Mario Cart (Adobe Flash)
Mario Cart |
---|
Publisher: KillHours
|
This article is about a fan-made game project. Articles about fan games require explicit permission from administrators. |
Mario Cart is an unofficial Flash racing game with Mario, Green Mario, Yellow Mario, and Purple Mario driving shopping carts. Much to the surprise of those browsing ye olde Flash sites, this game took advantage of using a 3D engine. At that time, 3D browser games tended to either hog resources or use other plugins, which makes Mario Cart something of a curiosity for those who had a beefy enough PC.
It's certainly a lot closer to its source material than Sintax's Mario Cart, in any case. A sequel, Mario Cart 2, added new items and more varied tracks.
Contents
- 1 Unused Sounds
- 2 Unused Graphics
- 2.1 Main_Ced2
- 2.2 Main_Ccactus2T
- 2.3 bmpmaterial23
- 2.4 Car Material Textures
- 2.5 Main_bmpcalle2
- 2.6 nissan_sphereMaterial
- 2.7 eclipsemesh_bmpmaterial23
- 2.8 CPaint1
- 2.9 CnormalBackground20, CMouseOverBackground20, CButtonDownBackground20, CButtonOnBackground20
- 2.10 CbuttonOnBackground21
- 2.11 CbuttonOnBackground18
- 3 Removed Abilities
- 4 Debug Mode
- 5 Unused Models
- 6 Unused Object
- 7 Hidden Date and Internal Name
Unused Sounds
Main_instruction_snd
Some weird laser zapping sound.
Unused Graphics
Main_Ced2
An image of a house.
Main_Ccactus2T
A recycle bin from the stock image website Dreamstime.
bmpmaterial23
Unknown material texture patterned with stars.
Car Material Textures
Unused car textures taken from a different game. From these textures, it looks like the game was edited to use Mario textures and a shopping cart model instead of these textures and car models.
Main_Ccar2material | Main_Ccar3material |
---|---|
![]() |
![]() |
Main_bmpcalle2
Early road texture.
nissan_sphereMaterial
A placeholder texture (?).
eclipsemesh_bmpmaterial23
Unknown texture, probably a car texture or a pinball paddle.
CPaint1
Placeholder version of the title screen background.
CnormalBackground20, CMouseOverBackground20, CButtonDownBackground20, CButtonOnBackground20
Placeholder version of the KillHours logo.
CbuttonOnBackground21
Weird unused version of the "Start Game" button in blue.
CbuttonOnBackground18
Placeholder version of the buttons used on the title screen,
Removed Abilities
Nitro
Key | Key (Pushed) | Text |
---|---|---|
![]() |
![]() |
Tap [Up] twice to nitro |
Drifting
Key | Key (Pushed) | Text |
---|---|---|
![]() |
![]() |
Tap [Z] while turn to drift |
Debug Mode
If the debug mode is turned on when you enter a race or time trial, you can spawn models including unused ones.
By pressing the keys from 1 to 9, it will spawn models that are used in the level and unused.
Pressing E will turn on noclip, though this also turns off any interaction of objects like mushrooms, bananas, and the finish line.
Unused Models
Unknown Model 1
A cube with no textures, possibly a test model. Can be spawned by pressing 7 in Debug Mode.
Unknown Model 2
What looks like either a water tower or a tall-legged hut, with a black texture. Can be spawned by pressing 8 in Debug Mode.
Unknown Model 3
A giant...pile? Mountain? Pyramid? Can be spawned by pressing 9 in Debug Mode.
Unused Object
Early Mushroom (Main_CturboT)
In-Game | Ripped Graphic |
---|---|
![]() |
![]() |
An early version of the Mushroom object can be spawned by pressing T. In-game, it acts like a banana object.
Hidden Date and Internal Name
Found by using ffdec inside the SWF file.
Metadata
<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description xmlns:dc="http://purl.org/dc/elements/1.1" rdf:about=""> <dc:format>application/x-shockwave-flash</dc:format> <dc:title>Adobe Flex 4 Application</dc:title> <dc:description>http://www.adobe.com/products/flex</dc:description> <dc:publisher>unknown</dc:publisher> <dc:creator>unknown</dc:creator> <dc:language>EN</dc:language> <dc:date>Jul 4, 2012</dc:date> </rdf:Description> </rdf:RDF>
The metadata file simply lists the game's name as "Adobe Flex 4 Application", suggesting that it was the program used to build the game. July 4, 2012 may be the build date.
Sprites
C3DMOTORACING2 C3DMOTORACING3
Reference to a pair of unused blank sprites for the title screen, suggesting that "3D Moto Racing" was a codename for this game.
- Pages missing publisher references
- Games published by KillHours
- Adobe Flash games
- Pages missing date references
- Games released in 2012
- Games released in July
- Games released on July 4
- Games with hidden development-related text
- Games with unused objects
- Games with unused graphics
- Games with unused models
- Games with unused abilities
- Games with unused sounds
- Games with debugging functions
- Pages missing developer info
- Fan games
- Fan games without approval
Cleanup > Pages missing date references
Cleanup > Pages missing developer info
Cleanup > Pages missing publisher references
Games > Fan games
Games > Fan games > Fan games without approval
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused objects
Games > Games by content > Games with unused sounds
Games > Games by platform > Adobe Flash games
Games > Games by publisher > Games published by KillHours
Games > Games by release date > Games released in 2012
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 4