Kirby's Adventure/Unused Objects
This is a sub-page of Kirby's Adventure.
While there are no true unused objects in terms of graphics, there are many object variants that aren't used. Object IDs in bold are unused: object IDs not in bold are shown for comparison purposes.
Contents
Poppy Bros. Jr. (Riding Maxim Tomato)
Object 17: Slow speed -- Moves at 0.50 pixels per frame
Object 18: Medium speed -- Moves at 0.75 pixels per frame
Object 19: Fast speed -- Moves at 1 pixel per frame.
Flamer
Object 41: Slow speed -- Moves at 0.80 pixels per frame
Object 42: Medium speed -- Moves at 1 pixel per frame
Object 43: Fast speed -- Moves at 2 pixels per frame.
Squishy
Object 4D: Floating slowly -- Moves at 0.50 pixels per frame
Object 4E: Floating fast -- Moves at 0.75 pixels per frame
Bronto Burt
Object 52: Flying slowly, adjusting Y position to match Kirby's -- Moves at 0.75 pixels per frame
Object 53: Flying quickly, adjusting Y position to match Kirby's -- Moves at 1 pixel per frame
Starman
Object 62: Walking slowly -- Moves at 1 pixel per frame
Object 63: Walking quickly -- Moves at 1.25 pixels per frame
...
Object 65: Flying slowly -- Moves at .75 pixels per frame
Object 66: Flying quickly -- Moves at 1 pixel per frame
Meta Knight Battles
Object 81: Unused battle setup #1 -- Used for room layout 013F.
...
Object 86: Unused battle setup #2 -- Used for ??? (layout may no longer exist)
Object 87: Unused battle setup #3 -- Used for room layout 0141.
...
Object 8B: Unimplemented Meta Knight battle -- Summons Shotzo at 0,0.
Objects 8C-8E: Unimplemented Meta Knight battle -- No object data
Twizzy
Object A0: Drops down, flies slow -- Moves at .75 pixels per frame
Object A1: Drops down, flies fast -- Moves at 1 pixel per frame
Object A2: Flying slow diagonally -- Moves at .75 pixels per frame
Object A3: Flying fast diagonally -- Moves at 1 pixel per frame
...
Object A9: Hops on ground, then flies slow and homes in -- Moves at 1 pixel per frame
Object AA: Hops on ground, then flies fast and homes in -- Moves at 1.5 pixels per frame
Museum Enemies
Enemies in blue are used in unimplemented museum rooms.
Object E0: Museum Sparky
...
Object E3: Museum Flamer
...
Object E8: Museum Sir Kibble
...
Object EB: Museum ??? (Gives Hammer ability - Only thing that can give this is Bonkers and Heavy Mole's drill enemies. Loading the sprites of Meta Knight's soldiers with this object on the room reveals that Mace Knight had a working animation for this object.)
Object ED: Museum Spiny
Object EE: Museum Pengi
Object EF: Museum Chilly
Star Switch
Object FE: Floor Switch
Object FF: Ceiling Switch