Mega Maze (CD-i)
Mega Maze |
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Developers: Axis Interactive,
Capitol Disc Interactive This game has hidden development-related text. |
To do: Document the September 13th, 1993 prototype. |
Not to be confused with MediaFire Maze.
Debugging File
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Can this debug mode be reactivated in some way? |
Present among the disc's files is cdi_mmd - a variant of the used file cdi_mm - which contains the code and strings for a debugging mode. It would've been controlled using a keyboard and a CD-i dev kit.
The file can be sorted into three distinct chunks. Chunk 1 deals with Mega Maze's gameplay itself, though there's not much here due to its simplicity.
Bad RTF_LOC MM_utils.c MM_load_record: Playing R %d V %d A %d MM_load_record: Failed CV_rp_play MM_play_stop: Play was not running. MM_unpause: called which = %d CONTINUE FAILED play_record_done: stat 0x%x errno 0x%x rp_error 0x%x Tracking Q full! Error in CV_applinit MM_init.c BUMPER STATUS %d (0x%x) screen_a CAN'T ALLOCATE PA DMs needed. screen_b CAN'T ALLOCATE PB DMs needed. Can't allocate clut data area %d. Can't allocate working data area %d. 1 - Turn on tracking 2 - Turn off tracking (and dump) 3 - Turn on automode 4 - Turn off automode 5 - Special move A - Soundmap dump B - Ball dump G - Grid dump k - Killer ball mode L - List animation objects M - Show mask DM N - Restore BG DM P - Swap PO q - Quit current board R - RP debug toggle S - Vital stats T - Timer list dump V - Verbose toggle MM STARTED MM_main.c ACK! no board or menu setup info board %d level %d menu %d mm_tiltx %d mm_tilty %d mm_board_width %d mm_board_height %d mm_accumx %d mm_accumy %d mm_abs_accumx %d mm_abs_accumy %d mm_oball_genx %d mm_ball_ogeny %d mm_nball_genx %d mm_ball_ngeny %d mm_board_counter %d mm_nasty_count %d mm_current_board %d mm_current_level %d mm_current_menu %d Current board %d level %d MM_board.c Genning ball @ %d %d INTERRUPT! MM_board_terminate MM_board_reset MM_board_finish MM_board_advance ******************** OBJECT %3d ID %d 0x%x @ X %3d Y %3d FracX %3d FracY %3d IncX %3d IncY %3d State %x Collide: 0x%08x Draw: 0x%08x Erase: 0x%08x Current Time %d MM_timer.c 0x%x TIME %u TYPE %d DATA %d @ %d %d Loop in timer q: 0x%x. Aborting dump Error playing sound MM_sound.c Current menu %d MM_menu.c DM 0 MM_intro.c DM 1 DM 2 DM 3 Error in DYUV decompress: %d Tried to slam target ball! ptr 0x%x targ 0x%x MM_gate.c ******************** OBJ: 0x%x NEXT: 0x%x PREV: 0x%x ERROR MM_disc_error.c errno 0x%x rp_error 0x%x MM_demo: Calling board %d %d MM_demo.c MM_demo: Object should be @ %d %d MM_demo: Returning from board %d %d
Chunk 2 focuses on the game engine and the CD-i itself.
