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JoJo's Bizarre Adventure (Arcade)/Unused Graphics
This is a sub-page of JoJo's Bizarre Adventure (Arcade).
This subpage details unused finished graphics in the game.
To do: There's still way more to be done! This game was made in 30 seconds after all.
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Contents
Playable Characters
Alessi
A singular frame of Alessi with a crossed-out box. A lot of the unused frames are finished sprites that were marked with a crossed-out box like this one, and consequentially went unused.
Avdol
Magician's Red's legs with a red box next to them.
Two more boxes, now orange and one thicker than the other.
Black Polnareff
A set of frames showing Black Polnareff doing a cocky finger wag, similar to normal Polnareff. It's not just a palette swap, as B. Pol does have a unique smiling facial expression while he does it (though his streak of blood on his face doesn't seem to be there) yet the animation ends up going unused.
2 Xed out B. Pol frames, using a crudely-drawn red X instead of the crossed-out boxes many other characters have.
Iggy
A giant kanji of the word "Dog", complete with a paw print. Likely intended for it you finish an opponent with Iggy's Raging Demon-esque attack, due to the kanji for dog (犬) looking similar to the kanji for heaven (天), the latter of which appears when you defeat an opponent with Akuma's Raging Demon in the Street Fighter games.
Midler
A single, unused frame of some mugs sitting on a table. Possibly intended for an intro or cutscene where the table turns into High Priestess, but no corresponding animation frames exist.
Joseph Joestar (Old Joseph)
This small, crossed-out box replaces some Old Joseph sprites. Young Joseph also has this box, but it's purple in his case.
Petshop
4 frames showing a closeup of Petshop's eye as he looks toward the camera. Probably meant for some kind of intro or cutscene, similar to how the used "eye closeups" are utilized ingame.
Polnareff
A strange case, as these frames are actually under Vanilla Ice's sprites in the Object Viewer. Intended for a cutscene where Iggy saves Polnareff, and then Polnareff kills Ice. A more complete version of this sprite is used for Super Story mode in the PSX version of the game.
Rubber Soul
4 unused frames that suggest Rubber was supposed to have a special defeat animation, where his stand dissolves to reveal his real head.
Here's a mockup of what the animation may have looked like.
Vanilla Ice
A boatload of sprites that show Vanilla Ice attempting to punch someone (presumably Polnareff) then getting slashed apart and disintegrated. Intended for an updated cutscene of his death. Used in the PSX version's Super Story mode.
Some frames of Ice injured, with bleeding and non-bleeding variants. The non-bleeding versions would probably have been used in censored versions of the game. Likely also intended for a cutscene.
Unused frames of Ice looking up in surprise. Intended to be used in a cutscene in tandem (no pun intended) with the unused sprites of Polnareff being held by Iggy on the ceiling. Used in the PSX version's Super Story mode.
One of the most well-known pieces of unused content in this game, Vanilla Ice has a full animation of Cream eating Avdol's disembodied arms. Intended for an intro and/or cutscene, as there's apparently a way to get this to show up as an intro in the game. An edited version was later used in the PSX version's Super Story mode, but only for a cutscene.
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Find a way to trigger this intro ingame. |
Here is a mockup of the animation:
Vanilla Ice peeking out of Cream. The pose Cream is making is used in one of Ice's win poses, but Vanilla Ice can't be seen inside the used version.
6 frames of Cream opening its mouth to reveal Vanilla Ice talking. Might've been used for a taunt.
Unused/Boss Characters
To do: Gray Fly's entire spritesheet. They made a whole spritesheet for a character then forgot to use it... seriously. There are well over 100 frames, so this may take a while. |
Boss Vanilla Ice
An animation of Cream turning... with Ice inside of it. Boss Ice has a lot of frames where he's inside of his stand, though this never actually happens ingame. Perhaps Boss Ice was originally going to go inside during his Stand ON like playable Vanilla Ice does?
