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JoJo's Bizarre Adventure (Arcade)/Unused Graphics

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This is a sub-page of JoJo's Bizarre Adventure (Arcade).

This subpage details unused finished graphics in the game.

Hmmm...
To do:
There's still way more to be done! This game was made in 30 seconds after all.
  • Gray Fly has an entire unused spritesheet.
  • There are quite a few unused stage elements.
  • Still some more character stuff. Oldseph has unused "rope swing" graphics that need to be ripped, Vanilla Ice has some kind of unused grab, etc.
  • More unused story mode text, particularly in Japanese
  • And even more than that!

Playable Characters

Alessi

A singular frame of Alessi with a crossed-out box. A lot of the unused frames are finished sprites that were marked with a crossed-out box like this one, and consequentially went unused.

HFTFAlessiUnusedBox.png

Avdol

Magician's Red's legs with a red box next to them.

HFTFMagiciansRedLegBox.png

Two more boxes, now orange and one thicker than the other.

HFTFMagiciansRedOrangeBox.png HFTFMagiciansRedOrangeBox2.png

Black Polnareff

A set of frames showing Black Polnareff doing a cocky finger wag, similar to normal Polnareff. It's not just a palette swap, as B. Pol does have a unique smiling facial expression while he does it (though his streak of blood on his face doesn't seem to be there) yet the animation ends up going unused.

HFTFBpolUnusedFingerWag1.png HFTFBpolUnusedFingerWag2.png HFTFBpolUnusedFingerWag3.png HFTFBpolUnusedFingerWag4.png HFTFBpolUnusedFingerWag5.png HFTFBpolUnusedFingerWag6.png HFTFBpolUnusedFingerWag7.png

2 Xed out B. Pol frames, using a crudely-drawn red X instead of the crossed-out boxes many other characters have.

HFTFBpolXedOut1.png HFTFBpolXedOut2.png

Iggy

A giant kanji of the word "Dog", complete with a paw print. Likely intended for it you finish an opponent with Iggy's Raging Demon-esque attack, due to the kanji for dog (犬) looking similar to the kanji for heaven (天), the latter of which appears when you defeat an opponent with Akuma's Raging Demon in the Street Fighter games.

HFTFUnusedInuKanji.png

Midler

A single, unused frame of some mugs sitting on a table. Possibly intended for an intro or cutscene where the table turns into High Priestess, but no corresponding animation frames exist.

HFTFPreistessTableMugsUnused.png

Joseph Joestar (Old Joseph)

This small, crossed-out box replaces some Old Joseph sprites. Young Joseph also has this box, but it's purple in his case.

HFTFOldsephPlaceholderBox.png

Petshop

4 frames showing a closeup of Petshop's eye as he looks toward the camera. Probably meant for some kind of intro or cutscene, similar to how the used "eye closeups" are utilized ingame.

HFTFPetshopCloseUpEyeUnused1.png HFTFPetshopCloseUpEyeUnused2.png HFTFPetshopCloseUpEyeUnused3.png HFTFPetshopCloseUpEyeUnused4.png

Polnareff

A strange case, as these frames are actually under Vanilla Ice's sprites in the Object Viewer. Intended for a cutscene where Iggy saves Polnareff, and then Polnareff kills Ice. A more complete version of this sprite is used for Super Story mode in the PSX version of the game.

HFTFCutscenePolnareffSaved1.png HFTFCutscenePolnareffSaved2.png HFTFCutscenePolnareffSaved3.png HFTFCutscenePolnareffSaved4.png HFTFCutscenePolnareffSaved5.png HFTFCutscenePolnareffSaved6.png HFTFCutscenePolnareffSaved7.png

Rubber Soul

4 unused frames that suggest Rubber was supposed to have a special defeat animation, where his stand dissolves to reveal his real head.

HFTFRubberDeadUnused1.png HFTFRubberDeadUnused2.png HFTFRubberDeadUnused3.png HFTFRubberDeadUnused4.png

Here's a mockup of what the animation may have looked like.

HFTFRubberDeathAnimationMockup.gif

Vanilla Ice

A boatload of sprites that show Vanilla Ice attempting to punch someone (presumably Polnareff) then getting slashed apart and disintegrated. Intended for an updated cutscene of his death. Used in the PSX version's Super Story mode.

