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Half-Life 2 (Windows)/Unused Sounds and Dialogue

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This is a sub-page of Half-Life 2 (Windows).

Unused Sounds

Hmmm...
To do:
Check for more unused sounds.
Sound File Filename Notes
ambient/atmosphere/
city_beacon_loop1.wav
ambient/machines/
city_ventpump_loop1.wav
hl1/ambience/
computalk2.wav Half-Life leftovers.
port_suckout1.wav
test/temp/soundscape_test/
cabin_ambience.wav Rather odd soundfiles for testing soundscapes.
cabin_wall.wav
outdoor.wav
tv_music.wav

Missing Sound Files

Within the text files for each and every sound category, there are entries for files that no longer exist.

Missing File Notes
game_sounds_ambient_generic.txt
weapons/extinguisher/fire1.wav
weapons/extinguisher/release1.wav
physics/nearmiss/whoosh_huge3.wav
physics/nearmiss/whoosh_huge4.wav
physics/nearmiss/whoosh_huge5.wav
physics/nearmiss/whoosh_large2.wav
physics/nearmiss/whoosh_large3.wav
physics/nearmiss/whoosh_medium1.wav
physics/nearmiss/whoosh_medium2.wav
physics/nearmiss/whoosh_medium3.wav
physics/nearmiss/whoosh_medium4.wav
physics/nearmiss/whoosh_medium5.wav
physics/nearmiss/whoosh_medium6.wav
game_sounds_items.txt
weapons/flaregun/impact.wav
game_sounds_ui.txt
common/talk.wav
common/wpn_hudon.wav
game_sounds_vehicles.txt
vehicles/atv_idle_loop1.wav
vehicles/atv_start_loop1.wav
vehicles/v8/v8_rev_short_loop6.wav
vehicles/atv_secondgear_to_fullthrottle_loop1.wav
vehicles/v8/v8_secondgear_loop1.wav
vehicles/atv_thirdgear_to_fullthrottle_loop1.wav
vehicles/atv_downshift_to_2nd_loop1.wav
vehicles/v8/downshift.wav
vehicles/atv_downshift_to_1st_loop1.wav
vehicles/atv_throttleoff_loop1.wav
vehicles/atv_skid_lowfriction.wav
vehicles/atv_skid_normalfriction.wav
vehicles/atv_skid_highfriction.wav
vehicles/vehicle_turbo_loop3.wav
vehicles/vehicle_turbo_off1.wav
vehicles/airboat/pontoon_impact_soft1.wav
weapons/airboat/chargeloop.wav
weapons/airboat/shoot.wav
game_sounds_world.txt
doors/door_elevator1.wav
doors/door_elevator_loop1.wav
level_sounds_e3_lab.txt
weapons/ar1/ar1_1.wav
weapons/ar1/ar1_2.wav
weapons/binoculars/binoculars_zoomin.wav
weapons/binoculars/binoculars_zoomout.wav
weapons/binoculars/binoculars_zoommax.wav
weapons/flaregun/reload.wav
weapons/physgun_on.wav
weapons/physgun_loop1.wav
weapons/physgun_loop2.wav
weapons/physgun_loop3.wav
weapons/physgun_loop4.wav
weapons/shotgun/shotgun_fire2.wav
weapons/sniper/sniper_reload.wav
weapons/sniper/sniper_fire.wav
weapons/357/reload1.wav
weapons/slam/bounce1.wav
weapons/fx/rics/laser_ric1.wav
weapons/fx/rics/laser_ric2.wav
weapons/fx/rics/laser_ric3.wav
weapons/stunstick/alyx_stunner_charge2.wav
level_sounds_eli_lab.txt
plats/hall_elev_door_move.wav
plats/hall_elev_door_stop.wav
level_sounds_e3_lab.txt
*vo/e3_lab/alyx_snapout.wav E3 Leftovers.
*vo/e3_lab/alyx_staringagain.wav
*vo/e3_lab/kleiner_warming.wav
*vo/e3_lab/alyx_areyousure.wav
*vo/e3_lab/kleiner_moduli.wav
*vo/e3_lab/alyx_hopeso1.wav
*vo/e3_lab/alyx_hopeso2.wav
*vo/e3_lab/alyx_imsorrygordon1.wav
*vo/e3_lab/alyx_imsorrygordon2.wav
*vo/e3_lab/alyx_imsorrygordon3.wav
*vo/e3_lab/alyx_imsorrygordon4.wav
*vo/e3_lab/alyx_imsorrygordon5.wav
*vo/e3_lab/alyx_imsorrygordon6.wav
*vo/e3_lab/alyx_cmondoc.wav
*vo/e3_lab/kleiner_massless.wav
*vo/e3_lab/kleiner_careful.wav
*vo/e3_lab/alyx_scanners1.wav
*vo/e3_lab/alyx_scanners2.wav
*vo/e3_lab/alyx_scanners3.wav
*vo/e3_lab/kleiner_fie.wav
*vo/e3_lab/alyx_thatsit.wav
*vo/e3_lab/alyx_takethis.wav
*vo/e3_lab/alyx_getout.wav
*vo/e3_lab/kleiner_onlymoment.wav
*vo/e3_lab/alyx_toolate.wav
level_sounds_music.txt
*#music/HL2_song22_CombineTheme3.mp3
#music/HL2_song8.wav
npc_sounds_citizen.txt
closecaption/testcommands_$gender.wav
*vo/npc/$gender01/cantbeseen02.wav
npc_sounds_gunship.txt
npc/combine_gunship/wind_blast_loop1.wav
npc/combine_gunship/wind_blow_loop1.wav
npc_sounds_scanner.txt
npc/scanner/combat_scan_loop5.wav
npc/scanner/scanner_engine_loop4.wav
npc_sounds_vortigaunt.txt
*vo/npc/vortigaunt/vmono_01.wav
*vo/npc/vortigaunt/vmono_02.wav
*vo/npc/vortigaunt/vmono_03.wav
*vo/npc/vortigaunt/vortigese01.wav
*vo/npc/vortigaunt/vortigese06.wav
*vo/npc/vortigaunt/vortigese10.wav
*vo/npc/vortigaunt/vortigese13.wav
soundscapes.txt
test/temp/soundscape_test/music_snippet4.wav
test/temp/soundscape_test/music_snippet5.wav
test/temp/soundscape_test/music_snippet6.wav
test/temp/soundscape_test/music_snippet7.wav
test/temp/soundscape_test/music_snippet8.wav
test/temp/soundscape_test/wall1.wav
test/temp/soundscape_test/wall2.wav
test/temp/soundscape_test/wall3.wav
test/temp/soundscape_test/wall4.wav
soundscapes_canals.txt
ambient/levels/canals/windchime3.wav
ambient/levels/canals/windchime6.wav
ambient/levels/canals/windchime7.wav
ambient/levels/canals/windchime8.wav
soundscapes_streetwar.txt
ambient/atmosphere/air_suck4.wav
soundscapes_trainyard.txt
buttons/combine_terminal_loop1.wav
buttons/combine_terminal_loop2.wav

