I-Ninja (Windows)
I-Ninja |
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Developer: Argonaut Games This game has hidden development-related text. |
Take on the authentic ninja lifestyle as Philip J. Fry and the fish from American Dad use their totally hardcore '90s-relic attitude to take down the rival Ranx clan (the 'X' makes it sound cool). Actually a pretty good game, with a lot of variety, including shooter levels, giant robot battles, and some Prince of Persia-style acrobatics and over the top combat.
The Windows version was the latest and final release of I-Ninja, making it the most polished version; using extra sound effects, particles, terrain details, ect...
Contents
Developer Texts
There are a few text files containing debug information located in data\general.vol, and a few .log files located in data\10.vol.
The GAME.TXT and LEVELS.TXT files exist within every version of I-Ninja (some versions also contain CDGAME.TXT), however these text files contain unique contents in each version of the game, with each text slightly differing from one-other.
GAME.TXT
An unused debug text file.
NAME ININJA // Name of game WAD 9-98 // First WAD to read LANGUAGE ENGLISH // Territory or language PAL OFF // PAL or NTSC DEBUG_CHEATS ON // Are debug cheats on/off DEBUG_TEXT ON // Display debug text/gfx DEBUG_FLY ON // Fly-through mode on/off LEVEL_SELECT ON // Level select on/off DEMO_LEVEL_SELECT OFF // Only show * levels in level select SOUND ON // Sound on/off BUILD Version: 00.07.00
- This text's build number is "00.07.00", while the used text's build number is "03.00.00".
CDGAME.TXT
The used debug text file is used and functions by replacing the desired function's text to read either "ON" or "OFF".
NAME NINJA // Name of game WAD 9-98 // First WAD to read LANGUAGE ENGLISH // Territory or language PAL OFF // PAL or NTSC DEBUG_CHEATS OFF // Are debug cheats on/off DEBUG_TEXT OFF // Display debug text/gfx DEBUG_FLY ON // Fly-through mode on/off LEVEL_SELECT ON // Level select on/off DEMO_LEVEL_SELECT ON // Only show * levels in level select SOUND ON // Sound on/off BUILD Version: 03.00.00
LEVELS.TXT
The level select menu's text file. This contains a large list of every level's number, a developer's name, and the date the level was compiled.
10-00 AndyC *robot hub Wed Sep 17 16:40:00 10-01 AndyC *eyeball 1 mission Wed Sep 17 16:40:00 10-02 AndyC *eyeball slalom 1 stream Wed Sep 17 16:40:00 10-03 AndyC *eyeballslalom 1.1 stream Wed Sep 17 16:40:00 10-04 AndyC *eyeballslalom 1.2 stream Wed Sep 17 16:40:00 10-05 AndyC *Eye Ninja Tutorial Wed Sep 17 16:40:00 10-20 AndyC *Eyeball 2 mission Wed Sep 17 16:40:00 10-21 AndyC *eyeball 2 1.1 stream Wed Sep 17 16:40:00 10-22 AndyC *eyeball 2 1.2 stream Wed Sep 17 16:40:00 10-30 AndyC *robot sneakbase mission Wed Sep 17 16:40:00 10-31 AndyC *robot sneakbase 1.1 stream Wed Sep 17 16:40:00 10-32 AndyC *robot sneakbase 1.2 stream Wed Sep 17 16:40:00 10-33 AndyC *sneak base 1.3 (laser run) Wed Sep 17 16:40:00 10-34 AndyC *sneakbasepart 1.4 (laser run) Wed Sep 17 16:40:00 10-35 AndyC *sneakbase 1.5 (laser run) Wed Sep 17 16:40:00 10-40 AndyC *Kyza mission Wed Sep 17 16:40:00 10-41 AndyC *Teka getting up cutscene Wed Sep 17 16:40:00 20-00 AndyC *Bomb Island Hub Wed Sep 17 16:40:00 20-02 AndyC *Ventis boss Wed Sep 17 16:40:00 20-03 AndyC *Fuse Chase map 1.1 - stream Wed Sep 17 16:40:00 20-08 AndyC *Barrel Roll Mission Wed Sep 17 16:40:00 20-10 AndyC *fuse chase mission 1 Wed Sep 17 16:40:00 20-12 AndyC *shoot the ships Wed Sep 17 16:40:00 20-13 AndyC *Ventis boss underwater Wed Sep 17 16:40:00 20-21 AndyC *Bomb Factory map 1 Wed Sep 17 16:40:00 20-22 AndyC *Bomb Factory map 2 Wed Sep 17 16:40:00 20-23 AndyC *Bomb Factory map 3 Wed Sep 17 16:40:00 20-24 AndyC *Bomb Factory map 4 Wed Sep 17 16:40:00 20-25 AndyC *Bomb Factory map 5 Wed Sep 17 16:40:00 20-26 AndyC *Bomb Factory map 6 Wed Sep 17 16:40:00 20-27 AndyC *Bomb Factory map 7 Wed Sep 17 16:40:00 30-00 AndyC *Forest Hub Wed Sep 17 16:40:00 30-01 AndyC *NewSneak mission Wed Sep 17 16:40:00 30-02 AndyC *NewSneak 1.1 stream Wed Sep 17 16:40:00 30-03 AndyC *NewSneak 1.2 stream Wed Sep 17 16:40:00 30-04 AndyC *Psyamon Boss Stream Wed Sep 17 16:40:00 30-05 AndyC *Psyamon Boss Wed Sep 17 16:40:00 30-06 AndyC *NewSneak 1.3 stream