (near the Crawl Space)
- Right
- Up: Room 011 (near an elevator)
- Middle: Room 014 (near Gym)
- Down: Room 021 (near Library)
- Pages missing developer references
- Games developed by Imagineering
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- Games published by Electro Brain
- NES games
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- Games released in 1992
- Games released in March
- Games with unused areas
- Games with debugging functions
- Games with hidden sound tests
- Games with hidden level selects
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Games > Games by content > Games with debugging functions
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Games > Games by developer > Games developed by Absolute Entertainment > Games developed by Imagineering
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