Hatsune Miku: Project DIVA Future Tone DX/Unused Graphics
This is a sub-page of Hatsune Miku: Project DIVA Future Tone DX.
- 1 Unused Graphics
- 1.1 2d
- 1.1.1 spr_cmn_all
- 1.1.2 spr_cmnitm_thmbXXX
- 1.1.3 spr_gam_cmn
- 1.1.4 spr_gam_edttit
- 1.1.5 spr_gam_pv203
- 1.1.6 spr_gam_pv406
- 1.1.7 spr_gam_result
- 1.1.8 spr_ps4_adv
- 1.1.9 spr_ps4_cmn
- 1.1.10 spr_ps4_menu
- 1.1.11 spr_sel_pv026
- 1.1.12 spr_sel_pv207
- 1.1.13 spr_sel_pv406
- 1.1.14 spr_sel_pv618
- 1.1.15 spr_sel_pv700
- 1.2 objset
- 1.3 photo_print
- 1.1 2d
- 2 Unseen Frames
This file is also leftover from Arcade.
There's unused difficulty level icons for 11-20 that were in Arcade. These were actually once used in the first Arcade Future Tone test location around the time when the game was first announced, so they were most likely left in from that. However, only up to 17 was used, so 18-20 was unused entirely.
Some of the spr_cmn_thmb images contain an image of Miku with "temporary" on it. It's seen in 50 of them. It's also quite larger than the normal ones. These are seen in Hair Style sprites that don't exist. And for modules entirely that don't exist as well.
Preview image for the skipped Phantom Mask item in spr_cmnitm_thmb029.
Preview images for the skipped Name tag items in spr_cmnitm_thmb125 to 130.
There's some hair styles that can't be changed. However, a few of them have a preview image anyway that don't get used.
Little Red module can't change hair styles, and can't be used at other modules, but it has it's own preview image for it in spr_cmnitm_thmb522.
Sonic Style has one as well in spr_cmnitm_thmb543.
Stylish Energy R has one in spr_cmnitm_thmb707.
Scissors has one in spr_cmnitm_thmb717.
Stylish Energy L has one in spr_cmnitm_thmb760.
Starmine has one in spr_cmnitm_thmb764.
School Jersey has one in spr_cmnitm_thmb787.
This file was taken straight from Arcade, but only the gameplay icons like the notes and Challenge Time are used in this.
The unused Encore difficulty has it's own icon as well.
An unused stage that may have been something related to the unused Encore difficulty. This was meant for Arcade however, not PS4 Future Tone.
Interestingly, there's icons for a multi-press slider (the hold one), but it never gets used because no songs use this multi-press. It is unknown why this never got used. The start of the note would of used the normal multi-press slider icons.
An odd graphic that just says "No Image" that seems to have no purpose.
For some reason, the anime PV version of Solitude's End has a temporary logo for it. It may have been planned to be a new PV at some point, but got scrapped and didn't get a new PV until Diva Extend. The image was originally a raw image, and no other image in the game uses raw ones, except spr_gam_pv406, which is also unused. Only Dreamy Theater 1 and the original Arcade (back when it was first released) used raw images for some of the graphics.
LINK also has it's own temporary logo, but it never got changed since the song was scrapped. This is the other image that also used a raw image.
This file is also leftover from Arcade.
This Now Printing image is used as a dummy image for the song images at the results screen.
A Future Tone logo image with "Temporary" on it in kanji.
This was used for a trial version of the game at the title screen, as the text translates to "Trial version". However, this can appear at the title screen still, if "etc.trial_version" is set to 1 in game_db.txt, as this enables an event version. It will make this image appear on the top right corner of the title screen. This only works in FT however. FTDX the trial_version string was removed from eboot (and literally the only one removed. The other trial strings still exist), so it can't be enabled anymore.
Some temporary info for the PS4 version. There's also 3 "temporary" icons written in kanji, Extreme and Ex Extreme have a difficulty of "r23094", and there's 2 mouse icons on Ex Extreme and Normal.
This Now Printing image is used as a dummy image for the random select song images.
This song background and image is actually for Sakura Rain -standard edit-'s images. This is the same case with LINK's images (spr_sel_pv406).
However, interestingly, Sakura Rain -standard edit-'s logo is still here.
Saturation's song images are still present from Arcade.
Sadly, LINK's logo is just Now Printing text.
Kagamine HachiHachi Flower Fight's song images are also still present.
The Ievan Polkka tutorial interestingly has it's own song images, but since this song doesn't appear on the song select, they never get used.
EFFCHRPV609MIK, EFFCHRPV609KAI, EFFCHRPV609MEI
For some reason, the Chibi Miku, Kaito, and Meiko have their Diva F Chibi model texture, which doesn't seem to be used for the model at all. Miku even still has Diva F's hidden leek texture.
Just like in Diva F, a hidden leek texture was added to the Chibi Miku's textures with no leek model. Along with this is a poorly drawn hair texture.
Sekiranun Graffiti's edit stage still uses the Arcade Future Tone logo on the stage platform, since the stage isn't used anywhere in the game.
This texture is used at Starduster for the picture frame in the bedroom. However, Miku in the image still uses her PSP model, and it also looks like she's in T-pose.
For some reason, LIKE THE WIND's stage has a texture of Rin Rin Signal's stage at a certain angle. Normally, it would be impossible to see the red spotlight like that without seeing any of the part of the stage they dance on. Normally all textures are flipped vertically, but this one was originally flipped horizontally instead.
These two images are used in The Snow White Princess Is...'s stage model, but they both have a small Alt box in the texture for some reason. It could either be used as an envmap for something, or it's for the mirror image behind Miku at the first stage.
This image is used at World's End Dancehall at the beginning behind the door leading to the next stage, but on the bottom of the image is the first set of lyrics cut off a bit for said song, normally unseen in game.
In Sing&Smile's stage, the original texture that was used in Mirai for the signs around the stage still remains with it's textures. It also has the original Mirai logo, as in this game they changed the sign to the Future Tone logo. But this one they made darker, and changed the resolution from 128x128 to 256x256. It could be used for some kind of mapping at the stage.
In Piano Girl's stage textures, the same exact night sky texture that was seen for less than a second in Mirai without showing the stars still remains with it's textures, completely unedited (besides being flipped upside down).
This image is used at Here Comes Karakasa-san's stage for some kind of mapping, but at the top of the image is some small green text, which looks like it's the resolution of the image, but it looks like it's a different resolution than what it actually is (possibly the original resolution), as the resolution is 512x512.
Same case as the image above, except the text is on the bottom of the image, and it looks like it's something else, but it's hard to read what it says.
There's several jpg images in here leftover from Arcade. This and the stamp folder inside this directory were actually taken straight from Arcade, with a few more added stamps for Future Tone.
This is also in img01_sample.jpg.
This is also in img02_sample.jpg.
This is also in img03_01.jpg.
This is also in img04_01.jpg.
This is also in pity01.jpg.
This is also in pity02.jpg.
This is also in pity03.jpg.
This is also in pity04.jpg.
This is also in pity05.jpg.
The animated image of Miku singing at 39 actually has some unseen frames at the end of the animation, with her eyes opening. The camera moves away from the image before she gets to open her eyes, so they are never seen by the player.
A video of it can be seen below (skip to 1:22).