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Guitar Hero
Guitar Hero |
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Developer: Harmonix
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This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do: Document Hidden Palace prototype. |
Finger trauma incoming!
Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Notes |
Unused Textures
The game uses a combination of loose and '.rnd_ps2' files for textures, most of the unused ones are found in the game's various textures folders.
Venues:
Basement
Note: The poster textures have been clumped together in one single texture for the final version. The separate textures can be found inside 'venues\basement\textures\gen' .
The snake poster can be seen in the 'Making Guitar Hero Characters' video at 10:30 and the Flyer texture can be seen in the same place in the 'Making the venues' video at 10:20. The posters were most likely meant to be seen on the walls, and were not part of the actual wall itself.
- The police car was originally meant to be seen behind the right window while the lights flash blue and red. The car is visible in the prototype, however.
Freak Pit
Prototype | Final |
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The red texture was originally meant to be in the Freak Pit venue, as seen here. It was later replaced with a blue version. The red banner can still be seen in the final version if you play the multiplayer mode.
- The arcade cabinet and jukebox do not appear in the final build of the game. They can be seen on the right side of the screen here at 2:51. A pinball cabinet can be seen in the concept art in the 'Making the Venues' video at 1:53.
- The bathroom door does not appear in the final build, however two door cutouts can be seen in concept art in the 'Making the Venues' video at 1:50 and 1:53. The bathroom door can possibly be seen here at 3:35 on the middle-left side of the screen.
- The Budeiser Banner and curtain texture do not appear in any pre-release footage, but it is worthy to point out that the Budeiser Banner does use the same effect and color as the red Harmonix banner. It is safe to assume that the banner was cut pretty early in development.
- The 'dude' texture has no model associated with it, nor is it known where it would appear. This may be just concept art, as seen in the 'Making the Venues' video at 1:56.
- The Exit sign texture can also be found inside the files for Red Octane Club. In this venue it would appear above the exit doors, which earlier in development were on the opposite side of the venue. It can be seen here at 3:31. The model for the exit sign can still be found in the files, and it is hidden behind a wall in this venue. It does not use any textures, however.
- The Fen Cab texture has no model associated with it, and it is not known where it would appear. It looks to be a really early or possibly even a concept texture.
Red Octane Club
Some of the textures seen here can be seen in the 'Making the venues' video at 4:18.
UI Elements:
Career Art
This texture itself is self explanatory, but where exactly it was used is currently unknown.
Edit Hero
This texture suggests that at one point in development, you could customize your 'hero'. This idea was possibly used in Guitar Hero 2, where you can select different versions of your character.
Character
This is an unused menu texture, however it's purpose is unknown. Another texture in the game shows this with artwork of Axel Steel on it (Seen below). This could possibly be an early hero selection screen.
Char Select
This is possibly another early hero selection screen. The file name suggests that it was used as a hero selection screen.
Unused Songs
To do: Codes. |
There are two extra tracks that are inaccessible without cheat devices.
Trippolette
This track, *Trippolette by Andi Buch (credited as Andrew Buch), was cut from the game because, to quote a designer who worked on the games, it was "snuck onto the disc by someone in QA without the dev team knowing until too late. Needless to say, he doesn't work at Harmonix anymore." Buch herself has been kind enough to set up a page with codes for every device out there to replace the song "Guitar Hero" with Trippolette. It is also possible to hack the game to add it to the setlist alongside the other songs, or to import it into the Guitar Hero 2 engine.
The in-game name for the song is "advharmony", which is taken from what it was derived from: Buch's Advanced Modal Harmony final project. In the September 8, 2005 prototype, the song is entitled “Advanced Harmony: Final Project”.
Graveyard Shift
Oddly, the author of this track isn't listed in-game, though Harmonix has reported that an employee named Aaron is the author of this song. The September 8, 2005 prototype lists an artist name of “Gurney”.
The Guitar Hero series
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PlayStation 2 | |
Main Series | Guitar Hero (Prototype) • Guitar Hero II (Prototypes) • Guitar Hero III: Legends of Rock • Guitar Hero: World Tour • Guitar Hero 5 |
Band-Specific | Aerosmith • Metallica • Van Halen |
Expansions | Guitar Hero Encore: Rocks the 80's (Prototype) • Guitar Hero: Smash Hits |
Spin-Offs | Band Hero |
Wii | |
Main Series | Guitar Hero 5 • Guitar Hero: Warriors of Rock |
Expansions | Guitar Hero: Smash Hits |
Spin-Offs | DJ Hero • DJ Hero 2 |
PlayStation 3, Xbox 360 | |
Main Series | Guitar Hero III: Legends of Rock • Guitar Hero: World Tour • Guitar Hero: Warriors of Rock |
Windows, Mac OS X | |
Main Series | Guitar Hero III: Legends of Rock • Guitar Hero: World Tour |
Nintendo DS | |
On Tour | On Tour • Modern Hits |
Spin-Offs | Band Hero |
Arcade | |
Main Series | Guitar Hero: Arcade |
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Harmonix
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by Activision Blizzard > Games published by Activision > Games published by RedOctane
Games > Games by release date > Games released in 2005
Games > Games by series > Guitar Hero series