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Juiced
Juiced |
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Developer: Juice Games This game has unused code. |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do:
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Juiced is a racing game that was originally intended to be published by Acclaim, only to for THQ to rescue it out of cancellation hell when Acclaim fell into bankruptcy.
Contents
Cut Vehicles
The game includes over 40 licensed vehicles which can all be customized. Inside the code, there are some references to cut vehicles.
AC Cobra 427
All cars have at least one file for the car's performance. There is however also a few such files for a car named "Cobra". The Cobra is also referenced in some other files that appear to code for the price, available mods, and colours that the cars come in. It is in this file that the car is confirmed to be an AC Cobra 427. Below is the part of this file that references the Cobra:
;;; car type AC COBRA ;;; ;;; ;;; [BeginCar] cobra "AC COBRA 427" MANUFACTURER AC USA VALUE 41995 STATE USED ; standard components STANDARD FBUMP "cobra_FBUMP" STANDARD RBUMP "cobra_RBUMP" STANDARD BONNET "cobra_BONNET" STANDARD SPOILER "SPOILER" ;STANDARD HEADLIGHTS "cobra_HEADLIGHTS" ;STANDARD REARLIGHTS "cobra_REARLIGHTS" SANDARD SKIRT "SSKIRT" ;STANDARD WMIRROR "cobra_WMIR" ; standard wheel name STANDARDWHEELS "WHEEL_cobra" ; standard exhaust name ;STANDARDEXHAUST "EXHAUST_S7" ; bumpers ;CUSTOM FBUMP cobra_FBUMP_VS1 ;CUSTOM FBUMP cobra_FBUMP_VS2 ;CUSTOM FBUMP cobra_FBUMP_VS3 ;ALLOW_NONE_ FBUMP ; rear bumper ;CUSTOM RBUMP cobra_RBUMP_VS1 ;CUSTOM RBUMP cobra_RBUMP_VS2 ;CUSTOM RBUMP cobra_RBUMP_VS3 ;ALLOW_NONE_ RBUMP ; bonnets ;CUSTOM BONNET cobra_BONNET_VS1 ;CUSTOM BONNET cobra_BONNET_VS2 ;ALLOW_NONE_ BONNET ; spoiler ;CUSTOM SPOILER cobra_SPOILER_VS1 ;CUSTOM SPOILER cobra_SPOILER_VS2 ;ALLOW_NONE SPOILER ; skirts ;CUSTOM SKIRT cobra_SSKIRT_VS1 ;ALLOW_NONE SKIRT ; headlights ;CUSTOM HEADLIGHTS cobra_HEADLIGHTS_VS1 ;CUSTOM HEADLIGHTS cobra_HEADLIGHTS_VS2 ; wmirrors ;CUSTOM WMIR_L cobra_WMIR_L_VS1 ;CUSTOM WMIR_R cobra_WMIR_R_VS1 ;decals ;CUSTOM DECAL cobra_DECAL_VS1 ;CUSTOM DECAL cobra_DECAL_VS2 ;CUSTOM DECAL cobra_DECAL_VS3 ;CUSTOM DECAL cobra_DECAL_VS4 ;ALLOW_NONE DECAL ; Audio ENGINE_SOUND defv8 [EndCar]
The car is also referenced in the file that codes for unlocking cars in arcade mode, and the file that codes for their default colours in arcade mode. Though it was originally intended to be in the game (and can be seen in footage of the game in its early beta form when the game was simply known as "Juice"), the car does not appear anywhere in the final game. Two reasons they may not have included it are that they may have failed to get licencing from AC, or they decided against including the car because unlike any of the other cars in the game, the AC Cobra is a very valuable collectors car, and the developers thought that a car so valuable should not be associated with tuning and street racing.
Holden Commodore
There is a file for coding the performance of a car named "Commodore". The Holden Monaro, which is very similar to the Commodore, is in the game, but there is also a file for coding the performance of a car named "Monaro", so the file for the "Commodore" cannot be for the Monaro, but just called "Commodore" because the cars are similar, so it is proof that there was originally going to be a Holden Commodore in the game. It was likely removed due to it being too similar to the Monaro.
