We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
King Arthur (PlayStation 2)
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King Arthur |
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Developer:
Krome Studios
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Debug Modes
Several debug displays and modes can be activated with various codes listed below. All the codes on this page are for the European version only.
Debug Display Codes:
Enable Build Date, VRAM Usage, and Free Memory Info 004F6C04 00000000 204F6AE0 00000001 Enable Debug VRAM Display 204F6AE4 00000001 Enable Debug Spheres 204F6C74 00000001 Enable Debug Cape Collision Display 204F6C78 00000001 Enable Debug Collision Boxes 204F6C7C 00000001
Debug Mode Codes:
Show Character Position Info 0056720A 00000001 AI Ignore Player 00567204 00000001 Debug Keys (Press shoulder buttons to activate various items) 00567210 00000001 Cutscene Skip (Press X to skip cutscenes) 00567214 00000001 Invincible 005671C9 00000001 Unlimited Power 00567208 00000001 Disable Processing Effects 0056720B 00000001
(Source: Original TCRF research)