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Kero Blaster/Developer Tool Leftovers

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This is a sub-page of Kero Blaster.

Hmmm...
To do:
Everything. Comment on the flags list, make comparisons with unittype.png and the final game, and unscramble the mojambake (the gibberish symbols that are supposed to be Japanese) back into Shift-JiS. Also, there's an ENTIRE later assets folder found on the Switch version.
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

In the files of the original 1.0.6.3 release of Kero Blaster there is a folder named "assist", which seems to be the folder Pixel used in conjunction with his level editor.

Miscellaneous Files

scroll.txt

Normal
3/4
Half
Quarter
Eighth
Zero
H 3/4
H Half
H Quater
V0 Half

default.pxeve

*[IN]
<muSt<fadI<exit

attribute.png

Internal Flags List

In flags.txt:

±
*-- Game Profile Flags (0~255)---------------

000: off
001: on 

002: cleared normal.
003: title uzo complete.
004: cleared black.
005: cleared boss rush.


*-- User Profile Flags (16384(2048byte))-----

* : ON  when game  start
*2  on  when round 2.
+ : ON  when stage start
- : OFF when stage start
\ : KuroBlaster



0000: off
0001: on 

0010: core..

	--10 title mode      (system!)
	--11 debug mode      (system!)
	--12 mute voices     (system!)
	--13 skipable.       (system!)
	--14 gero black      (system!)
	--15 time attack     (system!)
	--16 no damage       (system!)

0020 - 0039: all stage.

	--21 show time attack(system!)
	--22 boss rush       (system!)
	--25 jacket          (SYSYEM!)
	--26 hospice         (system!)
	--27 heart price hike(system!)
	--28 coin 1 -> 10    (system!)
	--29 kiosk           (system!)

*-- title  stage -------------

0050: phone.

*-- normal stage -------------


0050 : Area00

	--51 ïaâ@1âÒñ⁄         00hospital

	--60 flower vase
	--61
	--62                   00hospital


0100-: Area01 [01]

	--00: //êVãKÉQÅ[ÉÄRelay
	--01: must money       01field1
	--02: must money       01field1
	--03: chest(coins)     01field2
*	--04: ÉVÉÉÉbÉ^Å[       01boss
-	--05: must heart       01rest
	--06: É{ÉX(ÉAÉCÉeÉÄ)   01boss
\	--07: kurob            01chika
	--08: chest(coins)     01field4
	--09: ÉAÉãÉ^Å[         01goal


0200-: Area02 [02]

	--01: chest(coins)     02field1
*	--02: shutter          02bridge
	--03: chest(coins)     02bridge
	--04: boss(item)       02bridge
	--05: xx
	--06: ÉAÉãÉ^Å[         02goal
	--07: ÉAÉãÉ^Å[         02goal
//\	--08: kurob            02goal



0300-: Area03 [03]

	--01: shatter(test)    03field1
	--02: shatter          03boss1
	--03: boss call        03boss1
	--04: strong box       03water2
-	--05: 1UP              03field1
	--06: strong box       03water2
	--07: Reception        03reception
	--08: strong box       03cave1
	--09: TheTire block    03boss2
	--10: Beat Boss2(item) 03boss2
	--11: shutter right    03boss2
-	--12: shutter left     03boss2
        --13: call recept      03reception
	--14: altar uzo        03goal
	--15: altar uzo drop   03goal
	--16: altar uzo        03goal
\	--17: kurob            03okujou

	--25: gate fall light  03goal
	--26: after beat       03boss1

0400-: Area04 [04]

-	--01: tire and wall    04taiya
	--02: beat GMole2      04boss01
	--03: shutter          04boss01
-	--04: 1UP              04building2
	--05: strongbox        04building3
*2	--06: beat mole-jet    04jetpacktest
	--07: strongbox        04building3
	--08: strongbox        04building3
	--09: wake             04reception

	--10 - 13 panel

	--14: reception        04reception
*2	--15: steps            04jetpackmole
*	--16: shutter R        04boss02
	--17: touch panel      04start0
*	--18: shutter L        04boss02
	--19: boss2 beat       04boss02

