Men in Black II: Alien Escape (PlayStation 2)
Men in Black II: Alien Escape |
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Developer: Melbourne House This game has unused graphics. |
A rather simplistic third-person shooter that plays more like a 3D Contra than anything else.
Contents
Debug Modes
A lot of debug modes remain in this game, ranging from debug info displays, enable all levels, and various other modes. These are all leftovers from a debug menu that would have allowed you to toggle them on or off before initiating the main game. Apply the codes for your region of the game below in their respective sections to re-enable them.
Enable QA Test Aids
This will enable a semi-working debug menu in-game. Almost all of its debug functions has been removed. The only things that work in this mode are instant teleport, and free camera movement.
When Enable QA Test Aids is on, and you are in a stage, press:
- L1+L2+R1+R2+Up for instant warp to another part of the stage.
- Square + Left / Right to move through debug pages.
- Square + Down to hide the debug menu.
- R3 to toggle free camera mode.
USA Code List
Master Code 9011A010 0C0467AC
Enable Revision Info At Boot 202CD0DC 00000000 Skip FMVs D084926C 0000FF40 00849270 00000001 Skip Language Screen D084926C 0000FF40 00849271 00000001 Skip Title Screen D084926C 0000FF40 00849272 00000001 Skip Opening Cinematic D084926C 0000FF40 00849272 00000001 Skip Mission Briefings D084926C 0000FF40 00849275 00000001 Skip Game D084926C 0000FF40 00849276 00000001 Skip Post-game D084926C 0000FF40 00849277 00000001 Trace Mask MIB D084926C 0000FF40 20849278 00000001 Trace Mask TGE D084926C 0000FF40 2084927C 00000001 Default Scene D084926C 0000FF40 20849280 00000001 Disable Fog D084926C 0000FF40 0084928C 00000001 Disable Collisions D084926C 0000FF40 0084928D 00000001 Enable Stat Profiler D084926C 0000FF40 0084928E 00000001 Log Memory Usage D084926C 0000FF40 0084928F 00000001 Enable Soft Image Axis D084926C 0000FF40 00849290 00000001 Enable Anim Preview D084926C 0000FF40 00849298 00000001 Show Safe Area D084926C 0000FF40 00849299 00000001 Show Sound Zones D084926C 0000FF40 0084929A 00000001 Disable Camera Clipping D084926C 0000FF40 008492A2 00000001 Disable Music D084926C 0000FF40 008492A0 00000001 Disable SFX D084926C 0000FF40 008492A1 00000001 Disable Incidentals D084926C 0000FF40 008492A4 00000000 Disable Static Scene Node Tree D084926C 0000FF40 008492A6 00000000 Disable PS2 VSync D084926C 0000FF40 008492AD 00000001 Version Number Display D084926C 0000FF40 008492AF 00000001 Disable Actor LOD D084926C 0000FF40 008492BE 00000000 All Player Weapons D084926C 0000FF40 008492C8 00000001 God Mode D084926C 0000FF40 008492C9 00000001 Disable Precise Vertex Color D084926C 0000FF40 008492CA 00000000 Disable Vibration D084926C 0000FF40 008492CB 00000000 Remove Alien Creatures From Game D084926C 0000FF40 008492CC 00000001 Disable ITF Non Native Tex Formats D084926C 0000FF40 008492CD 00000000 Unlock All Levels D084926C 0000FF40 008492D4 00000001 Unlock Rewards D084926C 0000FF40 008492D5 00000001 Disable Sirens D084926C 0000FF40 008492D6 00000001 Disable 512 Render Surface D084926C 0000FF40 008492D7 00000001 Enable PSD Texture Loading D084926C 0000FF40 008492D8 00000001 Enable BMP Texture Loading D084926C 0000FF40 008492D9 00000001 Enable PVR Texture Loading D084926C 0000FF40 008492DA 00000001 Enable QA Test Aids D084926C 0000FF40 008492DB 00000001 Render Non Scene Collision D084926C 0000FF40 008492DC 00000001 Multiplayer D084926C 0000FF40 008492DD 00000001 Don't Drop Pickups D084926C 0000FF40 008492E4 00000001 Disable D-Pad Movement D084926C 0000FF40 008492E5 00000000 Enable Timing Text Render D084926C 0000FF40 008492EC 00000001 Enable Timing Graph Render D084926C 0000FF40 008492ED 00000001 Show Brief Statistics D084926C 0000FF40 008492F0 00000001
