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Hunting Unlimited 2010

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Title Screen

Hunting Unlimited 2010

Developer: SCS Software
Publisher: ValuSoft
Platform: Windows
Released internationally: July 7, 2009


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
DebugIcon.png This game has debugging material.


NotesIcon.png This game has a notes page

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
  • The game's models can be accessed with what program? Can you open the Luger models with the program?
  • Do the same thing for other Hunting Unlimited games such as Hunting Unlimited 2009 or Hunting Unlimited 3.

Hunting Unlimited 2010 is the best hunting game in the Unlimited series. It also has some interesting things as well!

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Prism3D Console

There is a console that almost every SCS Software games have. You can enable this console by going into Documents/Hunting Unlimited 2010/config.cfg and changing uset g_console from "0" to "1".

Important Console Commands

  • map - Allows you to access maps from the console.
  • main - Goes to the main menu if not on it.
  • g_colbox - Can be set as 0 or 1. Shows the collision boxes for everything in the game.
HU2010-G colbox.png
  • g_ai_debug - Can be set as 0 or 1. Boxes appear on the map. Walking into them does nothing.
HU2010-G ai debug.png
  • cheat {name} - Also used in HU2009. There are only two cheats existing in the game binary:

cheat tiers - completes all the challenges with 3rd tier award.
cheat animals - shows all animals (inside the render distance?) on your in-game map.

HU2010-Cheat-animals.png
  • goto {x} {y} {z} - Teleports you to the specified coordinates.

base.scs

Also used in SCS Software games, by extracting this file with WinRAR or 7-zip, you can see all of the game's files.

Unused Graphics

The game has several unused graphics, with most currently located in the same destination like in older games.

Unused Areas

By extracting the base.scs file and going to the maps folder, you can see some interesting maps there. To access these maps, simply press the tilde (~) key once you edited the config file and type map and then followed by the maps name. Some interesting things happen on every map and that are:

  • If you access any map from the main menu, your hud, sounds and even the esc button don't work meaning that you have to use the main command to go back to the menu. However, if you go to the challenges menu and then open the map, everything will return to normal.
Accessed from the challenges. Accessed from the main menu.
HU2010-Ad map hud.png HU2010-Ad map nohud.png
  • Every map has a mission goal, if you somehow make a mission without a goal (in this case these and any maps accessed through the console), this happens.
HU2010-Mission.png

Map ad is used in the title screen as a video with animals in it. There are two versions of it. The first is this one called ad. There is some terrain, trees, a lake and that's it.

Main menu screen. How it looks like when accessed.
HU2010-Ad.png HU2010-Ad map.png

ad_africa

Hmmm...
To do:
Get the main menu screenshot of the African version.

Same as ad but in an African style.

HU2010-Ad africa.png


trophy_room

This place appears every time you finish a mission. It basically show you where you shot the animal, how big, tall it is and so on. The map doesn't have a border so you can actually fall from the map and keep falling, forever. This map has two room planes, you can access another "green" one by teleporting to these coordinates: goto -330 4 -245

How it looks like when you finish the mission. How it looks like when accessed. Second variant on [-330 4 -245] Both variants locations in game
HU2010-Trophy room.png HU2010-Trophy room map.png HU2010-Second-trophy-room.png HU2010 TrophyRoom Overview.png

ai_test

This is a place developers experimented with the AI. There are some items (like a bomb that is present in older games) that float and when you shoot them they fall. It's a really stretched out terrain with really nothing in it. This map also doesn't have a border.

HU2010-Ai test.png

Unused Code

The developers left out code from older games, which don't work. However, it's interesting that some files from the older games are present in here!

3rd Person

3rd person camera settings, which aren't present in the game, left out from Hunting Unlimited 3. Can be found in script\en\local.def.

mm_catmovement:"Movement"
mm_cathunt:"Hunt"
mm_catother:"Game Binds"
mm_cat3rdcam:"3rd Person"

mt_oc_catmovement:"Configure movement controls"
mt_oc_cathunt:"Configure hunt controls"
mt_oc_catother:"Configure other controls"
mt_oc_cat3rdcam:"Configure 3rd person camera controls"

Minigames

Same as the 3rd person camera settings, minigames are also left out from HU3. Also found in the local.def file.

# mminigames

mm_madhunt:"MAD HUNT"
mm_archeryrange:"ARCHERY RANGE"
mm_squirrelbash:"SQUIRREL BASH"
mm_eagleflak:"BUZZARD BLAST"
mm_deerdrive:"DEER DRIVE"

mm_highscores:"HIGH SCORES"
mm_play:"PLAY"
mm_clearscore:"CLEAR SCORE"

mt_mg_madhunt:"Click to select Mad Hunt game"
mt_mg_archeryrange:"Click to select Archery Range game"
mt_mg_squirrelbash:"Click to select Squirrel Bash game"
mt_mg_eagleflak:"Click to select Buzzard Blast game"
mt_mg_deerdrive:"Click to select Deer Drive game"
mt_mg_back:"Return back to Main Menu"
mt_mg_play:"Play selected mini game"
mt_mg_clearscore:"Clear high scores for the selected mini game"
mt_mg_weapons:"Click to select minigame weapon"

Luger

A code for a Luger can be found in HU2009 from models/weapons/airgun/air.sii. The same directory exists in HU2010, but there isn't an air.sii file there.

#9mm Luger
{

projectile : _nameless
{
 bc: 1.0
 muzzle: 5010
 weight: 11
 model: .model
}

model_object : .model
{
 model_desc: "/models/weapons/projectiles/pellet/projectile.pmd"
 look: default
 variant: default
}

}