Kero Blaster/Developer Tool Leftovers
This is a sub-page of Kero Blaster.
To do: Everything. Comment on the flags list, make comparisons with unittype.png and the final game, and unscramble the mojambake (the gibberish symbols that are supposed to be Japanese) back into Shift-JiS. Also, there's an ENTIRE later assets folder found on the Switch version. |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
In the files of the original 1.0.6.3 release of Kero Blaster there is a folder named "assist", which seems to be the folder Pixel used in conjunction with his level editor.
Contents
Miscellaneous Files
scroll.txt
Normal 3/4 Half Quarter Eighth Zero H 3/4 H Half H Quater V0 Half
default.pxeve
*[IN] <muSt<fadI<exit
attribute.png
Internal Flags List
In flags.txt:
± *-- Game Profile Flags (0~255)--------------- 000: off 001: on 002: cleared normal. 003: title uzo complete. 004: cleared black. 005: cleared boss rush. *-- User Profile Flags (16384(2048byte))----- * : ON when game start *2 on when round 2. + : ON when stage start - : OFF when stage start \ : KuroBlaster 0000: off 0001: on 0010: core.. --10 title mode (system!) --11 debug mode (system!) --12 mute voices (system!) --13 skipable. (system!) --14 gero black (system!) --15 time attack (system!) --16 no damage (system!) 0020 - 0039: all stage. --21 show time attack(system!) --22 boss rush (system!) --25 jacket (SYSYEM!) --26 hospice (system!) --27 heart price hike(system!) --28 coin 1 -> 10 (system!) --29 kiosk (system!) *-- title stage ------------- 0050: phone. *-- normal stage ------------- 0050 : Area00 --51 ïaâ@1âÒñ⁄ 00hospital --60 flower vase --61 --62 00hospital 0100-: Area01 [01] --00: //êVãKÉQÅ[ÉÄRelay --01: must money 01field1 --02: must money 01field1 --03: chest(coins) 01field2 * --04: ÉVÉÉÉbÉ^Å[ 01boss - --05: must heart 01rest --06: É{ÉX(ÉAÉCÉeÉÄ) 01boss \ --07: kurob 01chika --08: chest(coins) 01field4 --09: ÉAÉãÉ^Å[ 01goal 0200-: Area02 [02] --01: chest(coins) 02field1 * --02: shutter 02bridge --03: chest(coins) 02bridge --04: boss(item) 02bridge --05: xx --06: ÉAÉãÉ^Å[ 02goal --07: ÉAÉãÉ^Å[ 02goal //\ --08: kurob 02goal 0300-: Area03 [03] --01: shatter(test) 03field1 --02: shatter 03boss1 --03: boss call 03boss1 --04: strong box 03water2 - --05: 1UP 03field1 --06: strong box 03water2 --07: Reception 03reception --08: strong box 03cave1 --09: TheTire block 03boss2 --10: Beat Boss2(item) 03boss2 --11: shutter right 03boss2 - --12: shutter left 03boss2 --13: call recept 03reception --14: altar uzo 03goal --15: altar uzo drop 03goal --16: altar uzo 03goal \ --17: kurob 03okujou --25: gate fall light 03goal --26: after beat 03boss1 0400-: Area04 [04] - --01: tire and wall 04taiya --02: beat GMole2 04boss01 --03: shutter 04boss01 - --04: 1UP 04building2 --05: strongbox 04building3 *2 --06: beat mole-jet 04jetpacktest --07: strongbox 04building3 --08: strongbox 04building3 --09: wake 04reception --10 - 13 panel --14: reception 04reception *2 --15: steps 04jetpackmole * --16: shutter R 04boss02 --17: touch panel 04start0 * --18: shutter L 04boss02 --19: boss2 beat 04boss02 --21: ÉAÉãÉ^Å[ 04goal --22: 1UP 04tires - --23: spike coin 04tires \ --24: Kurob 04jetpackmole --25: kinko 04building1 0500-: Area05 [05] --01: elevator05 05boss1 - --02: boss2/ï¬Ç∂çûÇfl 05boss2 - --03: 1up 05okunai2 * --04: shutter 05boss2 --05: go to stage 6 05boss2mae --06: kinko 05okunai2 - --07: 1up 05unkai --08: chest 05unkai --09: 1up 05start - --10: bear core 05tani02 - --11: bear core 05tani02 - --12: bear core 05tani02 --13: chest 05okunai1 --14: call small 05boss2 --15: ï¬Ç∂çûÇfl 05unkai 0600-: Area06 * --01: shutter next 06boss1 --02: shutter boss 06boss1 --03: beat puddie 06boss1 --04: train arrival 06platform --05: 1up 06naizou3 --06: first visit 06start --10: locker(5) 06station1 --11: locker(50) 06station1 --12: locker(21) 06station1 - --13: locker(heart) 06station1 --14: reserve 06station1 - --15: locker(1UP) 06reception --16: locker(15) 06reception --17: locker(21) 06reception --18: locker(50) 06reception --19: locker(10) 06reception --20: locker(50) 06reception --21: reception 06reception --22: reception coin 06reception 0700-: Area07 - --01: 1UP 07okujou - --02: 1UP 07kaidanO --03: Kinko 07kaisha1 - --04: Jacket --05: Kinko 07kaidan --06: Shacho C on 07okujou --07: shacho eaten 00office7 --08: Plate hide 07okujou2 --09: Plate Set 07okujou2 - --10: Shield Plant 1 07douro4 - --11: Shield Plant 2 07douro4 //+ --12: Kiosk Started 07kiosk --20: black snow 07 --30: rmv cartonbox 07office8 --31: kajiya 07okujou4 --32: oki cartonbox 07okujou4 --33: Kajiya Door 07okujou4 0800 : Area08 --01: shutter 08boss4 --02: first boss rush --03: 1up 08kaishaB2 --20: flower pink 08result --21: flower white 08result --22: flower blue 08result --23: flower sun 08result --24: pink 08result --25: blue 08result --26: shacho 08result --27: sasuke 08result --28: uzo brain 08result --29: barricade 08result --30: animal bone 08result --31: bug blue 08result --32: bug kajiya 08result Boss Rush!-- --40: --41: fight Gorgon --42: fight Dekaigyo --43: fight N577 --44: fight Dark2 --45: fight ClockMan --46: fight Shacho --47: fight BossPlate 0900-: Area09 3000-: Scene Island ---0+ ---1+ ---2: Ç®ïPólÉJÉEÉìÉg 3200-: Area Permission (FLAGNO_ISLANDAREA) --00: Permit Area00 show --01: Permit Area00 help --02: Cleared Area00 --10: Permit Area01 --20: Permit Area02 --72: UFO on Area 7 --82: UFO on Area 8 --------------------------------- skip schedule.. stage skip-map skpE-map skip-to less-item 1 00office1 00clinic1 gSkipToStage 2 00office2 00clinic1 gSkipLifepotGo lifepot 2 explain 00clinic1 gSkipLifepotGo 3 00office3 00clinic1 gSkipToStage 4 00office4 00clinic1 gSkipToStage 5 00clinic1 00clinic1 gSkipJacketGo jacket 5 explain 00clinic1 gSkipJacketGo 5 00clinic1 00clinic1 _scene05_last 6 none.. 7 00clinic1 07okujouzo gSkipToStage å∂ék
Unit Type List
There are two files, unittype.txt and unittype.png, that together comprise the list of objects. In the level editor, the image file would have displayed a sprite depending on the NPC, and the text file would have stated the object's name. Interestingly, the object graphics are from many different points of development, ranging from enemies cut after the development reset to enemies from the final game midway through their design process. Sometimes the graphic doesn't even represent the enemy that shows up in-game. Pixel must've realized that it was inefficient to change an image file every time you added an enemy, nevermind changed an enemy's graphics, so as a consequence we have a time capsule from various points in the game's history.