Unused Dialogue

Father Grigori

Father Grigori has lines for giving the player ammo and health.

Sound Filename Dialogue
monk_giveammo01.wav Here, brother! Ammunition!
monk_givehealth01.wav Heal thyself, brother!

Vortigaunts

Vortigaunts have a ton of unused dialogue for fighting alongside the player in a squad. They cannot join player squads in the final game, even when spawned by the player or placed in custom maps. Some of these lines were reused in Episode Two, albeit mostly being re-recorded with the new Vortigaunt voice actor, Tony Todd.

First meeting the player

Sound Filename Dialogue Notes
wellmet.wav Well met, Freeman.
isitthefm.wav Is it the Freeman?
itisthefm.wav It is the Freeman!
thefreeman.wav The Freeman.
beofservice.wav Can we be of service?
neuroprints.wav So the neuroprints are true.
salute.wav If you are trulry the Freeman, we salute you.
trulyitis.wav Truly it is the Freeman.
takeus.wav Freeman, take us with you.
webeofuse.wav Freeman, we could be of use to you.
corporeal.wav We never dreamed to meet you in corporeal form.
seebeforeoureye.wav Is this the Freeman we see before our eyes?
morethanmeets.wav There is more to the Freeman than meets the eye.
weknowyou.wav We know you.
putaside.wav We will put aside Black Mesa for now.

Squad comment

Sound Filename Dialogue Notes
vques01.wav We have lost all dear to us. This is a different recording of a used line.
vques02.wav The Combine will pay in kind for their depravity.
vques03.wav Hope is in sight.
vques04.wav This marks a turning point.
vques05.wav Such pessimism will doom us all.
vques06.wav We have survived darker times.
vques07.wav We are mindful of the words of our greatest philosopher: companum gannennen vorgenot!
vques08.wav You humans, always in the qualidity.
vques09.wav We deem this company inviolable.
vques10.wav Your companionship is greatly belabored.

