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Mario Cart (Adobe Flash)

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Title Screen

Mario Cart

Publisher: KillHours
Platform: Adobe Flash
Released internationally: 2012?

DevTextIcon.png This game has hidden development-related text.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
Sgf2-unusedicon1.png This game has unused abilities.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.

Mario Cart is an unofficial Flash racing game with Mario, Green Mario, Yellow Mario, and Purple Mario driving shopping carts.

It's certainly a lot closer to its source material than Sintax's Mario Cart, in any case. A sequel, Mario Cart 2, added new items and more varied tracks.

Unused Sounds


Some weird laser zapping sound.

Unused Graphics


MarioCartFlash52 Main Ced2.jpg

An image of a house.


MarioCartFlashMain Ccactus2T.png

A recycle bin from the stock image website Dreamstime.



Unknown material texture patterned with stars.

Car Material Textures

Unused car textures taken from a diffrent game. From these textures, it looks like the game was edited to use Mario textures and a shopping cart model instead of these textures and car models.

Main_Ccar2material Main_Ccar3material
MarioCartFlash Main Ccar2material.jpg MarioCartFlash Main Ccar3material.jpg


MarioCartFlash Main bmpcalle2.jpg

Early road texture.


MarioCartFlashnissan sphereMaterial.png

A placeholder texture (?).


MarioCartFlash eclipsemesh bmpmaterial23.jpg

Unknown texture, probably a car texture or a pinball paddle.



Placeholder version of the title screen background.

CnormalBackground20, CMouseOverBackground20, CButtonDownBackground20, CButtonOnBackground20


Placeholder version of the KillHours logo.



Weird unused version of the "Start Game" button in blue.



Loading bar (?).



Placeholder version of the buttons used on the title screen,

Removed Abilities


Key Key (Pushed) Text
MarioCartFlashUpArrowKey.png MarioCartFlashUpArrowKeyPushed.png Tap [Up] twice to nitro


Key Key (Pushed) Text
MarioCartFlashZKey.png MarioCartFlashZKeyPushed.png Tap [Z] while turn to drift

Debug Mode

If the debug mode is turned on when you enter a race or time trial, you can spawn models including unused ones.

By pressing the keys from 1 to 9, it will spawn models that are used in the level and unused.

Pressing E will turn on noclip, though this also turns off any interaction of objects like mushrooms, bananas, and the finish line.

Unused Models

Unknown Model 1

A cube with no textures, possibly a test model. Can be spawned by pressing 7 in Debug Mode.

Unknown Model 2


What looks like either a water tower or a tall-legged hut, with a black texture. Can be spawned by pressing 8 in Debug Mode.

Unknown Model 3


A giant...pile? Mountain? Pyramid? Can be spawned by pressing 9 in Debug Mode.

Unused Object

Early Mushroom (Main_CturboT)

In-Game Ripped Graphic
MarioCartFlashUnusedRingObject.png MarioCartFlashMain CturboT.png

An early version of the Mushroom object can be spawned by pressing T. In-game, it acts like a banana object.

Hidden Date and Internal Name

Found by using ffdec inside the SWF file.


<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#">
    <rdf:Description xmlns:dc="http://purl.org/dc/elements/1.1" rdf:about="">
        <dc:title>Adobe Flex 4 Application</dc:title>
        <dc:date>Jul 4, 2012</dc:date>

The metadata file simply lists the game's name as "Adobe Flex 4 Application", suggesting that it was the program used to build the game. July 4, 2012 may be the build date.



Reference to a pair of unused blank sprites for the title screen, suggesting that "3D Moto Racing" was a codename for this game.