rp_cont: alarm_pending %d rp_cont.c rp_cont: Restarting alarm first_alarm %d CV_rp_free: Could not get channel pointer rp_free.c CV_rp_free: Invalid asset type %d CV_rp_free: Index %d out of bounds, type %d CV_rp_get_channel: Invalid path %d rp_getchan.c CV_rp_get_channel: Invalid rtrnum %d CV_rp_get_channel: Channel %d in rtr %d not found CV_rp_get_clut: Could not get channel pointer rp_getclut.c CV_rp_get_clut: Invalid asset type %d CV_rp_get_clut: Invalid asset index %d CV_rp_get_clut: type %d index %d -> dblock %d rp_load_info: Loading path %d rp_loadinfo.c rp_play_loc_alloc: OUT OF PLAY LOC STRUCTURES!!! rp_locs.c rp_play_loc_alloc: using loc[%d] ***Map size passed is too small for existing map file!*** rp_mapalloc.c rp_map_alloc: size = %d bytes rp_map_open: addr = 0x%x rp_mapopen.c rp_map_open: reusing 0x%x for map rp_map_open: Error allocating map memory map size: %d bytes, seeking past header CV_RP: Failed reading map file...retrying Looking for map at end of RTF... Can't seek to last sector of RTF! Can't read end mapfile! ...seeking back %d sectors Can't seek RTF?!? Can't read end map header! End map file successfully read! CV_RP: Failed reading end map file...retrying CV_RP: rp_mapopen: Giving up... CV_RP: Could not read header of map file rp_mapsize.c CV_RP: WARNING INVALID CONFIGURATION NUMBER IN MAP FILE rp_map_size for path %d is %d bytes CV_rp_open: Seek to 0 rp_open.c CV_rp_play : opening %s... CV_rp_play : Could not open '%s' Open succeeds .map CV_rp_play: Opening info file %s... CV_rp_play: Could not open info file %s rp_pause: Stopping alarm rp_pause.c CV_rp_play: Invalid path %d rp_play.c CV_rp_play: Unable to load map information CV_rp_play: INVALID AUDIO CHANNEL : %d CV_rp_play: Could not allocate play_loc structure CV_rp_play: lseek reports byte offset %d CV_rp_play: Invalid channel spec for rtfpath %d CV_rp_play: Start at sector %d CV_rp_play: Could not determine location CV_rp_play: task_id = %d CV_rp_play: ss_play fails rtfpath = %d stat = 0x%x sig = %d rec = %d chan = 0x%x achan = 0x%x CV_rp: map_loc: Invalid rtfpath %d PLAY_LOC: Record : %d Channel : %d First alarm : %d Trigger : %d Alloc Count Resp Video : %d %d %d Audio : %d %d %d Data : %d %d %d FX : %d %d Video : %d %d %d Audio : %d %d %d Data : %d %d %d FX : %d %d CV_rp_play: Could not allocate array of dmap pointers vd_count = vd_alloc = %d CV_rp_play: Could not allocate array of smap pointers CV_rp_play: Could not allocate array of data pointers Restarting clock PCB stat: %d (0x%x) ERROR Occurred during play !!!! Stat = 0x%x errno = %d CV_rp_play : Error video : %d/%d audio : %d/%d data : %d/%d CV_rp_play: pcb_handler: Funny stat : 0x%x rp_play_done: NULL play_loc rp_playdone.c CV_rp_play : play done video : %d audio : %d data : %d rp_play_done: invoking done func 0x%x CV_rp_task: releasing play_loc[%d] rp_play_done: Setting rp_play_loc to NULL CV_rp_task: NULL play loc rp_task.c CV_rp_task: vd_resp=%d nmaps = %d CV_rp_task: ad_resp=%d nmaps = %d CV_rp_task: data_resp=%d nmaps = %d CV_rp_task: fx_resp=%d nmaps = %d CV_rp_task: invoking done func 0x%x CV_rp_task: releasing play_loc[%d] CV_rp_task: setting rp_play_loc to NULL CV_rp_unlink: Could not get channel pointer rp_unlink.c CV_rp_unlink: Invalid asset type %d CV_rp_unlink: Index %d out of bounds, type %d rp_attach_buffer: Reusing video buffer %d for %d rp_attachbuf.c rp_attach_buffer: Create video : x : %d y : %d size : %d Type 0x%x [%03d:%02d:%04d] CV_rp_play: WARNING dm_create fails !!!! rp_attach_buffer: Video %d already exists. BufSz = %d sectors rp_attach_buffer: Reusing audio buffer %d for %d rp_attach_buffer : Create audio : size : %d Type 0x%x CV_rp_play: CV_SM_CREATE fails rp_attach_buffer: audio %d already exists. BufSz = %d sectors rp_attach_buffer: Reusing data buffer %d for %d rp_attach_buffer: Create data : size : %d CV_rp_play: WARNING malloc fails CV_rp_play: malloc fails rp_attach_buffer: data %d already exists. BufSz = %d sectors at 0x%x rp_clock_start: alm_id = %d sig = %d rp_clock.c rp_clock_stop: cancel alm_id = %d sig = %d rp_clock : CALLED tid %d alm_id %d start %d rp_clock : signal %d loc 0x%x pending %d rp_clock: Waiting for buffer %d type %d rp_clock : fx_count = %d tid = %d set_alarm: RP_WAITTIME %d time %d set_alarm: Next alarm at %d sectors from now sig = %d alarm_id %d scr_open.c scr_close.c CV_malloc grabbing %d bytes from %x (%s:%d) CV_free: INVALID POINTER : 0x%x SYNC : 0x%x (%s:%d) CV_free releasing %d bytes at 0x%x (%s:%d) Can't ss_enable controls CV_root.c Load module %s:%d applinit.c CV_appl_init: Unable to load module: %s into plane %d Open file %s CV_appl_init: Unable to open file '%s' bumper.map Unable to allocate chunk playbumper.c Open bumper map file %s Unable to open map file %s Unable to read bumper map information Unable to allocate pcsl Allocated %d pcls at 0x%x first asset @ %d Loading bumper into plane %d Unable to load bumper %s cdi_bumpdata Unable to link to bumper data module Bumper fork failed!!! PCB error stat = 0x%x Error in PCL %d CFREE: _srtmem error %d 0x%x cfree.c CV_dm_show: Drawmap is NULL dm_show.c Must use plane B for RGB. CV_dm_show: bad image type 0x%x in dmap %d CV_dm_show: Drawmap line is bad CV_dm_show: Can't allocate clut buf. CV_ap_open : csd_devname fails ap_open.c CV_ap_open : Could not open %s cdi_file_data Could not create CV_file_open data module fileinit.c Found an open file. name = %s path = %d opened = %d fileopen.c CV_file_open: could not open %s (%d) iff2fct_clut.c CV_sigsend: Unhandled signal received : %d signal.c CV_tasks: execute (0x%x) recursion (%d) task %d:0x%x Could not allocate task - task array full taskinst.c task_num %d init 0x%x exec 0x%x term 0x%x data 0x%x line_event CV_vd_open : csd_devname fails vd_open.c CV_vd_open : Could not open %s can't get name of monitor. vd_compat.c can't get monitor parameters. LI= can't determine the monitor type. 625 TV ct_lsearch.c
Finally, Chunk 3 has the CD-i graphics editor/second chunk-esque strings prevalent among the debug files of CapDisc's games, though the order is reversed here.
Couldn't load font module for bitmap display. textinit.c Can't install keyboard signal debugkey.c Main Debugging: c - CTE d - DM spit h - HS spit m - Memory diagnostic p - Sync mail process s - Signal dump t - Task dump CV_dm_close: drawmap %d not found on resource list CV_dm_close: dm_close fails (%d) : vpath : %d dnum : %d CV_dm_create: dm_create fails plane %d width %d height $d length %d type : %d tag : %s CV_dm_create: Could not allocate resource node OFF UNKWN CL4 CL7 CL8 RL3 RL7 DYUV RGB QHY DMID Filename Line Tag Size Plane Type X Y %4d %-10.10s %4d %-25.25s %6d %c %-5.5s %4d %4d Used plane A: %6d Used plane B: %6d Used total : %6d RECT ERECT POLY CIRC CWDG ELPS EWDG RGN BFIL FFIL CMPLX CV_hs_spit: no current hotspot tree Address: 0x%x func=0x%x, data=0x%x