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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Half-Life 2 (Windows)/Unused Sounds and Dialogue
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This is a sub-page of Half-Life 2 (Windows).
Contents
- 1 Unused Sounds
- 2 Unused Dialogue
- 2.1 Father Grigori
- 2.2 Vortigaunts
- 2.2.1 First meeting the player
- 2.2.2 Squad comment
- 2.2.3 Replying to a squadmate's comment
- 2.2.4 About to charge the player's HEV suit
- 2.2.5 HEV suit charge interrupted
- 2.2.6 Noticing an enemy
- 2.2.7 Killing an enemy
- 2.2.8 Player in line of fire
- 2.2.9 Stared by the player
- 2.2.10 Asked to follow
- 2.2.11 Asked to stay
Unused Sounds
| To do: Check for more unused sounds. |
| Sound File | Filename | Notes |
|---|---|---|
| ambient/atmosphere/ | ||
| city_beacon_loop1.wav | ||
| ambient/machines/ | ||
| city_ventpump_loop1.wav | ||
| hl1/ambience/ | ||
| computalk2.wav | Half-Life leftovers. | |
| port_suckout1.wav | ||
| test/temp/soundscape_test/ | ||
| cabin_ambience.wav | Rather odd soundfiles for testing soundscapes. | |
| cabin_wall.wav | ||
| outdoor.wav | ||
| tv_music.wav | ||
Missing Sound Files
Within the text files for each and every sound category, there are entries for files that no longer exist.
| Missing File | Notes |
|---|---|
| game_sounds_ambient_generic.txt | |
| weapons/extinguisher/fire1.wav | |
| weapons/extinguisher/release1.wav | |
| physics/nearmiss/whoosh_huge3.wav | |
| physics/nearmiss/whoosh_huge4.wav | |
| physics/nearmiss/whoosh_huge5.wav | |
| physics/nearmiss/whoosh_large2.wav | |
| physics/nearmiss/whoosh_large3.wav | |
| physics/nearmiss/whoosh_medium1.wav | |
| physics/nearmiss/whoosh_medium2.wav | |
| physics/nearmiss/whoosh_medium3.wav | |
| physics/nearmiss/whoosh_medium4.wav | |
| physics/nearmiss/whoosh_medium5.wav | |
| physics/nearmiss/whoosh_medium6.wav | |
| game_sounds_items.txt | |
| weapons/flaregun/impact.wav | |
| game_sounds_ui.txt | |
| common/talk.wav | |
| common/wpn_hudon.wav | |
| game_sounds_vehicles.txt | |
| vehicles/atv_idle_loop1.wav | |
| vehicles/atv_start_loop1.wav | |
| vehicles/v8/v8_rev_short_loop6.wav | |
| vehicles/atv_secondgear_to_fullthrottle_loop1.wav | |
| vehicles/v8/v8_secondgear_loop1.wav | |
| vehicles/atv_thirdgear_to_fullthrottle_loop1.wav | |
| vehicles/atv_downshift_to_2nd_loop1.wav | |
| vehicles/v8/downshift.wav | |
| vehicles/atv_downshift_to_1st_loop1.wav | |
| vehicles/atv_throttleoff_loop1.wav | |
| vehicles/atv_skid_lowfriction.wav | |
| vehicles/atv_skid_normalfriction.wav | |
| vehicles/atv_skid_highfriction.wav | |
| vehicles/vehicle_turbo_loop3.wav | |
| vehicles/vehicle_turbo_off1.wav | |
| vehicles/airboat/pontoon_impact_soft1.wav | |
| weapons/airboat/chargeloop.wav | |
| weapons/airboat/shoot.wav | |
| game_sounds_world.txt | |
| doors/door_elevator1.wav | |
| doors/door_elevator_loop1.wav | |
| level_sounds_e3_lab.txt | |
| weapons/ar1/ar1_1.wav | |
| weapons/ar1/ar1_2.wav | |
| weapons/binoculars/binoculars_zoomin.wav | |
| weapons/binoculars/binoculars_zoomout.wav | |
| weapons/binoculars/binoculars_zoommax.wav | |
| weapons/flaregun/reload.wav | |
| weapons/physgun_on.wav | |
| weapons/physgun_loop1.wav | |
| weapons/physgun_loop2.wav | |
| weapons/physgun_loop3.wav | |
| weapons/physgun_loop4.wav | |
| weapons/shotgun/shotgun_fire2.wav | |
| weapons/sniper/sniper_reload.wav | |
| weapons/sniper/sniper_fire.wav | |
| weapons/357/reload1.wav | |
