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Half-Life 2 (Windows)/Unused Sounds and Dialogue
This is a sub-page of Half-Life 2 (Windows).
To do: Check for more unused sounds. |
Contents
- 1 Unused Sounds
- 2 Unused Dialogue
- 2.1 Citizens
- 2.2 Father Grigori
- 2.3 Vortigaunts
- 2.3.1 First Meeting the Player
- 2.3.2 Squad Comment
- 2.3.3 Replying to a Squadmate's Comment
- 2.3.4 About to Charge the Player's HEV Suit
- 2.3.5 HEV Suit Charge Interrupted
- 2.3.6 Noticing an Enemy
- 2.3.7 Killing an Enemy
- 2.3.8 Player in Line of Fire
- 2.3.9 Stared by the Player
- 2.3.10 Asked to Follow
- 2.3.11 Asked to Stay
- 2.4 Combine Sniper
- 3 Unused Music Track
Unused Sounds
Soundscapes
Sound File | Filename | Notes |
---|---|---|
ambient/atmosphere/ | ||
city_beacon_loop1.wav | ||
ambient/machines/ | ||
city_ventpump_loop1.wav | ||
hl1/ambience/ | ||
computalk2.wav | Half-Life leftovers. | |
port_suckout1.wav | ||
test/temp/soundscape_test/ | ||
cabin_ambience.wav | Rather odd sound files for testing soundscapes. | |
cabin_wall.wav | ||
outdoor.wav | ||
tv_music.wav |
Missing Sound Files
Within the text files for each and every sound category, there are entries for files that no longer exist.
Missing File | Notes |
---|---|
game_sounds_ambient_generic.txt | |
weapons/extinguisher/fire1.wav | |
weapons/extinguisher/release1.wav | |
physics/nearmiss/whoosh_huge3.wav | |
physics/nearmiss/whoosh_huge4.wav | |
physics/nearmiss/whoosh_huge5.wav | |
physics/nearmiss/whoosh_large2.wav | |
physics/nearmiss/whoosh_large3.wav | |
physics/nearmiss/whoosh_medium1.wav | |
physics/nearmiss/whoosh_medium2.wav | |
physics/nearmiss/whoosh_medium3.wav | |
physics/nearmiss/whoosh_medium4.wav | |
physics/nearmiss/whoosh_medium5.wav | |
physics/nearmiss/whoosh_medium6.wav | |
game_sounds_items.txt | |
weapons/flaregun/impact.wav | |
game_sounds_ui.txt | |
common/talk.wav | |
common/wpn_hudon.wav | |
game_sounds_vehicles.txt | |
vehicles/atv_idle_loop1.wav | |
vehicles/atv_start_loop1.wav | |
vehicles/v8/v8_rev_short_loop6.wav | |
vehicles/atv_secondgear_to_fullthrottle_loop1.wav | |
vehicles/v8/v8_secondgear_loop1.wav | |
vehicles/atv_thirdgear_to_fullthrottle_loop1.wav | |
vehicles/atv_downshift_to_2nd_loop1.wav | |
vehicles/v8/downshift.wav | |
vehicles/atv_downshift_to_1st_loop1.wav | |
vehicles/atv_throttleoff_loop1.wav | |
vehicles/atv_skid_lowfriction.wav | |
vehicles/atv_skid_normalfriction.wav | |
vehicles/atv_skid_highfriction.wav | |
vehicles/vehicle_turbo_loop3.wav | |
vehicles/vehicle_turbo_off1.wav | |
vehicles/airboat/pontoon_impact_soft1.wav | |
weapons/airboat/chargeloop.wav | |
weapons/airboat/shoot.wav | |
game_sounds_world.txt | |
doors/door_elevator1.wav | |
doors/door_elevator_loop1.wav | |
level_sounds_e3_lab.txt | |
weapons/ar1/ar1_1.wav | |
weapons/ar1/ar1_2.wav | |
weapons/binoculars/binoculars_zoomin.wav | |
weapons/binoculars/binoculars_zoomout.wav | |
weapons/binoculars/binoculars_zoommax.wav | |
weapons/flaregun/reload.wav | |
weapons/physgun_on.wav | |
weapons/physgun_loop1.wav | |
weapons/physgun_loop2.wav | |
weapons/physgun_loop3.wav | |
weapons/physgun_loop4.wav | |
weapons/shotgun/shotgun_fire2.wav | |
weapons/sniper/sniper_reload.wav | |
