Grabbed by the Ghoulies
Grabbed by the Ghoulies |
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Developer: Rare This game has hidden development-related text. This game has a prototype article This game has a prerelease article |
Grabbed by the Ghoulies was Rare's first game for an Xbox system after the company was acquired by Microsoft, and development had to be ported over from the GameCube and significantly streamlined as a result. Needless to say, the game's sole surviving legacy is that it signaled very dark times to come for longtime Rare fans. Tons of self-deprecating jokes from Rare about how poorly it sold would follow.
Despite this, however, the game was dusted off pretty well for Rare Replay on the Xbox One, and it was in fact the only game in the collection to get a native port instead of running in some form of emulator!
Sub-Pages
Prototype Info |
Prerelease Info |
Unused Graphics
Game Logos
In the Other PNGs folder are some game logos for use in the CDX menu. However, copies of the logos without ESRB ratings are also present in the folder, which are unused in the North American release.
Vampire
0f1b0074 contains an unused graphic of a vampire enemy that cannot be found anywhere else in the game. It might just be a leftover from the scrapped GameCube release.
Leftover Icons
02fd7fb3 is an unused icon of a syringe. It was intended to be a weapon but it was cut.
Some scrapped weapon icons are also present in the game's files.
Unused Audio
Background Ambiance
02110fd0_0000021d | Unknown. | |
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02110fd0_00000230 | Unknown. | |
02110fd0_00000231 | Ghostly choir? | |
02110fd0_00000611 | A soundbyte of rain, though there are no levels in the game that feature it. | |
02110fd0_00000612 | Same as above. |
Sound Effects
02110fd0_000002fb | This may have played when the player collected something. | |
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02110fd0_00000636 | A sound effect used in old builds for when Medusa is looking for the player. |
Unused Text
Internal Names
Some files and code were labeled with internal and/or old names for bonus challenges, characters, rooms, and weapons.
Bonus Challenges
Internal name | Actual name |
---|---|
Meet The Reaper! | (Don't Fear) The Reaper! |
Mind The Potsǃ | Gone to Potǃ |
Protect Fiddler | Poor Ol' Fiddlesworth |
Scaredy Spidersǃ | Catch The Cowards! |
Snooker Skeletons | Billiard Room Bust-Up |
Undead Disco Divas | Friday Night at the Embassy |
Characters
Internal name | Actual name |
---|---|
boy | Cooper |
butler | Crivens |
cook | Ma Soupswill |
ghouliegirl | Ghouly Amber |
girl | Amber |
groundsman | Fiddlesworth |
hauntedpicture | Haunted Painting |
mummycursed | Ancient Mummy |
uglygirl | Ghouly Amber |
Rooms
Internal name | Actual name |
---|---|
centralhallway | Grand Hallway |
GhoulishGamingRoom | Gaming Room |
GrimyGarbageYard | Garbage Yard |
HousekeepingStorage | Housekeeping Store |
PottingShed | Potting Room |
ScummyScullery | Scullery |
SnookerRoom | Billiard Room |
WaitingRoom | Sitting Room |
WhineCellar | Cellar |
WoodShedofWoe | Wood Shed |
Weapons
Internal name | Actual name |
---|---|
blunderbuss | Ol' Edna |
popcangun | N/A |
waterpistol | Water Squirter |
Leftover Strings
loctext\english\0c50e153 has many leftover strings from various builds of the game.
