Grand Theft Auto IV/Cut DLC Content
This is a sub-page of Grand Theft Auto IV.
This page sucks. If you could make it suck less, that would be awesome. Specifically: This is no way of documenting content for two episodes on one sub-page, each of the expansions should either have its own separate page or at least should look like a proper article. |
Contents
The Lost and Damned
The Lost may be forever, but the cut content isn't.
Unused Graphics
- Unused Icon
Cut Features
Skate Park Prototype
A very strange mode, but the one that the developers experimented with in TLAD. It was supposed to be about the player perform certain tricks in a skate park, apparently on a bike.
Press ''PAD_LB'' for skate park tutorial. You must reach up and get in the zone for a pass. You must hit both sides of the ramp for a pass. Drive though the coronas in the sky. Land and stop on coronas close to the ground. You must land and stop on the blue box for a pass. You got it! Well done! All Completed You broke the bike.
Undoubtedly, this mode is a checkpoint challenge from previous parts of Grand Theft Auto, but why it was tested only in TLAD is known only by the developers. Any other functionality from this mode has not been found at the moment, all that testifies to its existence is text leftovers and nothing more.
Fightclub Prototype
A prototype of the TBoGT Fightclub was tested in TLAD during development. According to the leaked TLAD text sources and Debug menu.
Here comes a new Challenger RANK D Here comes new Challengers If the crowd sides with you, in can help out in a tight spot. RANK E RANK B RANK C To get the crowd on your side try to showboat by pressing LB or perform counters. RANK A The Crowd goes wild!!!!! FIGHT CLUB The goal is beat down anyone who steps up and challenge you. There are 7 ranks increasing in difficulty. Maim your way to the top. The fight is over, you have now made the next rank. RANK F Elite Rank
Scrapped Radio Songs
In the american.gxt file there are unused music tracks for the stations Jazz Nation Radio, Liberty Rock Radio and Radio Broker. These include:
Jazz Nation Radio
- T182_300 = Zit! Spotted BILLIE HOLIDAY: Fine and Mellow
Liberty Rock Radio
- T182_519 = Zit! Spotted STEPPENWOLF: Ride With Me
- T182_527 = Zit! Spotted TUBEWAY ARMY: Bombers
- T182_528 = Zit! Spotted NAZARETH: Changin' Times
- T182_529 = Zit! Spotted BLACK OAK ARKANSAS: Hot and Nasty
- T182_531 = Zit! Spotted BREAKWATER: Release The Beast
- T182_532 = Zit! Spotted NEW YORK DOLLS: Private World
- T182_533 = Zit! Spotted THE DOOBIE BROTHERS: Long Train Running
- T182_535 = Zit! Spotted WARREN ZEVON: Lawyers, Guns and Money
- T182_536 = Zit! Spotted PYTHON LEE JACKSON Feat. ROD STEWART: In A Broken Dream
- T182_537 = Zit! Spotted RARE EARTH: (I Know) I'm Losing You
- T182_538 = Zit! Spotted ROBIN TROWER: Day Of The Eagle
- T182_539 = Zit! Spotted BILLY SQUIER: The Stroke
- T182_540 = Zit! Spotted TED NUGENT: Hey Baby
- T182_541 = Zit! Spotted THE CULT: Born To Be Wild
- T182_542 = Zit! Spotted LOVE AND ROCKETS: Motorcycle
- T182_543 = Zit! Spotted MOTORHEAD: Ace Of Spades
- T182_546 = Zit! Spotted IRON MAIDEN: The Trooper
- T182_548 = Zit! Spotted MOTLEY CRUE: Kickstart My Heart
- T182_550 = Zit! Spotted JUDAS PRIEST: Breaking The Law
Radio Broker
- T182_501 = Zit! Spotted BLONDE ACID CULT: Calypso
- T182_503 = Zit! Spotted FREE BLOOD: Quick And Painful
- T182_504 = Zit! Spotted THE CARPS: Porgie & Bess (Big Booty Girls)
- T182_505 = Zit! Spotted THE CARPS: Veronica Belmont
- T182_509 = Zit! Spotted TK WEBB & THE VISIONS: Shame
- T182_511 = Zit! Spotted SCISSORS FOR LEFTY: Consumption Junction
- T182_512 = Zit! Spotted THE SOFT PACK: Nightlife
- T182_514 = Zit! Spotted FOXYLANE: Same Shirt
- T182_552 = Zit! Spotted KUDU: Give Me Your Head
- T182_553 = Zit! Spotted TAME IMPALA: Half Full Glass Of Wine
- T182_554 = Zit! Spotted THE BRONX: Knifeman
- T182_557 = Zit! Spotted LOU REED: Vicious
Liberty City Hardcore
- T182_565 = Zit! Spotted DRIVE BY AUDIO: Jailbait
It should be noted that Jazz Nation Radio does not get new music with The Lost and Damned hinting that a new track list was planned, but dropped, as one of the radio stations to be updated by downloadable content.
