If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Incredible Crisis

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Incredible Crisis

Also known as: Tondemo Crisis! (JP)
Developer: Polygon Magic
Publishers: Tokuma Shoten (JP), Titus (US/EU)
Platform: PlayStation
Released in JP: June 24, 1999
Released in US: November 6, 2000
Released in EU: November 24, 2000

RegionIcon.png This game has regional differences.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
To do:
Document the prototype version of this game

Incredible Crisis is an odd story about a family who must get to their grandmother's birthday party in time while dealing with obstacles in their way, including market sales, leaky boats, booby-traps, bank robberies, giant teddies, alien invasions, and a wrecking ball that puts the Raiders of the Lost Ark boulder to shame.

Regional Differences

To do:
  • What here applies to the European version?
  • The Japanese version appears to have rocks falling down the slopes during Tsuyoshi's first game ("King of the Hill") before the sand starts sliding, giving the player a hint on where to dodge. Are the rocks present in the US version, and is it a bug that keeps them from showing or is it a deliberate change?

Two of the mini-games were cut in the international versions, likely because they would've required more than text translation to be playable in English.

  • The last game of Taneo's scenario involves trying to defuse a time bomb in a runaway train by watching the instruction passing by the windows. Each kanji character is separated far between, which makes it hard to fit for any alphabet-based language.
  • Ririka's chapter has a (very lengthy) karaoke rhythm game in a style like PaRappa the Rapper. Would have needed a full dub to be localized.

There is an impossible pattern to beat a mini-game in the Japanese version of mini-game called "Pound for Pound" (shown in bold), likely due to an oversight. This was fixed in the US version.

6127g 6127g
6666g 6666g
9322g 7010g
9355g 9355g

The US version adds a few more Easter eggs which occur by pressing certain buttons on Controller 2:

Name Buttons Versions
Big Head Mode Press Up or Down. US only
Flat Players Press Left or Right. US only
Strange Sounds Press X, Square, Triangle, or Circle. US and JP
(Source: mike_tru, BlueD)