IronFall: Invasion
IronFall: Invasion |
---|
Developers: VD-dev,
Agatsuma Entertainment This game has debugging material. |
This game/console's online features are no longer supported. While this game/console's online features were once accessible, they are (as of April 8, 2024) no longer officially supported and online-exclusive features may be documented as now-unseen content. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
IronFall: Invasion is a free-to-start glorified tech demo Gears of War clone that most people only downloaded for a homebrew exploit. Hey, it beats having to pay for Cubic Ninja or The Legend of Zelda: Ocarina of Time 3D...
To do: Version differences. |
Debug Script
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Dig deeper into the code to see if there's remnants of this capturing ability anywhere. The debug text doesn't specify how gameplay is captured, but it's likely on the computer over a wired connection. |
The game contains a leftover debug script used for, you guessed it, debugging the game. Along with fairly ordinary things such as anti-aliasing and Circle Pad Pro/New 3DS C-Stick movement speed settings (which were apparently inspired by Resident Evil), there seems to be a function to capture the screen output to an external computer running debugging tools.
// Part start (copyright1, menu1, menu2 (credits), planet1, hotel1, planet2, laboratoire1, hotel2, laboratoire2, planet3, canyon1, canyon2, planet4, centraleext1, centrale1, centraleext2, planet5, barrage1, planet6, volcan1, fin1, test1) // for multiplayer (demomulti1, hotelmulti1, laboratoiremulti1, centralemulti1, barragemulti1, officemulti1, hallmulti1) PartStart copyright1 // crunch (0 = compression not used, 1 = compression used) Crunch 1 InjecteurPath Y:/Invaders/Data/3DS/romfiles // CheatChallenge = Enable all challenge (0 = off, 1 = on)(enable all challenge) // CheatNintendo = nintendo debug mode (0 = off, 1 = on)(pause = energy max, display menu debug) // CheatDebug = vd-dev debug mode (0 = off, 1 = on)(skip mini games and levels, use debug pad, draw text %, kill module bot, camera control, ect...) // CheatWeapon = Enable all weapons (0 = off, 1 = on)(enable all weapons) // PassTutorial (0 = keep tutorial, 1 = pass tutorial) CheatNintendo 0 // (METTRE 0 POUR LE MASTER !!!) METTRE 1 POUR VERSION NINTENDO CheatChallenge 0 // (METTRE 0 POUR LE MASTER !!!) METTRE 0 POUR VERSION NINTENDO CheatDebug 0 // (METTRE 0 POUR LE MASTER !!!) METTRE 0 POUR VERSION NINTENDO CheatWeapon 0 // (METTRE 0 POUR LE MASTER !!!) METTRE 0 POUR VERSION NINTENDO PassTutorial 0 // (METTRE 0 POUR LE MASTER !!!) METTRE 0 POUR VERSION NINTENDO SoloDlcStatus 0 // (METTRE 0 POUR LE MASTER !!!) METTRE 0 POUR VERSION NINTENDO MultiDlcStatus 0 // (METTRE 0 POUR LE MASTER !!!) METTRE 0 POUR VERSION NINTENDO SoloMultiDlcStatus 0 // (METTRE 0 POUR LE MASTER !!!) METTRE 0 POUR VERSION NINTENDO // Extra bullet level (0 = +0%, 1 = +33%, 2 = +66%, 3 = +100%) ExtraBullet 3 // Debug camera control DebugCameraTranslationSpeed 32 DebugCameraRotationSpeed 32 // No stereo vision mode (0 = 30 fps antialising 2x2, 1 = 60 fps no antialiasing, 2 = 60 fps antialiasing 2x1, 3 = 60 fps antialiasing 2x2) NoStereoVisionMode 1 // Touch panel (1.0 = normal) TouchPanelXSpeed 0.1 TouchPanelYSpeed 0.1 TouchPanelXAcceleration 0.01 TouchPanelYAcceleration 0.01 // Hero Control TurnSlowFactor 0.35 // Control configuration (0 = stylus, 1 = cpp, 2 = control pad)(view eControlConfig) ControlConfig 0 // parameters for ControlConfig 1 (plus gros = plus rapide) // NEW 3DS Config1New3dsXSpeedCourse 0.027 Config1New3dsYSpeedCourse 0.012 Config1New3dsXSpeedMarche 0.022 Config1New3dsYSpeedMarche 0.022 // CIRCLE PAD PRO Config1CirclePadProXSpeedCourse 0.015 Config1CirclePadProYSpeedCourse 0.010 Config1CirclePadProXSpeedMarche 0.015 Config1CirclePadProYSpeedMarche 0.015 // parameters for ControlConfig 2 (resident evil) Config2TurnXAcceleration 0.1 Config2TurnYAcceleration 0.1 Config2TurnXVelocityMax 1.5 Config2TurnYVelocityMax 1.5 // Capture display (0 = capture display 0, 1 = capture display 1, 2 = capture display 0 and 1, 3 = capture display disabled)(warning: host daemon must be running)(if out of ram use 96 mb mode) CaptureDisplay 3 CapturePath c:/Temp/Capture
Revisional Differences
Version 1.1
Added extra features for paying customers, as well as minor bug fixes.
Version 1.2
Released after the game was taken down for four months, removing the homebrew exploit. 3DS firmware v10.4 and later will force an update check in order to play the game.
- Pages missing developer references
- Games developed by VD-dev
- Games developed by Agatsuma Entertainment
- Pages missing publisher references
- Games published by Nintendo
- Nintendo 3DS games
- Pages missing date references
- Games released in 2015
- Games released in October
- Games released on October 28
- Games released in February
- Games released on February 26
- Games released on February 13
- Games with debugging functions
- Defunct online content
- Stubs
- To do
- To investigate
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To do
Cleanup > To investigate
Games > Defunct online content
Games > Games by content > Games with debugging functions
Games > Games by developer > Games developed by Agatsuma Entertainment
Games > Games by developer > Games developed by VD-dev
Games > Games by platform > Nintendo 3DS games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2015
Games > Games by release date > Games released in February
Games > Games by release date > Games released in February > Games released on February 13
Games > Games by release date > Games released in February > Games released on February 26
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 28