Hotel Giant 2
Hotel Giant 2 |
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Developer: Enlight Software This game has hidden development-related text. |
Hotel Giant 2 is a sequel of Hotel Giant where you create and manage hotels in some cities like Paris or Los Angeles.
Development Files
Hotel Giant 2\resource\interface\text\demo.txt includes some indications for developers about text writing and buttons.
[Demo][textExplain] Insérer le texte par un des trois moyens, 1) Directement par le dialog ddf, pour ajouter "myText" à un objet ajouter les lignes flagDown textRes text myText 2) Par le dialog text resource, pour ajouter ce texte à un objet ajouter ces deux lignes textGroup demo textLabel explaination 3) Ou directement par le code, où l'on trouve l'objet dialogText et utilise l'une des deux fonctions set text set_text("myText") set_text("demo", "explaination") ~ [Demo][btn1] Statistiques ~ [Demo][btn2] Bouton 2 ~ [Demo][btn3] Notice ~ [Demo][btnclose] Fermer ~ [Debug][Enable] Activer ~ [Debug][Disable] Désactiver ~ [Debug][DebugMode] Mode déboguage ~ [Debug][TextureMemory] Mémoire video ~ [Debug][FrameRate] Rythme d'image ~ [Debug][FrameTime] Vitesse d'image ~ [Debug][Speed] Vitesse ~ [Debug][HDR] HDR ~ [Debug][Bloom] Couleur ~ [Debug][Threshold] Seuil ~ [Debug][Luminance] Luminosité ~ [Debug][Exposure] Exposition ~ [Debug][Gaussian] Gaussian ~ [Debug][Shader] Ombre ~ [Debug][Rotate] Rotation ~ [Debug][Specular] Spéculaire ~ [Debug][Reflection] Réflexion ~ [Debug][RecalcBasis] Base calcul ~ [Debug][Lighting] Lumière ~ [Debug][All] Tout ~ [Debug][PointOnly] Point Only ~ [Debug][DirectionalOnly] Direction ~ [Debug][Brightness] Brillance ~ [Debug][Hemispheric] Hémisphère ~ [Debug][ShadowCasting] Répartition d'ombre ~ [Debug][ShadowReceiving] Réception d'ombre ~ [Debug][Bilinear] Bilinéaire ~ [Debug][Trilinear] Trilinéaire ~ [Debug][Anisotropic] Anisotrope ~ [Debug][FilteringType] Type de filtrage ~ [Debug][FilteringLevel] Niveau de filtrage ~
Hotel Giant 2\resource\interface\dialog\TESTUSE.DDF includes an example about text writing.
DialogGroup TESTUSE { child { } }
Hotel Giant 2\resource\interface\dialog\demo\debug.ddf includes a debug menu.
DialogGroup DebugInterface { attach all child { DebugText01 DebugText02 DebugText03 DebugText04 DebugText05 DebugText06 DebugText07 DebugText08 DebugText09 DebugText10 DebugText11 DebugText12 DebugText13 DebugText14 DebugText15 DebugText16 DebugText17 DebugText18 DebugText19 DebugText20 DebugText21 DebugText22 DebugText23 DebugField01 DebugField02 DebugField03 DebugField04 DebugField05 DebugField06 DebugField07 DebugField08 DebugField09 DebugField10 DebugField11 DebugField12 DebugField13 DebugField14 DebugField15 DebugField16 DebugField17 DebugField18 DebugField19 DebugField20 DebugField21 DebugField22 DebugField23 } } DialogText DebugText { align2 topleft size 140, 20 font default font2 default fontColor 0, 0, 0, 255 fontColor2 128, 0, 0, 128 textGroup debug } DebugText DebugText01 { offset 20, 40 textLabel DebugMode } DebugText DebugText02 { offset 180, 40 textLabel TextureMemory } DebugText DebugText03 { offset 20, 58 textLabel FrameRate } DebugText DebugText04 { offset 180, 58 textLabel FrameTime } DebugText DebugText05 { offset 340, 58 textLabel Speed } DebugText DebugText06 { offset 20, 80 textLabel HDR } DebugText DebugText07 { offset 100, 80 textLabel Bloom } DebugText DebugText08 { offset 180, 80 textLabel Threshold } DebugText DebugText09 { offset 340, 80 textLabel Luminance } DebugText DebugText10 { offset 20, 98 textLabel Exposure } DebugText DebugText11 { offset 180, 98 textLabel Gaussian } DebugText DebugText12 { offset 20, 120 textLabel Shader } DebugText DebugText13 { offset 100, 120 textLabel Rotate } DebugText DebugText14 { offset 180, 120 textLabel Specular } DebugText DebugText15 { offset 260, 120 textLabel Reflection } DebugText DebugText16 { offset 340, 120 textLabel RecalcBasis } DebugText DebugText17 { offset 20, 142 textLabel Lighting } DebugText DebugText18 { offset 180, 142 textLabel Brightness } DebugText DebugText19 { offset 340, 142 textLabel Hemispheric } DebugText DebugText20 { offset 20, 164 textLabel ShadowReceiving } DebugText DebugText21 { offset 180, 164 textLabel ShadowCasting } DebugText DebugText22 { offset 20, 188 textLabel FilteringType } DebugText DebugText23 { offset 180, 188 textLabel FilteringLevel } DialogText DebugField { align topright align2 topright size 140, 20 font default font2 default fontColor 0, 0, 0, 255 fontColor2 128, 0, 0, 128 text default flagDown textRes } DebugField DebugField02 { offset 320, 40 } DebugField DebugField03 { offset 160, 58 } DebugField DebugField04 { offset 320, 58 } DebugField DebugField05 { offset 480, 58 } DebugField DebugField08 { offset 320, 80 } DebugField DebugField10 { offset 160, 98 } DebugField DebugField11 { offset 320, 98 } DebugField DebugField17 { offset 160, 142 } DebugField DebugField18 { offset 320, 142 } DebugField DebugField20 { offset 160, 164 } DebugField DebugField21 { offset 320, 164 } DebugField DebugField22 { offset 160, 188 } DebugField DebugField23 { offset 320, 188 }
Hotel Giant 2\resource\interface\dialog\demo\debug.ddf includes another example menu.
DialogGroup DemoInterface { offset 0, 0 size 500, 300 border 8, 8, 8, 8 attach bottomRight align bottomRight flagUp mouse mouseMove frame default child { DemoText01 DebugInterface None DemoGroup03 DemoButton01 DemoButton02 DemoButton03 CloseButton } } DialogText DemoText01 { offset 0, 10 size 200, 200 attach top align top align2 top flagDown textRes font default text DemoInterface } DialogText DemoButton { size 80, 30 attach bottomleft align bottomleft flagdown textRes frame Btn_MG_F frameOver Btn_MG_FO frameHold Btn_MG_FH font default textGroup demo } DemoButton DemoButton01 { offset 20, -20 textLabel btn1 } DemoButton DemoButton02 { offset 120, -20 textLabel btn2 } DemoButton DemoButton03 { offset 220, -20 textLabel btn3 } DemoButton CloseButton { offset 400, -20 textLabel btnclose } DialogGroup DemoGroup03 { attach all child { DemoText02 } } DialogText DemoText02 { offset 10, 30 size -20, 80 attach topleftRight align2 topleft font default textGroup demo textLabel textExplain }
Unused seasons
Available, but not used in any map and glitched, snow, rain and lighting are present in in Hotel Giant 2. The central file Hotel Giant 2\map\special.lgt includes snow time.
IsOn: 1 StageName: Snow Type: 1 Red : 0 Green : 69 Blue : 84 Alpha : 255 HDir: 0.00 VDir: 0.00 IsOn: 1 StageName: Snow Type: 0 Red : 0 Green : 69 Blue : 84 Alpha : 255 HDir: 0.00 VDir: 0.00
To activate snow time, go to Hotel Giant 2\map\MAP NAME , open MAP_MAP.lgt and edit SnowProbability : 0 and SnowPercentage : 0 with a number between 0 and 100. Note that activating snow will glitch the screen with speedy blue lines and can cause seizures for epileptics.
The central file Hotel Giant 2\map\special.lgt include rain time.
IsOn: 1 StageName: Rain Type: 1 Red : 0 Green : 69 Blue : 84 Alpha : 255 HDir: 0.00 VDir: 0.00 IsOn: 1 StageName: Rain Type: 0 Red : 0 Green : 69 Blue : 84 Alpha : 255 HDir: 0.00 VDir: 0.00
To activate rain time , go to Hotel Giant 2\map\MAP NAME , open MAP_MAP.lgt and edit RainProbability : 0 and RainPercentage : 0 with a number between 0 and 100. After that, the rain will be activated, but doesn't work.
The central file Hotel Giant 2\map\special.lgt includes lighting types, but they can't be activated anywhere.
IsOn: 1 StageName: Lightning Type: 1 Red : 255 Green : 255 Blue : 255 Alpha : 255 HDir: 0.00 VDir: 0.00 IsOn: 1 StageName: Lightning Type: 0 Red : 255 Green : 255 Blue : 255 Alpha : 255 HDir: 0.00 VDir: 0.00
The Giant series
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Windows | Maximum Capacity: Hotel Giant • Hotel Giant 2 |
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- Giant series
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