NPC ID | unittype.png | unittype.txt | Translation/Meaning | Equivalent Image in Final Game | Notes | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
#000 | N/A | Blank space. | |||||||||
#001 | Empty | N/A | ...Another blank space? | ||||||||
#002 | Trush Box | Misspelling of "trash box" | (insert image here) | Example | |||||||
#003 | Event (p2: 0=stop 1=mv-h 2=mv-v 3=mv-H 4=mv-V 10=mem block) | N/A | Example | ||||||||
#004 | Anchor | The camera follows this object, hence the name. | Example | Example | |||||||
#005 | Shutter (p2: parts / Flag: On=Close / Name: L=left or U,R,D ) | Example | Example | ||||||||
#006 | Long Weed | Example | Example | ||||||||
#007 | Kankisen 1 | (translation?) | Example | Example | |||||||
#008 | Trunk | Tree trunk | Example | Example | |||||||
#009 | Test | Example | Example | ||||||||
#010 | Block Generator | Example | Example | Example | |||||||
#011 | Kurobo- | Example | (image here) | Example | |||||||
#012 | Snow Trunk | The "trunk" in its label may have to do with its similar behavior to the other "Trunk" object. Both are platforms that float in water. | (image here?) | Example | |||||||
#013 | Cat & Frog Step | "Step" refers to how the object is flat. | (image here) | The thumbnail here is probably not representative of how it appeared in the game. The roughness of the sprite implies that it was made just to show roughly what it would look like. | |||||||
#014 | Gearshift | Definition of gearshift: a device used to engage or disengage gears in a transmission or similar mechanism. | (image here?) | This object's label implies that the teleportation machines have gears in their mechanisms. | |||||||
#015 | Timer Kun | (image here?) | This object is scattered, invisible, throughout levels with seemingly no discernible purpose. | ||||||||
#016 | Kajiya | Example | Example | Example | |||||||
#017 | Endless Ice | Example | Example | Example | |||||||
#018 | MiniSpiral | Example | Example | Example | |||||||
#019 | Elevator Door | Example | Example | Example | |||||||
#020 | Big Press | Example | This is probably the boss gate with the skull on it seen in pre-release screenshots. | #021 | Train | Example | Example | Example | |||
#022 | Drop | Example | Example | Example | |||||||
#023 | Green Fish | Example | Example | Example | |||||||
#024 | Shield Plant | Example | Example | Example | |||||||
#025 | Kani mini | Example | Example | Example | |||||||
#026 | Relay | Example | Example | Example | |||||||
#027 | toL2 | Example | Example | Example | |||||||
#028 | toU2 | Example | Example | Example | |||||||
#029 | toR2 | Example | Example | Example | |||||||
#030 | toD2 | Example | Example | Example | |||||||
#031 | FirePlant | Example | Example | Example | |||||||
#032 | LadderBox | Example | Example | Example | |||||||
#033 | Debug Link | Example | Example | Example | |||||||
#034 | ComboCue | Example | Example | Example | |||||||
#035 | Kinko | Example | Example | Example | |||||||
#036 | The Tire | Example | Example | Example | |||||||
#037 | Doro Hole | Example | Example | Example | |||||||
#038 | Heart | Example | Example | Example | |||||||
#039 | Doro Jump | Example | Example | Example | |||||||
#040 | Lift V3 | Example | Example | Example | |||||||
#041 | Ice Spike | Example | Example | Example | |||||||
#042 | Camp Gate | Example | Example | ||||||||
#043 | Chibi Uzo | Example | Example | Example | |||||||
