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Kickle Cubicle

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Title Screen

Kickle Cubicle

Also known as: Meikyuu Shima (JP)
Developer: Irem
Publishers: Irem (JP/US), Nintendo (EU)
Platform: NES
Released in JP: June 29, 1990
Released in US: September 1990
Released in EU: 1990


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.


Kickle Cubicle is one cool puzzle game on the NES.

...I'll show myself out...

Sound Test

Neskickle-sound.png

At the title screen, hold A + B on Controller 2 and press Reset. Change the number with A or B, and press any D-Pad button to play the sound.

(Source: GameFAQs (Flying Omelette))

Debug Leftovers

In the US version, hold Down on Controller 1 and reset the console. In the Japanese version, you must re-enable it first with Game Genie code GAOATEGK. The screen will turn white in the US version or pink in the Japanese version, then will wait for an additional input. Press one of the following buttons for the corresponding effect:

  • Start on Controller 1 - In the US version, this code is able to run the game from the beginning of one of the three lands, but there is no land selection routine left, so you will start from the beginning. In the Japanese version, there is no starting level selection code at all, so you just jump to the title screen.
  • Select on Controller 1 - Jump to the special game.
  • B on Controller 2 - Go to the Sound Test.
  • Up on Controller 2 - Go to the Boss Test mode. This routine should allow you to fight any of the game's three bosses, but there is no code to select which boss to fight. Instead, you can fight only the first one and see the corresponding cutscene if you win. If you lose, you'll return back to the debug mode.

Kid Niki Cameo

KickleNikiCameo.png

At the title screen, before the title menu appears, hold A on Controller 2, and Kid Niki will appear. This is present in all versions of the game.

(Source: GameFAQs (Flying Omelette))

Regional Differences

Hmmm...
To do:
Graphical differences. The object that freezes all enemies is a statue in the Japanese version and an orb in the international versions, at least in world 1.
  • The Japanese version lets you play the non-boss levels of each world in any order. The international versions were made linear.
  • The map screen used in the western versions could be opened and closed manually in the Japanese version, letting you move Kickle around the world to select a level.
  • As a result of the non-linearity, the Japanese version uses longer passwords: 16 characters long from a set of 64. The other versions' passwords are 8 characters long out of a set of 32.
  • The levels were shuffled around between versions. Generally, the Japanese version is more difficult by about a whole world.
  • Bosses in the Japanese version take more hits to defeat.