Jailbait by Drive By Audio is only in the downloadable Xbox 360 version and was cut from Episodes from Liberty City. A track spotted GXT string for the song can still be found in Episodes from Liberty City. The song was recorded as an exclusive single for the DLC, but was removed from the Playstation 3 and PC EFLC versions. The DLC version of the radio loop for TLAD's LCHC has some banter by Max Cavalera at the end of the radio loop segueing into IV's content, this is not present in EFLC due to it's standalone status - the song simply fades out before looping. Statik Selektah on The Beat 102.7 has a similar segue to the vanilla station, advertising Mister Cee's show, creating an oddity on the standalone version as it instead loops back to Funk Flex's segment.
Scrapped and Unused Vehicles
- Admiral2
Inside vehoff.csv, a few lines of code referencing a nonexistent vehicle named "admiral2" can be found. This seems to show that it would have another version which would be drivable.
VEHICLE admiral2 FIELD BOOT_OPEN POS 0.395271 -2.015236 -0.236938 ANGLES 0.931903 0.249061 2.763178 FOV 55.000000 VEHICLE admiral2 FIELD BONNET_FWD POS -0.003346 0.435303 0.534668 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000 VEHICLE admiral2 FIELD BONNET_BWD POS 0.012207 -1.633972 0.564697 ANGLES 0.000011 0.000000 -3.141472 FOV 55.000000 VEHICLE admiral2 FIELD CINEY_WHEEL POS -1.142974 0.500366 -0.263794 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000 VEHICLE admiral2 FIELD CINEY_UNDER POS -0.004993 0.197754 -0.614746 ANGLES 0.001435 0.000000 -0.006133 FOV 55.000000 VEHICLE admiral2 FIELD CINEY_MISC_1 POS 1.666091 -5.115868 1.159678 ANGLES -0.247697 -0.096343 0.280087 FOV 45.000000 VEHICLE admiral2 FIELD CINEY_MISC_2 POS -1.000618 -0.340576 0.582031 ANGLES -0.242401 0.202790 -0.524026 FOV 55.000000 VEHICLE admiral2 FIELD JACKED POS 0.113028 0.452734 0.024910 ANGLES 0.164388 -0.002268 2.035523 FOV 55.000000 VEHICLE admiral2 FIELD BUSTED POS -0.611092 0.729322 0.312739 ANGLES -0.004803 -0.001562 2.821954 FOV 55.000000 VEHICLE admiral2 FIELD CARPHONE POS -0.424703 0.751465 0.505859 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000 VEHICLE admiral2 FIELD BONNET_L POS -0.575905 0.212281 0.403034 ANGLES -0.002213 -0.000247 1.569418 FOV 55.000000 VEHICLE admiral2 FIELD BONNET_R POS 0.531583 0.212480 0.408426 ANGLES -0.000901 0.000155 -1.570957 FOV 55.000000 VEHICLE admiral2 FIELD CINEY_WHEEL_2 POS 1.182246 -1.940674 -0.222046 ANGLES -0.026824 0.325478 0.030861 FOV 55.000000 VEHICLE admiral2 FIELD CINEY_BACK POS -1.050715 0.531738 0.476196 ANGLES -0.313325 0.146586 -2.850270 FOV 55.000000 VEHICLE admiral2 FIELD BUMPER POS -0.001305 2.394775 -0.364380 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000 VEHICLE admiral2 FIELD AIM_FR POS 0.005809 -0.651989 0.941528 ANGLES -1.561813 0.018036 0.007980 FOV 55.000000 VEHICLE admiral2 FIELD CINEY_FAR_1 POS -2.330487 -4.419678 0.203369 ANGLES -0.125296 -0.217114 -0.357874 FOV 55.000000 VEHICLE admiral2 FIELD CINEY_FAR_2 POS 1.722233 -4.022105 0.997437 ANGLES -0.329982 0.153971 0.338355 FOV 55.000000 VEHICLE admiral2 FIELD CINEY_FAR_3 POS 1.412513 2.774756 -0.314941 ANGLES 0.089658 -0.180722 2.449758 FOV 74.300003 VEHICLE admiral2 FIELD CINEY_FAR_4 POS -1.466256 3.925626 0.851929 ANGLES -0.316842 0.139094 -2.870225 FOV 55.000000
- Biff2
Same as the Admiral mentioned above. A few lines referencing a vehicle named "biff2".