#044 | Uzo Void layer 0 | Example | Example | Example | |||||||
#045 | Tar | Example | Example | Example | |||||||
#046 | Block Eater | Example | Example | Example | |||||||
#047 | Uzo Void layer 1 | Example | Example | Example | |||||||
#048 | HiddenChest | Example | Example | Example | |||||||
#049 | Call Missile Bird 7 | Example | Example | Example | |||||||
#050 | Rouge | Example | Example | Example | |||||||
#051 | Kani 7 | Example | Example | Example | |||||||
#052 | Kani Chibi 7 | Example | Example | Example | |||||||
#053 | Phone | Example | Example | Example | |||||||
#054 | Nurse | Example | Example | Example | |||||||
#055 | Fire bubble Set | Example | Example | Example | |||||||
#056 | Mole | Example | Example | Example | |||||||
#057 | Uzo Void layer 2 | Example | Example | Example | |||||||
#058 | comic balloon | Example | Example | Example | |||||||
#059 | Rolling Fiber | Example | Example | Example | |||||||
#060 | Barbwire | Example | Example | Example | |||||||
#061 | Domino | Example | Example | Example | |||||||
#062 | Explain | Example | Example | Example | |||||||
#063 | Door A | Example | Example | Example | |||||||
#064 | Walking Black | Example | Example | Example | |||||||
#065 | Focus Control(0=Nrml V 1=UnderMPC) | Example | Example | Example | |||||||
#066 | Uzo Flame (prm2: 0=ç∂ 1=è„ 2=âE 3=â∫) | Example | (image here) | Example | |||||||
#067 | Creeper | Example | Example | ||||||||
#068 | Shacho Act stage 7 office | Example | Example | Example | |||||||
#069 | Room Locker | Example | Example | Example | |||||||
#070 | Bent Plate | Example | Example | Example | |||||||
#071 | Boss Desk | Example | Example | Example | |||||||
#072 | Barricade | Example | Example | Example | |||||||
#073 | Uzo Tank | Example | Example | Example | |||||||
#074 | Elevator 00 | Example | Example | Example | |||||||
#075 | Kani | Example | Example | Example | |||||||
#076 | Tokobushi | Example | Example | Example | |||||||
#077 | Anenome | Example | (image here) | Example | |||||||
#078 | to Back | Example | Example | Example | |||||||
#079 | Position Half Up | Example | Example | Example | |||||||
#080 | Door Vertical | Example | Example | Example | |||||||
#081 | Line Censor | Example | Example | Example | |||||||
#082 | Route Arrow | Example | Example | Example | |||||||
#083 | Gray Enemy | Example | Example | Example | |||||||
#084 | Spin | Example | Example | Example | |||||||
#085 | Altar | Example | Example | Example | |||||||
#086 | Call Small | Example | Example | Example | |||||||
#087 | Snow Setter | Example | Example | Example | |||||||
#088 | Icicle | Example | Example | Example | |||||||
#089 | Uzo Slime | Example | Example | Example | |||||||
#090 | Goldrush | Example | Example | Example | |||||||
#091 | Ebi Flower 7 | Example | Example | Example | |||||||
#092 | Nikubae | Example | Example | Example | |||||||
#093 | Uzo Gray (layer0) | Example | Example | Example | |||||||
#094 | 4 Boss Barricade. | The gate for the bulldozer boss in White Laboratories | Example | Example | |||||||
#095 | Quaker | Example | Example | Example | |||||||
#096 | Flag Mine | Example | Example | Example | |||||||
#097 | Uzo Red | Example | Example | Example | |||||||
#098 | Saucer | Example | Example | Example | |||||||
#099 | Uzo Over Fence | Example | Example | Example | |||||||
#100 | Fluo Lamp | Example | Example | Example | |||||||
