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Haunting Ground
| Haunting Ground |
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Also known as: Demento (JP)
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Haunting Ground is a survival horror game about Fiona Belli, a 18-year-old girl, in a desperate attempt to survive and escape from a castle with a canine companion. The main enemies of the game are demented or psychopathic people whose purpose is to kill the girl.
Contrary to popular belief, this is not officially part of the Clock Tower series despite sharing many gameplay similarities with it.
Contents
Sub-Page
| Notes |
Unused Areas
ST_00D.PAC is an unused stage that can be found in the game files and is accessible only through cheats. The file number of this stage is adjacent to other areas in Belli Castle. Most of the stage model is missing textures with exception to the barred gates.
| Path | File Name | Video proof |
|---|---|---|
| data/ST_008/ | ST_00D.PAC |
| Frontal | Rear |
|---|---|
Unused Graphic
Unused Item Images
Unused Cutscene
An earlier version of the "Mountain of Rubble" cutscene. The unused version uses a different voice actor for Fiona, while in the final version she is completley silent. In addition, the cutscene has unique music that was removed in the final version, and the dirt effects when Fiona slips are brown instead of grey.
| Path | File Name | Video proof |
|---|---|---|
| data/DE_003/ | DE1003.SFD |
Unused Items
Continue Coin
Shows itself as a special item, though it has no texture and seemingly no use. The description only says "You have CONTINUED.", while trying to use it only gives an "I can't use this here." message.
Paptisma
The description reads "An alchemic item created through an intense process of refining medallions. I wonder what it does?" This suggests the way to obtain it, through the alchemical refining room, though any combination in that room is completely vain.
After the first use nothing happens, but the description of the object changes to "Mysterious item that bestow the ability the ability to read ancient text upon the player." Given that many of the game's items take their names from Latin words, Paptisma may be derived from "baptisma", which means baptism or immersion, though neither definition really fits the item's description.
Still, it's clear that originally the object was supposed to give the protagonist the ability to read certain documents. But these are not present. The item's texture is the same as the Fortis and Remedium items, the only difference being that the liquid here is green.
Unused Sounds
Unused Music
| Path | File Name | Audio | Note |
|---|---|---|---|
| data/ADX00/ | AD_16.ADX | This piece is a popular carousel music often used in movies. The track samples Mercury Rising, a song by musicians Frank Serafine and Lawrence Alan Hopkins, from the album Shadow Worlds: Darkest Fears & Worst Nightmares. |
Unused Character's Lines
Daniella
| Path | File Name | Audio | Transcription |
|---|---|---|---|
| data/0_DNL/ | DNL_000.HD | Preparation for dinner are complete, master. | |
| data/0_DNL/ | DNL_000.HD | It's time to change your clothes, miss. |
Lorenzo
| Path | File Name | Audio | Transcription |
|---|---|---|---|
| data/0_LRY/ | LRY_000.HD | You cannot resist me Fiona, *unknow Latin phrase*. |
Unused Text
| Path | File Name | Offset | Text | Note |
|---|---|---|---|---|
| data/ST_010/ | ST_010.PAC | 0017C458 | If I sit down here, I bet I would be hard to find... Not that there is any dire need for me to do so right this second or anything... | In the room next to the castle suite, with the big staircase. In the final game the room in pretty empty, but it's possible that originally they planned to put a chair somewhere. |
| data/ST_010/ | ST_011.PAC | 001C8D42 | The back-side of this curtain might make for a good hiding space... I wonder if they intentionally choose the color of "blood-red" for these curtains? | In the dining-room, Fiona can't examine the curtains. |
| data/ST_010/ | ST_012.PAC | 001ABD84 | Um, exscuse me... | In the kitchen, Fiona never speaks to Daniella. This was supposed to be a phrase from her. |
| data/ST_020/ | ST_020.PAC | 00213D60 | I still sense a presence inside the room... Best to trust my instincts and not go in. | In the room where Fiona meets Debilitas for the first time. It probably refers to the adjacent room, where Fiona spies Riccardo beating Daniella through the keyhole. |
| data/ST_020/ | ST_021.PAC | 0020D1B3 | It won't turn on... Maybe it's broken? | In the castle suite. Fiona can interact with a TV, in the final game it turn on, but apparently it was originally supposed to be broken. Also, it's the only electronic in the room. |
| data/ST_080/ | ST_081.PAC | 0025D437 | The dark, creepy hole stares at you like a huge, outstretched mouth, waiting to swallow you up... Enter the hole? YES NO | In the of House Of Truth, the big saloon is completely open and divided in two portion accessible by stairs. All the room should be in one single file (ST_081.PAC). However, in the final game the left portion belong to another file (ST_09B.PAC) wich overwrite the original portion of the original file. The sentence in game is: A pungent odor and chapped dry air coming from inside the hole wreak havoc on the senses... Enter the hole? YES NO |
| data/ST_090/ | ST_092.PAC | 00221362 | A piece of a broken branch... Looks like something can be inserted here... There is an odd smell here... I can't put my finger on it. | In the final boss area, Fiona can examine the altar where insert the cane of caduceus. The sentence used in the final game is slightly different: I wonder if there used to be.something inserted here before? There is this small piece of a broken branch here... Hewie?..Have you picked up the scent boy? So there was something inserted here before. Can you sniff it out for me? |
Regional Differences
| Japan | North America |
|---|---|
| Japan | North America |
|---|---|
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| Japan | North America |
|---|---|
"...." appears if Fiona wants to analyze something. |
Nothing appears. |
| Japan | North America |
|---|---|
| Japan | North America |
|---|---|
"....!" |
Nothing appears. |
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused areas
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Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Capcom
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by Capcom
Games > Games by release date > Games released in 2005


