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Lucian Bee's: Resurrection Supernova (PlayStation 2)
| Luxury & Beauty - Lucian Bee's: Resurrection Supernova |
|---|
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Developer:
HuneX
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Debug Menu
Applying the below code will grant access to this menu while pressing and holding Triangle + Circle when returning to the main menu while in-game. The best way to do this is to enter the game, pause and click "Title" then when the "Do you wish the return to the title screen?" text is on-screen, press the above buttons over the "yes" option.
This menu will let you quickly select any event to choose from, play music and sounds, and select any game mode of your choice.
Master Code (Only needed for cheat devices) 90110C30 0C0442B4 Enable Debug Menu (Triangle + Circle while returning to the title screen) D05819BE 0000CFFF 001A5868 00000017 D05819BE 0000FFFF 001A5868 00000008
Debug Logging
Within the game is a stubbed printf function which would have logged various background information to a debug unit. This logs information such as files loaded and memory information. It would also report errors if any occurred. To re-enable this mode, apply the below code:
Re-enable Debug printf Messages 201671C0 08044192 201671C4 00000000
If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.
H3D> ===========================================
H3D> HuneX Consumer 3D System for PlayStation2
H3D> Runtime Library Release VER 1.07
H3D> ------------------------------------------
H3D> WELCOME TO PLEASANT GAME DEVELOPMENT!
H3D> Replace Module [cdrom0:¥MODULES¥SCE¥IOPRP280.IMG;1]
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
H3D> SCE Load Module [cdrom0:¥MODULES¥SCE¥SIO2MAN.IRX;1]
loadmodule: fname cdrom0:¥MODULES¥SCE¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
H3D> SCE Load Module [cdrom0:¥MODULES¥SCE¥PADMAN.IRX;1]
loadmodule: fname cdrom0:¥MODULES¥SCE¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
H3D> SCE Load Module [cdrom0:¥MODULES¥SCE¥MCMAN.IRX;1]
loadmodule: fname cdrom0:¥MODULES¥SCE¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
H3D> SCE Load Module [cdrom0:¥MODULES¥SCE¥MCSERV.IRX;1]
loadmodule: fname cdrom0:¥MODULES¥SCE¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
H3D> SCE Load Module [cdrom0:¥MODULES¥SCE¥LIBSD.IRX;1]
loadmodule: fname cdrom0:¥MODULES¥SCE¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
H3D> SCE Load Module [cdrom0:¥MODULES¥SCE¥SDRDRV.IRX;1]
loadmodule: fname cdrom0:¥MODULES¥SCE¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 30, ret 2
H3D> SCE Load Module [cdrom0:¥MODULES¥SCE¥CDVDSTM.IRX;1]
loadmodule: fname cdrom0:¥MODULES¥SCE¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 31, ret 2
H3D> H3D Load Module [cdrom0:¥MODULES¥HCS¥STREAM2.IRX;1]
loadmodule: fname cdrom0:¥MODULES¥HCS¥STREAM2.IRX;1 args 0 arg
Fujii Stream IRX Thread Start.
Custom Ver 1.01
loadmodule: id 32, ret 0
H3D> H3D Load Module [cdrom0:¥MODULES¥CRI¥CRI_ADXI.IRX;1]
loadmodule: fname cdrom0:¥MODULES¥CRI¥CRI_ADXI.IRX;1 args 0 arg
CRI ADX Driver Ver.10.39(Nov 14 2007 20:48:47)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority = 39
CRI ADX Driver : DTX Thread Priority = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 33, ret 2
H3D> VU1 Micro Code
H3D> - Static Model [.1fKB : 0x]
H3D> - Dynamic Model [.1fKB : 0x]
H3D> - Shadow Model [.1fKB : 0x]
H3D> - World Primitive [.1fKB : 0x]
H3D> - Alpha Primitive [.1fKB : 0x]
H3D> VU1 MicroCode Base [.1fKB]
H3D> ---------------- System Heap Infomation ----------------
H3D> PS2 SYSTEM HEAP SIZE = 27MB / 00028593KB / 29279856Byte
H3D> TOTAL ALLOCATED SPACE = 02MB / 00002509KB / 02570232Byte
H3D> TOTAL NON INUSE SPACE = 00MB / 00000007KB / 00007816Byte
H3D> RELEASABLE SPACE = 00000007KB / 00007336Byte
H3D> SYSTEM MEMORY AREA = 02MB / 00002517KB / 02578048Byte
H3D> ----------------------------------------------------------
Read Media (DVD)
Initializing RndomSystem.
Initializing RTC System.
Initializing Task System.
Initializing Memory System.
Initializing LoadInfo System.
Initializing Load System.
Initializing ADV Sprite System.
Initializing Memcard System.
Initializing Pad(Viblation) System.
Initializing Sound System.
Initializing MotherTask System.
Initializing ScriptSeq System.
Initializing Fade System.
Initializing Wipe System.
Initializing Font System.
Initializing Voice System.
Initializing Rule System.
Initializing AdvMem Manager.
Initializing AdvData Class.
mem_length = 1048448 : 1023KB
mem_length = 1048448 : 1023KB
mem_length = 21495680 : 20991KB
Initializing CRI ADX System.
DVCI: "DATA¥GAMEDT.AFS" found.
DVCI: "DATA¥VOICE1.AFS" found.
DVCI: "DATA¥VOICE2.AFS" found.
DVCI: "DATA¥VOICE3.AFS" found.
DVCI: "DATA¥VOICE4.AFS" found.
DVCI: "DATA¥VOICE5.AFS" found.
DVCI: Total 6 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000c0100
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00101200
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00101b00
=====SAVE_NEED_SPACE 369760 + ICON 18278 BISLPM-55194-LB=====
Allocate NEW Cache 128 (20992KB).
RUN=0 (PRIO=0)
cLoadinfo.cpp> cLoadInfo Ready.
cLoadADX.cpp> let's Loading. Que 0 Data/GAMEDT.BIN (0/833787/1277952)
cLoadADX.cpp> let's Loading. Que 1 Data/GAMEDT.BIN (2/870728/3747840)
cLoadADX.cpp> let's Loading. Que 2 Data/GAMEDT.BIN (29/459112/1146880)
cLoadADX.cpp> let's Loading. Que 3 Data/GAMEDT.BIN (27/126776/475136)
alloc 0x0 0x1140f40 0x784570
alloc 0x0 0x1141780 0x884590
alloc 0x0 0x11697c0 0x9845d0
RUN=64 (PRIO=2)
RUN=65 (PRIO=2)
cLoadADX.cpp> let's Loading. Que 4 Data/GAMEDT.BIN (26/59818/440320)
>> LoadTask Ready OK!
cLoadADX.cpp> let's Loading. Que 5 Data/GAMEDT.BIN (28/387109/576392)
cLoadADX.cpp> let's Loading. Que 6 Data/GAMEDT.BIN (30/43961/71712)
cLoadADX.cpp> let's Loading. Que 7 Data/GAMEDT.BIN (44/37615/287776)
cLoadADX.cpp> let's Loading. Que 8 Data/ADVDT.BIN (1177/59125/287776)
SAVE NEED 390 FREE 2458
>> LoadTask Next()
>> LoadTask End()
alloc 0x0 0x12c6980 0x9845f0
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