#101 | Gravity Block 3 | Example | Example | Example | |||||||
#102 | Uzo Chibi Red | Example | Example | Example | |||||||
#103 | Uzo Gray (layer2) | Example | Example | Example | |||||||
#104 | Sparker | Example | Example | Example | |||||||
#105 | Bacteria | Example | (image here) | Example | |||||||
#106 | Digesty | Example | Example | Example | |||||||
#107 | Roof Worm | Example | (image here?) | ! | |||||||
#108 | Big Worm | Example | (image here) | ! | |||||||
#109 | Silhoette | Example | Example | Example | |||||||
#110 | Zombie | Example | Example | Example | |||||||
#111 | Leather | Example | Example | Example | |||||||
#112 | White Setter | Example | Example | Example | |||||||
#113 | Egg Worm (prm2: 0=ç∂è„ 1=âEè„ 2=ç∂â∫ 3=âEâ∫) | Example | Example | Example | |||||||
#114 | Stone Gate(swt 1:key coming, 2:keep close, 3:to open 4:key short) | Example | Example | Example | |||||||
#115 | Frog Plant | Example | Example | Example | |||||||
#116 | Weak Weed | Example | Example | Example | |||||||
#117 | Ebi Floser | Example | Example | Example | |||||||
#118 | Bubble 1UP | Example | Example | In the icon, Kaeru's eyes are mistakenly transparent. | |||||||
#119 | Shacho A | Example | Example | Example | |||||||
#120 | Frozen Fish | Example | Example | Example | |||||||
#121 | Uzo Elec | Example | Example | Example | |||||||
#122 | Flower Vase | Example | Example | Example | |||||||
#123 | Gray Spiral | Example | Example | Example | |||||||
#124 | EarthFly | Example | Example | Example | |||||||
#125 | Walking Moss | Example | Example | Example | |||||||
#126 | Mob Stand | Example | Example | Example | |||||||
#127 | Spike Plant | Example | Example | Example | |||||||
#128 | Sidewinder | Example | Example | Example | |||||||
#129 | Katanakaji | Example | Example | Example | |||||||
#130 | Chest2 | Example | Example | Example | |||||||
#131 | Walk Plant | Example | Example | Example | |||||||
#132 | Blue Fish | Example | Example | Example | |||||||
#133 | Dragon Flower | Example | Example | Example | |||||||
#134 | Set Birds( 0:room 1:tree 2:two birds ) | Example | Example | Example | |||||||
#135 | Fly Evade | Example | Example | Example | |||||||
#136 | Gravity Block 2 | Example | Example | Example | |||||||
#137 | Doronko | Example | Example | Example | |||||||
#138 | Tumbleweed | Example | Example | Example | |||||||
#139 | New Arms | Example | Example | Example | |||||||
#140 | Example | Example | Example | Example | |||||||
#141 | Example | Example | Example | Example | |||||||
#142 | Example | Example | Example | Example | |||||||
#143 | Example | Example | Example | Example | |||||||
#144 | Example | Example | Example | Example | |||||||
#145 | Example | Example | Example | Example | |||||||
#146 | Example | Example | Example | Example | |||||||
#147 | Example | Example | Example | Example | |||||||
#148 | Example | Example | Example | Example | |||||||
#149 | Example | Example | Example | Example | |||||||
#150 | Example | Example | Example | Example | |||||||
#151 | Example | Example | Example | Example | |||||||
#152 | Example | Example | Example | Example | |||||||
#153 | Example | Example | Example | Example | |||||||
#154 | Example | Example | Example | Example | |||||||
#155 | Example | Example | Example | Example | |||||||
#156 | Example | Example | Example | Example | |||||||