Test Car
All that is known about the test car is a single reference to it in the game's files, in the file that codes for the default colours of cars in arcade mode. Along with all the normal cars in the game, and the previously mentioned AC Cobra, the test car has a part in this file as well. Below is this part:
;BeginCar TEST ;BaseColour 202 201 203 ;MetallicColour 218 216 219 ;EndCar
Cut Features
Unused "Career Challenges" Mode
There is an entire, but incomplete, file that goes completely unused. This file codes for something that it calls "career challenges". It starts with a template for making the main parts of the file, and code for one career challenge. This appears to be an unused game mode, where the player is given a certain amount of races to complete a task in, starting with specifically provided cars, money and crew. It is also worth noting that in this file, the crew "Vixens" is named "Black Sunrise". The PSP remake, Juiced Eliminator, includes a mode named "career challenge", and functions very similarly to what appears to be in this file, showing that this game mode was being worked on during the development of the original Juiced, but was not finished for an unknown reason, but was later completed and implemented into Juiced Eliminator. The entire incomplete file is below:
; ............................................................................................................................. ; ............................................................................................................................. ; ............................................................................................................................. ; ; Career challenges ; ; Respect "Urban Maulerz" ; Respect "Angel West Brotherhood" ; Respect "Black Sunrise" ; Respect "The Wild Cats" ; Respect "Omega Tau" ; Respect "Public Chaos" ; Respect "The Lordz" ; Respect "Legion" ; start conditions ; Cash 50000 ; Crew Amber ; Respect "The Wild Cats" 1000 ; CarCollection CRX Modded ; lose conditions ; TimeIsGreaterThan 365 ; CashIsLessThan 10000 ; RaceLossesIsGreaterThan 5 ; win conditions ; CashIsGreaterThen 500000 ; OwnCars 20 ; OwnCar SKYLINE 5 ; BetWinnings 100000 ; RaceWinnings 50000 ; HasBeatenCrew "The Lordz" 5 ; HasWonRaceType "Circuit" 20 ; HasWonAtLocation "EAST ANGEL ISLAND" 5 ; HasWonPinkslips 5 ; ; 100.0f, // ERights_Attend, ; 300.0f, // ERights_Race, ; 700.0f, // ERights_Host, ; 1000.0f, // ERights_Illegal, ; ............................................................................................................................. ; ............................................................................................................................. [StartChallenge] ; data ; Name "MILLIONNAIRE" ; Desc "you've got one year to make $1,000,000" ; start conditions Cash 10000 Respect "Urban Maulerz" 800 Respect "Angel West Brotherhood" 600 Respect "Black Sunrise" 500 CarCollection CRX Unmodded ; lose conditions TimeIsGreaterThan 365 ; win conditions CashIsGreaterThen 1000000 [EndChallenge]
In the file with all of the in-game text, there are several lines that appear that are likely from this mode, and therefore go unused. These lines are below:
"Days To Go" "Must have at least" "Current" "Race losses less than" "Cash is greater than" "Own number of cars" "Own car" "Bet winnings more than" "Race winnings more than" "Wins" "Races at" "Won pink slips"
Unknown Unused Feature
There are a few files that code for an unknown and completely unused feature. The files start with the name of a street racing crew, sometimes one that doesn’t even appear in the final game, and one of them is named "Player's crew" followed by a short list of cars with colour values. For each of these files the car list is very similar. What these files were meant to be used for in is unknown, but a guess is that originally, each of the crews (including the player's) were going to start with their own collection of cars, which would change as the game progresses. There may also have originally been more than eight rival crews. Below is an example of one such file:
; Tecno Riderz [BeginCollection] BeginCar civicR BaseColour 100 100 100 MetallicColour 255 255 255 EndCar BeginCar celica BaseColour 100 100 100 MetallicColour 255 255 255 EndCar BeginCar Evo8 BaseColour 170 0 0 MetallicColour 225 0 0 EndCar BeginCar CRX BaseColour 255 186 0 MetallicColour 0 0 0 EndCar [EndCollection]
Unused Arcade Mode Series
In the in-game text file, there are lines for "Development Team Challenge 4 and 5". In the final game, there are only 3 Development Team Challenge Series. There is also "Extreme Nitrous Series" written 5 times, but there is only one Extreme Nitrous Series in the final game.
