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Kiniro no Corda: La Corda d'Oro (PlayStation 2)

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Title Screen

Kiniro no Corda: La Corda d'Oro

Developer: Koei
Publisher: Koei
Platform: PlayStation 2
Released in JP: March 18, 2004, March 30, 2006 (Koei the Best), November 26, 2009 (Koei Teiban Series)


DebugIcon.png This game has debugging material.


Debug Logging

Within the game is a stubbed printf function which would have logged various background information to a debug unit. This logs information such as files, movies, and sound data loaded. It would also report errors if any occurred. To re-enable this mode, apply the below code.

SLPM-65567 code:

Re-enable Debug printf Messages
20138600 08046600

If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.

CRI ADX Driver Ver.9.10(Nov 28 2003 20:33:15)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 32, ret 2
System::Directory
ADXFIC_Init
ADXF_Init
ADXM_SetupThrd
SetRandomSeed
Screen
ChangeScreenColorMode
tktInitializeCRIMW
SoundInitialize
CSoundManager::SndMgrInitialize
ADXT_Init
PS2RNA: sceSifAllocIopHeap(349504) ret=0x00096600
PS2RNA: sceSifAllocIopHeap(2256) ret=0x000ebc00
PS2RNA: sceSifAllocIopHeap(21568) ret=0x000ec500
AIXP_Init
ADXCS_Init
ADXF_LoadPartitionFmgLongNw
CheckAfs
ADXF_LoadPartitionFromAfsFmgLongNw
ClearBGMData
SetModifyVolume
ClearVoiceData
SetModifyVolume
ClearAixData
SetModifyVolume
ClearSEData
CreateAdxsc
SndMgrInitializeGame
SetKeyCord
elBlockReadFile2(play.dat)
elBlockReadFile2(Z¥SND2.DAT)
CD::Init
System::Init
Font::Init
Stream::Init
Font_SetBufferSize
InitDInput
LoadFont
CCGM2DSystem::Initialize
LoadA2Ffile
FadeManager
SetDefaultShadowLeftTop
InitEvent
InitGameData
InitTelop
InitMessage
InitRiriEfct
AppMain
SoundInitializeGame
cTitleWnd.DoModal
Neo3PlayMovie(MOVIE_KOEI)
SetState(eState_CRI)
g_02_12_KomandoSentakuKyoutsuuRuru.LoadTexture
g_FieldCommandInputMain.LoadTexture
(Source: Original TCRF research)