HFTFCutsceneIceDeath1.png HFTFCutsceneIceDeath2.png HFTFCutsceneIceDeath3.png HFTFCutsceneIceDeath4.png HFTFCutsceneIceDeath5.png HFTFCutsceneIceDeath6.png HFTFCutsceneIceDeath7.png HFTFCutsceneIceDeath8.png HFTFCutsceneIceDeath9.png HFTFCutsceneIceDeath10.png HFTFCutsceneIceDeath11.png HFTFCutsceneIceDeath12.png HFTFCutsceneIceDeath13.png HFTFCutsceneIceDeath14.png HFTFCutsceneIceDeath15.png HFTFCutsceneIceDeath16.png HFTFCutsceneIceDeath17.png HFTFCutsceneIceDeath18.png HFTFCutsceneIceDeath19.png HFTFCutsceneIceDeath20.png HFTFCutsceneIceDeath21.png HFTFCutsceneIceDeath22.png HFTFCutsceneIceDeath23.png HFTFCutsceneIceDeath24.png HFTFCutsceneIceDeath25.png

Some frames of Ice injured, with bleeding and non-bleeding variants. The non-bleeding versions would probably have been used in censored versions of the game. Likely also intended for a cutscene.

HFTFIceInjuredUnused1.png HFTFIceInjuredUnused2.png HFTFIceInjuredUnused3.png HFTFIceInjuredUnused4.png HFTFIceInjuredUnused5.png HFTFIceInjuredUnused6.png

Unused frames of Ice looking up in surprise. Intended to be used in a cutscene in tandem (no pun intended) with the unused sprites of Polnareff being held by Iggy on the ceiling. Used in the PSX version's Super Story mode.

HFTFIceLookupUnused1.png HFTFIceLookupUnused2.png HFTFIceLookupUnused3.png HFTFIceLookupUnused4.png HFTFIceLookupUnused5.png

One of the most well-known pieces of unused content in this game, Vanilla Ice has a full animation of Cream eating Avdol's disembodied arms. Intended for an intro and/or cutscene, as there's apparently a way to get this to show up as an intro in the game. An edited version was later used in the PSX version's Super Story mode, but only for a cutscene.

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Find a way to trigger this intro ingame.

HFTFCreamAvdolArmsUnused1.png HFTFCreamAvdolArmsUnused2.png HFTFCreamAvdolArmsUnused3.png HFTFCreamAvdolArmsUnused4.png HFTFCreamAvdolArmsUnused5.png HFTFCreamAvdolArmsUnused6.png HFTFCreamAvdolArmsUnused7.png HFTFCreamAvdolArmsUnused8.png HFTFCreamAvdolArmsUnused9.png HFTFCreamAvdolArmsUnused10.png HFTFCreamAvdolArmsUnused11.png HFTFCreamAvdolArmsUnused12.png HFTFCreamAvdolArmsUnused13.png HFTFCreamAvdolArmsUnused14.png HFTFCreamAvdolArmsUnused15.png HFTFCreamAvdolArmsUnused16.png HFTFCreamAvdolArmsUnused17.png HFTFCreamAvdolArmsUnused18.png HFTFCreamAvdolArmsUnused19.png HFTFCreamAvdolArmsUnused20.png HFTFCreamAvdolArmsUnused21.png HFTFCreamAvdolArmsUnused22.png HFTFCreamAvdolArmsUnused23.png HFTFCreamAvdolArmsUnused24.png HFTFCreamAvdolArmsUnused25.png HFTFCreamAvdolArmsUnused26.png HFTFCreamAvdolArmsUnused27.png HFTFCreamAvdolArmsUnused28.png HFTFCreamAvdolArmsUnused29.png HFTFCreamAvdolArmsUnused30.png HFTFCreamAvdolArmsUnused31.png HFTFCreamAvdolArmsUnused32.png HFTFCreamAvdolArmsUnused33.png HFTFCreamAvdolArmsUnused34.png HFTFCreamAvdolArmsUnused35.png

Here is a mockup of the animation:

HFTFCreamEatsAvdolMockupGif.gif

Vanilla Ice peeking out of Cream. The pose Cream is making is used in one of Ice's win poses, but Vanilla Ice can't be seen inside the used version.

HFTFVanillaIcePeekUnused.png

6 frames of Cream opening its mouth to reveal Vanilla Ice talking. Might've been used for a taunt.

HFTFVanillaTalkUnused1.png HFTFVanillaTalkUnused2.png HFTFVanillaTalkUnused3.png HFTFVanillaTalkUnused4.png HFTFVanillaTalkUnused5.png HFTFVanillaTalkUnused6.png

Unused/Boss Characters

Hmmm...
To do:
Gray Fly's entire spritesheet. They made a whole spritesheet for a character then forgot to use it... seriously. There are well over 100 frames, so this may take a while.

