Mega Man (NES)/Unused Level Data
This is a sub-page of Mega Man (NES).
Contents
Unused Level Tiles
Guts Man
Unused tiles found in the graphics for Guts Man's stage. Vertical versions of the lift rails either used for the lifts to ride along, or to hold up the horizontal rails.
Fire Man
Unused tiles found in the graphics for Fire Man's stage. A giant fireball, presumably some sort of insta-kill hazard.
Wily Stage 1
Unused tile found in the graphics for Wily Stage 1. Purpose unknown.
Wily Stage 3
Unused tiles found in the graphics for Wily Stage 3. Purpose unknown.
Unused Blocks
Cut Man
Block IDs $6D, $6E, $6F, are some strange looking blocks. Likely leftovers from an early version of the stage, considering the final graphics do not fit them at all.
Bomb Man
Block ID $21, background block that is unused, strangely there is a small dark blue block next to the orange background bars.
Block ID $25, an unused block of a small bar platform, strangely it is using the background palette which makes it orange.
Block ID $4C, an unused wall block, curiously it has a black background which indicates that it may have been made for the waiting room or at some point in the development in a certain part of the stage it would have a black background beyond the waiting room.
Block ID $79, a bar platform on a black background that is unused on the stage.
Block ID $7A, a bar platform that connects to the floor platforms on a black background that is unused on stage.
Fire Man
Block ID $32, an unused block of Fire Storm Shooter conductors, curiously it uses a lava palette, which indicates that they already had a different palette at some point, in addition it has part of the background, only the block ID $4F has part of the background because it is close to the stairs where the Fire Storm Shooter does not fall.
In-Game | Mockup |
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Block ID $35, It is a stairs block that is part of a grid background.
Block ID $36, is a block of an unused background.
Block IDs $37 and $38, an early version of the platforms with lava underneath.
Block ID $5B, it is an unused wall block.
Elec Man
Block ID $21, an unused platform block on the stage, curiously to a power conductor block in the background that uses the same palette as the background and that also has no collision, possibly its graphics ended up replacing a background that is no longer used in the stage.
Guts Man
Block IDs $07, $09, $11 and $12 are vertical versions of the platform rails from the start of the stage. They have a grey palette applied, so either the rails were originally grey, or the stage's palettes were rearranged at some point in development.
Block ID $0E is a block of rails that connect between the vertical and horizontal ones.
Block ID $14, is an unused horizontal rail, which uses the gray palette.
Wily Stage 1
Block ID $83, is a strange block that uses the teleporter graphics, it has no collision which indicates that it may be leftovers from some unused background.
Block ID $B0, is a completely black block, but when checking the collision we can see that it has a collision at the bottom.
Block ID $B1, is just a thorn in the black background.
Block ID $B2, to a completely black block, but when checking the collision we can see that it has a collision at the top.
Block IDs $B3, $B4, $B5, $B6, $B7 and $B8, some platforms on a black background that is unused, strangely the platforms ID $B7 and $B8 use part of the graphics of the metal bar from the fight against the Wily Machine, but they do not have collision which indicates that these metal bars at some point in the development were part of some discarded background.
Block IDs $B9, $BB, is two strange blocks that have collision, which indicates that they are leftover platforms from an early version of the stage.
Wily Stage 3
Block ID $9E, it is a block made of metal tiles that is unused in the stage, interestingly there is something similar in Wily Stage 4 that is used as a boss door.
Block IDs $A8 and $A9, are some small blocks of unknown purpose that are unused in the stage.
Block IDs $AA and $AB, are some small platform blocks that are unused in the stage.