	--21: ÉAÉãÉ^Å[         04goal
	--22: 1UP              04tires
-	--23: spike coin       04tires
\	--24: Kurob            04jetpackmole
	--25: kinko            04building1

0500-: Area05 [05]
	--01: elevator05       05boss1
-	--02: boss2/ï¬Ç∂çûÇfl   05boss2
-	--03: 1up              05okunai2
*	--04: shutter          05boss2
	--05: go to stage 6    05boss2mae
	--06: kinko            05okunai2
-	--07: 1up              05unkai
 	--08: chest            05unkai
 	--09: 1up              05start


-	--10: bear core        05tani02
-	--11: bear core        05tani02
-	--12: bear core        05tani02

        --13: chest            05okunai1
	--14: call small       05boss2
	--15: ï¬Ç∂çûÇfl         05unkai

0600-: Area06

*       --01: shutter next     06boss1	
	--02: shutter boss     06boss1
	--03: beat puddie      06boss1
	--04: train arrival    06platform
	--05: 1up              06naizou3
	--06: first visit      06start

	--10: locker(5)        06station1
	--11: locker(50)       06station1
	--12: locker(21)       06station1
-	--13: locker(heart)    06station1
	--14: reserve          06station1

-	--15: locker(1UP)     06reception
	--16: locker(15)      06reception
	--17: locker(21)      06reception
	--18: locker(50)      06reception
	--19: locker(10)      06reception
	--20: locker(50)      06reception

	--21: reception       06reception
	--22: reception coin  06reception

0700-: Area07

-	--01: 1UP             07okujou
-	--02: 1UP             07kaidanO
	--03: Kinko           07kaisha1
-	--04: Jacket
	--05: Kinko           07kaidan
	--06: Shacho C on     07okujou
	--07: shacho eaten    00office7
	--08: Plate hide      07okujou2
	--09: Plate Set       07okujou2

-	--10: Shield Plant 1  07douro4
-	--11: Shield Plant 2  07douro4
//+	--12: Kiosk Started   07kiosk

        --20: black snow      07

	--30: rmv cartonbox   07office8
	--31: kajiya          07okujou4
	--32: oki cartonbox   07okujou4
	--33: Kajiya Door     07okujou4


0800 : Area08
	
	--01: shutter         08boss4
	--02: first boss rush
	--03: 1up             08kaishaB2
	
	--20: flower pink     08result
	--21: flower white    08result
	--22: flower blue     08result
	--23: flower sun      08result
	--24: pink            08result
	--25: blue            08result
	--26: shacho          08result
	--27: sasuke          08result
	--28: uzo brain       08result
	--29: barricade       08result
	--30: animal bone     08result
	--31: bug blue        08result
	--32: bug kajiya      08result

	Boss Rush!--
	--40:
	--41: fight Gorgon
	--42: fight Dekaigyo
	--43: fight N577
	--44: fight Dark2
	--45: fight ClockMan
	--46: fight Shacho
	--47: fight BossPlate

0900-: Area09


3000-: Scene Island
	---0+
	---1+
	---2: Ç®ïPólÉJÉEÉìÉg


3200-: Area Permission (FLAGNO_ISLANDAREA)

	--00: Permit Area00 show
	--01: Permit Area00 help
	--02: Cleared Area00

	--10: Permit Area01
	--20: Permit Area02

	--72: UFO on Area 7
	--82: UFO on Area 8



---------------------------------
skip schedule..

stage	skip-map	skpE-map	skip-to		less-item

1	00office1	00clinic1	gSkipToStage
2	00office2	00clinic1	gSkipLifepotGo	lifepot
2       explain         00clinic1       gSkipLifepotGo
3	00office3	00clinic1	gSkipToStage
4	00office4	00clinic1	gSkipToStage
5	00clinic1	00clinic1	gSkipJacketGo	jacket
5       explain         00clinic1       gSkipJacketGo
5	00clinic1	00clinic1	_scene05_last
6	none..
7	00clinic1	07okujouzo	gSkipToStage
å∂ék