Replying to a squadmate's comment

Sound Filename Dialogue Notes
vanswer01.wav We remain unconvinced The full stop is missing from the captions.
vanswer02.wav You're not the first to harbor such illusions Ditto.
vanswer03.wav We believe the opposite Ditto.
vanswer04.wav It is just as well Ditto.
vanswer05.wav We expected as much Ditto.
vanswer06.wav Idle speculation Ditto.
vanswer07.wav Your concern is touching Ditto.
vanswer08.wav Don't rely on it.
vanswer09.wav Assume nothing The full stop is missing from the captions.
vanswer10.wav Nothing of the sort Ditto.
vanswer11.wav You are deluded Ditto.
vanswer12.wav We wish you were right Ditto.
vanswer13.wav Excuse our gauche vicissitudes Ditto.
vanswer14.wav We beg your awareness Ditto.
vanswer15.wav Likewise, we are sure.
vanswer16.wav The feeling is mutual The full stop is missing from the captions.
vanswer17.wav This is unaccustomed Ditto.
vanswer18.wav It is all one in the plenitude Ditto.

About to charge the player's HEV suit

Sound Filename Dialogue Notes
acceptcharge.wav Accept a charge.
acceptenergy.wav Accept energy.
allowrecharge.wav Allow us to recharge your cells.
wewillcharge.wav We will charge you.
fmcanuse.wav The Freeman can make use of this.
here.wav Here.
holdstill.wav Hold still.
weshare.wav We shall share the vortessence.
prepare.wav Prepare to receive energy.

HEV suit charge interrupted

Sound Filename Dialogue Notes
holdorcantcharge.wav Hold still, we cannot charge you. Present in the captions as "Hold still or we cannot charge you."
halt.wav Halt.
fmstandstill.wav The Freeman must stand still.
ifyoumove.wav If you move we cannot help you.
movingtarget.wav We cannot heal a moving target.

Noticing an enemy

Sound Filename Dialogue Notes
tothevoid.wav To the void with you.
allinoneinall.wav All in one and one in all.
giveover.wav Give over your essence.
weclaimyou.wav We claim you.
undeserving.wav Undeserving of consciousness.
satisfaction.wav Satisfaction.
regrettable.wav This is regrettable.
allowme.wav Allow me.
livetoserve.wav We live to serve.
returnvoid.wav Return to the void.

Killing an enemy

Sound Filename Dialogue Notes
forthefm.wav For the Freeman!
forfreedom.wav For Freedom!
tethercut.wav The tether is cut.
troubleus.wav That one shall trouble us no more.
dreamed.wav We have dreamed of this moment.
energyempower.wav Its energy empowers us.
empowerus.wav Empower us!
surge.wav We surge.
yes.wav Yes!
passon.wav Pass on!
nodenexus.wav Node and nexus, feed upon this life!
returntoall.wav Return to the all in one.

Player in line of fire

Sound Filename Dialogue Notes
cautionfm.wav Caution, Freeman!
caution.wav Caution!
fmbeware.wav Freeman, beware!
ware.wav Ware!
fmmustbeware.wav The Freeman must beware!
warefm.wav Ware, Freeman!
fminway.wav The Freeman is in our way.
standclear.wav Stand clear.
warningfm.wav Warning to the Freeman.
cannotfire.wav We cannot fire without harm to the Freeman.

Stared by the player

Sound Filename Dialogue Notes
optical.wav We cannot read the Freeman's optical buds.
opaque.wav Your mind is opaque.
rememberus.wav You must remember us from Black Mesa.
stillhere.wav We are still here.
calm.wav Calm yourself.

Asked to follow

Sound Filename Dialogue Notes
itishonor.wav It is an honor.
wehonored.wav We are honored.
ourhonor.wav By our honor.
honorfollow.wav To our honor we follow you.
accompany.wav Gladly we accompany.
gladly.wav Gladly.
pleasure.wav With pleasure.
wefollowfm.wav We follow the Freeman.
honorours.wav The honor is ours.
gloriousend.wav To our glorious end.
bodyyours.wav This body is yours to command. Reused in Episode Two.
allwehave.wav All we have is yours.
weareyours.wav We are yours.
dedicate.wav We dedicate ourselves to your purpose.
mutual.wav Our purpose is mutual.
leadus.wav Lead us. Reused in Episode Two.
onward.wav Onward!
forward.wav Forward!
propitious.wav Propitious alliance.
leadon.wav Lead on.
fmhonorsus.wav The Freeman honors us.
fmdoesushonor.wav The Freeman does us honor.
wewillhelp.wav We will help you.
assent.wav Assent.

Asked to stay

Sound Filename Dialogue Notes
canconvince.wav Can we not convince you otherwise?
fmknowsbest.wav The Freeman knows best.
willremain.wav We will remain if you so instruct.
fearfailed.wav We fear we have failed you.
servebetterhere.wav Perhaps we will serve you better here.
certainly.wav Certainly.
herewestay.wav Here we stay.
asyouwish.wav As you wish.
ourplacehere.wav Our place is here.
affirmed.wav Affirmed.