If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Mad Dog McCree (Arcade)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Mad Dog McCree

Developer: American Laser Games
Publishers: American Laser Games (US), Atari Games[1] (EU), Capcom[2] (JP)
Platform: Arcade (Amiga Hardware (ALG))
Released in JP: January 1992[2]
Released in US: December 1990[2]
Released in EU: February 1991[1]


GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
Carts.png This game has revisional differences.


Mad Dog McCree is the LaserDisc light gun game that spawned a cottage industry in the mid-90s while still being marketed to this day in one form or another.

Unused Footage

At the start of the laserdisc, immediately following the scene introducing the Mayor's daughter (as used in the attract mode) a complete copy of the target practice game of shooting bottles off a fence is present, albeit without the prospector's comments. This may be an early test setup, as it is referred to in the Level Select screen also present on disc.

|Mad Dog McCree (All Complete).png

For the first phase of the game (before you attempt to go to the hideout) each completed scene is darkened on the menu screen. Combinations exist on the disc for every possible completion order, including one that shows all stages complete. However, when this occurs the game automatically moves to the signposts so this is never shown.

Unused Level Select

After the used target practice video, two menu screens are present on disc, but unused. These appear to be for early testing, as they provide access to all of the initial scenes of the game

Mad Dog McCree (Level Select 1).pngMad Dog McCree (Level Select 2).png

Revisional Differences

With all the game video being streamed off a LaserDisc (with limited Amiga overlays), the potential for differences between code releases is minimal.

Original Revised

However, at some point during the game's arcade sales, several changes were made to the attract mode to correct some errors:

  • On the initial screen, "your" was corrected to "you're".
  • As the gun holster had no switch in production games, with reloading actually triggered by a mercury switch in the gun housing, the info was revised.
  • The background images were updated to include the orange "toy" gun housing that had been made for some markets squeamish over a realistic-looking six-shooter.

References