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Hotel Giant 2
| Hotel Giant 2 |
|---|
|
Developer:
Enlight Software
|
Hotel Giant 2 is a sequel of Hotel Giant where you create and manage hotels in some cities like Paris or Los Angeles.
Development Files
Hotel Giant 2\resource\interface\text\demo.txt includes some indications for developers about text writing and buttons.
[Demo][textExplain]
Insérer le texte par un des trois moyens,
1) Directement par le dialog ddf, pour ajouter "myText" à un objet ajouter les lignes
flagDown textRes
text myText
2) Par le dialog text resource, pour ajouter ce texte à un objet ajouter ces deux lignes
textGroup demo
textLabel explaination
3) Ou directement par le code, où l'on trouve l'objet dialogText et utilise l'une des deux fonctions set text
set_text("myText")
set_text("demo", "explaination")
~
[Demo][btn1]
Statistiques
~
[Demo][btn2]
Bouton 2
~
[Demo][btn3]
Notice
~
[Demo][btnclose]
Fermer
~
[Debug][Enable]
Activer
~
[Debug][Disable]
Désactiver
~
[Debug][DebugMode]
Mode déboguage
~
[Debug][TextureMemory]
Mémoire video
~
[Debug][FrameRate]
Rythme d'image
~
[Debug][FrameTime]
Vitesse d'image
~
[Debug][Speed]
Vitesse
~
[Debug][HDR]
HDR
~
[Debug][Bloom]
Couleur
~
[Debug][Threshold]
Seuil
~
[Debug][Luminance]
Luminosité
~
[Debug][Exposure]
Exposition
~
[Debug][Gaussian]
Gaussian
~
[Debug][Shader]
Ombre
~
[Debug][Rotate]
Rotation
~
[Debug][Specular]
Spéculaire
~
[Debug][Reflection]
Réflexion
~
[Debug][RecalcBasis]
Base calcul
~
[Debug][Lighting]
Lumière
~
[Debug][All]
Tout
~
[Debug][PointOnly]
Point Only
~
[Debug][DirectionalOnly]
Direction
~
[Debug][Brightness]
Brillance
~
[Debug][Hemispheric]
Hémisphère
~
[Debug][ShadowCasting]
Répartition d'ombre
~
[Debug][ShadowReceiving]
Réception d'ombre
~
[Debug][Bilinear]
Bilinéaire
~
[Debug][Trilinear]
Trilinéaire
~
[Debug][Anisotropic]
Anisotrope
~
[Debug][FilteringType]
Type de filtrage
~
[Debug][FilteringLevel]
Niveau de filtrage
~
Hotel Giant 2\resource\interface\dialog\TESTUSE.DDF includes an example about text writing.
DialogGroup TESTUSE
{
child
{
}
}
Hotel Giant 2\resource\interface\dialog\demo\debug.ddf includes a debug menu.
DialogGroup DebugInterface
{
attach all
child
{
DebugText01 DebugText02
DebugText03 DebugText04 DebugText05
DebugText06 DebugText07 DebugText08
DebugText09 DebugText10 DebugText11
DebugText12 DebugText13
DebugText14 DebugText15 DebugText16
DebugText17 DebugText18 DebugText19
DebugText20 DebugText21
DebugText22 DebugText23
DebugField01 DebugField02
DebugField03 DebugField04 DebugField05
DebugField06 DebugField07 DebugField08
DebugField09 DebugField10 DebugField11
DebugField12 DebugField13
DebugField14 DebugField15 DebugField16
DebugField17 DebugField18 DebugField19
DebugField20 DebugField21
DebugField22 DebugField23
}
}
DialogText DebugText
{
align2 topleft
size 140, 20
font default
font2 default
fontColor 0, 0, 0, 255
fontColor2 128, 0, 0, 128
textGroup debug
}
DebugText DebugText01 { offset 20, 40 textLabel DebugMode }
DebugText DebugText02 { offset 180, 40 textLabel TextureMemory }
DebugText DebugText03 { offset 20, 58 textLabel FrameRate }
DebugText DebugText04 { offset 180, 58 textLabel FrameTime }
DebugText DebugText05 { offset 340, 58 textLabel Speed }
DebugText DebugText06 { offset 20, 80 textLabel HDR }
DebugText DebugText07 { offset 100, 80 textLabel Bloom }
DebugText DebugText08 { offset 180, 80 textLabel Threshold }
DebugText DebugText09 { offset 340, 80 textLabel Luminance }
DebugText DebugText10 { offset 20, 98 textLabel Exposure }
DebugText DebugText11 { offset 180, 98 textLabel Gaussian }
DebugText DebugText12 { offset 20, 120 textLabel Shader }
DebugText DebugText13 { offset 100, 120 textLabel Rotate }
DebugText DebugText14 { offset 180, 120 textLabel Specular }
DebugText DebugText15 { offset 260, 120 textLabel Reflection }
DebugText DebugText16 { offset 340, 120 textLabel RecalcBasis }