weapons/sniper/sniper_fire.wav | |
weapons/357/reload1.wav | |
weapons/slam/bounce1.wav | |
weapons/fx/rics/laser_ric1.wav | |
weapons/fx/rics/laser_ric2.wav | |
weapons/fx/rics/laser_ric3.wav | |
weapons/stunstick/alyx_stunner_charge2.wav | |
level_sounds_eli_lab.txt | |
plats/hall_elev_door_move.wav | |
plats/hall_elev_door_stop.wav | |
level_sounds_e3_lab.txt | |
*vo/e3_lab/alyx_snapout.wav | E3 Leftovers. |
*vo/e3_lab/alyx_staringagain.wav | |
*vo/e3_lab/kleiner_warming.wav | |
*vo/e3_lab/alyx_areyousure.wav | |
*vo/e3_lab/kleiner_moduli.wav | |
*vo/e3_lab/alyx_hopeso1.wav | |
*vo/e3_lab/alyx_hopeso2.wav | |
*vo/e3_lab/alyx_imsorrygordon1.wav | |
*vo/e3_lab/alyx_imsorrygordon2.wav | |
*vo/e3_lab/alyx_imsorrygordon3.wav | |
*vo/e3_lab/alyx_imsorrygordon4.wav | |
*vo/e3_lab/alyx_imsorrygordon5.wav | |
*vo/e3_lab/alyx_imsorrygordon6.wav | |
*vo/e3_lab/alyx_cmondoc.wav | |
*vo/e3_lab/kleiner_massless.wav | |
*vo/e3_lab/kleiner_careful.wav | |
*vo/e3_lab/alyx_scanners1.wav | |
*vo/e3_lab/alyx_scanners2.wav | |
*vo/e3_lab/alyx_scanners3.wav | |
*vo/e3_lab/kleiner_fie.wav | |
*vo/e3_lab/alyx_thatsit.wav | |
*vo/e3_lab/alyx_takethis.wav | |
*vo/e3_lab/alyx_getout.wav | |
*vo/e3_lab/kleiner_onlymoment.wav | |
*vo/e3_lab/alyx_toolate.wav | |
level_sounds_music.txt | |
*#music/HL2_song22_CombineTheme3.mp3 | |
#music/HL2_song8.wav | |
npc_sounds_citizen.txt | |
closecaption/testcommands_$gender.wav | |
*vo/npc/$gender01/cantbeseen02.wav | |
npc_sounds_gunship.txt | |
npc/combine_gunship/wind_blast_loop1.wav | |
npc/combine_gunship/wind_blow_loop1.wav | |
npc_sounds_scanner.txt | |
npc/scanner/combat_scan_loop5.wav | |
npc/scanner/scanner_engine_loop4.wav | |
npc_sounds_vortigaunt.txt | |
*vo/npc/vortigaunt/vmono_01.wav | |
*vo/npc/vortigaunt/vmono_02.wav | |
*vo/npc/vortigaunt/vmono_03.wav | |
*vo/npc/vortigaunt/vortigese01.wav | |
*vo/npc/vortigaunt/vortigese06.wav | |
*vo/npc/vortigaunt/vortigese10.wav | |
*vo/npc/vortigaunt/vortigese13.wav | |
soundscapes.txt | |
test/temp/soundscape_test/music_snippet4.wav | |
test/temp/soundscape_test/music_snippet5.wav | |
test/temp/soundscape_test/music_snippet6.wav | |
test/temp/soundscape_test/music_snippet7.wav | |
test/temp/soundscape_test/music_snippet8.wav | |
test/temp/soundscape_test/wall1.wav | |
test/temp/soundscape_test/wall2.wav | |
test/temp/soundscape_test/wall3.wav | |
test/temp/soundscape_test/wall4.wav | |
soundscapes_canals.txt | |
ambient/levels/canals/windchime3.wav | |
ambient/levels/canals/windchime6.wav | |
ambient/levels/canals/windchime7.wav | |
ambient/levels/canals/windchime8.wav | |
soundscapes_streetwar.txt | |
ambient/atmosphere/air_suck4.wav | |
soundscapes_trainyard.txt | |
buttons/combine_terminal_loop1.wav | |
buttons/combine_terminal_loop2.wav |
Friends Menu sounds
Before the Steam overlay, Half-Life 2 had a 'Friends' menu. These sounds go unused after it was added.
Sound File | Filename | Notes |
---|---|---|
message.wav | Sound for when a friend messages you. | |
friend_join.wav | Sound for when a friend joined your game. | |
friend_online.wav | Sound for when a friend was online. |
Combine Gunship
A loop for the engine of the Combine Gunship that goes unused.
