Harukanaru Toki no Naka de 3: Unmei no Labyrinth (PlayStation 2)
Harukanaru Toki no Naka de 3: Unmei no Labyrinth |
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Developer: Koei This game has debugging material. |
To do: Document more of the debug menus and their functions. |
One of the many Japanese-exclusive dating simulation games for the PlayStation 2.
Contents
Debug Mode
Present in the game is a fairly large debug mode that can be activated by hidden button inputs. At any time during the game (except when a movie is playing), press the following buttons in order:
D-Pad Up, D-Pad Down, D-Pad Left, D-Pad Right, R2, D-Pad Left, D-Pad Right, D-Pad Down, D-Pad Up, R2, D-Pad Down, D-Pad Up, D-Pad Right, D-Pad Left, R2, D-Pad Right, D-Pad Left, D-Pad Up, D-Pad Down, L2
- Press L2 for Status Debug Menu.
- Press L3 for Game Data Debug Menu.
- Press L2 + Circle when over the main menu option, "Continue" for Main Debug Menu.
- Press Right Analog Stick Left / Right to change screen brightness (when Status Debug menu is on-screen).
Main Debug Menu
This menu allows you to view maps, images, sounds, and events.
DATA
These options will allow you to set various game flags and stats of characters.
EVENT
This allows you to watch various scenes.
FACE
This allows you to view character images.
SOUND-MOVIE
These allow you to play music and movies.
BTL CGM
This allows you to view battle sprites.
BTL BG
This allows you to view battle backgrounds.
Status Debug Menu
These options are mostly for various engine statistics. You can also adjust the volume here as well. Another option is to allow the game to play for you and do certain tasks automatically, however it is not clear how that works.
Debug Logging
Within the game is a stubbed printf function which would have logged various background information to a debug unit. This logs information such as files loaded and memory usage. It would also report errors if any occurred. To re-enable this mode, apply the below code.
Re-enable printf Messages 201407D0 08046692 201407D4 00000000 202C1440 08046692 202C1444 00000000
If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.
ADXPS2_SetOutputDebugLevel ADXPS2_SetupMemFs ADXPS2_SetupDvdFs ADXM_SetupThrd FILE CACHE SIZE = 328 ADXPS2_LoadFcacheDvd ADXT_Init PS2RNA: sceSifAllocIopHeap(266304) ret=0x000cf900 PS2RNA: sceSifAllocIopHeap(2256) ret=0x00110a00 PS2RNA: sceSifAllocIopHeap(16448) ret=0x00111300 AIXP_Init ADXCS_Init ADXT_SetDefSvrFreq mwPlyInitSfdFx MOVIE AFS WORK SIZE=364 open file:40d98a14 CUSTOM_PIXEL_BEGIN_TBP:0x2400 CUSTOM_PIXEL_PAGE_SIZE:16 CUSTOM_PIXEL_PAGE_NUM:434 CUSTOM_CLUT_BEGIN_TBP:0x3f20 CUSTOM_CLUT_PAGE_SIZE:1 CUSTOM_CLUT_PAGE_NUM:40 CUSTOM_MAX_TEX_NUM:200 CUSTOM_MAX_TEX_NUM:200 BGM WORK SIZE=308612 SE WORK TOTAL SIZE=343028 VOICE WORK SIZE=521048 HD: (00115400) 11408 BD: (00005010) 1702416 BIND HDBD / return: 0 BIND TRACK (HDBD) / return: 0 BIND SQ (MSIN) / return: 0 BIND TRACK (SQ (MSIN)) / return: 0 open file:6d9d7eeb open file:8ae4eb62 MEMORY CARD SIZE 856 SysStatus SIZE 32 SysFlags SIZE 2760 SaveData SIZE 6464 RuntimeData SIZE 147544 Update300: ofs:0 - bd400 confg320: ofs:0 - 20 comon320: ofs:400 - ec8 omake320: ofs:1000 - ac90 pdhdr320: ofs:51000 - bcf80 sdhdr320: ofs:bcf80 - bd034 ksgAddTexture Add texture [0-47] index:00 ofs:b000 - e800 index:01 ofs:e800 - 12000 index:02 ofs:12000 - 15800 index:03 ofs:15800 - 19000 index:04 ofs:19000 - 1c800 index:05 ofs:1c800 - 20000 index:06 ofs:20000 - 23800 index:07 ofs:23800 - 27000 index:08 ofs:27000 - 2a800 index:09 ofs:2a800 - 2e000 index:10 ofs:2e000 - 31800 index:11 ofs:31800 - 35000 index:12 ofs:35000 - 38800 index:13 ofs:38800 - 3c000 index:14 ofs:3c000 - 3f800 index:15 ofs:3f800 - 43000 index:16 ofs:43000 - 46800 index:17 ofs:46800 - 4a000 index:18 ofs:4a000 - 4d800 index:19 ofs:4d800 - 51000 bStereo = 1 ksgksgClearTexture [47-0] MOVIE WORK = 5163207 ksgAddTexture Add texture [0-47] ksgksgClearTexture [47-0] open file:93a6494e MEMORY CARD SIZE 856 SysStatus SIZE 32 SysFlags SIZE 2760 SaveData SIZE 6464 RuntimeData SIZE 147544
- Pages missing developer references
- Games developed by Koei
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- Games published by Koei
- PlayStation 2 games
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- Games released in 2006
- Games released in March
- Games released on March 23
- Games with debugging functions
- Games with hidden sound tests
- Games with hidden level selects
- To do
- Harukanaru Toki no Naka de series
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