EU Code List
Master Code 9011A010 0C0467AC
Enable Revision Info At Boot 202CD57C 00000000 Skip FMVs D084BE6C 0000FF40 0084BE70 00000001 Skip Language Screen D084BE6C 0000FF40 0084BE71 00000001 Skip Title Screen D084BE6C 0000FF40 0084BE72 00000001 Skip Opening Cinematic D084BE6C 0000FF40 0084BE73 00000001 Skip Mission Briefings D084BE6C 0000FF40 0084BE75 00000001 Skip Game D084BE6C 0000FF40 0084BE76 00000001 Skip Post-game D084BE6C 0000FF40 0084BE77 00000001 Trace Mask MIB D084BE6C 0000FF40 2084BE78 00000001 Trace Mask TGE D084BE6C 0000FF40 2084BE7C 00000001 Default Scene D084BE6C 0000FF40 2084BE80 00000001 Disable Fog D084BE6C 0000FF40 0084BE8C 00000001 Disable Collisions D084BE6C 0000FF40 0084BE8D 00000001 Enable Stat Profiler D084BE6C 0000FF40 0084BE8E 00000001 Log Memory Usage D084BE6C 0000FF40 0084BE8F 00000001 Enable Soft Image Axis D084BE6C 0000FF40 0084BE90 00000001 Enable Anim Preview D084BE6C 0000FF40 0084BE98 00000001 Show Safe Area D084BE6C 0000FF40 0084BE99 00000001 Show Sound Zones D084BE6C 0000FF40 0084BE9A 00000001 Disable Camera Clipping D084BE6C 0000FF40 0084BEA2 00000001 Disable Music D084BE6C 0000FF40 0084BEA0 00000001 Disable SFX D084BE6C 0000FF40 0084BEA1 00000001 Disable Incidentals D084BE6C 0000FF40 0084BEA4 00000000 Disable Static Scene Node Tree D084BE6C 0000FF40 0084BEA6 00000000 Disable PS2 VSync D084BE6C 0000FF40 0084BEAD 00000001 Version Number Display D084BE6C 0000FF40 0084BEAF 00000001 Disable Actor LOD D084BE6C 0000FF40 0084BEBE 00000000 All Player Weapons D084BE6C 0000FF40 0084BEC8 00000001 God Mode D084BE6C 0000FF40 0084BEC9 00000001 Disable Precise Vertex Color D084BE6C 0000FF40 0084BECA 00000000 Disable Vibration D084BE6C 0000FF40 0084BECB 00000000 Remove Alien Creatures From Game D084BE6C 0000FF40 0084BECC 00000001 Disable ITF Non Native Tex Formats D084BE6C 0000FF40 0084BECD 00000000 Unlock All Levels D084BE6C 0000FF40 0084BED4 00000001 Unlock Rewards D084BE6C 0000FF40 0084BED5 00000001 Disable Sirens D084BE6C 0000FF40 0084BED6 00000000 Disable 512 Render Surface D084BE6C 0000FF40 0084BED7 00000001 Enable PSD Texture Loading D084BE6C 0000FF40 0084BED8 00000001 Enable BMP Texture Loading D084BE6C 0000FF40 0084BED9 00000001 Enable PVR Texture Loading D084BE6C 0000FF40 0084BEDA 00000001 Enable QA Test Aids D084BE6C 0000FF40 0084BEDB 00000001 Render Non Scene Collision D084BE6C 0000FF40 0084BEDC 00000001 Multiplayer D084BE6C 0000FF40 0084BEDD 00000001 Don't Drop Pickups D084BE6C 0000FF40 0084BEE4 00000001 Disable D-Pad Movement D084BE6C 0000FF40 0084BEE5 00000000 Enable Timing Text Render D084BE6C 0000FF40 0084BEEC 00000001 Enable Timing Graph Render D084BE6C 0000FF40 0084BEED 00000001 Show Brief Statistics D084BE6C 0000FF40 0084BEF0 00000001
Unused Graphics
Found in MIBDATA/FXMDL and MIBDATA/FXTXTR are folders called OLD TEXTURES and PRIOR TO OPTIMISATION. In which contain early textures, the file formats here use .PVR and .PSD instead of .ITF like in the final game. The various file dates for these are from 2001, most of which are around a year and a half before the game released.
