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Lua:Pinball (NES, Famicom Disk System)
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This page contains Lua scripts for the game Pinball (NES, Famicom Disk System).
Simple script to place the ball where you click (and hold). Note that placing the ball out of bounds will cause the game to lag/crash.
emu.registerbefore(function() inpt = input.get(); gui.line(inpt['xmouse'] - 2, inpt['ymouse'], inpt['xmouse'] + 2, inpt['ymouse'], "white"); gui.line(inpt['xmouse'], inpt['ymouse'] - 2, inpt['xmouse'], inpt['ymouse'] + 2, "white"); ball = { x = memory.readbyte(0x0016), y = memory.readbyte(0x0018) }; gui.line(ball['x'] - 2, ball['y'], ball['x'] + 2, ball['y'], "white"); gui.line(ball['x'], ball['y'] - 2, ball['x'], ball['y'] + 2, "white"); if inpt['leftclick'] then memory.writebyte(0x0016, inpt['xmouse']); memory.writebyte(0x0018, inpt['ymouse']); end end)