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Guitar Hero

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Title Screen

Guitar Hero

Developer: Harmonix
Publisher: RedOctane
Platform: PlayStation 2
Released in US: November 1, 2005
Released in EU: April 7, 2006
Released in AU: June 15, 2006


AreasIcon.png This game has unused areas.
MusicIcon.png This game has unused music.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article
NotesIcon.png This game has a notes page

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
Document Hidden Palace prototype.

Finger trauma incoming!

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes

Unused Textures

The game uses a combination of loose and '.rnd_ps2' files for textures, most of the unused ones are found in the game's various textures folders.

Venues:

Basement

Note: The poster textures have been clumped together in one single texture for the final version. The separate textures can be found inside 'venues\basement\textures\gen' .

The snake poster can be seen in the 'Making Guitar Hero Characters' video at 10:30 and the Flyer texture can be seen in the same place in the 'Making the venues' video at 10:20. The posters were most likely meant to be seen on the walls, and were not part of the actual wall itself.

  • The police car was originally meant to be seen behind the right window while the lights flash blue and red. The car is visible in the prototype, however.

Freak Pit

Prototype Final
Harmonix banner.png Harmonix banner2.png

The red texture was originally meant to be in the Freak Pit venue, as seen here. It was later replaced with a blue version. The red banner can still be seen in the final version if you play the multiplayer mode.

  • The arcade cabinet and jukebox do not appear in the final build of the game. They can be seen on the right side of the screen here at 2:51. A pinball cabinet can be seen in the concept art in the 'Making the Venues' video at 1:53.
  • The bathroom door does not appear in the final build, however two door cutouts can be seen in concept art in the 'Making the Venues' video at 1:50 and 1:53. The bathroom door can possibly be seen here at 3:35 on the middle-left side of the screen.
  • The Budeiser Banner and curtain texture do not appear in any pre-release footage, but it is worthy to point out that the Budeiser Banner does use the same effect and color as the red Harmonix banner. It is safe to assume that the banner was cut pretty early in development.
  • The 'dude' texture has no model associated with it, nor is it known where it would appear. This may be just concept art, as seen in the 'Making the Venues' video at 1:56.
  • The Exit sign texture can also be found inside the files for Red Octane Club. In this venue it would appear above the exit doors, which earlier in development were on the opposite side of the venue. It can be seen here at 3:31. The model for the exit sign can still be found in the files, and it is hidden behind a wall in this venue. It does not use any textures, however.
  • The Fen Cab texture has no model associated with it, and it is not known where it would appear. It looks to be a really early or possibly even a concept texture.

Red Octane Club

Some of the textures seen here can be seen in the 'Making the venues' video at 4:18.

UI Elements:

Career Art

Guitar Hero-UI-Career art.png

This texture itself is self explanatory, but where exactly it was used is currently unknown.

Edit Hero

Guitar Hero-UI-Career edithero focus.png

This texture suggests that at one point in development, you could customize your 'hero'. This idea was possibly used in Guitar Hero 2, where you can select different versions of your character.

Character

Guitar Hero-UI-Character unknown.png

This is an unused menu texture, however it's purpose is unknown. Another texture in the game shows this with artwork of Axel Steel on it (Seen below). This could possibly be an early hero selection screen.

Char Select

Guitar Hero-UI-Char select.png

This is possibly another early hero selection screen. The file name suggests that it was used as a hero selection screen.

Unused Songs

Hmmm...
To do:
Codes.

There are two extra tracks that are inaccessible without cheat devices.

Trippolette

This track, *Trippolette by Andi Buch (credited as Andrew Buch), was cut from the game because, to quote a designer who worked on the games, it was "snuck onto the disc by someone in QA without the dev team knowing until too late. Needless to say, he doesn't work at Harmonix anymore." Buch herself has been kind enough to set up a page with codes for every device out there to replace the song "Guitar Hero" with Trippolette. It is also possible to hack the game to add it to the setlist alongside the other songs, or to import it into the Guitar Hero 2 engine.

The in-game name for the song is "advharmony", which is taken from what it was derived from: Buch's Advanced Modal Harmony final project. In the September 8, 2005 prototype, the song is entitled “Advanced Harmony: Final Project”.


(Source: http://forums.somethingawful.com/showthread.php?action=showpost&postid=386411204&forumid=44)

Graveyard Shift

Oddly, the author of this track isn't listed in-game, though Harmonix has reported that an employee named Aaron is the author of this song. The September 8, 2005 prototype lists an artist name of “Gurney”.


(Source: http://www.scorehero.com/forum/viewtopic.php?p=137236#137236)