VEHICLE biff2 FIELD BOOT_OPEN POS -2.279792 3.262764 0.301922 ANGLES 0.055220 -0.004396 -2.570155 FOV 55.000000 VEHICLE biff2 FIELD BONNET_FWD POS -0.000366 1.507934 1.946780 ANGLES -0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE biff2 FIELD BONNET_BWD POS 0.000977 -0.250854 2.012159 ANGLES 0.001170 -0.000000 3.141546 FOV 45.000000 VEHICLE biff2 FIELD CINEY_WHEEL POS -1.600952 -0.373840 0.822067 ANGLES -0.184230 0.034514 -0.029284 FOV 45.000000 VEHICLE biff2 FIELD CINEY_UNDER POS 0.013616 2.092077 -0.786986 ANGLES -0.001601 0.001960 0.000457 FOV 55.000000 VEHICLE biff2 FIELD CINEY_MISC_1 POS 2.414960 -6.304104 2.099867 ANGLES -0.219391 -0.145883 0.257656 FOV 45.000000 VEHICLE biff2 FIELD CINEY_MISC_2 POS -1.135003 0.457512 1.899400 ANGLES -0.137659 -0.135630 -0.415045 FOV 45.000000 VEHICLE biff2 FIELD JACKED POS -0.202729 2.400513 1.526733 ANGLES -0.808452 -0.000000 2.266417 FOV 55.000000 VEHICLE biff2 FIELD BUSTED POS -0.414146 2.642944 1.076050 ANGLES 0.062566 -0.000000 2.514564 FOV 55.000000 VEHICLE biff2 FIELD CARPHONE POS -0.466644 1.424475 1.980547 ANGLES -0.036858 0.000194 -0.000002 FOV 45.000000 VEHICLE biff2 FIELD BONNET_L POS -0.544493 2.030640 1.195679 ANGLES -0.000081 -0.000000 1.574882 FOV 55.000000 VEHICLE biff2 FIELD BONNET_R POS 0.504258 2.030640 1.195679 ANGLES -0.000081 0.000000 -1.570596 FOV 55.000000 VEHICLE biff2 FIELD CINEY_WHEEL_2 POS 1.542805 -3.427979 -0.071045 ANGLES -0.048294 0.317538 0.219497 FOV 55.000000 VEHICLE biff2 FIELD CINEY_BACK POS -1.298186 2.788330 1.239868 ANGLES -0.182738 0.267934 -2.843870 FOV 55.000000 VEHICLE biff2 FIELD BUMPER POS 0.000000 3.842529 -0.522705 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000 VEHICLE biff2 FIELD AIM_FR POS 0.012873 0.773972 2.454936 ANGLES -1.542663 3.120852 3.131416 FOV 45.000000 VEHICLE biff2 FIELD CINEY_FAR_1 POS -2.402907 -6.853516 0.694824 ANGLES -0.177187 -0.178635 -0.284362 FOV 55.000000 VEHICLE biff2 FIELD CINEY_FAR_2 POS 3.213127 -7.293701 2.412720 ANGLES -0.252077 0.182878 0.253558 FOV 55.000000 VEHICLE biff2 FIELD CINEY_FAR_3 POS 1.823212 4.696411 -0.583740 ANGLES 0.145002 -0.177734 2.475662 FOV 74.300003 VEHICLE biff2 FIELD CINEY_FAR_4 POS -2.125479 6.954712 1.637207 ANGLES -0.301915 0.113986 -2.811662 FOV 55.000000
- Rhino
Everyone's favorite little bringer of death from GTA III was going to return, but sadly only a few lines of code referencing this vehicle remain.
