LEGO City Undercover (Windows, PlayStation 4, Xbox One, Nintendo Switch)/Unused Vehicles
This is a sub-page of LEGO City Undercover (Windows, PlayStation 4, Xbox One, Nintendo Switch).
Vehicles
CIVIC_WARDEN
A school bus that can be seen in the pre-rendered natalia chase cutscene, but is unused in the final game. There are also leftover references in scripts to a vehicle named CIVIC_US_SCHOOLBUS which is possibly an earlier name for the Warden.
FARM_DEVOURER
A combine harvester that was going to be a part of the Hectic Harvest side-mission. Fully functional when modded into the vehicle menu.
INDUSTRIAL_CRAWLER
The crane from the construction site level is fully functional when modded into the vehicle menu.
SUV_MAROZI
SUV_BASTION
A police sticker-less Bastion.
SALOONCARS_ALOM
SALOONCARS_GALATEA
Novelty
The NOVELTY folder includes miscellaneous vehicles for puzzles or levels. The Wash Wagon is a novelty vehicle too, but it ends up in the BIKES category.
NOVELTY_BOG
A toilet go-kart, or a gottago-kart if you will. It's red by default, but it is colorable. the name shows up correctly when modded into the game. Nitrous For All also functions with it.
It also has an unused icon, which shows a number 6 in front instead of 2.
NOVELTY_BOTTLEROCKET
A small rocket-shaped vehicle used on the rollercoaster in Paradise Sands. It doesn't have an icon or logo and the name doesn't show up properly.
NOVELTY_BUFFER
The buffer is a floor cleaner that's used in a few levels. Once modded into the menu, it can be spawned and functions perfectly.
It has 2 icons in the files, one seemingly from the Wii U and the other being a re-render. If modded into the menu, the icon shows up correctly as well.
NOVELTY_MEGAFIG
The mech suit from the final level is playable if modded as a character, instead of a vehicle. The name appears correctly within the spawn menu.
NOVELTY_BEHEMOTH
The T-REX from the museum mission, playable if modded as a character.
NOVELTY_PROWLER
An earlier version of Behemoth, note the missing toe claws.
NOVELTY_CONDUIT
A rollable pipe that's used in the Chan's Scrapyard level. It can be modded into the menu, and the name appears correctly, but spawning it in will freeze the player.
NOVELTY_SHARK
It appears that the shark was going to be a rideable boat at some point during development, going by this leftover script in the STUFF\VEHICLES\SETUPS folder.
NOVELTY_SHARK.TXT
// ************************************************************* // * // * // * // ************************************************************* // **** GENERAL VEHICLETYPE "Boat" DYNOOBJECT "Novelty_Shark_Dyno" COMOFFSET 0.0 WHEELBASE 1.0 WHEELTRACK 0.4 ;;0.4 ENGINEPOWER 500.0 BRAKEPOWER 2000.0 AERO_FA 1.0 AERO_CD 0.75 ROLLING_CF 50.0 // **** GAMEPLAY FLIGHTCONTROL 0.0 MAXVELOCITY 3.0 JUMPPOWER 2.0 LOCALSTEERINGMODE 0 TURNRATE1 0.3 TURNRATE2 0.2 FOLLOWHEIGHT 1.5 FOLLOWDISTANCE 4.0 BIKELEANSCALE 0.5 BIKELEANMAX 20.0 BIKELEANRATE 0 BIKELEMAXWHEELY 20.0 BOATWATERLINE -0.02 ;;-0.15 BOATWATERLINERISE 0.05 //BOATBUOYANCYSCALE 1.5 FLUID_LAT_CD 0.05 FLUID_LONG_CD 0.0125 // **** SHAPES ADDSHAPE 0.0 0.0 -0.10 0.35 ADDSHAPE 0.0 0.0 0.25 0.35 // **** VISUALS CHASSISOFFSET -0.22 WHEELORIENTATION 0.0 WHEELSPECIAL "Wheel_invisible" WHEELOFFSET_X 0.0 WHEELSCALE_X 1.0 PFXSKIDSCALE 0.25 AXLESPECIAL "axle_invisible" SHOCKSPECIAL "shockHigh_invisible" ********************************************************* // **** DAMAGE LAYERS DAMAGESTAGESTART 1 LAYER_ON 0, LAYER_OFF 1, DAMAGESTAGEEND ********************************************************** // **** SHOCK RADIUS 0.01 ;;0.097 SHOCKTRAVEL 0.15 ;;0.25 SPRINGRATE 0.5 ;;0.3 DAMPING 0.5 ;;0.7 TYREFRICTION_CS 2.5 ;;10.0 TYREFRICTION_CF 2.0 // **** FRONT WHEELS WHEELSTART front LOCALPOS 0.0 0.0 1.0 DRIVE 0 STEERING 1.0 WHEELOFFSET_X 0.0 WHEELSCALE_X 1.0 ;; LOCALPOS_AXLE 0.0 -0.18 0.2 ;; LOCALPOS_SHOCK 0.0 -0.05 0.55 ;; SHOCK_AXLEPOS 1.0 WHEELEND // **** REAR WHEELS WHEELSTART rear_left LOCALPOS 0.0 0.0 -1.0 DRIVE 1 STEERING 0.0 WHEELOFFSET_X 0.0 WHEELSCALE_X 1.0 ;; LOCALPOS_AXLE 0.0 -0.18 -0.2 ;; LOCALPOS_SHOCK 0.0 -0.05 -0.5 ;; SHOCK_AXLEPOS 0.60 WHEELEND EMITTERSTART wave_motor PFXNAME "Boat_TEST" LOCALPOS 0.0 -0.0 -0.5 ORIENTATION_XYZ 0.0 0.0 0.0 EMITRATE_MINMAX 0 60 VELOCITYLINKED 1 ACTIVE 1 WATERONLY 1 EMITTEREND
NOVELTY_BEACHBALL
Used for the Chapter 11 puzzle on top of the buildings in Paradise Sands. Icon shows up correctly if modded into the menu. When it’s spawned, it doesn’t drop in and it freezes the player.
NOVELTY_MAGMABALL
NOVELTY_ROCKBALL
Used in the ice cream cone puzzle outside Pappalardo's. The icon appears correctly if modded into the spawn menu.
NOVELTY_WHITEBALL
The same as the other ones except that the icon appears to be from the Wii U version.
NOVELTY_FREEZEBALL
Used in the Pappalardo's Parlor level. Appears with the icon if modded into the spawn menu.
Trains
TRAINS_TOILER
An industrial small train, with a corresponding logo.
TRAINS_TOILEROCTAN
A recolor of the regular toiler, with in-universe Octan branding.
TRAINS_FUELCARRIAGE
A small fuel tank that presumably would've attached to the toiler.
Boats
NAVAL_CASTAWAY
An unused farming boat that appears in the last cutscene of The Chase Begins.
NAVAL_RUBADUB
To do: Verify that it's unused, I heard rumors that it does appear in the game but I haven't confirmed it. |
A paddleboat. It can't be spawned from the menu but it's fully playable if it's added to the boat traffic.
NAVAL_HAULER
The Hauler is only used in the cutscene after the space center level, where Chan's men take the moon buggy inside it, but it's fully playable and even has a logo.
NAVAL_HAULER2
The sequel to Hauler is in the same folder as the original, and is used as the model for the ferry.
NAVAL_GARBAGESCOW
It's used in the cutscene where Chase chases after a disguised Natalia. It can be spawned but it's buggy and incomplete, as it can only turn in place.
NAVAL_TRAGHETTI
POLICE_DRIFTER
The Drifter is a used boat that occasionally spawns behind the police station, but it's the only boat with an unused icon. If modded into the spawn menu it appears correctly with the name and icon.
POLICE_MINNOW
Another police boat, this time being completely unused.
Aircrafts
AIRCRAFT_ELIFANT
The Elifant is an airplane. It appears in final game in the airport, but merely as decoration. When modded into the game it can be colored and it has fan spinning animations, but it's difficult to drive, and does not seem to able to fly.