Unit Type List

KeroBlaster unittype.png

There are two files, unittype.txt and unittype.png, that together comprise the list of objects. In the level editor, the image file would have displayed a sprite depending on the NPC, and the text file would have stated the object's name. Interestingly, the object graphics are from many different points of development, ranging from enemies cut after the development reset to enemies from the final game midway through their design process. Sometimes the graphic doesn't even represent the enemy that shows up in-game. Pixel must've realized that it was inefficient to change an image file every time you added an enemy, nevermind changed an enemy's graphics, so as a consequence we have a time capsule from various points in the game's history.


NPC ID unittype.png unittype.txt Translation/Meaning Equivalent Image in Final Game Notes
#000 Unittype 000.png N/A Blank space.
#001 Unittype 001.png Empty N/A ...Another blank space?
#002 Unittype 002.png Trush Box Misspelling of "trash box" (insert image here) Example
#003 Unittype 003.png Event (p2: 0=stop 1=mv-h 2=mv-v 3=mv-H 4=mv-V 10=mem block) N/A Example
#004 Unittype 004.png Anchor The camera follows this object, hence the name. Example Example
#005 Unittype 005.png Shutter (p2: parts / Flag: On=Close / Name: L=left or U,R,D ) Example Example
#006 Unittype 006.png Long Weed Example Example
#007 Unittype 007.png Kankisen 1 (translation?) Example Example
#008 Unittype 008.png Trunk Tree trunk Example Example
#009 Unittype 009.png Test Example Example
#010 Unittype 010.png Block Generator Example Example Example
#011 Unittype 011.png Kurobo- Example (image here) Example
#012 Unittype 012.png Snow Trunk The "trunk" in its label may have to do with its similar behavior to the other "Trunk" object. Both are platforms that float in water. (image here?) Example
#013 Unittype 013.png Cat & Frog Step "Step" refers to how the object is flat. (image here) The thumbnail here is probably not representative of how it appeared in the game. The roughness of the sprite implies that it was made just to show roughly what it would look like.
#014 Unittype 014.png Gearshift Definition of gearshift: a device used to engage or disengage gears in a transmission or similar mechanism. (image here?) This object's label implies that the teleportation machines have gears in their mechanisms.
#015 Unittype 015.png Timer Kun (image here?) This object is scattered, invisible, throughout levels with seemingly no discernible purpose.
#016 Unittype 016.png Kajiya Example Example Example
#017 Unittype 017.png Endless Ice Example Example Example
#018 Unittype 018.png MiniSpiral Example Example Example
#019 Unittype 019.png Elevator Door Example Example Example
#020 Unittype 020.png Big Press Example This is probably the boss gate with the skull on it seen in pre-release screenshots. #021 Unittype 021.png Train Example Example Example
#022 Unittype 022.png Drop Example Example Example
#023 Unittype 023.png Green Fish Example Example Example
#024 Unittype 024.png Shield Plant Example Example Example
#025 Unittype 025.png Kani mini Example Example Example
#026 Unittype 026.png Relay Example Example Example
#027 Unittype 027.png toL2 Example Example Example
#028 Unittype 028.png toU2 Example Example Example
#029 Unittype 029.png toR2 Example Example Example
#030 Unittype 030.png toD2 Example Example Example
#031 Unittype 031.png FirePlant Example Example Example
#032 Unittype 032.png LadderBox Example Example Example
#033 Unittype 033.png Debug Link Example Example Example
#034 Unittype 034.png ComboCue Example Example Example
#035 Unittype 035.png Kinko Example Example Example
#036 Unittype 036.png The Tire Example Example Example
#037 Unittype 037.png Doro Hole Example Example Example
#038 Unittype 038.png Heart Example Example Example
#039 Unittype 039.png Doro Jump Example Example Example
#040 Unittype 040.png Lift V3 Example Example Example
#041 Unittype 041.png Ice Spike Example Example Example
