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Little Samson
Little Samson |
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Also known as: Seirei Densetsu Lickle (JP) This game has unused graphics. |
Little Samson is a rather obscure game with mechanics similar to Mega Man, where you play as four characters with different abilities. It's actually pretty good.
Contents
Unused Graphics
Griffin Statue
This statue is technically used, as a background decoration, in the second wizard stage. However, because of an oversight, the palette it should be using is entirely black at that point in the stage, turning the proper color shortly after it gets offscreen.
Skull
A skull sprite loaded among the rest of the wizard's tiles. It vaguely resembles their projectiles and a completely different enemy, but it's never used.
Regional Differences
Intro Cutscene
On powerup/reset, the Japanese version immediately jumps to the introduction cutscene. In the international versions, the title screen appears for a moment beforehand.
Font
Japan | International |
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The international versions have the order of the letters altered, dropping the vowels on the end and adding the "?" and "&" symbols. This affects the password screen and the passwords themselves, as they have the same values but use the different font, so the letters shown are different.
Graphical Changes
Japan | International |
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A little bit of cleavage was removed from this boss.
Japan | International |
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For some reason, two of the background sparkles got edited.
Staff Roll
- The Japanese version has the credits against a black background, while the international version shows Little Samson hanging on the dragon with a mountainscape in the background.
- The Japanese version uses 16x16 Japanese characters for the credits text, while the international version uses standard 8x8 text. Also note the "David Boowy" name in the Japanese version is written in cursive.
- Some of the developers use their real names in the Japanese version, and later used aliases in the international version.
- The closing logos were placed differently.
Sound Test
The password NB50 (KAZU in the Japanese version) brings you to a Music Room. Up and Down change the number, A or B both play the selected track.
The game uses Tsukasa Masuko's (former composer and programmer at Atlus Co., Ltd.) sound driver.
- Pages missing developer references
- Games developed by Takeru
- Pages missing publisher references
- Games published by Taito
- NES games
- Pages missing date references
- Games released in 1992
- Games released in June
- Games released on June 26
- Games released in November
- Games with unused graphics
- Games with hidden sound tests
- Games with regional differences
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden sound tests
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Takeru
Games > Games by platform
Games > Games by publisher
Games > Games by publisher > Games published by Square Enix > Games published by Taito
Games > Games by release date > Games released in 1992
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 26
Games > Games by release date > Games released in November
The Cutting Room Floor > Unimportant Awards > NES games