| weapons/slam/bounce1.wav | |
| weapons/fx/rics/laser_ric1.wav | |
| weapons/fx/rics/laser_ric2.wav | |
| weapons/fx/rics/laser_ric3.wav | |
| weapons/stunstick/alyx_stunner_charge2.wav | |
| level_sounds_eli_lab.txt | |
| plats/hall_elev_door_move.wav | |
| plats/hall_elev_door_stop.wav | |
| level_sounds_e3_lab.txt | |
| *vo/e3_lab/alyx_snapout.wav | E3 Leftovers. |
| *vo/e3_lab/alyx_staringagain.wav | |
| *vo/e3_lab/kleiner_warming.wav | |
| *vo/e3_lab/alyx_areyousure.wav | |
| *vo/e3_lab/kleiner_moduli.wav | |
| *vo/e3_lab/alyx_hopeso1.wav | |
| *vo/e3_lab/alyx_hopeso2.wav | |
| *vo/e3_lab/alyx_imsorrygordon1.wav | |
| *vo/e3_lab/alyx_imsorrygordon2.wav | |
| *vo/e3_lab/alyx_imsorrygordon3.wav | |
| *vo/e3_lab/alyx_imsorrygordon4.wav | |
| *vo/e3_lab/alyx_imsorrygordon5.wav | |
| *vo/e3_lab/alyx_imsorrygordon6.wav | |
| *vo/e3_lab/alyx_cmondoc.wav | |
| *vo/e3_lab/kleiner_massless.wav | |
| *vo/e3_lab/kleiner_careful.wav | |
| *vo/e3_lab/alyx_scanners1.wav | |
| *vo/e3_lab/alyx_scanners2.wav | |
| *vo/e3_lab/alyx_scanners3.wav | |
| *vo/e3_lab/kleiner_fie.wav | |
| *vo/e3_lab/alyx_thatsit.wav | |
| *vo/e3_lab/alyx_takethis.wav | |
| *vo/e3_lab/alyx_getout.wav | |
| *vo/e3_lab/kleiner_onlymoment.wav | |
| *vo/e3_lab/alyx_toolate.wav | |
| level_sounds_music.txt | |
| *#music/HL2_song22_CombineTheme3.mp3 | |
| #music/HL2_song8.wav | |
| npc_sounds_citizen.txt | |
| closecaption/testcommands_$gender.wav | |
| *vo/npc/$gender01/cantbeseen02.wav | |
| npc_sounds_gunship.txt | |
| npc/combine_gunship/wind_blast_loop1.wav | |
| npc/combine_gunship/wind_blow_loop1.wav | |
| npc_sounds_scanner.txt | |
| npc/scanner/combat_scan_loop5.wav | |
| npc/scanner/scanner_engine_loop4.wav | |
| npc_sounds_vortigaunt.txt | |
| *vo/npc/vortigaunt/vmono_01.wav | |
| *vo/npc/vortigaunt/vmono_02.wav | |
| *vo/npc/vortigaunt/vmono_03.wav | |
| *vo/npc/vortigaunt/vortigese01.wav | |
| *vo/npc/vortigaunt/vortigese06.wav | |
| *vo/npc/vortigaunt/vortigese10.wav | |
| *vo/npc/vortigaunt/vortigese13.wav | |
| soundscapes.txt | |
| test/temp/soundscape_test/music_snippet4.wav | |
| test/temp/soundscape_test/music_snippet5.wav | |
| test/temp/soundscape_test/music_snippet6.wav | |
| test/temp/soundscape_test/music_snippet7.wav | |
| test/temp/soundscape_test/music_snippet8.wav | |
| test/temp/soundscape_test/wall1.wav | |
| test/temp/soundscape_test/wall2.wav | |
| test/temp/soundscape_test/wall3.wav | |
| test/temp/soundscape_test/wall4.wav | |
| soundscapes_canals.txt | |
| ambient/levels/canals/windchime3.wav | |
| ambient/levels/canals/windchime6.wav | |
| ambient/levels/canals/windchime7.wav | |
| ambient/levels/canals/windchime8.wav | |
| soundscapes_streetwar.txt | |
| ambient/atmosphere/air_suck4.wav | |
| soundscapes_trainyard.txt | |
| buttons/combine_terminal_loop1.wav | |
| buttons/combine_terminal_loop2.wav | |
Unused Dialogue
Father Grigori
Father Grigori has lines for giving the player ammo and health.
| Sound | Filename | Dialogue |
|---|---|---|
| monk_giveammo01.wav | Here, brother! Ammunition! | |
| monk_givehealth01.wav | Heal thyself, brother! |
Vortigaunts
Vortigaunts have a ton of unused dialogue for fighting alongside the player in a squad. They cannot join player squads in the final game, even when spawned by the player or placed in custom maps. Some of these lines were reused in Episode Two, albeit mostly being re-recorded with the new Vortigaunt voice actor, Tony Todd.