VEHICLE rhino FIELD BOOT_OPEN POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE rhino FIELD BONNET_FWD POS -0.255310 2.156494 1.008420 ANGLES 0.000059 0.000000 -0.000000 FOV 45.000000 VEHICLE rhino FIELD BONNET_BWD POS -0.003662 -3.931579 0.707892 ANGLES 0.000000 0.000000 3.140516 FOV 45.000000 VEHICLE rhino FIELD CINEY_WHEEL POS -2.188721 0.042847 0.030719 ANGLES -0.066648 -0.000000 0.004333 FOV 45.000000 VEHICLE rhino FIELD CINEY_UNDER POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE rhino FIELD CINEY_MISC_1 POS -0.150208 -0.562622 2.286116 ANGLES -0.247764 -0.125997 0.099952 FOV 45.000000 VEHICLE rhino FIELD CINEY_MISC_2 POS 3.255371 -7.473938 2.340717 ANGLES -0.250774 -0.102654 0.357347 FOV 45.000000 VEHICLE rhino FIELD JACKED POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE rhino FIELD BUSTED POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE rhino FIELD CARPHONE POS -0.220093 2.466491 1.011856 ANGLES 0.010935 -0.000000 -0.112435 FOV 45.000000 VEHICLE rhino FIELD BONNET_L POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE rhino FIELD BONNET_R POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE rhino FIELD CINEY_WHEEL_2 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE rhino FIELD CINEY_BACK POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE rhino FIELD BUMPER POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE rhino FIELD AIM_FR POS 0.000000 -0.003174 2.420372 ANGLES -1.562062 0.000000 0.000000 FOV 45.000000 VEHICLE rhino FIELD CINEY_FAR_1 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE rhino FIELD CINEY_FAR_2 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE rhino FIELD CINEY_FAR_3 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE rhino FIELD CINEY_FAR_4 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
- Tampa
Appears only during intro cutscene near the Pay'n'Spray garage, but never in freeroam. The vehicle was later re-appeared in The Ballad of Gay Tony DLC.
Unused and Removed Pedestrians
Partially Used Pedestrians
- M_Y_GTriad_Hi_01
Partially used member of the triad gang. Appears in two variations on This Shit's Cursed mission cutscene, his model also appears in TBoGT, but not on the streets as a generic pedestrian.
- M_Y_Gtri_02
Everything the same as with M_Y_GTriad_Hi_01, just appears in one variation on This Shit's Cursed mission cutscene.
- F_Y_Uptown_01
Appears on Shifting Weight mission, and during the intro cutscene near the Honkers club. For some reason developers didn't added her in pedgrp.dat file, therefore she never appears on the streets as a regular pedestrian.
- F_Y_GRyders_01
Partially used female member of the Uptown Riders gang that appears only on the in-game TV and during intro cutscene near the Honkers club.
Removed Pedestrians
- M_Y_Trendy_01/F_Y_Trendy_01
Removed pedestrians that featured in pedpersonality.dat file.
Game has only F_Y_Trendy_01 and only in TBoGT, for some reason her pedpersonality.dat lines exist in TLAD, maybe she was initially in TLAD and later moved to TBoGT.
M_Y_Trendy_01, M, 23, 4, 1, 1, 1, 3, 50, E, E, core_moves, hits_pool, unarmed_ped, counters_player, firearm_core, -, -, move_rubbish, +drivespoorcar+drivesaveragecar+drivesmotorcycle+onfoot+argue+phoneuser+givebummoney+replytoho+taketaxi+watchfight+softjack+murderrunaway+cancarryweapons+buysdrugs F_Y_Trendy_01, F, 29, 3, 1, 0.6, 1.6, 3, 50, E, E, core_moves, hits_pool, unarmed_ped, counters_player, firearm_core, -, -, move_rubbish, +drivesaveragecar+drivesrichcar+onfoot+argue+smoker+phoneuser+insultbum+taketaxi+softjack+murdershakefist+murderattack+buysdrugs
- M_Y_MIDEAST_01
Only string in pedpersonality.dat is left, the pedestrian itself has been moved to TBoGT but there he doesn't have pedpersonality.dat line for whatever reason.
M_Y_MIDEAST_01, M, 23, 3, 5, 1, 1, 3, 50, E, E, core_moves, hits_pool, unarmed_ped, counters_player, firearm_core, -, -, move_rubbish, +drivespoorcar+drivesaveragecar+drivesmotorcycle+onfoot+argue+phoneuser+givebummoney+replytoho+taketaxi+watchfight+softjack+murderrunaway+cancarryweapons+jewish
- M_M_MIDEAST_01
This pedestrian has almost the same situation as M_Y_MIDEAST_01, only this one got removed completely.
M_M_MIDEAST_01, M, 40, 1, 5, 1.1, 1.5, 3, 50, E, E, core_moves, hits_pool, unarmed_ped, counters_player, firearm_core, -, -, move_rubbish, +murderattack+jewish
- M_Y_Uptown_01
pedpersonality.dat lines of this pedestrian exist in TLAD, but the model itself exists only in TBoGT, just like M_Y_MIDEAST_01.
M_Y_Uptown_01, M, 23, 2, 1, 1, 1, 3, 50, E, E, core_moves, hits_pool, unarmed_ped, counters_player, firearm_core, -, -, move_rubbish, +drivespoorcar+drivesaveragecar+drivesmotorcycle+onfoot+argue+phoneuser+givebummoney+replytoho+taketaxi+watchfight+softjack+murderrunaway+cancarryweapons
- M_Y_GayGang_02
Featured in pedpersonality.dat file.
