Mario Cart (Adobe Flash)
Mario Cart |
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Publisher: KillHours This game has hidden development-related text. |
Mario Cart is an unofficial Flash racing game with Mario, Green Mario, Yellow Mario, and Purple Mario driving shopping carts.
It's certainly a lot closer to its source material than Sintax's Mario Cart, in any case. A sequel, Mario Cart 2, added new items and more varied tracks.
Contents
- 1 Unused Sounds
- 2 Unused Graphics
- 2.1 Main_Ced2
- 2.2 Main_Ccactus2T
- 2.3 bmpmaterial23
- 2.4 Car Material Textures
- 2.5 Main_bmpcalle2
- 2.6 nissan_sphereMaterial
- 2.7 eclipsemesh_bmpmaterial23
- 2.8 CPaint1
- 2.9 CnormalBackground20, CMouseOverBackground20, CButtonDownBackground20, CButtonOnBackground20
- 2.10 CbuttonOnBackground21
- 2.11 CPaint3
- 2.12 CbuttonOnBackground18
- 3 Removed Abilities
- 4 Debug Mode
- 5 Unused Models
- 6 Unused Object
- 7 Hidden Date and Internal Name
Unused Sounds
Main_instruction_snd
Some weird laser zapping sound.
Unused Graphics
Main_Ced2
An image of a house.
Main_Ccactus2T
A recycle bin from the stock image website Dreamstime.
bmpmaterial23
Unknown material texture patterned with stars.
Car Material Textures
Unused car textures taken from a different game. From these textures, it looks like the game was edited to use Mario textures and a shopping cart model instead of these textures and car models.
Main_Ccar2material | Main_Ccar3material |
---|---|
Main_bmpcalle2
Early road texture.
nissan_sphereMaterial
A placeholder texture (?).
eclipsemesh_bmpmaterial23
Unknown texture, probably a car texture or a pinball paddle.
CPaint1
Placeholder version of the title screen background.
CnormalBackground20, CMouseOverBackground20, CButtonDownBackground20, CButtonOnBackground20
Placeholder version of the KillHours logo.
CbuttonOnBackground21
Weird unused version of the "Start Game" button in blue.
CPaint3
Loading bar (?).
CbuttonOnBackground18
Placeholder version of the buttons used on the title screen,
Removed Abilities
Nitro
Key | Key (Pushed) | Text |
---|---|---|
Tap [Up] twice to nitro |
Drifting
Key | Key (Pushed) | Text |
---|---|---|
Tap [Z] while turn to drift |
Debug Mode
If the debug mode is turned on when you enter a race or time trial, you can spawn models including unused ones.
By pressing the keys from 1 to 9, it will spawn models that are used in the level and unused.
Pressing E will turn on noclip, though this also turns off any interaction of objects like mushrooms, bananas, and the finish line.
Unused Models
Unknown Model 1
A cube with no textures, possibly a test model. Can be spawned by pressing 7 in Debug Mode.
Unknown Model 2
What looks like either a water tower or a tall-legged hut, with a black texture. Can be spawned by pressing 8 in Debug Mode.
Unknown Model 3
A giant...pile? Mountain? Pyramid? Can be spawned by pressing 9 in Debug Mode.
Unused Object
Early Mushroom (Main_CturboT)
In-Game | Ripped Graphic |
---|---|
An early version of the Mushroom object can be spawned by pressing T. In-game, it acts like a banana object.
Hidden Date and Internal Name
Found by using ffdec inside the SWF file.
Metadata
<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description xmlns:dc="http://purl.org/dc/elements/1.1" rdf:about=""> <dc:format>application/x-shockwave-flash</dc:format> <dc:title>Adobe Flex 4 Application</dc:title> <dc:description>http://www.adobe.com/products/flex</dc:description> <dc:publisher>unknown</dc:publisher> <dc:creator>unknown</dc:creator> <dc:language>EN</dc:language> <dc:date>Jul 4, 2012</dc:date> </rdf:Description> </rdf:RDF>
The metadata file simply lists the game's name as "Adobe Flex 4 Application", suggesting that it was the program used to build the game. July 4, 2012 may be the build date.
Sprites
C3DMOTORACING2 C3DMOTORACING3
Reference to a pair of unused blank sprites for the title screen, suggesting that "3D Moto Racing" was a codename for this game.
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- Games published by KillHours
- Adobe Flash games
- Pages missing date references
- Games released in 2012
- Games with hidden development-related text
- Games with unused objects
- Games with unused graphics
- Games with unused models
- Games with unused abilities
- Games with unused sounds
- Games with debugging functions
- Pages missing developer info
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