Sound File | Filename | Notes |
---|---|---|
npc/combine_gunship/ | ||
gunship_engine_loop3.wav |
Unused Dialogue
Citizens
To do: gettauoff.wav. Also, there are unused opposite-gender variants of lines that are normally only said by one gender. |
Citizens were meant to have unique comments and replies for Vortigaunts in their squad (see the "Vortigaunts" section).
Commenting About Squad's Vortigaunt
Sound | Filename | Dialogue | Notes |
---|---|---|---|
vquestion01.wav | Stop looking at me like that. | ||
vquestion02.wav | Some things I just never get used to. | ||
vquestion03.wav | I don't know how you things have survived as long as you have. | ||
vquestion04.wav | Sometimes I wonder how I ended up with you. | ||
vquestion05.wav | You're all right vorty. | ||
vquestion06.wav | You vorts aren't half bad. | ||
vquestion07.wav | If anyone ever told me I'd be pals with a vortigaunt... | Present in the captions as "If anyone would have told me I'd be pals with a vortigaunt..." |
Replying to Vortigaunt Squadmate's Comment
Sound | Filename | Dialogue |
---|---|---|
vanswer01.wav | Enough of your mumbo jumbo. | |
vanswer02.wav | Damn vorts. | |
vanswer03.wav | I'm not sure how to take that. | |
vanswer04.wav | Should I take that personally? | |
vanswer05.wav | Speak English. | |
vanswer06.wav | You got that from me. | |
vanswer07.wav | That's why we put up with you. | |
vanswer08.wav | Couldn't have put it better myself. | |
vanswer09.wav | That almost made sense. | |
vanswer10.wav | Something must be wrong with me, I almost understood that. | |
vanswer11.wav | I guess I'm getting used to you vorts. | |
vanswer12.wav | None of your vort philosophy. | |
vanswer13.wav | Stop, you're killing me! | |
vanswer14.wav | What did I do to deserve this? |
Friendly Fire
Sound | Filename | Dialogue |
---|---|---|
notthemanithought01.wav | YOU'RE NOT THE MAN I THOUGHT YOU WERE! | |
notthemanithought02.wav | You're not the man I thought you were. | |
wetrustedyou01.wav | WE TRUSTED YOU! | |
wetrustedyou02.wav | We trusted you! |
Father Grigori
Father Grigori has lines for giving the player ammo and health.
Sound | Filename | Dialogue |
---|---|---|
monk_giveammo01.wav | Here, brother! Ammunition! | |
monk_givehealth01.wav | Heal thyself, brother! |
Vortigaunts
Vortigaunts have a ton of unused dialogue for fighting alongside the player in a squad. They cannot join player squads in the final game, even when spawned by the player or placed in custom maps. Some of these lines were reused in Episode Two, albeit re-recorded with the new Vortigaunt voice actor, Tony Todd.
First Meeting the Player
Sound | Filename | Dialogue | Notes |
---|---|---|---|
wellmet.wav | Well met, Freeman. | Reused in Episode Two. | |
isitthefm.wav | Is it the Freeman? | ||
itisthefm.wav | It is the Freeman! | ||
thefreeman.wav | The Freeman. | ||
beofservice.wav | Can we be of service? | ||
neuroprints.wav | So the neuroprints are true. | ||
salute.wav | If you are trulry the Freeman, we salute you. | ||
trulyitis.wav | Truly it is the Freeman. | ||
takeus.wav | Freeman, take us with you. | ||
webeofuse.wav | Freeman, we could be of use to you. | ||
corporeal.wav | We never dreamed to meet you in corporeal form. | ||
seebeforeoureye.wav | Is this the Freeman we see before our eyes? | ||
morethanmeets.wav | There is more to the Freeman than meets the eye. | ||
weknowyou.wav | We know you. | ||
putaside.wav | We will put aside Black Mesa for now. |
Squad Comment
Sound | Filename | Dialogue | Notes |
---|---|---|---|
vques01.wav | We have lost all dear to us. | This is a different recording of a used line. | |
vques02.wav | The Combine will pay in kind for their depravity. | ||
vques03.wav | Hope is in sight. | ||
vques04.wav | This marks a turning point. | ||
vques05.wav | Such pessimism will doom us all. | ||
vques06.wav | We have survived darker times. | ||
vques07.wav | We are mindful of the words of our greatest philosopher: companum gannennen vorgenot! | ||