Game has only M_Y_GayGang_01, while this one is removed completely.
M_Y_GayGang_02, M, 30, 5, 5, 1, 1, 5, 50, E, E, core_moves, hits_pool, unarmed_gang, counters_player, firearm_core, -, -, move_tough, +pool+drivesmotorcycle+onfoot+smoker+phoneuser+replytoho+watchfight+cancarryweapons
- F_Y_SMID_01
Featured in pedpersonality.dat file.
Situation is same as with M_Y_MIDEAST_01.
F_Y_SMID_01, F, 29, 4, 3, 0.6, 1.6, 3, 50, E, E, core_moves, hits_pool, unarmed_ped, counters_player, firearm_core, -, -, move_rubbish, +drivesaveragecar+drivesrichcar+onfoot+argue+smoker+phoneuser+insultbum+taketaxi+softjack+murdershakefist+murderattack
- F_Y_EMIDTOWN_02
Featured in pedpersonality.dat file.
Just like a bunch of pedestrians above, she also have been moved to TBoGT, TLAD however has only F_Y_EMIDTOWN_01.
F_Y_EMIDTOWN_02, F, 29, 3, 3, 0.6, 1.6, 3, 50, E, E, core_moves, hits_pool, unarmed_ped, counters_player, firearm_core, -, -, move_rubbish, +drivesaveragecar+drivesrichcar+onfoot+argue+smoker+phoneuser+insultbum+taketaxi+softjack+murdershakefist+murdercallpolice
- F_Y_UpEast_01
Featured in pedpersonality.dat file.
Completely removed pedestrian, not even returned in TBoGT. Game has only M_M_UpEast_01, almost the same situation as with M_Y_Trendy_01.
F_Y_UpEast_01, F, 29, 4, 1, 0.6, 1.6, 3, 50, E, E, core_moves, hits_pool, unarmed_ped, counters_player, firearm_core, -, -, move_rubbish, +drivesaveragecar+drivesrichcar+onfoot+argue+smoker+phoneuser+insultbum+taketaxi+softjack+murdershakefist+murderattack
Unused Models
- cutsprops.img
Location: TLAD\pc\anim
- pedprops.img
Location: TLAD\pc\models\cdimages
- weapons.img
Location: TLAD\pc\models\cdimages
Cut/Edited Missions
Thomas Stubbs
According to the leaked TLAD debug text sources, it can be found out that the developers originally referred to Stubbs as a Corrupt Politician, there is even an unused map blip icon left in the files, presumably it was used initially before they made the new one.
Politics
In this mission, Johnny was supposed to get an uniform and enter the runway.
Get the uniform in the car to pass by security.
You have the uniform to pass by security. Go to the runway.
You now have the luggage porter clothes and can obtain access into the airport. Take out the target.
Unknown Stubbs' Dirty Laundry Mission
In the american.gxt file there is text leftover from an unknown and unfinished mission for Stubbs. The essence of the mission and its purpose are described in this line:
PHONECALL You must destroy a truck. To help you, a bike is armed with a bomb. Bomb becomes armed at 88mph and blows up if speed drops below 88mph. You can use the bomb to destroy the enemy truck.
The audio from this phone call was not found in the files, it was probably not even voiced. In any case, the objective of the mission is described, the player supposed to drive a motorcycle with a bomb to blow up the target's truck. The next line is related to the activation of the bomb, probably the hint should have popped up in a similar way as it was in previous parts of Grand Theft Auto, where the player after arming the vehicle with bomb pressed the button and saw a message about the activation, either that or it was activated in some other way.
BOMB ARMED!
There should also have been some kind of speedometer displayed that would show the player's current speed.
Speed: ~1~mph
And finally, the task itself, where the player had to blow up the tanker.
Destroy the tanker.
And that's it, the mission clearly lacks details and most likely it was just an experiment from the developers, which they never completed.
First Impressions
This mission was completely different from what we got in the final version of the game. According to the text leftovers from american.gxt file, the early design of the mission was planned by the developers as temporary one, as evidenced by the letter T or the entire word TEMP in the unused text of this mission, so what was the mission itself actually about?
Mission was supposed to start with a phone call from Jim telling Johnny to meet the "new kid" at the Irish Pub.
PHONECALL Jim tells Johnny to meet the new kid at the Irish Pub.
