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Haunting Ground

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Title Screen

Haunting Ground

Also known as: Demento (JP)
Developer: Capcom
Publisher: Capcom
Platform: PlayStation 2
Released in JP: April 21, 2005
Released in US: April 25, 2005
Released in EU: May 10, 2005


GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.


NotesIcon.png This game has a notes page

Haunting Ground is a survival horror game about Fiona Belli, a 18-year-old girl, in a desperate attempt to survive and escape from a castle with a canine companion. The main enemies of the game are demented or psychopathic people whose purpose is to kill the girl.

Contrary to popular belief, this is not officially part of the Clock Tower series despite sharing many gameplay similarities with it.

Unused Graphic

Unused Item Images

Although the game has unused items belonging to the inventory, some game files show images of absolutely non-existent objects.
Path File Name Graphic Note
data/ITEM02/ ITEM_032.TEX HG unused graphic 3.png Special item, it's a sort of skull.
data/ITEM03/ ITEM_054.TEX HG unused graphic 1.png Document item, Playing Manual 1.
data/ITEM03/ ITEM_055.TEX HG unused graphic 2.png Document item, Playing Manual 2.

Unused Characters Textures

Fiona

Fiona Belli is the main playable character. In one of the game folders there is a file containing three unused textures of her. There is a high possibility that these textures belong to an early version of the character. In each image there is more than one difference, when compared with the original.
Path Filename Graphic Note
data/0_FIW/ FIW_000.TEX HG - FIW 000(1) unused texture.png Face and body skin texture, unlike the texure used in the game:
  • All the shadows are less darker.
  • it is more sharper and defined.
HG - FIW 000(2) unused texture.png Outfit texture, unlike the texure used in the game:
  • Design is more simpler.
  • Shape of the brooch on the chest absent.
  • Boots design absent, there are socks.
  • Less vivid and slightly less bright colors.
HG - FIW 000(3) unused texture.png Texture for hair and skirt. Unlike the texure used in the game:
  • The skirt has less shadows.
  • Less vivid and slightly less bright colors.
(Source: Lionix)

Unused Stage

This is an used area found in the code, it would be impossible to access via normal means and there are no textures connected to this stage.

(Source: Hewie666)

Unused Items

Continue Coin

The Continue Coin in the game's menu.

Shows itself as a special item, though it has no texture and seemingly no use. The description only says "You have CONTINUED.", while trying to use it only gives an "I can't use this here." message.

The Paptisma in the game's menu.

Paptisma

The description reads "An alchemic item created through an intense process of refining medallions. I wonder what it does?" This suggests the way to obtain it, through the alchemical refining room, though any combination in that room is completely vain.

After the first use nothing happens, but the description of the object changes to "Mysterious item that bestow the ability the ability to read ancient text upon the player." Given that many of the game's items take their names from Latin words, Paptisma may be derived from "baptisma", which means baptism or immersion, though neither definition really fits the item's description.

Still, it's clear that originally the object was supposed to give the protagonist the ability to read certain documents. But these are not present. The item's texture is the same as the Fortis and Remedium items, the only difference being that the liquid here is green.

(Source: Lionix)

Unused Sounds

Unused Music

Path File Name Audio Note
data/ADX00/ AD_16.ADX
This piece is a popular carousel music often used in movies. The track samples Mercury Rising, a song by musicians Frank Serafine and Lawrence Alan Hopkins, from the album Shadow Worlds: Darkest Fears & Worst Nightmares.

Unused Character's Lines

The main antagonists of the game are stalkers. During the gameplay the player can hear some of their sentences. However, some of them are never played.

Daniella

Path File Name Audio Transcription
data/0_DNL/ DNL_000.HD
"Preparation for dinner are complete, master."
data/0_DNL/ DNL_000.HD
"It's time to change your clothes, miss."

Lorenzo

Path File Name Audio Transcription
data/0_LRY/ LRY_000.HD
"You cannot resist me Fiona, *unknow Latin phrase*."


(Source: Lionix)


Regional Differences

Title Screen
Japan North America
HG - JPN title screen.png HG - USA title screen.png
Options Screen
Japan North America
HG - JPN options screen.png
  • "Option" without "s"
  • Uppercase roman script
  • Background of option voices is brown
  • Differents commands
HG - USA options screen.png
  • "Options"
  • Uppercase and lowercase roman script
  • Background of option voices is grey
  • Differents commands
Memo Screen
Japan North America
HG - JPN memo screen.png
  • The menu voice is called "Memo"
  • Each page shows four notes.
HG - USA memo screen.png
  • The menu voice is called "Comment"
  • Each page shows only two notes.
Fiona's Thoughts
Japan North America
HG - JPN fiona thoughts.png
"...." appears if Fiona wants to analyze something.
HG - USA fiona thoughts.png
Nothing appears.
Interactions With Hiding Spots
Japan North America
HG - JPN spot alert text.png HG - USA spot alert text.png
Interactions With Doors
Japan North America
HG - JPN door alert text.png
"....!"
HG - USA door alert text.png
Nothing appears.