Debug Mode Information
To do: Figure out what the other modes do and describe them. |
- Enable Revision Info At Boot enables the build date before main initialization. It also would have had several options to choose from, but in the retail versions, it only has (null) as an option.
USA | EU |
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- Enable Stat Profiler will softlock the game when starting a mission, and you will get this in the console window:
[Perform] tdgMemoryAllocator::GetLargestFree() should never be called during real-time periods - it's very very slow!
- Enable Soft Image Axis will display this error message when entering a level:
- Show Safe Area will enable a set of debug lines over a certain portion of the game screen. It is unclear what they represent, though they might have been used to check how much of the screen would be visible on differently sized TVs.
- Show Sound Zones will display debug boxes over sound locations in a map.
- Disable Camera Clipping will allow the camera to pass through collision.
- Disable Incidentals will remove all of the doors in the game.
- Version Number Display will display the game's build date at the bottom of the screen:
- Remove Alien Creatures From Game will remove all enemies.
- Disable 512 Render Surface enables 640x447 resolution during certain parts of the game it is normally not rendered in.
- Render Non Scene Collision will display red debug boxes over NPCs in cutscenes, but when a level loads, the game will crash.
- Multiplayer will crash the game with an error message when starting a mission. It appears multiplayer co-op was planned for this game.
- Don't Drop Pickups will enable you to keep the pickups you've collected when getting hit.
- Enable Timing Text Render will display debug CPU and GFX info at the top of the screen.
- Show Brief Statistics will enable a debug time display on the right side of the screen.
Easter Egg
In the second part of the N.Y. Streets level (StreetsB), there is a building entrance at the end of the level where the boss fight takes place. By walking in front of the entrance and waiting for 30 seconds, a massive Otasi enemy will run across a street located out of bounds before despawning. The Otasi will play a sound upon spawning and light up the radar. Internally, the event is humorously referred to as "bigassotasi". This easter egg is not present in the prototype build.
Dummy File
Present exclusively in the root directory of the European build is a 26.3 MB file named END.MRK with cc repeating 27648000 times.
Export Information
To do: There's a couple more of these lying around. |
Some export information from Melbourne House's Softimage exporter is commented out in various files. Vertigo 2 is the engine Men in Black II: Alien Escape runs on and Anoki is the internal system responsible for animations.
REACTOR_FX.VTXT
File directory: MIIBDATA.zip\LEVELS\NUCLEAR\REACTOR
// Vertigo2 SoftImage PlugIns 1.10.0071 // Generate Binary File: true // Generate Text File: true // Verbose Dialogs: false // Generate Tri Strips: true // Export Anoki: false // Process Hierarchy: true // Export TGA Files: false // Export PVR Files: true // Force Normals: false // Ignore Winding Order: true // Zip File Output: true // Always Wrap Textures: false // New PVR Converter: false // Coordinate system: Vertigo (Z is up)
PONDSA_FX_VTXT
File directory: MIIBDATA.zip\LEVELS\NUCLEAR\PONDSA
// Vertigo2 SoftImage PlugIns 1.11.0074 // Export Date/Time: Mon Dec 17 11:52:40 200 // Exported from computer: MELINDAC // Generate Binary File: true // Generate Text File: true // Verbose Dialogs: false // Generate Tri Strips: true // Export Anoki: false // Process Hierarchy: true // Export TGA Files: false // Export PVR Files: true // Force Normals: false // Ignore Winding Order: true // Zip File Output: true // Always Wrap Textures: false // New PVR Converter: false // Coordinate system: Vertigo (Z is up)
STREETSA_FX_VTXT
File directory: MIIBDATA.zip\LEVELS\MANHATTAN\STREETSA