Hotspot Tree: HS_EV_IN HS_EV_OUT HS_EV_MOVE HS_EV_UP0 HS_EV_UP1 HS_EV_DOWN0 HS_EV_DOWN1 HS_EV_DRAG0 HS_EV_DRAG1 HS_EV_UP HS_EV_DOWN HS_EV_DRAG addr:0x%x type:%s bounds:(%d,%d)-(%d,%d) %sACTIVE IN ??? device table path table process table event table Address Size Type Tag 0x%08x-%08x %8d %-8.8s %s UNKNOWN Plane A: Plane B: FREE MODULE DMAP DMAPDESC SMAP SMAPDESC DBLOCK LINE ADR PROC MEM DEV MEM PATH BUF MOD MEM RES NODE RES TAG c - Colored memory diagnostic f - Colored memory free list t - Colored memory free totals q - Quit ==> Address Size 0x%08x %d Plane A: Plane B: %s (line %d): WARNING: %d: %s (line %d): ERROR: %d: CV_res_open: Invalid resource type %d resource.c Can't allocate resource pool Can't allocate tag pool cdi_res CV_res_init: Could not create data module %s CV_res_find: Invalid resource type %d CV_res_close: Invalid resource type %d CV_res_close: No current resource node for type %d CV_res_close: resource not found: restype : %d node %d CV_sm_close: soundmap %d not found on resource list CV_sm_close: sm_close fails : apath : %d snum : %d CV_sm_create : sm_creat fails type %d n %d ptr 0x%x tag : %s CV_sm_create: Could not allocate resource node D_BMONO D_BSTRO ??? D_CMONO D_CSTRO D_AMONO D_ASTRO SMID Filename Line Tag Type Addr Size %4d %-15.15s %5d %-25.25s %s 0x%-8x %-7d A : %d bytes B : %d bytes Total : %d Stack : %d Malloc'd : %u Quit New Control Table Dissassemble Enter Instruction Help Search for Instruction Insert NOPs into the LCT 1.02 CV control table editor V%s Starting line? Number of lines? 8 (normal) 4 (double) 8 (high) Half Full Black Blue Green Cyan Red Magenta Yellow White OFF CLUT8 CLUT7/RL7 CLUT7/RL7 (Dual) DYUV CLUT4/RL3 RGB555 QHY END IFCA IFCB Matte Flag Off Matte Flag On Matte Flag Off + IFCA Matte Flag On + IFCA Matte Flag Off + IFCB Matte Flag On + IFCB 1 2 A over B B over A x2 x4 x8 x16 Normal Runlength Mosaic Bit = 0 Bit = 1 CKey = FALSE CKey = TRUE MFlag 0 off MFlag 0 off & CKey FALSE MFlag 0 on MFlag 0 on & CKey TRUE MFlag 1 off MFlag 1 off & CKey FALSE MFlag 1 on MFlag 1 on & CKey TRUE off on Line? Column? clut number red value green value blue value matte register Enter opcode matte flag icf x position Enter brightness Enter color clut bank Not allowed! Enter mode Enter pixel repeat Enter Bits/pixel icf value Enter plane A ICM Enter plane B ICM Enter # mattes external video enable pixel hold pixel hold factor Enter plane order mixing: 0=OFF, 1=ON Enter plane A TCI Enter plane B TCI y start value u start value v start value Write failed, errno=%d! FCT 0 FCT 1 LCT 0 LCT 1 PAL LCT 0 PAL LCT 1 Decode which control table? 8bpN 8 bits/pixel, Normal resolution 4bpD 4 bits/pixel, Double resolution 8bpH 8 bits/pixel, High resolution Any color can be at 1/2 intensity ?? Illegal -- Off c4 Clut 4 or RunLength 3 c7 Clut 7 or RunLength 7 77 Clut 7/7 or RunLength 7/7 (dual clut) c8 Clut 8 dv r5 qy ??? Illegal value end Ignore all commands in higher registers icfa Change ICF value for plane A icfb Change ICF value for plane B MFoff Turn Matte Flag off MFon Turn Matte Flag on offIa Turn Matte Flag off and change ICF for plane A onIa Turn Matte Flag on and change ICF for plane A offIb Turn Matte Flag off and change ICF for plane B onIb Turn Matte Flag on and change ICF for plane B nml rl RunLength enabled mos Mosaic enabled Illegal mode b0 Transparency bit 0 B1 Transparency bit 1 cF Color Key FALSE cT Color Key TRUE m0F Matte Flag 0 FALSE