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Hunting Unlimited 2010
| Hunting Unlimited 2010 |
|---|
|
Developer:
SCS Software
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| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
| To do: The game models can be accessed with what program? Can you open the Luger models with the program?
|
Hunting Unlimited 2010 is the best hunting game in the unlimited series. It also has some interesting things as well!
Contents
Prism3D Console
There is a console that almost every SCS Software games have. You can enable this console by going into Documents/Hunting Unlimited 2010/config.cfg and changing uset g_console from "0" to "1".
Important Console Commands
| To do: What does the cheat code do? How do you enable it? |
- map - Allows you to access maps from the console.
- main - Goes to the main menu if not on it.
- g_colbox - Can be set as 0 or 1. Shows the collison boxes for everything in the game.
- g_ai_debug - Can be set as 0 or 1. Boxes appear on the map. Walking into them does nothing.
- cheat - Also used in HU2009. Unknown what this does or what you need to type to enable it!
base.scs
Also used in SCS Software games, by extracting this file with WinRAR or 7-zip, you can see all of the game's files.
Unused Areas
By extracting the base.scs file and going to the maps folder, you can see some interesting maps there. To access these maps, simply press the tilda(`) key once you edited the config file and type map and then followed by the maps name. Some interesting things happen on every map and that are:
- If you access any map from the main menu, your hud, sounds and even the esc button don't work meaning that you have to use the main command to go back to the menu. However, if you go to the challenges menu and then open the map, everything will return to normal.
| Accessed from the challenges. | Accessed from the main menu. |
|---|---|
- Every map has a mission goal, if you somehow make a mission without a goal (in this case these and any maps accessed through the console), this happens.
ad
Map ad is used in the title screen as a video with animals in it. There are two versions of it. The first is this one called ad. There is some terrain, trees, a lake and that's it.
| Main menu screen. | How it looks like when accessed. |
|---|---|
ad_africa
| To do: Get the main menu screenshot of the African version. |
Same as ad but in an African style.
trophy_room
| To do: Any way to access the other variants? |
This place appears every time you finish a mission. It basically show you where you shot the animal, how big, tall it is and so on. There are other variations as well, but unknown if they can be accessed. The map doesn't have a border so you can actually fall from the map and keep falling, forever.
| How it looks like when you finish the mission. | How it looks like when accessed. |
|---|---|
ai_test
This is a place developers experimented with the AI. There are some items (like a bomb that is present in older games) that float and when you shoot them they fall. It's a really stretched out terrain with really nothing in it. This map also doesn't have a border.
Unused Code
3rd Person
| To do: Any way to enable these codes? |
3rd person camera settings, which aren't present in the game, left out from Hunting Unlimited 3. Can be found in script\en\local.def.
mm_catmovement:"Movement" mm_cathunt:"Hunt" mm_catother:"Game Binds" mm_cat3rdcam:"3rd Person" mt_oc_catmovement:"Configure movement controls" mt_oc_cathunt:"Configure hunt controls" mt_oc_catother:"Configure other controls" mt_oc_cat3rdcam:"Configure 3rd person camera controls"
Minigames
Same as the 3rd person camera settings, minigames are also left out from HU3. Also found in the local.def file.
# mminigames mm_madhunt:"MAD HUNT" mm_archeryrange:"ARCHERY RANGE" mm_squirrelbash:"SQUIRREL BASH" mm_eagleflak:"BUZZARD BLAST" mm_deerdrive:"DEER DRIVE" mm_highscores:"HIGH SCORES" mm_play:"PLAY" mm_clearscore:"CLEAR SCORE" mt_mg_madhunt:"Click to select Mad Hunt game" mt_mg_archeryrange:"Click to select Archery Range game" mt_mg_squirrelbash:"Click to select Squirrel Bash game" mt_mg_eagleflak:"Click to select Buzzard Blast game" mt_mg_deerdrive:"Click to select Deer Drive game" mt_mg_back:"Return back to Main Menu" mt_mg_play:"Play selected mini game" mt_mg_clearscore:"Clear high scores for the selected mini game" mt_mg_weapons:"Click to select minigame weapon"
Luger
A code for a Luger can be found in HU2009 from models/weapons/airgun/air.sii. The same directory exists in HU2010, but there isn't an air.sii file there.
#9mm Luger
{
projectile : _nameless
{
bc: 1.0
muzzle: 5010
weight: 11
model: .model
}
model_object : .model
{
model_desc: "/models/weapons/projectiles/pellet/projectile.pmd"
look: default
variant: default
}
}
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused code
Games > Games by content > Games with unused game types
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by developer > Games developed by SCS Software
Games > Games by platform > Windows games
Games > Games by publisher > Games published by THQ > Games published by ValuSoft
Games > Games by release date > Games released in 2009