First meeting the player
| Sound | Filename | Dialogue | Notes |
|---|---|---|---|
| wellmet.wav | Well met, Freeman. | ||
| isitthefm.wav | Is it the Freeman? | ||
| itisthefm.wav | It is the Freeman! | ||
| thefreeman.wav | The Freeman. | ||
| beofservice.wav | Can we be of service? | ||
| neuroprints.wav | So the neuroprints are true. | ||
| salute.wav | If you are trulry the Freeman, we salute you. | ||
| trulyitis.wav | Truly it is the Freeman. | ||
| takeus.wav | Freeman, take us with you. | ||
| webeofuse.wav | Freeman, we could be of use to you. | ||
| corporeal.wav | We never dreamed to meet you in corporeal form. | ||
| seebeforeoureye.wav | Is this the Freeman we see before our eyes? | ||
| morethanmeets.wav | There is more to the Freeman than meets the eye. | ||
| weknowyou.wav | We know you. | ||
| putaside.wav | We will put aside Black Mesa for now. |
Squad comment
| Sound | Filename | Dialogue | Notes |
|---|---|---|---|
| vques01.wav | We have lost all dear to us. | This is a different recording of a used line. | |
| vques02.wav | The Combine will pay in kind for their depravity. | ||
| vques03.wav | Hope is in sight. | ||
| vques04.wav | This marks a turning point. | ||
| vques05.wav | Such pessimism will doom us all. | ||
| vques06.wav | We have survived darker times. | ||
| vques07.wav | We are mindful of the words of our greatest philosopher: companum gannennen vorgenot! | ||
| vques08.wav | You humans, always in the qualidity. | ||
| vques09.wav | We deem this company inviolable. | ||
| vques10.wav | Your companionship is greatly belabored. |
Replying to a squadmate's comment
| Sound | Filename | Dialogue | Notes |
|---|---|---|---|
| vanswer01.wav | We remain unconvinced | The full stop is missing from the captions. | |
| vanswer02.wav | You're not the first to harbor such illusions | Ditto. | |
| vanswer03.wav | We believe the opposite | Ditto. | |
| vanswer04.wav | It is just as well | Ditto. | |
| vanswer05.wav | We expected as much | Ditto. | |
| vanswer06.wav | Idle speculation | Ditto. | |
| vanswer07.wav | Your concern is touching | Ditto. | |
| vanswer08.wav | Don't rely on it. | ||
| vanswer09.wav | Assume nothing | The full stop is missing from the captions. | |
| vanswer10.wav | Nothing of the sort | Ditto. | |
| vanswer11.wav | You are deluded | Ditto. | |
| vanswer12.wav | We wish you were right | Ditto. | |
| vanswer13.wav | Excuse our gauche vicissitudes | Ditto. | |
| vanswer14.wav | We beg your awareness | Ditto. | |
| vanswer15.wav | Likewise, we are sure. | ||
| vanswer16.wav | The feeling is mutual | The full stop is missing from the captions. | |
| vanswer17.wav | This is unaccustomed | Ditto. | |
| vanswer18.wav | It is all one in the plenitude | Ditto. |
About to charge the player's HEV suit
| Sound | Filename | Dialogue | Notes |
|---|---|---|---|
| acceptcharge.wav | Accept a charge. | ||
| acceptenergy.wav | Accept energy. | ||
| allowrecharge.wav | Allow us to recharge your cells. | ||
| wewillcharge.wav | We will charge you. | ||
| fmcanuse.wav | The Freeman can make use of this. | ||
| here.wav | Here. | ||
| holdstill.wav | Hold still. | ||
| weshare.wav | We shall share the vortessence. | ||
| prepare.wav | Prepare to receive energy. |
HEV suit charge interrupted
| Sound | Filename | Dialogue | Notes |
|---|---|---|---|
| holdorcantcharge.wav | Hold still, we cannot charge you. | Present in the captions as "Hold still or we cannot charge you." | |
| halt.wav | Halt. | ||
| fmstandstill.wav | The Freeman must stand still. | ||
| ifyoumove.wav | If you move we cannot help you. | ||
