JoJo's Bizarre Adventure (PlayStation)/Playable Tower of Gray (+ N'Doul)
This is a sub-page of JoJo's Bizarre Adventure (PlayStation).
Tower of Gray
The moment you've all been waiting for, actually finished Tower of Gray! In this port Tower of Gray was finished specifically for a level in Super Story Mode, using the finished versions of unused sprites from the original arcade game, along with some additions like a healthbar mugshot sprite.
In the final version of the port Tower of Gray serves as a fightable opponent in the Super Story Mode or as a separate entry in Boingo's Book allowing the player to fight it not only as Kakyoin but also as any other Joestar group member, but there are some details about it that hint at it actually being considered a playable character at some point in development of the port, the first and foremost is that it is fully playable when enforced as a playable character, everything what AI can do when playing as it the human player can do as well, but the second one is perhaps much more obscure, is the fact that he has actual coding for the story mode campaign! Of course it's not that much, as there are no cutscenes or any dialogue, but still is a concrete proof that it was supposed to playable, the order of fights is as follows:
Kakyoin; Jotaro; Polnareff; Joseph; Avdol; Iggy; Jotaro (placeholder); Jotaro (placeholder).
As we can see, Tower of Gray's story mode campaign is almost fully finished only lacking cutscenes, dialogue, ending (finishing his story mode campaign just crashes the game), and the fact that the last two fights are just placeholder fights with Jotaro in the jail cell level while all other fights are actually assigned to the airplane level, the exact place in which the Joestar group fights the Tower of Gray stand in the original material.
(to play Tower of Gray's story mode campaign it has to be enforced AFTER choosing a character at the character select screen and AFTER the cutscenes start, because trying to directly choose it while at the character select screen will just crash the game)
N'Doul
Not even N'Doul was able to slip into this port unchanged, seems like there was more work done to him since unlike the original arcade game, in this port the player version of N'Doul can actually use pretty much the full arsenal that he uses in his minigame, he is still an active stand character like in the original arcade game, although in this port entering the stand on mode as him just crashes the game.
He is even able of grabbing in this port! Although doing that just softlocks both characters indefinitely.