Grapple Force Rena
|Grapple Force Rena|
|This game is still under active development.|
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
Grapple Force Rena is a kickstarted 2D platformer released in 2018. The game was developed by Tim Ashley Jenkins and published by GalaxyTrail.
|Portrait sprites for most enemies and bosses. These sprites contain the code of the object, and the sprites seen in-game are simply layered over these.|
Add videos or screenshots of the unused tutorial stages.
Show Floor Tutorial Levels
In the files for the game, there are tutorial levels for swinging and grabbing.
While these aren't present in the game, Ashley confirmed that these are used for show floor demos.
They have unused icons to go with them too:
This is a leftover changelog from the last private beta release, from before the game was launched.
Thanks for joining the Grapple Force Rena closed beta test! This game is a work in progress, and as such has a lot of placeholders and bugs in it. If you find any bugs, please report them at: github.com/GalaxyTrail/GFR_bugs/issues (This is publicly available, so try to avoid adding in spoilers if you can!) Or you can tell me in the GFR beta discord and I'll log them myself! NEW IN THIS UPDATE!! -- Final boss battle! -- All final tracks except Archmage theme / Final boss! Still incomplete: -- No epilogue or credits yet -- Placeholder sound effects are still used -- Archamge theme & Final boss still placeholder -- In World 3, Zeph is used as a placeholder for the Mesa Town villagers -- The scoring system is still wonky and bad and will get an overhaul later in development Remember, please don't share any of this or spoil the game for anyone! When you're done reading, hold down the Enter key or start button for two seconds to continue!
gfr course and medal goals.csv
There is text for Course and Medal goals in stages.
There is a planned future update that adds these as in-game achievements.
Get an A or S Rank!
Clear the Course Fast!
[stage number] Special Medal 1!
[stage number] Special Medal 2!
[stage number] Special Medal 3!
Show Floor Levels
Text that was used for the "Show Floor Tutorial Levels".
BlankPrt In this course, you'll learn the basics of movement and grappling! BlankPrt Use the D-Pad or Ⓢ to move, and press Ⓐ, ⓛ, or Ⓛ to jump! BlankPrt Press Ⓧ, ⓡ, or Ⓡ to shoot out a grapple beam! BlankPrt If you shoot a beam at a solid surface and hold the button, you can swing around! BlankPrt Try grabbing the ceiling to swing across this pit! BlankPrt Jump next to a wall, and you'll start to slide down - then press the jump button to jump off the wall! BlankPrt You can grapple on any solid surface - ceilings, walls, or even floors! BlankPrt While you're swinging, you can press up or down to make your beam longer or shorter. BlankPrt You can use this to climb up the side of a wall! BlankPrt When you climb all the way to the top of your rope, keep holding up to do a little jump! BlankPrt You can grapple more than just walls and ceilings - you can swing on all kinds of stuff! BlankPrt If you ever find anything new, try grabbing it to see what it does! BlankPrt In this course, you'll learn the basics of grabbing and throwing! BlankPrt Press Ⓧ, ⓡ, or Ⓡ to shoot out a grapple beam! If it hits an object, you'll pick it up! BlankPrt Once you've grabbed something, you can press the shoot button again to drop or throw it. BlankPrt Hold any direction on the D-Pad, Ⓢ, or ⓢ and press the button to throw it forcefully! BlankPrt Or, press the shoot button while holding straight down to drop it gently. BlankPrt Sometimes you'll need to grab and throw stuff to solve puzzles like this one!
Misc Unused Dialogue
BlankPrt An important tip for gamers: many things the characters say will only be said once... BlankPrt And if you just skip through messages- Rena RenaAngr ~Booo-riiing!~ Let's get to the action!
Ashley made this dialogue for a Twitter joke, however it still exists in the final game's files.
Zeph ZephZeph I see you are having a good time with the ｅｇｇｐｌａｎｔ ｃｏｕｓｉｎ. Rena RenaHapp ~Hehehe!~ I sure am! I'm having the time of my life! Zeph ZephZeph ^Do not trifle with the ｅｇｇｐｌａｎｔ ｃｏｕｓｉｎ.^ Rena RenaShoc ^Eep-!!^ O-okay, I won't, I promise!!
An unused conversation with Zeph relating to an Eggplant statue, possibly intended for 1-1.
Hollow Champions are internally referred to as Hollow Knights.
This was changed due to the developer worrying that people would associate the enemy as a reference from the game of the same name.
A lot of Neo Smilby's files are simply titled "Smilby", this is due to the "Neo" name originally being used for when the developer imported new files, but they grew attached to the name, and so Smilby got the Neo prefix.