Early | Final |
---|---|
Go to the Irish Pub. | Go to the Superstar Cafe. |
From the beginning it can be understood that this mission was not connected to Stubbs at all, but rather to Jim and the Lost gang, however the name of this mission fits both the early and final versions. There are no audio from this and others phone calls were found in the files, it is very doubtful that they were even voiced, the entire mission could have been worked solely on this text leftovers.
The next line is connected with the Lost gang, with whom Johnny was supposed to meet up.
Early | Final |
---|---|
Meet up with the gang. | Take out the target. |
After meeting up with gang, Johnny had to go into the pub.
Early | Final |
---|---|
Go to the bar. | Leave the area. |
Entering the bar, Johnny had to order a beer, it is unknown how this was supposed to work and where that new kid was.
It's your round Johnny.
Could I get two beers.
At some point, Johnny had to leave the bar to see what was going on outside.
Go outside to see what's going on.
The mission ends with Johnny calling Jim and tells him to find out everything he can about who killed the new kid, but how kid got killed and where the rest of the gang was all this time remains a mystery.
PHONECALL Johnny calls Jim to tell him to find anything he can about who killed the new kid.
This mission also had a way of being failed.
Early | Final |
---|---|
The pub will no longer serve you. | The target has escaped. |
In this analysis, in some situations, lines from the final variation of this mission were included, from the numbering and naming of which it can be understood that the new version of the mission was built on top of the old one, but why developers decided not to delete lines from original or temporary design remains a mystery.
Leila
Leila was a character who featured in the early plot of TLAD, who in the final version of the game is only occasionally mentioned by Ashley in Diamonds in the Rough mission, supposedly she was Johnny's ex-girlfriend. But her role was much more than just mentioning, she was supposed to give the player missions, as evidenced by her map blip leftover and the missions themselves that were found in the american.gxt file, and also some leaked text sources from TLAD debug files.
Drug Run
This mission is missing from american.gxt file, however, thanks to the leaked TLAD debug text sources, it was possible to make a connection that the first Leila mission is the first Ashley mission, and it was called Drug Run instead of Coming Down (or it was just a temporary name).
[E1M_8] Drug Run (Leila1.sc) CHRISM: (Ashley) Ash1.SC Drug Run
The name of this mission can be interpreted in different ways, either the mission was originally related to drug running and it was given by Leila, and was later transferred to Ashley, where Drug Run can be a description of what is happening on the mission, where Ashley, being on drugs, escapes from the apartment. But still, nothing more is known about it.
Convoy test script
The second Leila mission exists on its own, and has no connection to Ashley. Just like the first mission, the name for it can only be found in leaked TLAD debug text sources.
MEIKLE: (Leila) Leila2.SC Convoy test script
Do you want to lead the convoy? Press 1 for Yes or 2 to set a biker as leader.
How many bikes in the convoy? Press a number from 2 to 6.
Get on the empty bike.
The Convoy will follow you.
Get back to the lead vehicle.
Follow the convoy leader.
Get back on your bike.
As can be seen, this is not really a mission, but rather a test of the biker convoy script, but why it is connected with Leila only the developers know, perhaps they just chose a random story character whose missions have not yet been completed.
Drug Courier
The third and final mission which is more complete than the previous ones.
JAMES: (Leila) Leila3.SC Drug Courier
The mission starts with stealing a police van before it reaches the security compound.
Hijack the police van.
The police van is leaving for the security compound. Hurry.
You let the van get to the security compound.
Get in the police van.
Escape the airport.
Lose the cops.
It appears that the player needed to steal police van to free the drug courier, as evidenced by this text
Don't leave the courier behind.
The drug courier is dead.
After escaping from the police, the player would have to drive to some car park where the Angels of Death would be located, so that the player leaves the police van to them, after that the player needs to to take the drug courier to the safehouse.
Go to the car park.
Leave the van for the Angels of Death to deal with.
Take the courier to the safehouse.
This mission is very similar to several other missions, mostly similar to rescuing Marta in Marta Full of Grace, as well as the Tunnel of Death, where player also needs to free a prisoner from a police van and then get rid of the van itself.
The Ballad of Gay Tony
Guns, Fame, Drugs... Welcome to Liberty City.
Unused Graphics
There are unused textures for Brucie, Tony, and Mori's name for when playing darts. This shows that you could originally take them on friend activities.
