Made Man: Confessions of the Family Blood (Windows)
Made Man: Confessions of the Family Blood |
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Also known as: Made Man (EU) This game has unused code. |
Hey kid! Scoot over, I gotta tell you my life story in incredibly racist and offensive flashbacks while we're driving to settle some business with our boss.
Contents
Developer Comments
There are several developer comments inside IMM.mfs, which contains all compiled maps and models, and text-based configuration files. Here are some examples:
;------------------------------------------------------ ; Section 1 - Lobby ;------------------------------------------------------ ; Turn off Joey's speech if any of the security are killed [objective O_01_JoeySpeech_01] type = kills_1plus,GN_01_Security_01 outcome = timer,TI_01_JoeySpeech_02,0 active = false ; If any of the security are harmed, then they'll begin the attack on Joey
; ; ### ### ; # # # ; ### # Constraint settings ; # # ; # ### ; ;----------------------------------------------------------- ; ;Current values good @ 60Hz this value ignord at the mo...
Early Development Leftovers
;----------------------------------------------------------------------------- ; Audio.INI - Level audio configuration file ; Copyright (c) 2004, Acclaim Studios Manchester. All Rights Reserved.
The game's audio configuration data still has a copyright date from a much earlier point in development, before the original development studio was shut down and reorganized into Silverback Studios.
Test Level Leftovers
References to a trio of test levels exist in settings.ini.
[options] ;level = places\cemetery\m01 ;level = places\docks\m09 ;level = places\msg\m08 ;level = places\gas\m02 ;level = places\wallstreet\m20 ;level = places\litaly\m11 ;level = places\litaly\m07 ;level = places\msg\m08 ;level = places\preprod\preprod ;level = places\print\m05 ;level = places\print\m27 ;level = places\research ;level = places\test ;level = places\vietnam\m19 ;level = places\chinatown\m28 audio = on musicvol = 100 sfxvol = 100
Removing the semicolon from one of the lines will cause the game to load that specific level immediately. Unfortunately, the game will crash if you attempt to load the preprod\preprod, research or test levels, since the data for those stages appears to be missing.
Disabled Debugging Tools
Test Keys
control.ini mentions some keys used for debugging the game. (Note: These have been edited for brevity.)
;------------------------------------------------------------------------------------------------ ; Character Control - Player Character control settings (Walking around, shotting, fighting etc) ;------------------------------------------------------------------------------------------------ (...) invincible = KEY_HOME
;-------------------------------------------------------------------------------------------- ; General BE : General in Game Settings (Camera, pause etc.) ;------------------------------------------------------------------------------------------- (...) switch_cam = NOT DEFINED (...) align_cam = NOT DEFINED look_behind_cam = NOT DEFINED free_look_cam = NOT DEFINED
These features appear to be disabled; pressing Home, or binding the undefined keys to unused keys has no effect on the game. The game's map data also contains commented out debugging text used by the developers.
;outcome = debugtext,100,200,220,"Objective 02 Complete!"
Console Leftovers
The game was only released on Windows and PlayStation 2, with an announced Xbox port which was ultimately canceled. The game's data files contain configuration settings and key bindings for an Xbox and an unannounced PlayStation Portable version.
settings.ini
; ------------------------------------------------------------------------ ; xbox platform section ; ; settings available in this section are: ; width = <value> - set the initial width of the screen ; height = <value> - set the initial height of the screen ; depth = <value> - set the colour depth of the screen ; ; the defaults section is: ; [xbox] ; width = 640 ; height= 480 ; depth = 16 ; ; ------------------------------------------------------------------------ [xbox]
global\Inis\control.ini
(Note: This has been edited for brevity.)
;--------------------------------------------------------------- ; SKU Global Settings ;--------------------------------------------------------------- ( ... ) [PSP_settings] // PS2 controller Settings analogue_stick_deadzones = 0.1, 0.90 invert_y = 0,0 stick_c = 0.14, 0.16, 0.35, 0.59, 0.94 stick_x = 0.26, 0.49, 0.67, 0.88 stick_s = 6.0, 0.5, 1.0, 0.5 auto_reload = true [XBOX_settings] // XBOX Controller settings analogue_stick_deadzones = 0.15, 0.90 invert_y = 0,0 stick_c = 0.14, 0.16, 0.35, 0.59, 0.94 stick_x = 0.26, 0.49, 0.67, 0.88 stick_s = 6.0, 0.5, 1.0, 0.5 auto_reload = true (...) ;--------------------------------------------------------------- ; User Interface ;--------------------------------------------------------------- (...) [PSP_navigation] // PS2 Controller Settings cursor_up = LAU, DU cursor_down = LAD, DD cursor_left = LAL, DL cursor_right= LAR, DR remove = S accept = X cancel = T [XBOX_navigation] // XBOX Controller Settings cursor_up = LAU, DU cursor_down = LAD, DD cursor_left = LAL, DL cursor_right= LAR, DR remove = X accept = A cancel = Y
Unused Video
The US release of the game has a logo video for Aspyr Media, but it is never used. The game's data files make no reference to it either.
To do: Upload it somewhere. |
- Pages missing developer references
- Games developed by Silverback Studios
- Pages missing publisher references
- Games published by Aspyr Media
- Games published by Mastertronic
- Windows games
- Pages missing date references
- Games released in 2006
- Games released in November
- Games released on November 6
- Games with unused code
- Games with hidden development-related text
- Games with unused cinematics
- Games with debugging functions
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused code
Games > Games by developer > Games developed by Silverback Studios
Games > Games by platform > Windows games
Games > Games by publisher > Games published by THQ Nordic > Games published by Aspyr Media
Games > Games by publisher > Games published by Virgin Interactive > Games published by Virgin Mastertronic > Games published by Mastertronic
Games > Games by release date > Games released in 2006
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 6