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Kooky no Quiz Carnival

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Title Screen

Kooky no Quiz Carnival

Also known as: Quiz Carnival
Developer: Jupiter
Publisher: Shinsei
Platform: Mac OS Classic
Released in JP: 1994


CodeIcon.png This game has unused code.
SourceIcon.png This game has uncompiled source code.
DevTextIcon.png This game has hidden development-related text.
MusicIcon.png This game has unused music.


Cookie's Quiz Carnival is Jupiter's first game. Text refers to the protagonist as "Kooky" in game. This game was followed by another obscure game known as Quiz Carnival 2 -Meguriai Version-.

Unused Music

What appears to be an earlier accompanying jingle for the Jupiter logo is found in the HFS. The sound file for the earlier version is simply named "Jupiter", and the final is named "Jupiter2".

Jupiter2 appears to have blended the Shinsei jingle in to it. "Sinsei" and "sinsei2" files are unused as well, perhaps redundant for this reason.

Unused (Jupiter) Final (Jupiter2)

Mr. Panda Narration

A voice clip for narrating "Mr. Panda"; possibly an early or placeholder name for the final panda character known as Mr. Paose.

Notably, the voice actor is also different (a male voice?), compared to the voice of the female dancers in the final game. It is possible either the voice was a placeholder intended to be changed later, or the dancers were added later on in development.

In the final game there is also a voice clip that plays if Mr. Paose is in the lead (MrPaoselead) "Mr. Paose Da!" (meaning "It's Mr. Paose"), but Mr. Panda apparently doesn't have an equivalent file.

The file size for MrPanda is also much smaller (7KB as opposed to 50KB on MrPaose), perhaps it was compressed or of lower quality (though it is also shorter). Many other of the final voices are similar in file size to MrPaose, such as MrBeef being 48KB.

Unused (MrPanda) Final (MrPaose)

Shinsei Jingle

Sinsei Sinsei2


(Source: Torchickens)

Unused Texts

Connections

Connections in the game were apparently used or intended for the following:

  • FCP via ADSP
  • FCP via TCP/IP using several vendor's TCP/IP Communication Tools
  • Using a connection script to connect via the Sprint network
  • The Access to Jupiter menu in the Settings directory before actually running the game on the Mac, using FirstClass (SoftArc Inc.), and requesting a username and password.

At offset 277EC00:

PORT = 0
CONFIG = 9600
HWHS = 0
DTRHANGUP = 1
AUTOSPEED = 0
CD = 1
SPKR = 1
TONE = 1
GUIDEBUG = 0
SCRIPT = "Serial.MDM"
CONNTYPE = 2
CTBTOOL = "Apple Modem Tool 1.1"

At offset 2788400:

PORT = 0
CONFIG = 9600
HWHS = 2
DTRHANGUP = 0
AUTOSPEED = 1
TONE = 1
GUIDEBUG = 0
SCRIPT = "Serial.MDM"
CONNTYPE = 4
SCRIPT2 = "sprintnet.FCL"

At offset 28D6400:

PORT = 0
CONFIG = 9600
HWHS = 0
DTRHANGUP = 1
AUTOSPEED = 0
CD = 1
SPKR = 1
TONE = 1
GUIDEBUG = 0
SCRIPT = "Serial.MDM"
CONNTYPE = 2
CTBTOOL = "Apple Modem Tool 1.1"

At offset 28DFC00:

PORT = 0
CONFIG = 9600
HWHS = 2
DTRHANGUP = 0
AUTOSPEED = 1
TONE = 1
GUIDEBUG = 0
SCRIPT = "Serial.MDM"
CONNTYPE = 4
SCRIPT2 = "sprintnet.FCL"

Login

At offset 28E2792:

CPTRARRA.Ch!=NULLCPTRARRA.Cn<=nElementsCPTRARRA.CnElements<=MaxCPTRARRA.Crc==0CPTRARRA.CpBytes!=NULLCPTRARRA.Cn<=nElementsCPTRARRA.Crc==0CPTRARRA.CpBytes!=NULLCPTRARRA.CpBytes!=NULLUSERID“PASSWORD•AUTOLOGINGUIDEBUGCONNVIA"—SCRIPTCONNTYPERETRIESRETRYDELAYSCRIPT2MBAUDMHWHSBAUDMAUTOSPEEDMNAME
COMMENTS

Debug

At offset 28EC0A1:

DebugStr

At offset 2911BD0:

DLink.Debug

At offset 2912CA2:

Debug

At offset 29142B2:

SessCTB.Debug

At offset 29143D0:

FCP.Debug

At offset 2915B40:

SessMdm.Debug

At offset 2916FC7:

FCPDebug

Source Code

There's a lot of generic source code not mentioned earlier, but too much to list.