Izumo 2 Takeki Tsurugi no Senki
Izumo 2 Takeki Tsurugi no Senki |
---|
Developer: HuneX This game has debugging material. |
Debug Displays
Applying the below codes will enable simple debug displays. The first one is a HuneX debug display present in some other PlayStation 2 games. The second one will tell you certain statistics of the game mode you are currently in.
SLPM-66192 codes: Master Code (only needed for cheat devices) 9020A7B8 0C082996 Enable HuneX Debug Display 201BEE94 00000000 Game Mode Debug Display 2022A6C0 00000001
Debug Logging
Within the game is a stubbed printf function. This would have logged various background information to a debug unit. This logs information such as files loaded and memory information. It would also report errors if any occurred. To re-enable this mode, apply the below code:
SLPM-66192: Re-enable printf Messages 20200428 08082874
If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.
mfReset:mtIsRun FALSE init mfReset:mtIsRun FALSE init mfReset:mtIsRun FALSE mfReset:mtIsRun FALSE ================================= IZUMO2 SE SYSTEM WORK AREA 1664 ================================= ================================= IZUMO2 FILE SYSTEM WORK AREA 4318208 ================================= MainTH:1 H3D> =========================================== H3D> HuneX Consumer 3D System for PlayStation2 H3D> Runtime Library Release VER IZUMO2 H3D> ------------------------------------------ H3D> WELCOME TO PLEASANT GAME DEVELOPMENT! H3D> Replace Module [cdrom0:¥MODULES¥SCE¥IOPRP280.IMG;1] H3D> VU1 Micro Code H3D> - Static Model [.1fKB : 0x] H3D> - StaticPct Model [.1fKB : 0x] H3D> - Dynamic Model [.1fKB : 0x] H3D> - Shadow Model [.1fKB : 0x] H3D> - World Primitive [.1fKB : 0x] H3D> - Alpha Primitive [.1fKB : 0x] H3D> ---------------- System Heap Infomation ---------------- H3D> ALLOC SYSTEM AREA = 07MB / 00007393KB / 07570964Byte H3D> TOTAL ALLOCATED SPACE = 07MB / 00007389KB / 07567308Byte H3D> TOTAL NON INUSE SPACE = 00MB / 00000003KB / 00003656Byte H3D> RELEASABLE SPACE = 00000002KB / 00003048Byte H3D> ------------------ PS2 Heap Infomation ----------------- H3D> PS2 SYSTEM HEAP SIZE = 23MB / 00023557KB / 24122884Byte H3D> USER FREE HEAP SIZE = 15MB / 00016163KB / 16551920Byte H3D> ---------------------------------------------------------- sceSifInitRpc() Task Start() Task End() Vol[16383:16383] -> [16383:16383] Vol[16383:16383] -> [16383:16383] Vol[16383:16383] -> [16383:16383] Vol[16383:16383] -> [16383:16383] Vol[16383:16383] -> [16383:16383] Vol[16383:16383] -> [16383:16383] Vol[16383:16383] -> [16383:16383] Vol[16383:16383] -> [16383:16383] Vol[16383:16383] -> [16383:16383] clsMemoryGAME::iBuffSize[1814144]byte glpcMCtrl_SysStay::mulAllocSize[1990272]byte / 19105536 mfStayDataInit End mfAddEgpData() mfSetEgpData() mfAddEgpData() mfSetEgpData() clsMemoryBTL::iBuffSize[266496] Byte glpcMCtrl_BtlStay::mulAllocSize[266496] Byte /21097088 H3D> ---------------- System Heap Infomation ---------------- H3D> ALLOC SYSTEM AREA = 21MB / 00021805KB / 22328852Byte H3D> TOTAL ALLOCATED SPACE = 21MB / 00021802KB / 22326188Byte H3D> TOTAL NON INUSE SPACE = 00MB / 00000002KB / 00002664Byte H3D> RELEASABLE SPACE = 00000001KB / 00001688Byte H3D> ------------------ PS2 Heap Infomation ----------------- H3D> PS2 SYSTEM HEAP SIZE = 23MB / 00023557KB / 24122884Byte H3D> USER FREE HEAP SIZE = 01MB / 00001751KB / 01794032Byte H3D> ---------------------------------------------------------- add party mfHeroPartyAdd(0) ePartyNo= 0 mfPartyAdd(0x,3182376) [-1:0] partyNo= 1 mfHeroPartyAdd(1) ePartyNo= 1 mfPartyAdd(0x,3183124) [-1:0] partyNo= 2 mfStart(0,16383,16383,0) msCurVol[16383:16383] msTarVol[16383:16383] msAddVol[0:0] mfStart(1,16383,16383,0) msCurVol[16383:16383] msTarVol[16383:16383] msAddVol[0:0] mfStart(4,16383,16383,0) msCurVol[16383:16383] msTarVol[16383:16383] msAddVol[0:0] mfStart(2,16383,16383,0) msCurVol[16383:16383] msTarVol[16383:16383] msAddVol[0:0] mfStart(3,16383,16383,0) msCurVol[16383:16383] msTarVol[16383:16383] msAddVol[0:0] Vol[16383:16383] -> [16383:16383] Vol[16383:16383] -> [16383:16383] Vol[16383:16383] -> [16383:16383] Vol[16383:16383] -> [16383:16383]
The Izumo series
| |
---|---|
PlayStation 2 | Izumo Zero • Izumo 2: Gakuen Kyousoukyoku - Double Tact • Izumo 2 Takeki Tsurugi no Senki |
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by developer > Games developed by HuneX
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by GN Software
Games > Games by release date > Games released in 2006
Games > Games by release date > Games released in April
Games > Games by release date > Games released in April > Games released on April 27
Games > Games by series > Izumo series