Wed Sep 17 16:40:00 30-11 AndyC *Ride the logs Mission Wed Sep 17 16:40:00 30-12 AndyC *Ride the logs 1.1 stream Wed Sep 17 16:40:00 30-13 AndyC *Ride the logs 1.2 stream Wed Sep 17 16:40:00 30-14 AndyC *Ride the logs 1.3 stream Wed Sep 17 16:40:00 30-15 AndyC *Ride the logs 1.4 stream Wed Sep 17 16:40:00 30-16 AndyC *Ride the logs 1.5 stream Wed Sep 17 16:40:00 30-17 AndyC *Ride the logs 1.6 stream Wed Sep 17 16:40:00 30-21 AndyC *Buzz Off mission Wed Sep 17 16:40:00 30-22 AndyC *Buzz Off 1.1 stream Wed Sep 17 16:40:00 30-23 AndyC *Buzz Off 1.2 stream Wed Sep 17 16:40:00 30-24 AndyC *Buzz Off 1.3 stream Wed Sep 17 16:40:00 30-25 AndyC *Buzz Off 1.4 stream Wed Sep 17 16:40:00 40-00 AndyC *Mountain Hub Wed Sep 17 16:40:00 40-01 AndyC *Cloud Crates 1 Wed Sep 17 16:40:00 40-02 AndyC *Stalactite Main Room Wed Sep 17 16:40:00 40-03 AndyC *Malakai Wed Sep 17 16:40:00 40-04 AndyC *Sneak & Destroy.a Wed Sep 17 16:40:00 40-05 AndyC *Sneak & Destroy.b Wed Sep 17 16:40:00 40-11 AndyC *Cloud Crates 2 Wed Sep 17 16:40:00 40-20 AndyC *Stalactite Stream to A Wed Sep 17 16:40:00 40-21 AndyC *Stalactite Stream to B Wed Sep 17 16:40:00 40-22 AndyC *Stalactite Stream to C Wed Sep 17 16:40:00 40-30 AndyC *Stalactite Section A Wed Sep 17 16:40:00 40-31 AndyC *Stalactite Section B Wed Sep 17 16:40:00 40-32 AndyC *Stalactite Section C Wed Sep 17 16:40:00 50-00 AndyC *Moon Hub Wed Sep 17 16:40:00 50-01 AndyC *Outpost Alpha Wed Sep 17 16:40:00 50-02 AndyC *Outpost Alpha stream 1 Wed Sep 17 16:40:00 50-03 AndyC *Outpost Alpha Stream 2 Wed Sep 17 16:40:00 50-04 AndyC *Outpost Alpha Stream 3 Wed Sep 17 16:40:00 50-05 AndyC *Outpost Alpha Stream 4 Wed Sep 17 16:40:00 50-06 AndyC *Outpost Alpha Stream 5 Wed Sep 17 16:40:00 50-07 AndyC *Outpost Alpha Stream 6 Wed Sep 17 16:40:00 50-08 AndyC *Outpost Beta Wed Sep 17 16:40:00 50-09 AndyC *Outpost Beta Stream 1 Wed Sep 17 16:40:00 50-10 AndyC *Outpost Beta Stream 2 Wed Sep 17 16:40:00 50-11 AndyC *Space Station Hub Wed Sep 17 16:40:00 50-12 AndyC *The Imperial Guard Wed Sep 17 16:40:00 50-13 AndyC *The Cryo Chamber Wed Sep 17 16:40:00 50-14 AndyC *Emporer O-Dor Wed Sep 17 16:40:00 70-01 AndyC *MiniGame R1 - Momentum Run 1 Wed Sep 17 16:40:00 70-02 AndyC *MiniGame R2 - Ninja Ball 1 Wed Sep 17 16:40:00 70-03 AndyC *MiniGame B1 - Track Run 1 Wed Sep 17 16:40:00 70-04 AndyC *MiniGame M1 - Track Run 2 Wed Sep 17 16:40:00 70-05 AndyC *MiniGame J1 - Grind Run 1 Wed Sep 17 16:40:00 70-06 AndyC *Minigame M2 - Boxing Wed Sep 17 16:40:00 70-07 AndyC *MiniGame J2 - Ninja Ball 3 Wed Sep 17 16:40:00 70-08 AndyC *MiniGame B2 - Ninja Ball 2 Wed Sep 17 16:40:00 70-09 AndyC *Battle Arena Wed Sep 17 16:40:00 70-97 AndyC *Kappa Captain Area Wed Sep 17 16:40:00 70-98 AndyC *Rax Captain Area Wed Sep 17 16:40:00
The key differences between this Windows version of LEVELS.TXT and the console versions include:
- 'AndyC' being credited in the Windows text, while 'Justin Saunders' is credited in the console texts.
- The console texts lists debug stages (60-00 through 60-99, and 09-00 through 09-99), while the Windows text does not.
- No "ninja wad" stages are listed in the Windows text, while the console texts contains a handful of them.
10-00.LCS.LOG
A leftover log file located in data\10.vol. This is a compile log from compiling Robot Beach (10-00).
Download 10-00.LSC.LOG
File: 10-00.LCS.LOG.zip (20kb) (info)
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- "AMFtoGAME" appears to be the compiler's name.
10-00.LCS.FAIL
An apparent error-returning command file located in data\10.vol. Based on the single string of console commands it contains, this was likely used to compile level 10-00 (Robot Beach), but the suffix ".FAIL" in the name suggests this didn't work as intended.
p:\sourcedata\util\amftogame -disablereport -platform 2 -maxpasses 2 p:\maps\10-00.ent p:\pc\10-00.lcs
White Graphic
There's a white 16x16 graphic named WHITE.BMP located in data\general.vol that serves no known purpose.
The I-Ninja series
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GameCube | I-Ninja |
PlayStation 2 | I-Ninja (Prototype) |
Xbox | I-Ninja |
Windows | I-Ninja |
Game Boy Advance | I-Ninja |
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- I-Ninja series
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