Prototype Names
The Urban Maulerz crew controls the territory known as San Ricardo, a middle-class business/residential city area. In the game's file that codes for what tracks the crews hold events on, as well as what impresses them, their preferred cars and several other things, as well as in the file that codes for the races in the arcade mode, San Ricardo is referred to as the Engstrom District.
The A.W.B crew's full name is not ever stated in the game. The only way to see it is inside the game's files, where they are referred to as Angel West Brotherhood.
Unused Crew Members
In the final game, there are three crew members that the player can hire, named "Vito Davinchi", "Amber", and "Chief". There is a file that codes for these crew members, but there is also an unused version of this file that also codes for 14 unused crew members. They are named "Scars", "Tommy", "Jarred", "Sen Chung", "Hard Nut", "Fatboy", "Selena Leang", "Montombo", "Bruiser", "Lote", "Sue", "August", "Johny" and "Scars 8".
Unused Cheat Codes
The game has a cheat code system, where a four letter phrase can be entered, and if accepted, an effect will happen. The cheat codes however may have been only for developer use, as only one of them works in the final game. However, lines relating to these codes still exist in the in-game text file. These lines are below:
"You have more cash" "Everyone now respects you" "You now have all the cars" "You now have a full crew" "Character test mode active" "Win all races active" "All cheats applied"
The cheat codes still have their functions programmed into the game, but the codes to get them don’t work. There are fan-made tools that allow the player to re-enable the codes, and the cheats all work as expected. Character test mode makes it so that when placing a bet with another driver, instead of the intended scene playing, the player can cycle through all of the different phrases that the characters can say. There is no way to actually choose any normal options however, so the player must reset the game.
Unused Upgrades
In the in-game text file there is a reference to an upgrade named "I.C.E" which isn’t used in the final game.
Unused Audio
RACEE.SDT and UIE.SDT include several clips of crew members and rivals that never pop up in the game as they're meant for features that didn't make it into the final build. (Here are references for Sue Yen's dialogs.)
Loss of Privileges Over Time
Hosting privilege at risk
Racing privilege at risk
Attending privilege at risk
Hosting privilege lost
Racing privilege lost
Attending privilege lost
According to these audios, rival crews were supposed to lose respect on the player as this one stopped visiting their territories for enough of a long while.
More Ways to Earn Respect
Crew likes player's hosted event
The Miscellaneous section below gives more information about the feature this audio showcases.
Player's car appreciated
It seems the looks of the player's car was intended to affect the player's respect among rivals instead of just prompting a video reaction in the bet screen.
Player's driving style appreciated
Since the player can lose respect for damaging rivals' cars, chances are having a clean driving style during a race would have resulted in the opposite.
Player finally races in territory
Apparently related to the previous audios at loss of privileges over time, this dialog would have been used if the player got into an event taking place in a rival's territory between a privilege at risk and a privilege lost prompt.
There's a unused wma folder in Music that's empty. Even if you port over wmas correctly, the game won't load up the new or custom music at all.
Placeholders?
It's also worth noting the UIE.SDT file includes a load of files that seem to be placeholders:
crw_bigg_01 / crw_bigg_02
crw_bigg_03
crw_bigg_04 / crw_bigg_05
crw_bigg_06
crw_bigg_0x isn't the only instance of these audios: crw_sue_0x, crw_warr_0x, crw_dizz_0x, crw_mick_0x and crw_jonn_0x all have the same four audios in the same six files with the same two numbers at the end. Nonetheless, although these files appear in UIF.SDT, UIG.SDT and UIS.SDT (the files including French, German and Spanish translations for UIE.SDT's audios, respectively), every single one of them features half a second of straight up literal noise:
Miscellaneous
According to one of the files, the Urban Maulerz crew were originally meant to control Angel North Central turg, while the Wild Cats crew controlled San Ricardo region, instead of the other way around.
In the file that codes for what the player must do to gain respect for each crew, there are lines of code for each crew saying how much their respect is affected for various things, however, one of these, "Host", is set to 0 for every crew. In the file with all of the in-game text, there are also two lines for gaining or losing respect with a crew due to hosting events, as well as a line that would appear when reading the crew's information under the "impressed by" section. These lines are below:
" enjoy your events." " do not enjoy your events." "Cool Events
This may be evidence that there was going to be a ninth rival crew in the game that the player needed to host their own events to impress, but this idea was scrapped, however, the player is still able to host their own events in the final game. It may look like a typo, but no. The third line actually is missing a second set of quotation marks in the game's files.
