Mario & Luigi: Superstar Saga/Kiosk Demo
This is a sub-page of Mario & Luigi: Superstar Saga.
There is a USA kiosk demo of the game that could be played in local stores prior to the game's release. Its later build date as well as research into the ROM suggest that the game itself had been finished at that point in time and the Demo is merely a stripped-down version of the international release. While all the audio tracks, items, bros. attack and overworld moves and event pointers seem to be available, most of the graphics, sprites, enemy data, room data and the minigames are missing.
When waiting long enough on the title screen, a demo cutscene will start. Aside from the Demo, this feature is only present in the Japanese release.
Both brothers start out at Level 1. Stache and Speed are kept the same and BP uses the Japanese release's starting values (14 for Mario, 16 for Luigi). But HP, Pow and Def got boosted.
|HP||20 24||10 12|
|BP||14 16||10 10 (English), 14 16 (Japan)|
|Pow||14 12||12 11|
|Def||13 14||9 9|
|Speed||13 9||13 9|
|Stache||6 5||6 5|
The player also starts out with 200 coins, 10 Mushrooms, 5 Syrups and 3 1-Up Mushrooms.
In the inventory, you can only choose Items and Stats. Equipment is absent and the map is not given to you, thus it is absent as well. You can edit memory to set the map flag, but it will show up as a black screen your inventory.
When pressing Start on the title screen, the game sends you straight to Stardust Fields. The rope jumping minigame was replaced by the battle tutorial that would take place in the Koopa Cruiser in the official game. The green pipe is not present.
Stardust Fields has been slightly changed. Rooms connect to each other differently, and some rooms are omitted.
Tolstar will tell you he takes all your coins, as opposed to waiting until you bring him 100 coins in the release version. Despite the game giving you 200 coins in the beginning, your money actually isn't of any consequence whatsoever in the Demo version.
Cave between Stardust Fields and Hoohoo Village
Three Fighter Fly enemies have been added. In the release versions, this room is free of enemies.
The village has been slightly changed, similarly to Stardust Fields. Some rooms are omitted and a cave entrance has been removed. The rock that Fawful places to stop you will already be there and the bridge will already be fixed. Fawful himself, as well as Sledge and Mallet (the guys that build your hammers and teach you hammer moves) will be absent.
Thanks For Playing Screen
Not too far into Hoohoo Mountain, you're presented with this screen. One of the debug test rooms in the official game was replaced to make space for it. (The room ID is 8.)
Fire Dash Glitch and Money Trick
The Demo seems to borrow from the Japanese version (e.g. starting stats and the title screen demo cutscene). However, the Japanese-exclusive Fire Dash glitch is not present. Also, the "Highjump on Small Mario" money trick converts 1 of Luigi's HP into 1 coin like in the international release, as opposed to the 2 HP into 1 coin on the Japanese release.
After battles, your health is always fully replenished.
If the player receives a game-over, the game fades into the title screen as opposed to the Game-Over screen.
The following screens can be triggered by memory editing:
- Buy Items
- Buy Pants & Badges
- Sell Items
- Staff Credits
- Inventory Cutscene (Koopa Photographer)
- Save Screen
The Staff Credits are missing the background graphics, but all the sprites and text are present. There are no differences compared to the release version.
On the save screen, attempting to save the game runs the saving procedure as expected. But it seems to be glitched, as the game will write over the same few bytes over and over. Not to mention, the Load Savegame and Game-Over screens seems to be absent, so you cannot load savegames anyway.
This build date is found at 0x33bb6c in the ROM.
Oct 27 2003 18:22:53