CHAPTER ONE
String ID | Speaker | Sound Effect | Text |
---|---|---|---|
dialogs__chapter1_scene11_girlputdowns_putdown0 | Cooper | GDIALOGUE_BOY_YEAH | Believe me, this hurts me more than it hurts you! |
dialogs__chapter1_scene11_girlputdowns_putdown1 | Cooper | GDIALOGUE_BOY_BREATHLAUGH | If only I could kick you to the nearest gym! |
dialogs__chapter1_scene11_girlputdowns_putdown2 | Cooper | GDIALOGUE_BOY_EXHALE | It's not just your appearance, the smell is far worse! |
dialogs__chapter1_scene11_girlputdowns_putdown3 | Cooper | GDIALOGUE_BOY_BUILDUP | Trust me, this'll make you a better person in the end! |
dialogs__chapter1_scene11_girlputdowns_putdown4 | Cooper | GDIALOGUE_BOY_BUILDUP | This is for every time we've had to watch soppy chick flicks instead of the latest action blockbuster! |
dialogs__chapter1_scene11_girlputdowns_putdown5 | Cooper | GDIALOGUE_BOY_OKAY | Okay, I can stop beating on you now. I seem to have run out of witty one-liners! |
Cooper was going to say some one-liners if the player chose to beat up Ghouly Amber during Chapter 1 Scene 11.
CHAPTER THREE
String ID | Speaker | Sound Effect | Text |
---|---|---|---|
dialogs__chapter3a_scene2_butlerindistress | Crivens | GDIALOGUE_CRIVENS_CRIVENSFRIGHT | Woe is me! Can anyone save an old codger from these winged monsters? |
dialogs__chapter3c_scene6_cookclue | Ma Soupswill | GDIALOGUE_COOK_GENERAL | What's going on? This isn't one of my cookbooks. |
Some dialogue from Crivens and Ma Soupswill during Chapter 3 that was later replaced.
CROSS SELL DEMO
String ID | Speaker | Sound Effect | Text |
---|---|---|---|
dialogs__xselldemo_playinfo | Crivens | GDIALOGUE_CRIVENS_STRAIN | Sir may play sample scenes by choosing this option! |
dialogs__xselldemo_storybookinfo | Crivens | GDIALOGUE_CRIVENS_STRAIN | Sir may view the Intro Storybook movie from the game here. Why, there's also some kind of Trailer thingy! |
dialogs__xselldemo_challengesinfo | Crivens | GDIALOGUE_CRIVENS_QUESTION | Does Sir have the mettle to attempt a devious Challenge? |
dialogs__xselldemo_billiardroom1 | Crivens | GDIALOGUE_CRIVENS_OVERHERE | Greetings, Sir! Crivens here! I'm the lowly butler here at Ghoulhaven Hall. |
- | - | GDIALOGUE_CRIVENS_STRAIN | My master, Baron von Ghoul, is busy preparing the Hall for future 'guests', so Sir may only visit a few rooms at this time. |
- | - | GDIALOGUE_CRIVENS_POINT | May I suggest Sir uses the Left Thumbstick to move and HOLDS the Right Thumbstick in the direction he wishes to attack! |
- | - | GDIALOGUE_CRIVENS_THERESHEIS | Sir may also pick up certain items of furniture and other objects to use as weapons by pressing the A button! |
dialogs__xselldemo_billiardroom2 | Crivens | GDIALOGUE_CRIVENS_STRAIN | The door has locked Sir in, by Jove! This means you must complete a Challenge to escape! |
- | - | GDIALOGUE_CRIVENS_STRAIN | In this instance, you must defeat 10 SKELETONS 💀 before you may leave the room! |
- | - | GDIALOGUE_CRIVENS_POINT | Break some bones! |
dialogs__xselldemo_lowercorridors1 | Crivens | GDIALOGUE_CRIVENS_STRAIN | Zounds! The impact flash ⚠️ icon means DON'T GET HIT! That's right, not even once! |
- | - | GDIALOGUE_CRIVENS_CRIVENSFRIGHT | If Sir is unfortunate enough to be mauled in any way, then things will be made even worse with the appearance of the Grim Reaper! |
dialogs__xselldemo_relicstore1 | Crivens | GDIALOGUE_CRIVENS_STRAIN | Hurrumph! Sir appears locked in again, which means it's Challenge once more! |