Boss Ice getting damaged while inside his stand.
Boss Ice performing his chop attack while inside his stand.
Cameo
Super KO portrait.
The only leftover for Cameo besides his defeat portrait and some text. An animation of him exhaling through his pipe. Found within Magician's Red's sprites in the object viewer. Likely intended for a cutscene.
Here's a mockup of the pipe animation in action:
Death 13
3 frames of Death 13's user, Mannish Boy, closing his eyes. You can actually see one of the frames ingame by using cheats to play as Death 13 and having him be transformed into a child by Alessi, implying this may have been intended as Death 13's child mode. It could also be for a cutscene.
Enya Gail
Super KO portrait.
Gray Fly
Super KO portrait.
J. Gail
Super KO portrait.
N'Doul
Character select screen art, but doesn't actually appear on it and can be seen only on the win quote screen.
VS screen art.
Here Comes A New Challenger screen art.
Text Graphics
Unused WIN Text
Japanese
Translation: Enyaba/Enya the Hag
Translation: Gray Fly
Translation: Kameo/Cameo
Translation: N'Dool/N'Doul
Translation: J. Gail/J. Geil
Translation: Death 13
English
Text for Kameo/Cameo, J. Gail/J. Geil, Enya, and N'Dool/N'Doul, suggesting the former 3 were meant to be playable and/or play a part in the story mode. N'Doul is in the story mode, but upon being defeated by him, it'll just say "LOSE", so the only way to see this text is by selecting him using cheats and winning a match.
While these characters ARE used (except N'Doul), they have different names in the English translation (Iggi/D'Bo/Chaca/Iced/Alessy/N'Dool respectively). These seem to be more accurate translations of the names, possibly changed mid-development to avoid copyright. (JoJo famously names many of its characters and stands after real-life musicians, songs, albums, etc.)
Unused WIN text for Death 13. Losing against Death 13 ingame just displays the "LOSE" text instead of this. This can be displayed by winning a game while PLAYING as Death 13 (cheats required, of course).
Unused Character Select Text
Similar to some of the unused English names above, these seem to be more accurate, earlier translations of a handful of characters' names.
Unused Story Mode Elements
To do: There's more story mode text to be ripped. |
Japanese Story Mode Text
Translation: The Magic Lamp
Likely intended for a Story Mode chapter involving Cameo.
Translation: The Gatekeeper of Hell, Petshop
English Story Mode Text
Unused story mode text implying Petshop and Hol Horse could be fought in the story mode at one point.
Story mode text for 3 unimplemented characters.
You do fight Vanilla Ice in story mode, but the story mode text at the beginning just says "Cream". This uses his full (and correctly translated) name instead of "Iced" as well.
Unused Tarot Cards
The Tower of Gray tarot card, unused because Gray Fly was never properly implemented into the game, much less the story mode. This card and its palette were later used in the PSX version for the Super Story Mode.
The Justice tarot card, once again unused due to Enya getting scrapped in the arcade version. This card and its palette were later used in the PSX version for the Super Story Mode.
You know the drill. Cameo was never put into the arcade version of the game, so the palette and card weren't used until the PSX version.
The Horus tarot card, giving more evidence that Petshop was originally going to be an opponent in Story Mode. Used in the PSX version.
The Emperor tarot card, suggesting that Hol Horse was originally going to be an opponent in Story Mode. Used in the PSX version.
Probably the most interesting case out of the unused tarot cards, as J. Geil isn't in the game as his own character, but this is also the only tarot card that doesn't show up in the PSX version.
Miscellaneous
Unused frames for a joystick and button exist. Might've been intended to be used in the Attract Mode as a tutorial for some commands.
An arrow that says "FREE". Might have been meant for the Challenge Mode.
A question mark.
Some giant text saying "HELP ME!" "OH MY GOD!" "HOLY SHIT!". These are all famous lines from Old Joseph, all said in English, so they were probably intended to be used with him.