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Metal Arms: Glitch in the System

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Title Screen

Metal Arms: Glitch in the System

Developers: Swingin' Ape Studios, Mass Media (PS2)
Publisher: Vivendi Universal Games
Platforms: GameCube, PlayStation 2, Xbox, Xbox 360
Released in US: November 18, 2003 (GCN/PS2/Xbox), April 21, 2008 (360)
Released in EU: December 5, 2003 (GCN/PS2/Xbox), April 21, 2008 (360)


MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

Cactus 2.0!
This article has just been started and needs the article basics added.
Help us out and add them.

Metal Arms: Glitch in the System is a very obscure third-person shooter that did so poorly that a planned sequel (which had been teased in this game) was cancelled three months into development.

Well let's not break out the joy lube just yet.

Sub-Page

SoundIcon.png
Unused Voice Clips
Homer Simpson originally voiced Mozer?

Unused Music

R&D_Base1

Race_01

Revisional Differences

Hmmm...
To do:
  • List the changed sound effects, and add comparison audio rips of them.
  • Screenshots and/or videos of Mac Mines.
  • In the GameCube and Xbox versions, some sound effects (i.e., firing a rocket) are completely different from the PS2 version, likely due to the latter being developed by a different company.
  • The PS2 version has a Multiplayer map called Mac Mines that is not present in the GameCube and Xbox versions.