Boss Vanilla Ice

An animation of Cream turning... with Ice inside of it. Boss Ice has a lot of frames where he's inside of his stand, though this never actually happens ingame. Perhaps Boss Ice was originally going to go inside during his Stand ON like playable Vanilla Ice does?

HFTFBiceTurnUnused1.png HFTFBiceTurnUnused2.png HFTFBiceTurnUnused3.png HFTFBiceTurnUnused4.png HFTFBiceTurnUnused5.png

Boss Ice getting damaged while inside his stand.

HFTFBicePainUnused1.png HFTFBicePainUnused2.png HFTFBicePainUnused3.png HFTFBicePainUnused4.png HFTFBicePainUnused5.png HFTFBicePainUnused6.png

Boss Ice performing his chop attack while inside his stand.

HFTFBiceChopUnused1.png HFTFBiceChopUnused2.png HFTFBiceChopUnused3.png HFTFBiceChopUnused4.png

Cameo

Super KO portrait.

Judgement super ko transparent.png

The only leftover for Cameo besides his defeat portrait and some text. An animation of him exhaling through his pipe. Found within Magician's Red's sprites in the object viewer. Likely intended for a cutscene.

HFTFCameoPipeUnused1.png HFTFCameoPipeUnused2.png HFTFCameoPipeUnused3.png HFTFCameoPipeUnused4.png HFTFCameoPipeUnused5.png HFTFCameoPipeUnused6.png HFTFCameoPipeUnused7.png HFTFCameoPipeUnused8.png HFTFCameoPipeUnused9.png HFTFCameoPipeUnused10.png HFTFCameoPipeUnused11.png HFTFCameoPipeUnused12.png HFTFCameoPipeUnused13.png HFTFCameoPipeUnused14.png HFTFCameoPipeUnused15.png HFTFCameoPipeUnused16.png HFTFCameoPipeUnused17.png HFTFCameoPipeUnused18.png HFTFCameoPipeUnused19.png HFTFCameoPipeUnused20.png HFTFCameoPipeUnused21.png HFTFCameoPipeUnused22.png HFTFCameoPipeUnused23.png HFTFCameoPipeUnused24.png HFTFCameoPipeUnused25.png

Here's a mockup of the pipe animation in action:

HFTFCameoPipeMockupGif.gif

Death 13

3 frames of Death 13's user, Mannish Boy, closing his eyes. You can actually see one of the frames ingame by using cheats to play as Death 13 and having him be transformed into a child by Alessi, implying this may have been intended as Death 13's child mode. It could also be for a cutscene.

HFTFMannishBoyUnused1.png HFTFMannishBoyUnused2.png HFTFMannishBoyUnused3.png

Enya Gail

Super KO portrait.

Enya super ko transparent.png

Gray Fly

Super KO portrait.

Gray fly super ko full transparent.png

J. Gail

Super KO portrait.

Jgail super ko transparent.png

N'Doul

Character select screen art, but doesn't actually appear on it and can be seen only on the win quote screen.

N'Doul character select art that i found in Dreamcast port.png

VS screen art.

Ndoul vs portrait transparent.png

Here Comes A New Challenger screen art.

Ndoul new challenger transparent.png

Text Graphics

Unused WIN Text

Japanese

HFTFCharacterWinUnusedEnyaba.png

Translation: Enyaba/Enya the Hag

HFTFCharacterWinUnusedGureFurai.png

Translation: Gray Fly

HFTFCharacterWinUnusedKameoJP.png

Translation: Kameo/Cameo

HFTFCharacterWinUnusedNduru.png

Translation: N'Dool/N'Doul

HFTFCharacterWinUnusedJgairu.png

Translation: J. Gail/J. Geil

HFTFCharacterWinUnusedDesuSatin.png

Translation: Death 13

English

HFTFCharacterWinUnusedKameoENG.png

HFTFCharacterWinUnusedJGail.png

HFTFCharacterWinUnusedEnya.png

HFTFCharacterWinUnusedNDool.png

Text for Kameo/Cameo, J. Gail/J. Geil, Enya, and N'Dool/N'Doul, suggesting the former 3 were meant to be playable and/or play a part in the story mode. N'Doul is in the story mode, but upon being defeated by him, it'll just say "LOSE", so the only way to see this text is by selecting him using cheats and winning a match.

HFTFCharacterWinUnusedIggy.png

HFTFCharacterWinUnusedDevo.png

HFTFCharacterWinUnusedChaka.png

HFTFCharacterWinUnusedVanillaIce.png

HFTFCharacterWinUnusedAlessi.png

HFTFCharacterWinUnusedNDoul.png


While these characters ARE used (except N'Doul), they have different names in the English translation (Iggi/D'Bo/Chaca/Iced/Alessy/N'Dool respectively). These seem to be more accurate translations of the names, possibly changed mid-development to avoid copyright. (JoJo famously names many of its characters and stands after real-life musicians, songs, albums, etc.)

