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Made Man: Confessions of the Family Blood (Windows)

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Title Screen

Made Man: Confessions of the Family Blood

Also known as: Made Man (EU)
Developer: Silverback Studios
Publishers: Aspyr Media (US), Mastertronic (EU)
Platform: Windows
Released in US: April 23, 2007
Released in EU: November 6, 2006


CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
MovieIcon.png This game has unused cinematics.
DebugIcon.png This game has debugging material.


Hey kid! Scoot over, I gotta tell you my life story in incredibly racist and offensive flashbacks while we're driving to settle some business with our boss.

Developer Comments

There are several developer comments inside IMM.mfs, which contains all compiled maps and models, and text-based configuration files. Here are some examples:

;------------------------------------------------------
;     Section 1 - Lobby
;------------------------------------------------------

; Turn off Joey's speech if any of the security are killed
[objective O_01_JoeySpeech_01]
type =          kills_1plus,GN_01_Security_01
outcome =       timer,TI_01_JoeySpeech_02,0
active =        false

; If any of the security are harmed, then they'll begin the attack on Joey
;
;     ### ###
;     # # #
;     ### #   Constraint settings
;     #   #
;     #   ###
;
;-----------------------------------------------------------
;
;Current values good @ 60Hz this value ignord at the mo...

Early Development Leftovers

;-----------------------------------------------------------------------------
; Audio.INI - Level audio configuration file
; Copyright (c) 2004, Acclaim Studios Manchester. All Rights Reserved.

The game's audio configuration data still has a copyright date from a much earlier point in development, before the original development studio was shut down and reorganized into Silverback Studios.

Test Level Leftovers

References to a trio of test levels exist in settings.ini.

[options]
;level = places\cemetery\m01
;level = places\docks\m09
;level = places\msg\m08
;level = places\gas\m02
;level = places\wallstreet\m20
;level = places\litaly\m11
;level = places\litaly\m07
;level = places\msg\m08
;level = places\preprod\preprod
;level = places\print\m05
;level = places\print\m27
;level = places\research
;level = places\test
;level = places\vietnam\m19
;level = places\chinatown\m28
audio = on
musicvol = 100
sfxvol = 100

Removing the semicolon from one of the lines will cause the game to load that specific level immediately. Unfortunately, the game will crash if you attempt to load the preprod\preprod, research or test levels, since the data for those stages appears to be missing.

Disabled Debugging Tools

Test Keys

control.ini mentions some keys used for debugging the game. (Note: These have been edited for brevity.)

;------------------------------------------------------------------------------------------------
; Character Control - Player Character control settings (Walking around, shotting, fighting etc)
;------------------------------------------------------------------------------------------------
(...)
invincible	=	KEY_HOME
;--------------------------------------------------------------------------------------------
; General BE : General in Game Settings (Camera, pause etc.)
;-------------------------------------------------------------------------------------------
(...)
switch_cam		=	NOT DEFINED
(...)
align_cam		=	NOT DEFINED
look_behind_cam		=	NOT DEFINED
free_look_cam		=	NOT DEFINED

These features appear to be disabled; pressing Home, or binding the undefined keys to unused keys has no effect on the game. The game's map data also contains commented out debugging text used by the developers.

;outcome =      debugtext,100,200,220,"Objective 02 Complete!"

Console Leftovers

The game was only released on Windows and PlayStation 2, with an announced Xbox port which was ultimately canceled. The game's data files contain configuration settings and key bindings for an Xbox and an unannounced PlayStation Portable version.

settings.ini

; ------------------------------------------------------------------------
; xbox platform section
;
; settings available in this section are:
;    width = <value>         - set the initial width of the screen
;    height = <value>        - set the initial height of the screen
;    depth = <value>         - set the colour depth of the screen
;
; the defaults section is:
;    [xbox]
;    width = 640
;    height= 480
;    depth = 16
;
; ------------------------------------------------------------------------

[xbox]

global\Inis\control.ini

(Note: This has been edited for brevity.)

;---------------------------------------------------------------
; SKU Global Settings
;---------------------------------------------------------------

( ... )

[PSP_settings]					// PS2 controller Settings
analogue_stick_deadzones = 0.1, 0.90
invert_y		= 0,0
stick_c			= 0.14, 0.16, 0.35, 0.59, 0.94
stick_x			= 0.26, 0.49, 0.67, 0.88
stick_s			= 6.0, 0.5, 1.0, 0.5
auto_reload		= true


[XBOX_settings]					// XBOX Controller settings
analogue_stick_deadzones = 0.15, 0.90
invert_y		= 0,0
stick_c			= 0.14, 0.16, 0.35, 0.59, 0.94
stick_x			= 0.26, 0.49, 0.67, 0.88
stick_s			= 6.0, 0.5, 1.0, 0.5
auto_reload		= true

(...)

;---------------------------------------------------------------
; User Interface
;---------------------------------------------------------------

(...)

[PSP_navigation]				// PS2 Controller Settings
cursor_up 	=	LAU, DU
cursor_down =	LAD, DD
cursor_left =	LAL, DL
cursor_right=	LAR, DR
remove		=	S
accept		=	X
cancel 		=	T


[XBOX_navigation]				// XBOX Controller Settings
cursor_up 	=	LAU, DU
cursor_down =	LAD, DD
cursor_left	=	LAL, DL
cursor_right=	LAR, DR
remove		=	X
accept 		=	A
cancel 		=	Y

Unused Video

The US release of the game has a logo video for Aspyr Media, but it is never used. The game's data files make no reference to it either.

Hmmm...
To do:
Upload it somewhere.