Brucie's name. | Mori's name. | Tony's name. |
Scrapped Radio Songs
Like in The Lost and Damned, the american.gxt file lists additional songs for radio stations: K109, Vice City FM and Self-Actualization FM. They are:
K109
- T182_652 = Zit! Spotted ALICIA BRIDGES: I Love The Nightlife (Disco Round)
- T182_650 = Zit! Spotted CHIC: My Forbidden Lover
- T182_640 = Zit! Spotted GLORIA GAYNOR: Never Can Say Goodbye
- T182_653 = Zit! Spotted GQ: Disco Nights (Rock-Freak)
- T182_634 = Zit! Spotted HAMILTON BOHANNON: Let's Start The Dance
- T182_666 = Zit! Spotted MICHAEL ZAGER BAND: Let's All Chant
- T182_635 = Zit! Spotted PEACHES & HERB: Funtime
- T182_637 = Zit! Spotted THE O'JAYS: I Love Music
- T182_638 = Zit! Spotted VICKI SUE ROBINSON: Turn The Beat Around
Vice City FM
- Belouis Some - "Imagination"
- Billy Ocean - "Caribbean Queen (No More Love on the Run)"
- Morrissey - "Everyday Is like Sunday"
- T182_605 = Zit! Spotted CLUB NOUVEAU: Lean On Me
- T182_614 = Zit! Spotted CULTURE CLUB: Time (Clock Of The Heart)
Self-Actualization FM
- Erik Wøllo - "Monument"
- Pete Namlook - "You (1st Impression)"
- Spacetime Continuum - "Voice of the Earth"
- Coldcut - "Autumn Leaves (Irresistable Force Mix Trip 2)"
- System 7 - "Masato Eternity"
- Moby - "My Beautiful Blue Sky"
Scrapped and Unused Vehicles
- Robin
A brand new car that was cut. Only handling remains.
ROBIN 1000.0 4.0 85 0.0 -0.3 -0.2 0.0 3 0.50 1.0 50.0 0.4 0.50 0.7 35.0 1.50 1.35 15.0 0.10 0.47 4.0 1.5 1.5 0.10 -0.10 0.0 0.66 1.0 1.0 0.8 1.5 0.0 15000 440000 0 0
- Brickade
Similar to the Tampa from TLAD. Has all the coding to be drivable but not used. Its internal name is Avan and can only be accessed via modifications. It reappeared in Grand Theft Auto Online.
avan, 95,95,95,
AVAN 6500.0 4.0 95 0.0 0.0 -0.2 0.0 5 0.14 0.7 100.0 0.15 0.68 0.2 35.0 1.00 0.75 14.4 0.15 0.48 1.2 1.1 0.7 0.20 -0.25 0.0 0.5 1.0 0.3 0.5 1.5 0.15 40000 8 8300000 2
avan, avan, car, AVAN, AVAN, VEH@TRUCK, NULL, 1, 1, 0.3144, 0.3144, 0.3, 2, 1.5, 0 noboot+big+isvan+avoidturns+truckfirefx+truckenginefx
avan, vehshare_truck
VEHICLE avan FIELD BOOT_OPEN POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE avan FIELD BONNET_FWD POS 0.000000 3.305237 1.583930 ANGLES -0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE avan FIELD BONNET_BWD POS -0.005005 -3.246094 1.574799 ANGLES 0.001715 0.000000 3.139961 FOV 45.000000 VEHICLE avan FIELD CINEY_WHEEL POS -1.862366 -0.310242 -0.260592 ANGLES -0.000000 0.049447 0.000000 FOV 45.000000 VEHICLE avan FIELD CINEY_UNDER POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE avan FIELD CINEY_MISC_1 POS 3.442749 -8.187378 2.492963 ANGLES -0.232832 -0.134238 0.193962 FOV 45.000000 VEHICLE avan FIELD CINEY_MISC_2 POS -1.681885 1.363159 1.620012 ANGLES -0.089143 0.080705 -0.246677 FOV 45.000000 VEHICLE avan FIELD JACKED POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE avan FIELD BUSTED POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE avan FIELD CARPHONE POS -0.643921 3.130188 1.583060 ANGLES -0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE avan FIELD BONNET_L POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE avan FIELD BONNET_R POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE avan FIELD CINEY_WHEEL_2 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE avan FIELD CINEY_BACK POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE avan FIELD BUMPER POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE avan FIELD AIM_FR POS 0.000000 1.153687 2.511675 ANGLES -1.562062 0.000000 0.000000 FOV 45.000000 VEHICLE avan FIELD CINEY_FAR_1 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE avan FIELD CINEY_FAR_2 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE avan FIELD CINEY_FAR_3 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE avan FIELD CINEY_FAR_4 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
- schafter3
This car will not appear in game. it can still be spawned via modifications.
schafter3, 0,1,1, 70,133,8, 16,133,8, 22,133,8, 26,133,18, 34,133,34, 43,133,43, 54,133,54, 57,133,57, 61,133,61, 65,133,65, 68,133,68, 77,133,77, 104,133,103, 106,133,103, 108,133,108, 15,133,93, 19,1,93, 13,133,80,
schafter3, schafter3, car, SCHAFTER, SCHAFTE3, VEH@STD, NULL, 100, 999, 0.2833, 0.2833, 0, 1, 1.0, 0 -
Unused Pedestrians
- M_Y_Uptown_01
This pedestrian has a text leftover with his appearance variations in IV, apparently he was removed and later supposed to reappear in TBoGT, but even here he turned out to be unused.
