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Mai-Otome Hime: Otome Butou Shi

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Title Screen

Mai-Otome Hime: Otome Butou Shi

Developer: TOSE
Publisher: Sunrise Interactive
Platform: PlayStation 2
Released in JP: November 11, 2006


DebugIcon.png This game has debugging material.


Debug Menu

Mai-Otome Hime - Debugmenu1.png

Present in the game is a fairly elaborate debug menu. You can instantly set player health, set AI variables, view animations, adjust the camera and so forth. Apply the below code to enable this menu.

Master Code (Only needed for cheat devices)
90118318 0C04606E

Enable Debug Menu
D029829C 0000FEFB
10CA1788 0000050B
D029829C 0000FBFB
10CA1788 00000000

With the code on, while in battle, press R3 + L2 to activate the debug menu. Only press this button combination in battle. If for what ever reason the game softlocks, press R3 + L1 to restart the match. Press X button to close the menu.

When you first enter the menu no text will render. Simply press X button once then enter the menu again for it to display properly.

Text Notes
Console Toggles the interface on or off.
Debug Console Sets debug rendering on or off. Don't use this.
Atari Toggles debug damage marks on or off.
Sikou Toggles between AI states for 1P, 2P, or both players.
Sikou 1P 1P AI settings. Set to 5 for max intelligence.
Sikou 2P 2P AI settings. Set to 5 for max intelligence.
Vibration 1P Sets controller vibration on or off.
Vibration 2P Sets controller vibration on or off.
1P HP Sets new values for 1P's health.
Use Left Analog Stick Left / Right direction to change values.
Circle to confirm new health value.
2P HP Sets new values for 2P's health.
Use Left Analog Stick Left / Right direction to change values.
Circle to confirm new health value.
Timer Set new timer value with Left Analog Stick Left / Right direction.
Circle to confirm new time.
FPS Set in-game FPS between 30 (default), 20, 10, or 60.
Game Speed Adjust total speed of the game engine.
Light Angle 1P Adjust 1P's light direction.
Light Angle 2P Adjust 2P's light direction.
Camera Edit Enters a sub-menu.
Motion Viewer Enters a sub-menu.
Particle Viewer Enters a sub-menu.

Mai-Otome Hime - Debuginfo.png

Having the debug menu active also renders various debug information on-screen.

(Source: Original TCRF research)

Camera Edit

Mai-Otome Hime - Debugmenu2.png

This presumably allows you to create cutscenes, although it's not clear how these options work.

Motion Viewer

Mai-Otome Hime - Debugmenu3.png

This allows you to view all of the animations for a given character.

Particle Viewer

Mai-Otome Hime - Debugmenu4.png

This allows you to view the various effects in the game.