#157 | Example | Example | Example | Example | |||||||
#158 | Example | Example | Example | Example | |||||||
#159 | Example | Example | Example | Example | |||||||
#160 | Example | Example | Example | Example | |||||||
#161 | Example | Example | Example | Example | |||||||
#162 | Sister | Same as final | Comomo is not referred to at any point as Kaeru's sister. This slot was probably used by Kaeru's actual sister, who was planned to appear in the game but scrapped after the game's plot changed. Both characters are pink, so this slot overwrite could be intentional | ||||||||
#163 | Sasuke | Same as final | |||||||||
#164 | Example | Example | Example | Example | |||||||
#165 | Example | Example | Example | Example | |||||||
#166 | Example | Example | Example | Example | |||||||
#167 | Example | Example | Example | Example | |||||||
#168 | Example | Example | Example | Example | |||||||
#169 | Example | Example | Example | Example | |||||||
#170 | Example | Example | Example | Example | |||||||
#171 | Example | Example | Example | Example | |||||||
#172 | Example | Example | Example | Example | |||||||
#173 | Example | Example | Example | Example | |||||||
#174 | Example | Example | Example | Example | |||||||
#175 | Example | Example | Example | Example |
From unittype.txt:
Empty Trush Box Event (p2: 0=stop 1=mv-h 2=mv-v 3=mv-H 4=mv-V 10=mem block) Anchor Shutter (p2: parts / Flag: On=Close / Name: L=left or U,R,D ) Long Weed Kankisen 1 Trunk Test Block Generator Kurobo- Snow Trunk Cat & Frog Step Gearshift Timer Kun Kajiya Endless Ice MiniSpiral Elevator Door BigPress Train Drop Green Fish Shield Plant Kani mini Relay toL2 toU2 toR2 toD2 FirePlant LadderBox Debug Link ComboCue Kinko The Tire Doro Hole Heart Doro Jump Lift V3 Ice Spike Camp Gate Chibi Uzo Uzo Void layer 0 Tar Block Eater Uzo Void layer 1 HiddenChest Call Missile Bird 7 Rouge Kani 7 Kani Chibi 7 Phone Nurse Fire bubble Set Mole Uzo Void layer 2 comic balloon Rolling Fiber Barbwire Domino Explain Door A Walking Black Focus Control(0=Nrml V 1=UnderMPC) Uzo Flame (prm2: 0=ç∂ 1=è„ 2=âE 3=â∫) Creeper Shacho Act stage 7 office Room Locker Bent Plate Boss Desk Barricade Uzo Tank Elevator 00 Kani Tokobushi Anemone to Back Position Half Up Door Vertical Line Censor Route Arrow GrayEnemy Spin Altar Call Small Snow Setter Icicle Uzo Slime Goldrush Ebi Flower 7 Nikubae Uzo Gray (layer0) 4 Boss Barricade. Quaker Flag Mine Uzo Red Saucer Uzo Over Fence Fluo Lamp Gravity Block 3 Uzo Chibi Red Uzo Gray (layer2) Sparker Bacteria Digesty Roof Worm Big Worm Silhoette Zombie Leather White Setter Egg Worm (prm2: 0=ç∂è„ 1=âEè„ 2=ç∂â∫ 3=âEâ∫) Stone Gate(swt 1:key coming, 2:keep close, 3:to open 4:key short) Frog Plant Weak Weed Ebi Floser Bubble 1UP Shacho A Frozen Fish Uzo Elec Flower Vase Gray Spiral Time Attack Display Metalmushi The Bar Gravity Ice EarthFly Walking Moss Mob Stand Spike Plant Sidewinder Katanakaji Chest2 Walk Plant Blue Fish Dragon Flower Set Birds( 0:room 1:tree 2:two birds ) Fly Evade Gravity Block 2 Doronko Tumbleweed New Arms Bat ceiling Strong Box Chandelier Bubble Lift Call Bats Booster Bat Passing Orange Fish Echinus KillerSensor Moving Box (prm=2 Stop) BomBox Edge Coin (s) Edge Medal Fall Light Intro Uzouzo Office Fly Sister Sasuke Hanger Rolling Snow Ball Flyer (prm2: ìÆÇ´ÇÉoÉâǬǩÇπÇÈ) Rolling Big Refrigerator Ice Hillock Bear Core Animal Bone Kankisen 2 Carton Box L Carton Box s Broken Plant