vques08.wav | You humans, always in the qualidity. | ||
vques09.wav | We deem this company inviolable. | ||
vques10.wav | Your companionship is greatly belabored. |
Replying to a Squadmate's Comment
Sound | Filename | Dialogue | Notes |
---|---|---|---|
vanswer01.wav | We remain unconvinced | The full stop is missing from the captions. | |
vanswer02.wav | You're not the first to harbor such illusions | Ditto. | |
vanswer03.wav | We believe the opposite | Ditto. | |
vanswer04.wav | It is just as well | Ditto. | |
vanswer05.wav | We expected as much | Ditto. | |
vanswer06.wav | Idle speculation | Ditto. | |
vanswer07.wav | Your concern is touching | Ditto. | |
vanswer08.wav | Don't rely on it. | ||
vanswer09.wav | Assume nothing | The full stop is missing from the captions. | |
vanswer10.wav | Nothing of the sort | Ditto. | |
vanswer11.wav | You are deluded | Ditto. | |
vanswer12.wav | We wish you were right | Ditto. | |
vanswer13.wav | Excuse our gauche vicissitudes | Ditto. | |
vanswer14.wav | We beg your awareness | Ditto. | |
vanswer15.wav | Likewise, we are sure. | ||
vanswer16.wav | The feeling is mutual | The full stop is missing from the captions. | |
vanswer17.wav | This is unaccustomed | Ditto. | |
vanswer18.wav | It is all one in the plenitude | Ditto. |
About to Charge the Player's HEV Suit
Sound | Filename | Dialogue | Notes |
---|---|---|---|
acceptcharge.wav | Accept a charge. | Reused in Episode Two. | |
acceptenergy.wav | Accept energy. | Reused in Episode Two. | |
allowrecharge.wav | Allow us to recharge your cells. | Reused in Episode Two. | |
wewillcharge.wav | We will charge you. | Reused in Episode Two. | |
fmcanuse.wav | The Freeman can make use of this. | Reused in Episode Two. | |
here.wav | Here. | Reused in Episode Two. | |
holdstill.wav | Hold still. | Reused in Episode Two. | |
weshare.wav | We shall share the vortessence. | Reused in Episode Two. | |
prepare.wav | Prepare to receive energy. | Reused in Episode Two. |
HEV Suit Charge Interrupted
Sound | Filename | Dialogue | Notes |
---|---|---|---|
holdorcantcharge.wav | Hold still, we cannot charge you. | Present in the captions as "Hold still or we cannot charge you.", reused in Episode Two. | |
halt.wav | Halt. | Reused in Episode Two. | |
fmstandstill.wav | The Freeman must stand still. | Reused in Episode Two. | |
ifyoumove.wav | If you move we cannot help you. | Reused in Episode Two. | |
movingtarget.wav | We cannot heal a moving target. | Reused in Episode Two. |
Noticing an Enemy
Sound | Filename | Dialogue | Notes |
---|---|---|---|
tothevoid.wav | To the void with you. | Reused in Episode Two. | |
allinoneinall.wav | All in one and one in all. | Reused in Episode Two. | |
giveover.wav | Give over your essence. | Reused in Episode Two. | |
weclaimyou.wav | We claim you. | Reused in Episode Two. | |
undeserving.wav | Undeserving of consciousness. | Reused in Episode Two. | |
satisfaction.wav | Satisfaction. | Reused in Episode Two. | |
regrettable.wav | This is regrettable. | Reused in Episode Two. | |
allowme.wav | Allow me. | ||
livetoserve.wav | We live to serve. | ||
returnvoid.wav | Return to the void. | Reused in Episode Two. |
Killing an Enemy
Sound | Filename | Dialogue | Notes |
---|---|---|---|
forthefm.wav | For the Freeman! | Reused in Episode Two. | |
forfreedom.wav | For Freedom! | Reused in Episode Two. | |
tethercut.wav | The tether is cut. | Reused in Episode Two. | |
troubleus.wav | That one shall trouble us no more. | Reused in Episode Two. | |
dreamed.wav | We have dreamed of this moment. | Reused in Episode Two. | |
energyempower.wav | Its energy empowers us. | Reused in Episode Two. | |
empowerus.wav | Empower us! | Reused in Episode Two. | |
surge.wav | We surge. | Reused in Episode Two. | |
yes.wav | Yes! | Reused in Episode Two. | |
passon.wav | Pass on! | Reused in Episode Two. | |
nodenexus.wav | Node and nexus, feed upon this life! | Reused in Episode Two. | |