#042 Unittype 042.png Camp Gate Example Example
#043 Unittype 043.png Chibi Uzo Example Example Example
#044 Unittype 044.png Uzo Void layer 0 Example Example Example
#045 Unittype 045.png Tar Example Example Example
#046 Unittype 046.png Block Eater Example Example Example
#047 Unittype 047.png Uzo Void layer 1 Example Example Example
#048 Unittype 048.png HiddenChest Example Example Example
#049 Unittype 049.png Call Missile Bird 7 Example Example Example
#050 Unittype 050.png Rouge Example Example Example
#051 Unittype 051.png Kani 7 Example Example Example
#052 Unittype 052.png Kani Chibi 7 Example Example Example
#053 Unittype 053.png Phone Example Example Example
#054 Unittype 054.png Nurse Example Example Example
#055 Unittype 055.png Fire bubble Set Example Example Example
#056 Unittype 056.png Mole Example Example Example
#057 Unittype 057.png Uzo Void layer 2 Example Example Example
#058 Unittype 058.png comic balloon Example Example Example
#059 Unittype 059.png Rolling Fiber Example Example Example
#060 Unittype 060.png Barbwire Example Example Example
#061 Unittype 061.png Domino Example Example Example
#062 Unittype 062.png Explain Example Example Example
#063 Unittype 063.png Door A Example Example Example
#064 Unittype 064.png Walking Black Example Example Example
#065 Unittype 065.png Focus Control(0=Nrml V 1=UnderMPC) Example Example Example
#066 Unittype 066.png Uzo Flame (prm2: 0=ç∂ 1=è„ 2=âE 3=â∫) Example (image here) Example
#067 Unittype 067.png Creeper Example Example
#068 Unittype 068.png Shacho Act stage 7 office Example Example Example
#069 Unittype 069.png Room Locker Example Example Example
#070 Unittype 070.png Bent Plate Example Example Example
#071 Unittype 071.png Boss Desk Example Example Example
#072 Unittype 072.png Barricade Example Example Example
#073 Unittype 073.png Uzo Tank Example Example Example
#074 Unittype 074.png Elevator 00 Example Example Example
#075 Unittype 075.png Kani Example Example Example
#076 Unittype 076.png Tokobushi Example Example Example
#077 Unittype 077.png Anenome Example (image here) Example
#078 Unittype 078.png to Back Example Example Example
#079 Unittype 079.png Position Half Up Example Example Example
#080 Unittype 080.png Door Vertical Example Example Example
#081 Unittype 081.png Line Censor Example Example Example
#082 Unittype 082.png Route Arrow Example Example Example
#083 Unittype 083.png Gray Enemy Example Example Example
#084 Unittype 084.png Spin Example Example Example
#085 Unittype 085.png Altar Example Example Example
#086 Unittype 086.png Call Small Example Example Example
#087 Unittype 087.png Snow Setter Example Example Example
#088 Unittype 088.png Icicle Example Example Example
#089 Unittype 089.png Uzo Slime Example Example Example
#090 Unittype 090.png Goldrush Example Example Example
#091 Unittype 091.png Ebi Flower 7 Example Example Example
#092 Unittype 092.png Nikubae Example Example Example
#093 Unittype 093.png Uzo Gray (layer0) Example Example Example
#094 Unittype 094.png 4 Boss Barricade. The gate for the bulldozer boss in White Laboratories Example Example
#095 Unittype 095.png Quaker Example Example Example
#096 Unittype 096.png Flag Mine Example Example Example
#097 Unittype 097.png Uzo Red Example Example Example
#098 Unittype 098.png Saucer Example Example Example
#099 Unittype 099.png Uzo Over Fence Example Example Example
#100 Unittype 100.png Fluo Lamp Example Example Example
#101 Unittype 101.png Gravity Block 3 Example Example Example
#102 Unittype 102.png Uzo Chibi Red Example Example Example
#103 Unittype 103.png Uzo Gray (layer2) Example Example Example
#104 Unittype 104.png Sparker Example Example Example
#105 Unittype 105.png Bacteria Example (image here) Example
#106 Unittype 106.png Digesty Example Example Example
#107 Unittype 107.png Roof Worm Example (image here?) !
#108 Unittype 108.png Big Worm Example (image here) !
#109 Unittype 109.png Silhoette Example Example Example
#110 Unittype 110.png Zombie Example Example Example
