Hellboy Web of Wyrd/Unused Graphics
This is a sub-page of Hellboy Web of Wyrd.
Contents
Unused Graphics
Chapter Art
Placeholder images that were used at the beginnings of chapters, all of which are around half the size of the final textures. The images for chapters 3 and 4 have seemingly no relation to the game's story.
Chapter 1
GUI_PlaceholderCh1 (Unused) | GUI_ChapterArt_Ch1 (Final) |
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Chapter 2
GUI_PlaceholderCh2 (Unused) | GUI_ChapterArt_Ch2 (Final) |
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Chapter 3
GUI_PlaceholderCh3 (Unused) | GUI_ChapterArt_Ch3 (Final) |
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Chapter 4
GUI_PlaceholderCh4 (Unused) | GUI_ChapterArt_Ch4 (Final) |
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Epilogue
GUI_PlaceholderEpilogue (Unused) | GUI_ChapterArt_Epilogue (Final) |
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GUI Elements
GUI_KeyBig4 | GUI_KeyBig5 | GUI_LevelGraph_Unmappable |
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Model Textures
Textures used on models.
Roof Tiles
(Black backgrounds added for clarity)
Tex_RoofTiles01_Prototype (Unused) | HBWoW_Tex_CastleRoofTiles (Final) |
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Forest Sky
Tex_ForestSkyOld_Prototype (Unused) | Tex_SkyForestM (Final) |
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Placeholders
This texture of a skull with "PLACEHOLDER" written on top of it in red is present in 28 identical textures. The first texture is named "Sprite_033", and the final is named "Sprite_050".
Test Textures
Some fairly generic test textures. A couple have the watermark of the word "Upstream", referencing the developer, in case someone were to use these textures unauthorized.
PrototypeChecker | Tex_1M_A_Prototype | Tex_1M_Prototype | Tex_5M_Prototype | Tex_AlphaLevels_Prototype | Tex_RGBGradient_Prototype | Tex_UVTestTexture | Tex_WhiteAlphaHalf_Prototype | Tex_XM_Prototype |
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Tex_TerrainTestNormal_Prototype
A texture for testing normals. No other normal textures are present in the game, a stylistic choice.
Plugins
Textures leftover from plugins used in development.
cutCursor | cutCursor-add | VariablePriorityIcon | WeightedPriorityIcon |
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Achievements
See the Achievements section.