All version exclusive text, including text used for saving to PlayStation 2 Memory cards etc. are present in the files for all versions of the game.
In the in-game text file there is a reference to unlocking the auto mod feature for individual cars in arcade mode. In the final game however, all cars in arcade mode have auto mod available as soon as they are unlocked.
There are two files that appear to be dummy files, both consist of just one meaningless word. The first one says "canal". The reason that the specific word "canal" word was chosen is unknown. The second one says "poo", probably as a dumb joke from a developer.
Regional Differences
Car Dynamics
Eight cars were rebalanced in the Japanese PS2 release. Most of them saw buffs to their handling, while the Dodge Viper GTS had both its handling and power nerfed.
Car | Attribute | Original | Japanese |
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Acura NSX (NA1) | LocalGravity | 1.45 | 1.5 |
Chevrolet Camaro SS (Gen.IV) | LocalGravity | 1.4 | 1.5 |
Dodge Viper GTS (SR) | LocalGravity | 1.55 | 1.5 |
MaxTorque | 732 | 632 | |
LateralMu | 3.6 | 3.2 | |
LongitudinalMu | 3.6 | 3.2 | |
Ford Mustang GT (SN-95) | LocalGravity | 1.3 | 1.5 |
Honda NSX (NA1) | LocalGravity | 1.45 | 1.5 |
Mazda MX-5 (NA) | LocalGravity | 1.2 | 1.5 |
Mazda RX-7 (FD3S) | LocalGravity | 1.4 | 1.5 |
Toyota Supra (JZA80) | LocalGravity | 1.3 | 1.5 |
LateralMu | 2.6 | 3.0 | |
LongitudinalMu | 2.6 | 3.0 |
Due to its reduced MaxTorque in the Japanese version, the Viper's stock power was lowered from 469 BHP to 405 BHP. This allows it to be de-tuned to Class 6, which isn't possible in any other version.
Challenges
In the Japanese PS2 release, many of the challenges in Arcade and Career have slightly easier requirements.
Arcade | |||
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Event | Type | Original | Japanese |
Challenge Series 1 | Lap Time | 00:47:00 | 00:49:00 |
Challenge Series 3 | Perfect Lap | 01:20:00 | 01:24:00 |
Challenge Series 4 | Speed Challenge | 60 mph | 57 mph |
Import Series 4 | Perfect Lap | 00:45:00 | 00:47:00 |
Modern V8 Series 2 | Lap Time | 00:45:00 | 00:47:00 |
Japanese Super Car Series 3 | Showoff | 250,000 | 220,000 |
Development Team Bronze 1 | Lap Time | 02:02:00 | 02:06:00 |
Development Team Bronze 2 | Lap Time | 02:15:00 | 02:18:00 |
Development Team Bronze 3 | Lap Time | 01:10:00 | 01:14:00 |
Development Team Bronze 4 | Lap Time | 01:08:50 | 01:10:00 |
Development Team Bronze 5 | Lap Time | 00:48:50 | 00:50:00 |
Development Team Silver 1 | Lap Time | 01:07:50 | 01:09:00 |
Development Team Silver 2 | Lap Time | 01:18:00 | 01:20:00 |
Development Team Silver 3 | Lap Time | 01:06:00 | 01:08:00 |
Development Team Silver 4 | Lap Time | 00:36:00 | 00:37:00 |
Development Team Silver 5 | Lap Time | 00:55:00 | 00:57:00 |
Development Team Gold 1 | Lap Time | 01:27:00 | 01:30:00 |
Development Team Gold 2 | Lap Time | 01:30:00 | 01:34:00 |
Development Team Gold 3 | Lap Time | 01:30:00 | 01:34:00 |
Development Team Gold 4 | Lap Time | 02:00:00 | 02:04:00 |
Development Team Gold 5 | Lap Time | 02:03:00 | 02:07:00 |
Career | |||
---|---|---|---|
Crew | Type | Original | Japanese |
Urban Maulerz | Lap Time | 01:05:00 | 01:08:00 |
Perfect Lap | 01:20:00 | 01:24:00 | |
Speed Challenge | 50 mph | 47 mph | |
A.W.B | Lap Time | 00:55:00 | 00:57:00 |
Perfect Lap | 01:50:00 | 01:54:00 | |
Speed Challenge | 50 mph | 47 mph | |
Vixens | Lap Time | 01:40:00 | 01:44:00 |
Perfect Lap | 00:45:00 | 00:47:00 | |
Speed Challenge | 60 mph | 57 mph | |
The Wild Cats | Lap Time | 01:40:00 | 01:44:00 |
Perfect Lap | 01:10:00 | 01:13:00 | |
Speed Challenge | 140 mph | 137 mph | |
Omega Tau | Lap Time | 01:20:00 | 01:24:00 |
Perfect Lap | 01:20:00 | 01:24:00 | |
Speed Challenge | 55 mph | 52 mph | |
Public Chaos | Lap Time | 01:15:00 | 01:18:00 |
Perfect Lap | 02:40:00 | 02:44:00 | |
Speed Challenge | 55 mph | 52 mph | |