#111 Unittype 111.png Leather Example Example Example
#112 Unittype 112.png White Setter Example Example Example
#113 Unittype 113.png Egg Worm (prm2: 0=ç∂è„ 1=âEè„ 2=ç∂â∫ 3=âEâ∫) Example Example Example
#114 Unittype 114.png Stone Gate(swt 1:key coming, 2:keep close, 3:to open 4:key short) Example Example Example
#115 Unittype 115.png Frog Plant Example Example Example
#116 Unittype 116.png Weak Weed Example Example Example
#117 Unittype 117.png Ebi Floser Example Example Example
#118 Unittype 118.png Bubble 1UP Example Example In the icon, Kaeru's eyes are mistakenly transparent.
#119 Unittype 119.png Shacho A Example Example Example
#120 Unittype 120.png Frozen Fish Example Example Example
#121 Unittype 121.png Uzo Elec Example Example Example
#122 Unittype 122.png Flower Vase Example Example Example
#123 Unittype 123.png Gray Spiral Example Example Example
#124 Unittype 124.png EarthFly Example Example Example
#125 Unittype 125.png Walking Moss Example Example Example
#126 Unittype 126.png Mob Stand Example Example Example
#127 Unittype 127.png Spike Plant Example Example Example
#128 Unittype 128.png Sidewinder Example Example Example
#129 Unittype 129.png Katanakaji Example Example Example
#130 Unittype 130.png Chest2 Example Example Example
#131 Unittype 131.png Walk Plant Example Example Example
#132 Unittype 132.png Blue Fish Example Example Example
#133 Unittype 133.png Dragon Flower Example Example Example
#134 Unittype 134.png Set Birds( 0:room 1:tree 2:two birds ) Example Example Example
#135 Unittype 135.png Fly Evade Example Example Example
#136 Unittype 136.png Gravity Block 2 Example Example Example
#137 Unittype 137.png Doronko Example Example Example
#138 Unittype 138.png Tumbleweed Example Example Example
#139 Unittype 139.png New Arms Example Example Example
#140 Unittype 140.png Example Example Example Example
#141 Unittype 141.png Example Example Example Example
#142 Unittype 142.png Example Example Example Example
#143 Unittype 143.png Example Example Example Example
#144 Unittype 144.png Example Example Example Example
#145 Unittype 145.png Example Example Example Example
#146 Unittype 146.png Example Example Example Example
#147 Unittype 147.png Example Example Example Example
#148 Unittype 148.png Example Example Example Example
#149 Unittype 149.png Example Example Example Example
#150 Unittype 150.png Example Example Example Example
#151 Unittype 151.png Example Example Example Example
#152 Unittype 152.png Example Example Example Example
#153 Unittype 153.png Example Example Example Example
#154 Unittype 154.png Example Example Example Example
#155 Unittype 155.png Example Example Example Example
#156 Unittype 156.png Example Example Example Example
#157 Unittype 157.png Example Example Example Example
#158 Unittype 158.png Example Example Example Example
#159 Unittype 159.png Example Example Example Example
#160 Unittype 160.png Example Example Example Example
#161 Unittype 161.png Example Example Example Example
#162 Unittype 162.png Sister Same as final Comomo is not referred to at any point as Kaeru's sister. This slot was probably used by Kaeru's actual sister, who was planned to appear in the game but scrapped after the game's plot changed. Both characters are pink, so this slot overwrite could be intentional
#163 Unittype 163.png Sasuke Same as final
#164 Unittype 164.png Example Example Example Example
#165 Unittype 165.png Example Example Example Example
#166 Unittype 166.png Example Example Example Example
#167 Unittype 167.png Example Example Example Example
#168 Unittype 168.png Example Example Example Example
#169 Unittype 169.png Example Example Example Example
#170 Unittype 170.png Example Example Example Example
#171 Unittype 171.png Example Example Example Example
#172 Unittype 172.png Example Example Example Example
#173 Unittype 173.png Example Example Example Example
#174 Unittype 174.png Example Example Example Example
#175 Unittype 175.png Example Example Example Example


