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Lazarian

From The Cutting Room Floor
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Title Screen

Lazarian

Also known as: Laser Battle (EU)
Developer: Zaccaria
Publishers: Midway Games (US), Zaccaria (EU)
Platform: Arcade (Zaccaria Lazarian hardware)
Released internationally: 1981


GraphicsIcon.png This game has unused graphics.
Carts.png This game has revisional differences.


Lazarian is a game with a three stage loop, and each stage is more bizarre than the last. It has nothing to do with these folk.

Unused Graphics

Alternate Used
I think it's going to be a long long time. Like, forever UFOh Yeah

In the player graphics ROM are two frames of an entirely different, more contemporary ship design. The older ship has a cannon that's clearly facing upwards, even though the ship can fire in four directions. It'd look weird, is all.

Alternate Used
Flame? Ice flame?

The weird crystal/rock/flame things in the second stage were supposed to be animated. The second frame is never used.

Alternate Used
No, it will not follow your cursor Used eyeball fifty bucks

There's an earlier, less detailed eyeball design left in the BG ROM. The early design has a solid color base, while the final design fits in with the giant structure in the final stage.

Zan a liar?
It's a ball. Perhaps you'd like to bounce it.

F is for fuel F is also for flashing
These would be alternate fuel indicators that would flash if the ship was running low on fuel.

(Source: Original TCRF research)

Version Differences

Midway's version of the game, Lazarian, features some much appreciated enhancements over Laser Battle.

Attract Mode

Laser Battle Lazarian
Luu Ruu The dread blade Davsil

New graphics marking the scores of Player 1, Player 2, and the High Score were added to the HUD. The High Score is always visible in Lazarian.

Instructional text for working the name entry screen were added to Midway's release. These instructions are present even in the game's attract mode, which is a little awkward, but whatever works.

I like it when they put an enemy's point value at ? points

This score table was added by Midway. There's no such screen in Laser Battle.

Gameplay Changes

Woo-oo-oo-oo

In Laser Battle, there's a short intro with the player's ship descending from a mothership. Since the mothership tiles were overwritten with new graphics in Lazarian, this intro had to be cut.

Laser Battle Lazarian
Missionn Your ad here

Before a level starts, in Laser Battle, the current mission (loop) number and the number of player ships are displayed. Lazarian moves these counters to the bottom-right and bottom-left corners of the playing field.

Laser Battle Lazarian
What are you, yeller? Colorblind? Well, that's too bad

The first stage is the only one with any significant changes. The captured UFO in Laser Battle was replaced with a countdown / bonus display. This lets the player keep track of how long they have to blast a meteor before it's no longer vulnerable.

Dip Switches

  • The Coin A dip switch value, 1 Coin / 5 Credits, was replaced with a 2 Coins / 1 Credit option. Midway likes money.
  • In Laser Battle, the possible values for Starting Lives are 2, 3, 5, 6, Infinite. In Lazarian, the possible values for Starting Lives are 2, 3, 4, 5.
  • The infinite lives option was replaced with a Calibration Display dip switch. Toggling this displays the standard arcade monitor test screen.
  • A Rapid Fire dip switch option was added to Midway's version.
  • A Screen Freeze dip switch option was added as well, for what that's worth.
(Source: Original TCRF research)