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Miami Vice (PlayStation 2)

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Title Screen

Miami Vice

Developer: Atomic Planet Entertainment
Publisher: Davilex
Platform: PlayStation 2
Released in EU: December 3, 2004


DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.


Miami Vice is yet another PlayStation 2 game released over 20 years after the source material was released, alongside Beverly Hills Cop (itself released in 2006).

Tough, Unique, Bad, Bold and Sassy!

Text Of Interest

SLES

Located in the SLES file is a build date for the APE engine.

APETEC ENGINE VERSION 4.320.00 (MPV) PS2 PLATFORM (28/06/04)

APEMOD.IRX

APEMOD.IRX starts with a driver version and date.

APETEC IOP Driver Version 4.320.01 (16/07/04)

DATA1

DATA1 contains a various bits of text of interest.

Early Weapons

An early list of weapons. The grenade, grenade launcher and sniper rifle are not used in any of the levels. Unknown if they can somehow be obtained.

Unused Used
Beretta
Silenced Beretta
SW45
Magnum
Shotgun
Pump Action Shotgun
MAC10
Uzi
M16
M16 Rifle
M60
Grenade Launcher
Grenade
Sniper Rifle
10mm Automatic
9mm Pistol
Silenced 9mm Pistol
.45 Pistol
Heavy Handgun
Sawn Off Shotgun
Pump Action Shotgun
Machine Pistol
9mm SMG
Sub Machine Gun
Assault Rifle
Machine Gun
Grenade Launcher
Sniper Rifle

Unused Text

Various bits of text for different events.

Picked Up Ammunition
Double Barrels Baby!
Picked Up A Weapon
Picked Up Health
Collected Drugs
Collected Evidence
Picked Up Item
Crockett gives %s to Tubbs
Tubbs gives %s to Crockett
'%s' Dropped

Possible leftovers from a debug mode.

Switch Control To %s
Calling for backup
Invinsibility Disabled
Invinsibility Enabled

Text for various stats. The only ones used are Primary Objectives, Secondary Objectives and Time Taken.

Statistics
Personal Best
Score
Primary Objectives
Secondary Objectives
Total Damage
Shots Fired
Shots On Target
Enemies Arrested
Enemies Killed
Civilians Kills
Time Taken

Unused text from:

Mission 1

"Ortega" gets killed off before these lines are said.

We're all busy men; Let's get down to business and we'll get the hell outta dodge

Which one's Ortega
Not sure, too dark to tell
Tubbs, you ok?
I'm cool man! Get to Ortega! Ah got your back.

Mission 3a

The mission starts with Crockett and Tubbs walking into a busy gallery, leaving these lines unused as they wouldn't apply.

Looks like nobodies home!
Only one way to find out, 
I'm guessing she must have an office around here somewhere

Mission 5

Crockett warning Tubbs about the Assassin.

Tubbs, the gun

Tutorial Text

Tutorial text, the game has no tutorial, nor does it give hints during gameplay.

Press and hold the R2 button to target, and press the 
 button to fire
Press the 
 button to operate buttons and switches, and pick up objects
Press and hold the L1 button while standing next to a tall object to stand in cover
Press and hold the L1 button to crouch, use the left control stick to move around while 

crouched
Press the 
 button to mount the ladder, use the left control stick to climb or descend
While Targeted, use the right control stick to toggle between available targets
Press 
 to open the door with the key
Press the Select button to switch between Crockett and Tubbs
Use Tubbs to open this door
Press and hold the 
 button to target, and press the 
 button to fire
Press the 
 button to operate buttons and switches, and pick up objects
Press and hold the 
 button while standing next to a tall object to stand in cover
Press and hold the 
 button to crouch, use the left analog stick to move around while crouched
Press the 
 button to mount the ladder, use the left analog stick to climb or descend
While Targeted, use the left analog stick to toggle between available targets
Press 
 to open the door with the key
Press the SELECT button to switch between Crockett and Tubbs
Use Tubbs to open this door
Press and hold the R2 Button to target, and press the 
 button to fire
Press the 
 button to operate buttons and switches, and pick up objects
Press and hold the L1 button while standing next to a tall object to stand in cover
Press and hold the L1 button to crouch, use the left control stick to move around while 

crouched
Press the 
 Button to mount the ladder, use the left control stick to climb or descend
While Targeted, use the right control stick to toggle between available targets
Press 
 to open the door with the key
Press the Select button to switch between Crockett and Tubbs
Use Tubbs to open this door
Left analog stick
 button
SELECT button
 button
 button
 button
 button

Three model names listed with the other unlockables. There seems to be no data for these.

Glazy the Squirrel
Snakebite J
Devilish D

Development Related Text

An example level script.

// Example level script
Game( "Miami Vice" )
//General_Variables
Flag( crockettDown,
0 )
Flag( tubbsDown,
0 )

Debug related text.

[Memory Debug]
Use a debug build for detailed information on each allocation and alignments
BlockType : Address  End      Size Bytes
FreeBlock : %p %p %i
    Block : %p-%p %-11i
%i Headers minimum of %i bytes used by memory system (Actual size only stored in debug)
Used Memory %i bytes
Free Memory %i bytes
Memory accounted for: %i bytes of managed %i bytes
Approx %f%% by used / available to app

A few references to test areas/features.

Levels\Test2.h
Levels\Test2PS2.PUB
Test Level

testAction2
testAction4
testAction3

LEVEL_TESTLEVEL

Various error messages relating to character specific actions.

BAD: Unusable Puzzle flagged as usable
BAD: Kickable door usable by crockett
BAD: Kickable door requires a key
BAD: Tubbs can use crockett only Puzzle
BAD: Wrong Player or Side of Puzzle
BAD: Both or Neither can use crockett only puzzle
Puzzle '%s' Complete