HFTFCharacterWinUnusedDeath13.png

Unused WIN text for Death 13. Losing against Death 13 ingame just displays the "LOSE" text instead of this. This can be displayed by winning a game while PLAYING as Death 13 (cheats required, of course).

Unused Character Select Text

HFTFCharSelectTextUnusedIggy.png

HFTFCharSelectTextUnusedDevo.png

HFTFCharSelectTextUnusedChaka.png

HFTFCharSelectTextUnusedVanillaIce.png

HFTFCharSelectTextUnusedAlessi.png

Similar to some of the unused English names above, these seem to be more accurate, earlier translations of a handful of characters' names.

Unused Story Mode Elements

Hmmm...
To do:
There's more story mode text to be ripped.

Japanese Story Mode Text

HFTFMahoNoRanpuUnused.png

Translation: The Magic Lamp

Likely intended for a Story Mode chapter involving Cameo.

HFTFUnusedStoryModeTextJigokuPetshop.png

Translation: The Gatekeeper of Hell, Petshop

English Story Mode Text

HFTFUnusedStoryModeTextHorus.png

HFTFUnusedStoryModeTextHangedManEmperor.png

Unused story mode text implying Petshop and Hol Horse could be fought in the story mode at one point.

HFTFUnusedStoryModeTowerOfGray.png

HFTFUnusedStoryModeJudgement.png

HFTFUnusedStoryModeTextJustice.png

Story mode text for 3 unimplemented characters.

HFTFUnusedStoryModeTextVanillaIceCream.png

You do fight Vanilla Ice in story mode, but the story mode text at the beginning just says "Cream". This uses his full (and correctly translated) name instead of "Iced" as well.

Unused Tarot Cards

HFTFTowerOfGrayTarot1.png HFTFTowerOfGrayTarot2.png HFTFTowerOfGrayTarot3.png HFTFTowerOfGrayTarot4.png

HFTFTowerOfGrayTarot.gif

The Tower of Gray tarot card, unused because Gray Fly was never properly implemented into the game, much less the story mode. This card and its palette were later used in the PSX version for the Super Story Mode.

HFTFJusticeTarot1.png HFTFJusticeTarot2.png HFTFJusticeTarot3.png HFTFJusticeTarot4.png

HFTFJusticeTarot.gif

The Justice tarot card, once again unused due to Enya getting scrapped in the arcade version. This card and its palette were later used in the PSX version for the Super Story Mode.

HFTFJudgementTarot1.png HFTFJudgementTarot2.png HFTFJudgementTarot3.png HFTFJudgementTarot4.png

HFTFJudgementTarot.gif

You know the drill. Cameo was never put into the arcade version of the game, so the palette and card weren't used until the PSX version.

HFTFHorusTarot1.png HFTFHorusTarot2.png HFTFHorusTarot3.png HFTFHorusTarot4.png

HFTFHorusTarot.gif

The Horus tarot card, giving more evidence that Petshop was originally going to be an opponent in Story Mode. Used in the PSX version.

HFTFEmperorTarot1.png HFTFEmperorTarot2.png HFTFEmperorTarot3.png HFTFEmperorTarot4.png

HFTFEmperorTarot.gif

The Emperor tarot card, suggesting that Hol Horse was originally going to be an opponent in Story Mode. Used in the PSX version.

HFTFHangedManTarot1.png HFTFHangedManTarot2.png HFTFHangedManTarot3.png HFTFHangedManTarot4.png

HFTFHangedManTarot.gif

Probably the most interesting case out of the unused tarot cards, as J. Geil isn't in the game as his own character, but this is also the only tarot card that doesn't show up in the PSX version.

Miscellaneous

Unused frames for a joystick and button exist. Might've been intended to be used in the Attract Mode as a tutorial for some commands.

HFTFJoystickUnused1.png HFTFJoystickUnused2.png HFTFJoystickUnused3.png

HFTFButtonUnused1.png HFTFButtonUnused2.png

An arrow that says "FREE". Might have been meant for the Challenge Mode.

HFTFUnusedFREEArrow.png

A question mark.

HFTFUnusedQuestionMark.png

Some giant text saying "HELP ME!" "OH MY GOD!" "HOLY SHIT!". These are all famous lines from Old Joseph, all said in English, so they were probably intended to be used with him.

HFTFOldsephHELPME.png HFTFOldsephOHMYGOD.png HFTFOldsephHOLYSHIT.png