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IronFall: Invasion

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Title Screen

IronFall: Invasion

Developers: VD-dev, Agatsuma Entertainment
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: October 28, 2015
Released in US: February 26, 2015
Released in EU: February 13, 2015


DebugIcon.png This game has debugging material.


See, this is why server preservation is important.
This game/console's online features are no longer supported.
While this game/console's online features were once accessible, they are (as of April 8, 2024) no longer officially supported and online-exclusive features may be documented as now-unseen content.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

IronFall: Invasion is a free-to-start glorified tech demo Gears of War clone that most people only downloaded for a homebrew exploit. Hey, it beats having to pay for Cubic Ninja or The Legend of Zelda: Ocarina of Time 3D...

Hmmm...
To do:
Version differences.

Debug Script

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Dig deeper into the code to see if there's remnants of this capturing ability anywhere. The debug text doesn't specify how gameplay is captured, but it's likely on the computer over a wired connection.

The game contains a leftover debug script used for, you guessed it, debugging the game. Along with fairly ordinary things such as anti-aliasing and Circle Pad Pro/New 3DS C-Stick movement speed settings (which were apparently inspired by Resident Evil), there seems to be a function to capture the screen output to an external computer running debugging tools.

 
// Part start (copyright1, menu1, menu2 (credits), planet1, hotel1, planet2, laboratoire1, hotel2, laboratoire2, planet3, canyon1, canyon2, planet4, centraleext1, centrale1, centraleext2, planet5, barrage1, planet6, volcan1, fin1, test1)
// for multiplayer (demomulti1, hotelmulti1, laboratoiremulti1, centralemulti1, barragemulti1, officemulti1, hallmulti1)
PartStart copyright1

// crunch (0 = compression not used, 1 = compression used)
Crunch 1

InjecteurPath Y:/Invaders/Data/3DS/romfiles

// CheatChallenge = Enable all challenge (0 = off, 1 = on)(enable all challenge)
// CheatNintendo = nintendo debug mode (0 = off, 1 = on)(pause = energy max, display menu debug)
// CheatDebug = vd-dev debug mode (0 = off, 1 = on)(skip mini games and levels, use debug pad, draw text %, kill module bot, camera control, ect...)
// CheatWeapon = Enable all weapons (0 = off, 1 = on)(enable all weapons)
// PassTutorial (0 = keep tutorial, 1 = pass tutorial)

CheatNintendo 0			// (METTRE 0 POUR LE MASTER !!!) METTRE 1 POUR VERSION NINTENDO 
CheatChallenge 0		// (METTRE 0 POUR LE MASTER !!!) METTRE 0 POUR VERSION NINTENDO
CheatDebug 0			// (METTRE 0 POUR LE MASTER !!!) METTRE 0 POUR VERSION NINTENDO
CheatWeapon 0			// (METTRE 0 POUR LE MASTER !!!) METTRE 0 POUR VERSION NINTENDO
PassTutorial 0			// (METTRE 0 POUR LE MASTER !!!) METTRE 0 POUR VERSION NINTENDO
SoloDlcStatus 0			// (METTRE 0 POUR LE MASTER !!!) METTRE 0 POUR VERSION NINTENDO
MultiDlcStatus 0		// (METTRE 0 POUR LE MASTER !!!) METTRE 0 POUR VERSION NINTENDO
SoloMultiDlcStatus 0	// (METTRE 0 POUR LE MASTER !!!) METTRE 0 POUR VERSION NINTENDO

// Extra bullet level (0 = +0%, 1 = +33%, 2 = +66%, 3 = +100%)
ExtraBullet 3

// Debug camera control
DebugCameraTranslationSpeed 32
DebugCameraRotationSpeed 32

// No stereo vision mode (0 = 30 fps antialising 2x2, 1 = 60 fps no antialiasing, 2 = 60 fps antialiasing 2x1, 3 = 60 fps antialiasing 2x2)
NoStereoVisionMode 1

// Touch panel (1.0 = normal)
TouchPanelXSpeed 0.1
TouchPanelYSpeed 0.1
TouchPanelXAcceleration 0.01
TouchPanelYAcceleration 0.01

// Hero Control
TurnSlowFactor 0.35

// Control configuration (0 = stylus, 1 = cpp, 2 = control pad)(view eControlConfig)
ControlConfig 0

// parameters for ControlConfig 1 (plus gros = plus rapide)

// NEW 3DS
Config1New3dsXSpeedCourse 0.027
Config1New3dsYSpeedCourse 0.012
Config1New3dsXSpeedMarche 0.022
Config1New3dsYSpeedMarche 0.022

// CIRCLE PAD PRO
Config1CirclePadProXSpeedCourse 0.015
Config1CirclePadProYSpeedCourse 0.010
Config1CirclePadProXSpeedMarche 0.015
Config1CirclePadProYSpeedMarche 0.015

// parameters for ControlConfig 2 (resident evil)
Config2TurnXAcceleration 0.1
Config2TurnYAcceleration 0.1
Config2TurnXVelocityMax 1.5
Config2TurnYVelocityMax 1.5

// Capture display (0 = capture display 0, 1 = capture display 1, 2 = capture display 0 and 1, 3 = capture display disabled)(warning: host daemon must be running)(if out of ram use 96 mb mode)
CaptureDisplay 3
CapturePath c:/Temp/Capture

Revisional Differences

Version 1.1

Added extra features for paying customers, as well as minor bug fixes.

Version 1.2

Released after the game was taken down for four months, removing the homebrew exploit. 3DS firmware v10.4 and later will force an update check in order to play the game.