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Lobotomy Corporation

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Title Screen

Lobotomy Corporation

Developer: Project Moon[1]
Publisher: Project Moon[1]
Platform: Windows
Released internationally: April 9, 2018[1]


GraphicsIcon.png This game has unused graphics.
BonusIcon.png This game has hidden bonus content.


Hmmm...
To do:
* Finish uploading unused graphics, investigate other kinds of hidden content.
  • Some unused story dialogue (documented sporadically across this LP).
  • Unused Abnormalities (see here and here on the wiki) and Abnormalities that were only used in the older Legacy version of the game (see here, here, and here).
  • Unseen description text for one Abnormality that's left over from the Legacy version.
  • Maybe just bite the bullet and make a whole separate Prototype page for the legacy and beta versions? And maybe delete/move "obscured but used" graphics since they're still technically used.
  • It may be a good idea to make a "Development/Prerelease" page as Project Moon was openly posting about the development online, such as on their old YouTube channel.
  • The Legacy subpage should probably be moved to a Prototype page in the future.

Lobotomy Corporation is an SCP-inspired management simulation game, where you act as manager of a facility full of deadly monsters and deadly visual novel cutscenes.

Sub-Pages

MatchGirl 01.png
Legacy
Released on Dec 14, 2016, this is the original version of Lobotomy Corporation released in early access before being heavily overhauled. Contains a lot of Legacy-only unused content.

Sephirah Core Suppression Warning Hidden Message

Hmmm...
To do:
Source previous findings on message
Note the prominent two‑tone peaks at ≈932 Hz (A#5) and ≈1172 Hz (D6) and their respective harmonics; the intermittent alarm plays on different harmonics independent of the Morse code
The Morse code is discernible in the beginning but is muddled by the blaring alarm in the middle; the last bits of information are undiscernible as the audio fades out

In Lobotomy Corporation, one must inevitably suppress the core of each Sephirot via Core Suppression. When a Sephirot's Core Suppression becomes available, at the beginning of the management day a short cutscene about the Sephirot will play that terminates with a stylized warning message and an accompanying audio track. This track contains a small Easter egg: a two‑tone Morse code message that one can decipher easily by viewing the audio track's spectrogram. The Morse code can be transcribed as follows (word boundaries have been added for readability):

·· / ·− −− / − ···· · / ··· ·− − ·− −· −−··−− / −− −·−− / ·−−− −−− −··· / ·· ··· −−−··· / − −−− ·−· −− · −· − / ··· −−− −· −·−· ···

The message then reads as follows:

I AM THE SATAN, MY JOB IS: TORMENT SONCS

The existence of this message has not been widely discussed in the English-speaking community, nor has it been accurately decoded in previous instances. As to what SONCS refers to is not known.

Unused Graphics

oldLady_notused

oldLady_notused.png is, as the name suggests, not used in game as a sprite for the Old Lady. It can, however, been seen as a part of its portrait on its Abnormality Detail page.

Unused Sprite Abnormality Detail Portrait Final Sprite
Lobcorp OldLady notused.png
Lobcorp OldLady.png
Lobcorp OldLadysprite.png

nameLessFetus_notused

nameLessFetus_notused.png is similarly also not used in game as a sprite, but is also used as part of it's Abnormality Detail page portrait.

Unused Sprite Abnormality Detail Portrait Final Sprite
Lobcorp NameLessFetus notused.png
NameLessFetus.png
Nameless Fetus crop.png


Plaguedoctor_2

Plaguedoctor_2.png was an early version of a Plague Doctor/WhiteNight's Abnormality Details sprite, and is a leftover from the legacy build.

Lobcorp PlagueDoctor 2.png


NullThing

NullThing.png, despite looking very close to Nothing There's actual used sprite, is not actually used anywhere in-game.

Lobcorp NullThing.png

manportrait

Found under "sprites/unit/creature/manportrait.png". The official artbook showcases it in the Concept Art section, so this sprite is likely a leftover from it beginning to be implemented, before eventually being scrapped.

Lobcorp ManPortrait.png

JackLessTree

In "sprites/unit/creature/jacklesstree.png" is an image of the originally planned but scrapped abnormality "The Beanstalk without Jack", which can be seen in the artbook's aforementioned Concept Art Section. Strangely, the sprite's transparency seems to be broken unlike any other sprite in the game.

JackLessTree.png

Unused Eggs

Not unlike the "egg" assets used in the Apocalypse Bird boss fight, there are a few more "egg" version of abnormalities in the files. These are never called and so go unused. In later games in the series, abnormalities turn into similar "eggs" when they are defeated, so it could be that abnormalities were also meant to turn into eggs when suppressed in early Lobotomy Corporation development, but the initial concept was scrapped.

File Name Sprite
magicalgirl.png Lobcorp magicalgirlegg.png
matchgirl.png Lobcorp matchgirlegg.png

Room Backgrounds

Backgrounds of main team/level rooms are mostly obscured during regular gameplay, and are much larger and more detailed than they appear.

References

  1. 1.0 1.1 1.2 "Lobotomy Corporation · Lobotomy Corporation | Monster Management Simulation (App 568220) · SteamDB". SteamDB. SteamDB. December 10, 2017. Retrieved August 20, 2022.