DebugText DebugText17 { offset 20, 142 textLabel Lighting }
DebugText DebugText18 { offset 180, 142 textLabel Brightness }
DebugText DebugText19 { offset 340, 142 textLabel Hemispheric }
DebugText DebugText20 { offset 20, 164 textLabel ShadowReceiving }
DebugText DebugText21 { offset 180, 164 textLabel ShadowCasting }
DebugText DebugText22 { offset 20, 188 textLabel FilteringType }
DebugText DebugText23 { offset 180, 188 textLabel FilteringLevel }
DialogText DebugField
{
align topright
align2 topright
size 140, 20
font default
font2 default
fontColor 0, 0, 0, 255
fontColor2 128, 0, 0, 128
text default
flagDown textRes
}
DebugField DebugField02 { offset 320, 40 }
DebugField DebugField03 { offset 160, 58 }
DebugField DebugField04 { offset 320, 58 }
DebugField DebugField05 { offset 480, 58 }
DebugField DebugField08 { offset 320, 80 }
DebugField DebugField10 { offset 160, 98 }
DebugField DebugField11 { offset 320, 98 }
DebugField DebugField17 { offset 160, 142 }
DebugField DebugField18 { offset 320, 142 }
DebugField DebugField20 { offset 160, 164 }
DebugField DebugField21 { offset 320, 164 }
DebugField DebugField22 { offset 160, 188 }
DebugField DebugField23 { offset 320, 188 }
Hotel Giant 2\resource\interface\dialog\demo\debug.ddf includes another example menu.
DialogGroup DemoInterface
{
offset 0, 0
size 500, 300
border 8, 8, 8, 8
attach bottomRight
align bottomRight
flagUp mouse mouseMove
frame default
child
{
DemoText01
DebugInterface None DemoGroup03
DemoButton01 DemoButton02 DemoButton03
CloseButton
}
}
DialogText DemoText01
{
offset 0, 10
size 200, 200
attach top
align top
align2 top
flagDown textRes
font default
text DemoInterface
}
DialogText DemoButton
{
size 80, 30
attach bottomleft
align bottomleft
flagdown textRes
frame Btn_MG_F
frameOver Btn_MG_FO
frameHold Btn_MG_FH
font default
textGroup demo
}
DemoButton DemoButton01
{
offset 20, -20
textLabel btn1
}
DemoButton DemoButton02
{
offset 120, -20
textLabel btn2
}
DemoButton DemoButton03
{
offset 220, -20
textLabel btn3
}
DemoButton CloseButton
{
offset 400, -20
textLabel btnclose
}
DialogGroup DemoGroup03
{
attach all
child
{
DemoText02
}
}
DialogText DemoText02
{
offset 10, 30
size -20, 80
attach topleftRight
align2 topleft
font default
textGroup demo
textLabel textExplain
}
Unused seasons
Available, but not used in any map and glitched, snow, rain and lighting are present in in Hotel Giant 2. The central file Hotel Giant 2\map\special.lgt includes snow time.
IsOn: 1 StageName: Snow Type: 1 Red : 0 Green : 69 Blue : 84 Alpha : 255 HDir: 0.00 VDir: 0.00 IsOn: 1 StageName: Snow Type: 0 Red : 0 Green : 69 Blue : 84 Alpha : 255 HDir: 0.00 VDir: 0.00
To activate snow time , go to Hotel Giant 2\map\MAP NAME , open MAP_MAP.lgt and edit SnowProbability : 0 and SnowPercentage : 0 with a number between 0 and 100. Note that activating snow will glitch the screen with speedy blue lines and can cause seizures for epileptics.
The central file Hotel Giant 2\map\special.lgt include rain time.
IsOn: 1 StageName: Rain Type: 1 Red : 0 Green : 69 Blue : 84 Alpha : 255 HDir: 0.00 VDir: 0.00 IsOn: 1 StageName: Rain Type: 0 Red : 0 Green : 69 Blue : 84 Alpha : 255 HDir: 0.00 VDir: 0.00
To activate rain time , go to Hotel Giant 2\map\MAP NAME , open MAP_MAP.lgt and edit RainProbability : 0 and RainPercentage : 0 with a number between 0 and 100. After that, the rain will be activated, but doesn't work.
The central file Hotel Giant 2\map\special.lgt includes lighting types, but they can't be activated anywhere.
IsOn: 1 StageName: Lightning Type: 1 Red : 255 Green : 255 Blue : 255 Alpha : 255 HDir: 0.00 VDir: 0.00 IsOn: 1 StageName: Lightning Type: 0 Red : 255 Green : 255 Blue : 255 Alpha : 255 HDir: 0.00 VDir: 0.00
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Games > Games by release date > Games released in 2008