| movingtarget.wav | We cannot heal a moving target. |
Noticing an enemy
| Sound | Filename | Dialogue | Notes |
|---|---|---|---|
| tothevoid.wav | To the void with you. | ||
| allinoneinall.wav | All in one and one in all. | ||
| giveover.wav | Give over your essence. | ||
| weclaimyou.wav | We claim you. | ||
| undeserving.wav | Undeserving of consciousness. | ||
| satisfaction.wav | Satisfaction. | ||
| regrettable.wav | This is regrettable. | ||
| allowme.wav | Allow me. | ||
| livetoserve.wav | We live to serve. | ||
| returnvoid.wav | Return to the void. |
Killing an enemy
| Sound | Filename | Dialogue | Notes |
|---|---|---|---|
| forthefm.wav | For the Freeman! | ||
| forfreedom.wav | For Freedom! | ||
| tethercut.wav | The tether is cut. | ||
| troubleus.wav | That one shall trouble us no more. | ||
| dreamed.wav | We have dreamed of this moment. | ||
| energyempower.wav | Its energy empowers us. | ||
| empowerus.wav | Empower us! | ||
| surge.wav | We surge. | ||
| yes.wav | Yes! | ||
| passon.wav | Pass on! | ||
| nodenexus.wav | Node and nexus, feed upon this life! | ||
| returntoall.wav | Return to the all in one. |
Player in line of fire
| Sound | Filename | Dialogue | Notes |
|---|---|---|---|
| cautionfm.wav | Caution, Freeman! | ||
| caution.wav | Caution! | ||
| fmbeware.wav | Freeman, beware! | ||
| ware.wav | Ware! | ||
| fmmustbeware.wav | The Freeman must beware! | ||
| warefm.wav | Ware, Freeman! | ||
| fminway.wav | The Freeman is in our way. | ||
| standclear.wav | Stand clear. | ||
| warningfm.wav | Warning to the Freeman. | ||
| cannotfire.wav | We cannot fire without harm to the Freeman. |
Stared by the player
| Sound | Filename | Dialogue | Notes |
|---|---|---|---|
| optical.wav | We cannot read the Freeman's optical buds. | ||
| opaque.wav | Your mind is opaque. | ||
| rememberus.wav | You must remember us from Black Mesa. | ||
| stillhere.wav | We are still here. | ||
| calm.wav | Calm yourself. |
Asked to follow
| Sound | Filename | Dialogue | Notes |
|---|---|---|---|
| itishonor.wav | It is an honor. | ||
| wehonored.wav | We are honored. | ||
| ourhonor.wav | By our honor. | ||
| honorfollow.wav | To our honor we follow you. | ||
| accompany.wav | Gladly we accompany. | ||
| gladly.wav | Gladly. | ||
| pleasure.wav | With pleasure. | ||
| wefollowfm.wav | We follow the Freeman. | ||
| honorours.wav | The honor is ours. | ||
| gloriousend.wav | To our glorious end. | ||
| bodyyours.wav | This body is yours to command. | Reused in Episode Two. | |
| allwehave.wav | All we have is yours. | ||
| weareyours.wav | We are yours. | ||
| dedicate.wav | We dedicate ourselves to your purpose. | ||
| mutual.wav | Our purpose is mutual. | ||
| leadus.wav | Lead us. | Reused in Episode Two. | |
| onward.wav | Onward! | ||
| forward.wav | Forward! | ||
| propitious.wav | Propitious alliance. | ||
| leadon.wav | Lead on. | ||
| fmhonorsus.wav | The Freeman honors us. | ||
| fmdoesushonor.wav | The Freeman does us honor. | ||
| wewillhelp.wav | We will help you. | ||
| assent.wav | Assent. |
Asked to stay
| Sound | Filename | Dialogue | Notes |
|---|---|---|---|
| canconvince.wav | Can we not convince you otherwise? | ||
| fmknowsbest.wav | The Freeman knows best. | ||
| willremain.wav | We will remain if you so instruct. | ||
| fearfailed.wav | We fear we have failed you. | ||
| servebetterhere.wav | Perhaps we will serve you better here. | ||
| certainly.wav | Certainly. | ||
| herewestay.wav | Here we stay. | ||
| asyouwish.wav | As you wish. | ||
| ourplacehere.wav | Our place is here. | ||
| affirmed.wav | Affirmed. |