- | - | GDIALOGUE_CRIVENS_THERESHEIS | The gravestone ⚰️ icon means Sir must DEFEAT ALL the Ghoulies in this room to complete the Challenge. |
- | - | GDIALOGUE_CRIVENS_POINT | That's every last one, so get to it! |
dialogs__xselldemo_challengeintros_protectfiddler | Fiddlesworth | GDIALOGUE_GROUNDSKEEPER_GENERAL | Peel my potatoes! |
- | - | GDIALOGUE_GROUNDSKEEPER_GENERAL | Hello there! I be ol' Fiddlesworth the groundskeeper. I be in a spot o' bother, an' no mistake! |
- | - | GDIALOGUE_GROUNDSKEEPER_GENERAL | My Challenge t'yer is t'see 'ow long yer can protect me from the beasties before I get a thrashin'! |
- | - | GDIALOGUE_GROUNDSKEEPER_GENERAL | 'Ere are yer targets!: 🥉{bronzetime} 🥈{silvertime} 🥇{goldtime} |
dialogs__xselldemo_demoend | Crivens | GDIALOGUE_CRIVENS_POINT | Well done! Sir has managed to survive the demo in one piece! 100 levels plus Bonus Challenges await you in the full version! |
- | - | GDIALOGUE_CRIVENS_STRAIN | You will also find over 100 destructible objects to be used as wacky weapons, as well as a huge variety of spiffing power-ups! |
- | - | GDIALOGUE_CRIVENS_STRAIN | Sir had better prepare for a ton of adventurous fun and a twisty-turny plot full of unexpected surprises, escapes, rescues and crazy action! |
- | - | GDIALOGUE_CRIVENS_CRIVENSFRIGHT | Grabbed by the Ghoulies! Coming to an Xbox near you, Holiday 2003, by Jove! |
dialogs__xselldemo_musicroom1 | Crivens | GDIALOGUE_CRIVENS_STRAIN | Things seem to be rather easy for young Sir. Allow me to show you a room that should provide you with more of a challenge... |
- | - | GDIALOGUE_CRIVENS_THERESHEIS | I have taken the liberty of placing the soda can launcher in Sir's hands, which should give you a bit of a fighting chance! |
dialogs__xselldemo_musicroom2 | Crivens | GDIALOGUE_CRIVENS_STRAIN | Now this should be a little trickier! |
- | - | GDIALOGUE_CRIVENS_THERESHEIS | Sir must defeat 30 NINJA IMPS and SURVIVE for 50 SECONDS before being allowed to move on! |
dialogs__xselldemo_musicroom3 | Crivens | GDIALOGUE_CRIVENS_STRAIN | Ah, you fought well, Sir! Now let me relieve you of that weapon. Our housekeeper, Ms. Buffbrass, won't be happy about the sticky mess! |
E3
String ID | Speaker | Sound Effect | Text |
---|---|---|---|
dialogs__e3_eventcomplete | Crivens | GDIALOGUE_CRIVENS_POINT | Well done, Sir! That was fun! You've managed to survive the challenge in one piece! |
- | - | GDIALOGUE_CRIVENS_THERESHEIS | Now you just have to make your way to the exit door to try another challenge! |
dialogs__e3_chapter1complete | Crivens | GDIALOGUE_CRIVENS_POINT | Well done, Sir! That was fun! You've managed to survive this chapter in one piece! |
- | - | GDIALOGUE_CRIVENS_THERESHEIS | Now you just have to make your way to the exit door to try another challenge! |
dialogs__e3_dancersavoided | Crivens | GDIALOGUE_CRIVENS_POINT | Well done, Sir! You made it across the dancefloor without starting a brawl by bumping into the crazed dancers! |
- | - | GDIALOGUE_CRIVENS_THERESHEIS | Now make your way to the exit door and try another challenge! |
dialogs__e3_howtofight | Crivens | GDIALOGUE_CRIVENS_POINT | May I suggest Sir uses the Left Thumbstick to move and HOLDS the Right Thumbstick in the direction he wishes to attack! |
- | - | GDIALOGUE_CRIVENS_THERESHEIS | Sir may also pick up certain items of furniture and other objects to use as weapons by pressing the A button! |
