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Izumo 2 Takeki Tsurugi no Senki

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Title Screen

Izumo 2 Takeki Tsurugi no Senki

Developer: HuneX
Publisher: GN Software
Platform: PlayStation 2
Released in JP: April 27, 2006, October 7, 2007 (Best Version)


DebugIcon.png This game has debugging material.


Debug Displays

Izumo 2 Takeki Tsurugi no Senki-debugdisplay1.png Izumo 2 Takeki Tsurugi no Senki-debugdisplay2.png

Applying the below codes will enable simple debug displays. The first one is a HuneX debug display present in some other PlayStation 2 games. The second one will tell you certain statistics of the game mode you are currently in.

SLPM-66192 codes:

Master Code (only needed for cheat devices)
9020A7B8 0C082996

Enable HuneX Debug Display
201BEE94 00000000

Game Mode Debug Display
2022A6C0 00000001
(Source: Original TCRF research)

Debug Logging

Within the game is a stubbed printf function. This would have logged various background information to a debug unit. This logs information such as files loaded and memory information. It would also report errors if any occurred. To re-enable this mode, apply the below code:

SLPM-66192:

Re-enable printf Messages
20200428 08082874

If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.

mfReset:mtIsRun FALSE
init
mfReset:mtIsRun FALSE
init
mfReset:mtIsRun FALSE
mfReset:mtIsRun FALSE
=================================
IZUMO2 SE SYSTEM WORK AREA 1664
=================================
=================================
IZUMO2 FILE SYSTEM WORK AREA 4318208
=================================
MainTH:1 
H3D> ===========================================
H3D>  HuneX Consumer 3D System for PlayStation2
H3D>    Runtime Library Release VER IZUMO2
H3D> ------------------------------------------
H3D>  WELCOME TO PLEASANT GAME DEVELOPMENT!

H3D> Replace Module [cdrom0:¥MODULES¥SCE¥IOPRP280.IMG;1]
H3D> VU1 Micro Code
H3D>  - Static Model    [.1fKB : 0x]
H3D>  - StaticPct Model [.1fKB : 0x]
H3D>  - Dynamic Model   [.1fKB : 0x]
H3D>  - Shadow Model    [.1fKB : 0x]
H3D>  - World Primitive [.1fKB : 0x]
H3D>  - Alpha Primitive [.1fKB : 0x]
H3D> ----------------  System Heap Infomation  ----------------
H3D> ALLOC SYSTEM AREA     = 07MB / 00007393KB / 07570964Byte
H3D> TOTAL ALLOCATED SPACE = 07MB / 00007389KB / 07567308Byte
H3D> TOTAL NON INUSE SPACE = 00MB / 00000003KB / 00003656Byte
H3D> RELEASABLE SPACE      =        00000002KB / 00003048Byte
H3D> ------------------  PS2 Heap Infomation  -----------------
H3D> PS2 SYSTEM HEAP SIZE  = 23MB / 00023557KB / 24122884Byte
H3D> USER FREE HEAP SIZE   = 15MB / 00016163KB / 16551920Byte
H3D> ----------------------------------------------------------
sceSifInitRpc() 
Task Start() 
Task End() 
Vol[16383:16383] -> [16383:16383] 
Vol[16383:16383] -> [16383:16383] 
Vol[16383:16383] -> [16383:16383] 
Vol[16383:16383] -> [16383:16383] 
Vol[16383:16383] -> [16383:16383] 
Vol[16383:16383] -> [16383:16383] 
Vol[16383:16383] -> [16383:16383] 
Vol[16383:16383] -> [16383:16383] 
Vol[16383:16383] -> [16383:16383] 
clsMemoryGAME::iBuffSize[1814144]byte 
glpcMCtrl_SysStay::mulAllocSize[1990272]byte 
 / 19105536 
mfStayDataInit End 
mfAddEgpData() 
mfSetEgpData()
mfAddEgpData() 
mfSetEgpData()
clsMemoryBTL::iBuffSize[266496] Byte 
glpcMCtrl_BtlStay::mulAllocSize[266496] Byte 
 /21097088 
H3D> ----------------  System Heap Infomation  ----------------
H3D> ALLOC SYSTEM AREA     = 21MB / 00021805KB / 22328852Byte
H3D> TOTAL ALLOCATED SPACE = 21MB / 00021802KB / 22326188Byte
H3D> TOTAL NON INUSE SPACE = 00MB / 00000002KB / 00002664Byte
H3D> RELEASABLE SPACE      =        00000001KB / 00001688Byte
H3D> ------------------  PS2 Heap Infomation  -----------------
H3D> PS2 SYSTEM HEAP SIZE  = 23MB / 00023557KB / 24122884Byte
H3D> USER FREE HEAP SIZE   = 01MB / 00001751KB / 01794032Byte
H3D> ----------------------------------------------------------
add party
mfHeroPartyAdd(0) 
ePartyNo= 0
mfPartyAdd(0x,3182376) [-1:0] 
partyNo= 1
mfHeroPartyAdd(1) 
ePartyNo= 1
mfPartyAdd(0x,3183124) [-1:0] 
partyNo= 2
mfStart(0,16383,16383,0) 
msCurVol[16383:16383]
msTarVol[16383:16383]
msAddVol[0:0]
mfStart(1,16383,16383,0) 
msCurVol[16383:16383]
msTarVol[16383:16383]
msAddVol[0:0]
mfStart(4,16383,16383,0) 
msCurVol[16383:16383]
msTarVol[16383:16383]
msAddVol[0:0]
mfStart(2,16383,16383,0) 
msCurVol[16383:16383]
msTarVol[16383:16383]
msAddVol[0:0]
mfStart(3,16383,16383,0) 
msCurVol[16383:16383]
msTarVol[16383:16383]
msAddVol[0:0]
Vol[16383:16383] -> [16383:16383] 
Vol[16383:16383] -> [16383:16383] 
Vol[16383:16383] -> [16383:16383] 
Vol[16383:16383] -> [16383:16383]