m0FcF Matte Flag 0 FALSE or Color Key FALSE m0T Matte Flag 0 TRUE m0TcT Matte Flag 0 TRUE or Color Key TRUE m1F Matte Flag 1 FALSE m1FcF Matte Flag 1 FALSE or Color Key FALSE m1T Matte Flag 1 TRUE m1TcT Matte Flag 1 TRUE or Color Key TRUE Never transparent Always transparent CLUT<clut number> <red> <green> <blue> <clut number> 0 - 63 <red>, <green>, <blue> 0 - 255 72 5.5 MR<register> <op> <matte flag> <icf> <x position> <register> 0 - 7 op <matte flag> 0 - 1 <icf> 0 - 63 <x position> 0 - 1023 83 5.10.3 BKCOL <color> color 91 5.13 CLTB <bank> <bank> 0 - 3 DLS <address> 57 4.5.2.2 DPRM <mode> <pixel repeat> <bits/pixel> mode <pixel repeat> 2, 4, 8, or 16 bits/pixel 59 4.6.1 ICF<plane> <value> <plane> A or B <value> 0 - 63 79 5.9 ICM <icm A> <icm B> <# mattes> <external video> <clut bank> icm A icm B <# mattes> 1 - 2 <external video> 0 - 1 <clut bank> 0 - 1 58 LINK LCT <address> 56, Note 1 4.5.1 MCOL<plane> <red> <green> <blue> <plane> A or B <red> 0 - 255 <green> 0 - 255 <blue> 0 - 255 76 5.7.2.2 PHLD<plane> <enable> <value> <plane> A/B <enable> on/off <value> 0 - 255 86 5.11.1.1 NOP 56 PO <value> <value> B over A or A over B 75 5.7.1 SIG video interrpt 74 5.6 TCOL<plane> <red> <green> <blue> TCI <mix> <tci a> <tci b> <mix> on/of(f) tci a>, <tci b 5.7.3 YUV<plane> <y> <u> <v> <y> 0 - 255 <u> 0 - 255 <v> 0 - 255 61 4.6.2 Starting row Starting column Number of rows Number of columns Any Clut Instruction Specific Clut Number Any Matte Instruction Specific Matte Register Look for: CLUT number Matte Register Start line? Step (-1 or +1) ? Instruction not found. At line %d , column %d : %s CLUT MR BKCOL CLTB DLS DPRM ICF ICM LCT MCOL PHLD NOP PO SIG TCOL TCI YUV Choose Instruction Type: Green Book Reference: Vol. I, V.%s, page V-%s %s %2d) %%-%ds ==> <%s> is one of: %-5s %s Allowed on plane A or B (may be set independently on each) (different opcodes on each plane) plane A only CLUT%-2d %3d %3d %3d CLTB set bank %-5d DLS 0x%-13x ICF%c %-14d LINK LCT 0x%-8x MCOL%c %3d %3d %3d PHLD%c %-3s %3d on off %-19s NOP PO %-16s B ovr A A over B SIG video interrupt TCOL%c %3d %3d %3d YUV%c %3d %3d %3d ERROR in the CT?? Black 1/2 Blue 1/2 Green 1/2 Cyan 1/2 Red 1/2 Magenta 1/2 Yellow 1/2 White Blue Green Cyan Red Magenta Yellow White BKCOL %-13s Dumping FCT #%d, starting line=%d numlines=%d %03d %s Dumping LCT #%d, start line=%d numlines=%d %03d %s init Can't get init module CV_get_plane.c Sig %8d handler 0x%x sigdump.c Sig %8d handler 0x%x CV_cp_mail: Can't send letter for type %d. cp_mail.c
Version Info
The bibliography file contains the game's version number.
Version 1.06
- Pages missing developer references
- Games developed by Axis Interactive
- Games developed by Capitol Disc Interactive
- Pages missing publisher references
- Games published by Philips Media
- CD-i games
- Pages missing date references
- Games released in 1994
- Games with hidden development-related text
- To do
- To investigate
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
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Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Axis Interactive
Games > Games by developer > Games developed by Capitol Multimedia > Games developed by Capitol Disc Interactive
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Games > Games by publisher > Games published by Philips > Games published by Philips Media
Games > Games by release date > Games released in 1994