Kiniro no Corda: La Corda d'Oro (PlayStation 2)
Kiniro no Corda: La Corda d'Oro |
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Developer: Koei This game has debugging material. |
Debug Logging
Within the game is a stubbed printf function which would have logged various background information to a debug unit. This logs information such as files, movies, and sound data loaded. It would also report errors if any occurred. To re-enable this mode, apply the below code.
SLPM-65567 code: Re-enable Debug printf Messages 20138600 08046600
If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.
CRI ADX Driver Ver.9.10(Nov 28 2003 20:33:15) CRI ADX Driver : Main Thread Priority = 39 CRI ADX Driver : PSM Thread Priority = 39 CRI ADX Driver : DTX Thread Priority = 48 CRI ADX Driver : SPU CORE Number = 0 CRI ADX Driver : sceSdInit(SD_INIT_COLD) call. loadmodule: id 32, ret 2 System::Directory ADXFIC_Init ADXF_Init ADXM_SetupThrd SetRandomSeed Screen ChangeScreenColorMode tktInitializeCRIMW SoundInitialize CSoundManager::SndMgrInitialize ADXT_Init PS2RNA: sceSifAllocIopHeap(349504) ret=0x00096600 PS2RNA: sceSifAllocIopHeap(2256) ret=0x000ebc00 PS2RNA: sceSifAllocIopHeap(21568) ret=0x000ec500 AIXP_Init ADXCS_Init ADXF_LoadPartitionFmgLongNw CheckAfs ADXF_LoadPartitionFromAfsFmgLongNw ClearBGMData SetModifyVolume ClearVoiceData SetModifyVolume ClearAixData SetModifyVolume ClearSEData CreateAdxsc SndMgrInitializeGame SetKeyCord elBlockReadFile2(play.dat) elBlockReadFile2(Z¥SND2.DAT) CD::Init System::Init Font::Init Stream::Init Font_SetBufferSize InitDInput LoadFont CCGM2DSystem::Initialize LoadA2Ffile FadeManager SetDefaultShadowLeftTop InitEvent InitGameData InitTelop InitMessage InitRiriEfct AppMain SoundInitializeGame cTitleWnd.DoModal Neo3PlayMovie(MOVIE_KOEI) SetState(eState_CRI) g_02_12_KomandoSentakuKyoutsuuRuru.LoadTexture g_FieldCommandInputMain.LoadTexture
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