dialogs__e3_killall | Crivens | GDIALOGUE_CRIVENS_POINT | Sir appears to be locked in! The gravestone ⚰️ icon means Sir must Kill ALL GHOULIES in this room to escape! |
dialogs__e3_diningroom | Crivens | GDIALOGUE_CRIVENS_POINT | Gadzooks! Sir appears to be locked in! Kill 10 GHOULIES of ANY TYPE to escape! |
dialogs__e3_workshop | Crivens | GDIALOGUE_CRIVENS_POINT | Sir appears to be locked in! To escape, Sir must Kill 10 GHOULIES and also FIND THE KEY hidden inside an object somewhere in this room! |
dialogs__e3_mummyhint | Crivens | GDIALOGUE_CRIVENS_STRAIN | Hmm, your attacks don't seem to be able to harm it, Sir. A little fire may do the trick. Now if only you could find some! |
dialogs__e3_ghoulykey | Crivens | GDIALOGUE_CRIVENS_STRAIN | By Jove! Sir is locked in! To escape, Sir must defeat the Ghouly that is holding the key to the door! |
EVENTS
String ID | Speaker | Sound Effect | Text |
---|---|---|---|
dialogs__eventintros_MinimumDamage | Crivens | GDIALOGUE_CRIVENS_STRAIN | Zounds! The house-in-half 🏚️ icon means Sir must cause a minimum amount of DAMAGE to escape the room! |
- | - | GDIALOGUE_CRIVENS_THERESHEIS | If Sir should find himself in a position where the damage amount can't be achieved, The Reaper shall expose himself! |
dialogs__eventreminders_MinimumDamage | Crivens | GDIALOGUE_CRIVENS_STRAIN | The house-in-half 🏚️ icon means Sir must cause a minimum amount of DAMAGE to escape the room! |
It was originally planned for the player to perform the least amount of damage possible to the room during challenges that display the house-in-half icon. It would later be changed to require the player to not perform any damage at all. Additionally, there was a crude joke removed from the introduction to the mechanic.
WORK
String ID | Speaker | Sound Effect | Text |
---|---|---|---|
dialogs__jthomas | Crivens | none | Fffffffff ppppppppp asldkfjasldkfj |
dialogs__jthomaserroralert | Crivens | none | ERROR! check Dolphin interface for more details |
dialogs__pbaker | Crivens | none | You can kiss my wrinkly grey but(ler) |
dialogs__pbakernewdialogue | Crivens | GDIALOGUE_CRIVENS_OVERHERE | NEW DIALOGUE TEST |
dialogs__pbakertestdialog | Mr. Ribs | GDIALOGUE_MRRIBS_GENERAL | Tee-hee, did fiery ones get you? Mr. Ribs take smoke maker back to Cookie now, boy not need it now! |
dialogs__promo_makersof | none | GDIALOGUE_COOK_COMEHERE | - From the makers of Banjo Kazooie and Banjo Tooie |
"jthomas" and "pbaker" refer to James Thomas and Philip Baker respectively, who are credited as programmers. The error alert is a rare remnant of the game's initial development as a GameCube title.
More E3 Strings
09e34d53 and 08b37293 from the same folder have some more leftover strings from the E3 2003 demo.
The E3 Embassy Ballroom Attic Unavailable in this demo Dialogue Test Scene Bakery Phil's Text Foundry Demo O' Doom
Chapter One Complete Undead Disco Divas Pirates' Dinner Party Who's the Daddy? Kung-Fu Conservatory Soak a Zombie! Hunchy Punchy
Developer Notes
Present in loctext\english\0b24c424 are some developer notes.
; ******************************************** ; *********** DIALOGS SCENE TEST ************* ; ******************************************** ; **** Don't localise the following items **** ; ******************************************** ; ******************************************** ; ****** End of Dialog Scene Test Items ****** ; ********************************************
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