From unittype.txt:

Empty
Trush Box
Event (p2: 0=stop 1=mv-h 2=mv-v 3=mv-H 4=mv-V 10=mem block)
Anchor
Shutter (p2: parts / Flag: On=Close / Name: L=left or U,R,D )
Long Weed
Kankisen 1
Trunk
Test
Block Generator
Kurobo-
Snow Trunk
Cat & Frog Step
Gearshift
Timer Kun
Kajiya
Endless Ice
MiniSpiral
Elevator Door
BigPress
Train
Drop
Green Fish
Shield Plant
Kani mini
Relay
toL2
toU2
toR2
toD2
FirePlant
LadderBox
Debug Link
ComboCue
Kinko
The Tire
Doro Hole
Heart
Doro Jump
Lift V3
Ice Spike
Camp Gate
Chibi Uzo
Uzo Void layer 0
Tar
Block Eater
Uzo Void layer 1
HiddenChest
Call Missile Bird 7
Rouge
Kani 7
Kani Chibi 7
Phone
Nurse
Fire bubble Set
Mole
Uzo Void layer 2
comic balloon
Rolling Fiber
Barbwire
Domino
Explain
Door A
Walking Black
Focus Control(0=Nrml V 1=UnderMPC)
Uzo Flame (prm2: 0=ç∂ 1=è„ 2=âE 3=â∫)
Creeper
Shacho Act stage 7 office
Room Locker
Bent Plate
Boss Desk
Barricade
Uzo Tank
Elevator 00
Kani
Tokobushi
Anemone
to Back
Position Half Up
Door Vertical
Line Censor
Route Arrow
GrayEnemy
Spin
Altar
Call Small
Snow Setter
Icicle
Uzo Slime
Goldrush
Ebi Flower 7
Nikubae
Uzo Gray (layer0)
4 Boss Barricade.
Quaker
Flag Mine
Uzo Red
Saucer
Uzo Over Fence
Fluo Lamp
Gravity Block 3
Uzo Chibi Red
Uzo Gray (layer2)
Sparker
Bacteria
Digesty
Roof Worm
Big Worm
Silhoette
Zombie
Leather
White Setter
Egg Worm (prm2: 0=ç∂è„ 1=âEè„ 2=ç∂â∫ 3=âEâ∫)
Stone Gate(swt 1:key coming, 2:keep close, 3:to open 4:key short)
Frog Plant
Weak Weed
Ebi Floser
Bubble 1UP
Shacho A
Frozen Fish
Uzo Elec
Flower Vase
Gray Spiral
Time Attack Display
Metalmushi
The Bar
Gravity Ice
EarthFly
Walking Moss
Mob Stand
Spike Plant
Sidewinder
Katanakaji
Chest2
Walk Plant
Blue Fish
Dragon Flower
Set Birds( 0:room 1:tree 2:two birds )
Fly Evade
Gravity Block 2
Doronko
Tumbleweed
New Arms
Bat ceiling
Strong Box
Chandelier
Bubble Lift
Call Bats
Booster
Bat Passing
Orange Fish
Echinus
KillerSensor
Moving Box (prm=2 Stop)
BomBox
Edge Coin (s)
Edge Medal
Fall Light
Intro
Uzouzo
Office Fly
Sister
Sasuke
Hanger
Rolling Snow
Ball Flyer (prm2: ìÆÇ´ÇÉoÉâǬǩÇπÇÈ)
Rolling Big
Refrigerator
Ice Hillock
Bear Core
Animal Bone
Kankisen 2
Carton Box L
Carton Box s
Broken Plant