- M_Y_Mideast_01
Unused mideast pedestrian, nothing is known about where he supposed to appear.
Unused Models
- cutsprops.img
Location: TBoGT\pc\anim
Props
Characters
- pedprops.img
Location: TBoGT\pc\models\cdimages
Cut/Edited Missions
Tony Prince
Boulevard Baby
In Boulevard Baby, the owner originally wanted to see Luis in his office.
Enter the owner's office.
The owner wishes to speak to you. Follow the bouncer.
Departure Time
In Departure Time, Bulgarin was supposed to have a meeting with his entourage at the airport, which would be interrupted by Luis, resulting in a shootout. Bulgarin would flee in a Huntley Sport with a convoy of cars and the player would chase after him. It's strange how the Huntley Sport is identified by its real life counterpart.
PLACEHOLDER: The player is told Bulgarin is having a final meeting with his entourage at the airport.
PLACEHOLDER: The player is spotted by Bulgarin's crew and they attack, Bulgarin flees in the background.
PLACEHOLDER: Bulgarin escapes in his Range Rover Sport with a convoy of cars protecting him. The player must use the provided vehicle to chase after them.
Adriana Lopez
Corner Kids
In Corner Kids, Luis calls Tony and told him to pick up him, Henrique, and Armando. On the way back to the helipad, Luis would fend off the cops.
PLACEHOLDER: Player and buddies head to the docks to oversee a drug deal.
PLACEHOLDER: During the deal the police arrive. The Dealers make a run for it. The player phones Tony who promises to come pick them up in a helicopter.
PLACEHOLDER: Player phones Tony, Tony says he's coming in the helicopter to collect him.
Hold off the cops until Tony arrives.
Take out the cops attacking Armando.
Bastards are coming round by the water.
They got a patrol boat coming in, give me a hand.
Watch out, there are snipers on the roof.
Shit, they have backup coming in a car, help me!
Shit won't open, get another one.
Take my rocket launcher and nail that fuckin 'chopper Luis.
Shoot down the chopper.
Oh shit, fucking run.
Way to fuckin' go Luis!
PLACEHOLDER: Tony arrives in his helicopter and the player climbs a rope to reach it. Toni flies the player and buddies back to the helipad.
Get to the helicopter.
Stay in the heli while Tony flies you back.
You abandonded Tony.
Good shootin' Luis, get the fuck out of here and we'll meet you later.
PLACEHOLDER: End of mission mocap.
Lose the cops.
Yusuf Amir
Caught With Your Pants Down
In this mission, Luis was supposed to go to Westminister with Yusuf to pick up his Swift. In the final version, you meet Yusuf at Star Junction, where he already has his Swift.
Go with Yusuf to Westminster to pick up his Swift.
Ray Bulgarin
In the Crosshairs
During this mission, the building Luis is on was supposed to catch fire, leaving him to find another route out.
The building is on fire. Find another escape route then leave the area.
Scrapped Third Mission
There was possibly another mission for Ray Bulgarin, seeing as RBULG3 is missing.
RBULG1 RBULG2 RBULG4
Unknown Ex-girlfriend
RC1
There was a cut random character mission where Luis ran into an ex-girlfriend while she was shopping.
MOCAP: Luis bumps into an ex while she shops, gives her a lift home.
Take ex-girlfriend home.
Go back for ex-girlfriend.
PLACEHOLDER: Ex-girlfriend's brothers don't like Luis and express that physically.
RAN2
There was another cut random character mission where one of Luis' ex-girlfriends thinks he is cheating on her, so she plants a bomb in a car.
PLACEHOLDER MOCAP Louis's ex-girlfriend turns out to be crazy. She thinks Louis is cheating on her and has planted a car bomb in the women's car. Player must deal with the bomb.
Get to the car before the bomb goes off.
PLACEHOLDER CUTSCENE As the player steals the car the cops arrive on the scene and the bomb activates.
Leaving the car, damaging it badly or running out of time will detonate the bomb.
Dump the car in the river before it explodes.
Lose the cops.
Get back in the car.
You were meant to dump the car in the river.
The car has been destroyed.