The Lordz | Lap Time | 01:10:00 | 01:13:00 |
Perfect Lap | 01:15:00 | 01:18:00 | |
Speed Challenge | 60 mph | 57 mph | |
Legion | Lap Time | 00:57:00 | 01:00:00 |
Perfect Lap | 00:52:00 | 00:55:00 | |
Speed Challenge | 60 mph | 57 mph |
Cheat Codes
The PINT code from the original version, which unlocks all arcade events and all custom race cars/tracks, was changed to CEPK in the Japanese version.
The Japanese version also has an exclusive ninth cheat: QADM. This cheat is usable without modifying the executable. It functions as a combination of the unused DOSH and CARS cheats, with some alterations:
- Sets your money in Career to $1,000,000 (as opposed to DOSH's $10,000,000)
- Unlocks all cars and upgrades like CARS, without adding one of every vehicle to your workshop
- Refreshes the dealership, which CARS doesn't do
What CEPK and QADM stand for are currently unknown.
Command Line Arguments
Present in the executables are command line arguments not documented anywhere. They are as follows:
- -automod <n>: Automatically applies upgrades to your car when loading into any race, presumably using the Auto-mod function from Custom Race.
- Level 1 exhaust is always applied.
- -automod 1 applies all level 2 upgrades (except exhaust), all aero parts, rims, a decal, and neon lights.
- -automod 2 is the same as above, except with level 3 upgrades.
- -automod 3 is the same as above, except with prototype upgrades.
- -automod 4 is the same as -automod 3, except with a prototype decal.
- -automod 5 and above applies random performance upgrades depending on the number chosen. This is likely a bug.
- These upgrades persist in Career mode.
- Due to how power calculation works, as long as you don't enter the performance upgrades menu, your car's class will not be recalculated, meaning you can take it into a lower class race that it shouldn't be eligible for.
- -i: Loads directly into a 99999-lap solo race at Angel Superspeedway.
- Bypasses everything after the initial Skyline loading screen, including the copyright screens, intro movies, and profile selection.
- You're put into the 2004 Focus ZTS, which is the car the game defaults to when no valid car is available.
- Exiting the race puts you back into the Custom Race menu, with a default profile loaded. The profile name is set to "Player", and the crew name is set to "The Z's".
- Autosave is disabled by default. Enabling autosave and attempting to save the game on PC will erroneously show the PS2 save dialog, but works otherwise.
- -wet: Causes rainy conditions when used in conjunction with -i. No effect otherwise.
- -cruise: Unknown.
- -m: Unknown.
- -ppass, -email, -name, -connect, -host: Presumably would have allowed you to log in to GameSpy and host or join lobbies automatically. Does not appear to work, however.
- Only present in the PC version.
- Pages missing developer references
- Games developed by Juice Games
- Pages missing publisher references
- Games published by THQ
- Windows games
- Pages missing date references
- Games released in 2005
- Games released in June
- Games released on June 13
- Games released on June 17
- Games with unused code
- Games with hidden development-related text
- Games with unused objects
- Games with unused game types
- Games with unused text
- Games with debugging functions
- Games with regional differences
- Works In Progress
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > Works In Progress
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused code
Games > Games by content > Games with unused game types
Games > Games by content > Games with unused objects
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Juice Games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by THQ Nordic > Games published by THQ
Games > Games by release date > Games released in 2005
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 13
Games > Games by release date > Games released in June > Games released on June 17