// Vertigo2 SoftImage PlugIns 1.12.0084 // Export Date/Time: Fri Mar 29 13:25:28 200 // Exported from computer: SIMONHART // Generate Binary File: true // Generate Text File: true // Verbose Dialogs: false // Generate Tri Strips: true // Export Anoki: false // Process Hierarchy: true // Export TGA Files: false // Export PVR Files: true // Force Normals: false // Ignore Winding Order: true // Zip File Output: true // Always Wrap Textures: false // New PVR Converter: false // Coordinate system: Vertigo (Z is up)
STREETSB_FX_VTXT
File directory: MIIBDATA.zip\LEVELS\MANHATTAN\STREETSB
// Vertigo2 SoftImage PlugIns 1.12.0085 // Export Date/Time: Mon Apr 29 17:12:21 200 // Exported from computer: SIMONHART // Generate Binary File: true // Generate Text File: true // Verbose Dialogs: false // Generate Tri Strips: true // Export Anoki: false // Process Hierarchy: true // Export TGA Files: false // Export PVR Files: true // Force Normals: false // Ignore Winding Order: true // Zip File Output: true // Always Wrap Textures: false // New PVR Converter: false // Coordinate system: Vertigo (Z is up)
OFFICEB_FX.VTXT
File directory: MIIBDATA.zip\LEVELS\GLOBAL\OFFICEB
// Vertigo2 SoftImage PlugIns 1.12.0085 // Export Date/Time: Mon May 06 18:38:27 200 // Exported from computer: JOHNTSIG // Generate Binary File: true // Generate Text File: true // Verbose Dialogs: false // Generate Tri Strips: true // Export Anoki: false // Process Hierarchy: true // Export TGA Files: false // Export PVR Files: true // Force Normals: false // Ignore Winding Order: true // Zip File Output: true // Always Wrap Textures: false // New PVR Converter: false // Coordinate system: Vertigo (Z is up)
VERTIGO2_SCENE_EXPORTERS.LOG
File directory: MIIBDATA.zip\HUD_BITS
targets export begun: 16/10/2001 16:25:59 Geometry: 0 hours 0 minutes 1 seconds Textures: 0 hours 0 minutes 0 seconds targets export ended: 16/10/2001 16:26:01 targets export begun: 16/10/2001 17:21:15 Geometry: 0 hours 0 minutes 1 seconds Textures: 0 hours 0 minutes 0 seconds targets export ended: 16/10/2001 17:21:17
Developer Message
Found in the .ELF executable at offset 0x00557130.
[Cheese] clDatabase::Open(): Reading entire file isn't supported, how the hell did you get here? Code above this should exist to always readEntireFile!!!!
Build Dates
Found at in the .ELF executable. The European version was built a week after the US version.
US (0x005427e0) | Europe (0x00543e30) |
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MenInBlack $Revision: 2210 $ $Date: 31/05/02 3:17p $ RETAIL |
MenInBlack $Revision: 2229 $ $Date: 7/06/02 3:33p $ RETAIL |
Additional build dates for internal systems can be found elsewhere in the .ELF. The TDG (Technology Development Group) system has a different build date depending on the region.
US (0x00563c10) | Europe (0x00565480) |
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TDG Vertigo2-PS2 $Revision: 108 $ REL |
TDG Vertigo2-PS2 $Revision: 109 $ REL |
Lastly, information regarding when "GenTriStrip" was built is found at 0x0055fea0 in the US .ELF and 0x00561710 in the European .ELF.
GenTriStrip $Revision: 22 $ $Date: 7/05/02 11:23a $ REL
Oddities
For some reason a duplicate of MIBDATA.zip can be found in the files as MIIBDATA.zip
The Men in Black series
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Game Boy (Color) | Men in Black: The Series |
PlayStation 2 | Men in Black II: Alien Escape |
- Pages missing developer references
- Games developed by Melbourne House
- Pages missing publisher references
- Games published by Infogrames
- PlayStation 2 games
- Pages missing date references
- Games released in 2002
- Games released in June
- Games released on June 28
- Games released in July
- Games released on July 19
- Games with unused graphics
- Games with unused text
- Games with debugging functions
- To do
- Men in Black series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Atari, SA > Games developed by Infogrames > Games developed by Melbourne House
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by Atari, SA > Games published by Infogrames
Games > Games by release date > Games released in 2002
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 19
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 28
Games > Games by series > Men in Black series