Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Gomola Speed

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

Gomola Speed

Developer: UPL
Publisher: UPL
Platform: TurboGrafx-16
Released in JP: September 28, 1990


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


Snake meets Qix meets Flicky meets Gauntlet? Collect orbs to increase the length of your "snake". This allows you to encircle "food" orbs, which open the level exit when all of them are collected. You also have to avoid enemies, which break apart your snake when they collide with it, or kill you when they collide with your "head". But you can also drop bombs which temporarily freeze enemies, allowing them to be enclosed... just be sure to avoid the explosion yourself.

CHECK MODE

GomolaSpeed-CheckMode.png

A very extensive debug mode can be accessed by entering this very extensive code at the title screen:

Up, Down, Left, Right, I, II, I, II, Up, Down, Left, Right, I, II (×2), I (×3), II (×2), I, II, I, II, Up (×2), Down (×2), Left (×2), Right (×2), Select

Note that this code must be entered after the title screen fully appears and before the game goes into attract mode. This gives you about 15 seconds.

EXIT

Saves changes in the "OPTION" menu and exits back to the title screen. Note that you have to re-input the button code to access this screen again.

OBJ FONT

GomolaSpeed-ObjFont.png
A graphics viewer for the game's sprites. Press Up and Down to scroll through the "groups" and press I to cycle through color palettes.

BACK FONT

GomolaSpeed-BackFont.png
A graphics viewer for things like background/foreground tiles, title screen graphics, cutscene graphics, et cetera. The controls are the same as the "OBJ FONT" mode.

SOUND

GomolaSpeed-Sound.png

A basic sound test. Includes both music and sound effects. Press I to play a sound and II to return to the menu. There is also a "PCM CODE" option, but it doesn't play anything.

Songs are stored in sound codes 3A~3F and 70~79. To stop a song, play sound code 00.

OPTION

GomolaSpeed-Option.png
Another menu with some debugging options.

HIT CHECK

Turn invincibility on and off.

AREA SELECT

GomolaSpeed-AreaSelect.png
During the game, press Select+I to choose a level. You can also hold Select and use the d-pad to move your character freely around the level.

STEP EXECUTE

Pause the game and press Select to advance frame by frame.

POSITION DP

GomolaSpeed-PositionDP.png
Displays your map position at the bottom of the screen.

PAUSE DP

Turn the display of the "pause" text on and off.

FULL COMMAND

Allows you to enter passwords to access the final 5 levels.

Level Password
Act 21 GomolaSpeed-Pass-Mutron.pngGomolaSpeed-Pass-Ninja.pngGomolaSpeed-Pass-MiniDragon.pngGomolaSpeed-Pass-MiniDragon.pngGomolaSpeed-Pass-Ninja.png
Act 22 GomolaSpeed-Pass-Mutron.pngGomolaSpeed-Pass-Mutron.pngGomolaSpeed-Pass-Star.pngGomolaSpeed-Pass-Star.pngGomolaSpeed-Pass-Star.png
Act 23 GomolaSpeed-Pass-Star.pngGomolaSpeed-Pass-Star.pngGomolaSpeed-Pass-MiniDragon.pngGomolaSpeed-Pass-Star.pngGomolaSpeed-Pass-MiniDragon.png
Act 24 GomolaSpeed-Pass-RoboKid.pngGomolaSpeed-Pass-Star.pngGomolaSpeed-Pass-Star.pngGomolaSpeed-Pass-MiniDragon.pngGomolaSpeed-Pass-RoboKid.png
Act 25 GomolaSpeed-Pass-Ninja.pngGomolaSpeed-Pass-RoboKid.pngGomolaSpeed-Pass-RoboKid.pngGomolaSpeed-Pass-Star.pngGomolaSpeed-Pass-Star.png


(Source: Chris Covell)

Unused Graphics

Artwork Description
GomolaSpeed-Filler.png
A filler tile found throughout the "BACK FONT" mode.
GomolaSpeed-PasswordHeart.png
Heart graphics intended to be a password icon.
GomolaSpeed-Fuzisawa.png
This is the entirety of "group 17" in the "OBJ FONT" section. The game just uses the basic font for the "act" and "game over" text. A date and developer credit for Tsutomu Fuzisawa can be found below.

Unused Music

Music Description
Sound Code: 70
Likely meant to be a level theme.
Sound Code: 74
A slower tempo version of a level theme that actually is used in the game.
Sound Code: 79
Sounds like it could be a credits theme. The credits in the game don't play any music.

Version Check

GomolaSpeed-Version.png

Enter the password GomolaSpeed-Pass-Star.pngGomolaSpeed-Pass-MiniDragon.pngGomolaSpeed-Pass-RoboKid.pngGomolaSpeed-Pass-Mutron.pngGomolaSpeed-Pass-Ninja.png and this screen will briefly appear.


(Source: Chris Covell)