returntoall.wav | Return to the all in one. | Reused in Episode Two. |
Player in Line of Fire
Sound | Filename | Dialogue | Notes |
---|---|---|---|
cautionfm.wav | Caution, Freeman! | Reused in Episode Two. | |
caution.wav | Caution! | Reused in Episode Two. | |
fmbeware.wav | Freeman, beware! | Reused in Episode Two. | |
ware.wav | Ware! | Reused in Episode Two. | |
fmmustbeware.wav | The Freeman must beware! | Reused in Episode Two. | |
warefm.wav | Ware, Freeman! | Reused in Episode Two. | |
fminway.wav | The Freeman is in our way. | Reused in Episode Two. | |
standclear.wav | Stand clear. | Reused in Episode Two. | |
warningfm.wav | Warning to the Freeman. | Reused in Episode Two. | |
cannotfire.wav | We cannot fire without harm to the Freeman. | Reused in Episode Two. |
Stared by the Player
Sound | Filename | Dialogue | Notes |
---|---|---|---|
optical.wav | We cannot read the Freeman's optical buds. | ||
opaque.wav | Your mind is opaque. | ||
rememberus.wav | You must remember us from Black Mesa. | ||
stillhere.wav | We are still here. | ||
calm.wav | Calm yourself. |
Asked to Follow
Sound | Filename | Dialogue | Notes |
---|---|---|---|
itishonor.wav | It is an honor. | ||
wehonored.wav | We are honored. | ||
ourhonor.wav | By our honor. | ||
honorfollow.wav | To our honor we follow you. | Reused in Episode Two. | |
accompany.wav | Gladly we accompany. | Reused in Episode Two. | |
gladly.wav | Gladly. | Reused in Episode Two. | |
pleasure.wav | With pleasure. | Reused in Episode Two. | |
wefollowfm.wav | We follow the Freeman. | Reused in Episode Two. | |
honorours.wav | The honor is ours. | Reused in Episode Two. | |
gloriousend.wav | To our glorious end. | Reused in Episode Two. | |
bodyyours.wav | This body is yours to command. | Reused in Episode Two. | |
allwehave.wav | All we have is yours. | Reused in Episode Two. | |
weareyours.wav | We are yours. | Reused in Episode Two. | |
dedicate.wav | We dedicate ourselves to your purpose. | Reused in Episode Two. | |
mutual.wav | Our purpose is mutual. | Reused in Episode Two. | |
leadus.wav | Lead us. | Reused in Episode Two. | |
onward.wav | Onward! | Reused in Episode Two. | |
forward.wav | Forward! | Reused in Episode Two. | |
propitious.wav | Propitious alliance. | Reused in Episode Two. | |
leadon.wav | Lead on. | Reused in Episode Two. | |
fmhonorsus.wav | The Freeman honors us. | Reused in Episode Two. | |
fmdoesushonor.wav | The Freeman does us honor. | Reused in Episode Two. | |
wewillhelp.wav | We will help you. | Reused in Episode Two. | |
assent.wav | Assent. | Reused in Episode Two. |
Asked to Stay
Sound | Filename | Dialogue | Notes |
---|---|---|---|
canconvince.wav | Can we not convince you otherwise? | ||
fmknowsbest.wav | The Freeman knows best. | Reused in Episode Two. | |
willremain.wav | We will remain if you so instruct. | ||
fearfailed.wav | We fear we have failed you. | ||
servebetterhere.wav | Perhaps we will serve you better here. | ||
certainly.wav | Certainly. | ||
herewestay.wav | Here we stay. | Reused in Episode Two. | |
asyouwish.wav | As you wish. | ||
ourplacehere.wav | Our place is here. | Reused in Episode Two. | |
affirmed.wav | Affirmed. |
Combine Sniper
Missing Audio
Missing File | Notes |
---|---|
npc_sounds_sniper.txt | |
npc/sniper/sn_negativevisualonradial.wav | |
npc/sniper/sn_radialscannovisual.wav | |
npc/sniper/sn_motionnegativeonradial.wav | |
npc/sniper/sn_scalpel1goingsharp.wav | |
npc/sniper/sn_scalpel1engaging.wav | |
npc/sniper/sn_scalpel1activated.wav | |
npc/sniper/sn_targetpinned.wav | |
npc/sniper/sn_scalpel1notarget.wav | |
npc/sniper/sn_holdingforeclipse.wav | |
npc/sniper/sn_scalpel1haspin.wav | |
npc/sniper/sn_coverremoved.wav | |
npc/sniper/sn_targetdisplacing.wav | |
npc/sniper/sn_blockeliminated.wav |
"Block Down"
The only line for the Combine Sniper to be found.
Unused Music Track
The track Miscount Detected is in the game files, unused.