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Mitsume ga Tooru (NES)

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Title Screen

Mitsume ga Tooru

Developer: Natsume
Publisher: Tomy
Platform: NES
Released in JP: July 17, 1992


GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


Mitsume ga Tooru is an action-platformer based on the manga series by Osamu Tezuka also known as The Three-eyed One.

Test Mode

Mitsume ga Tooru Test Mode.png

Test sounds and music, look at the maps, view CHR and even cutscenes. At the title screen hold simultaneously A + B buttons on second controller, Select on first controller and then press Start on first controller.

Bank Test

Mitsume ga Tooru Bank Test.png

View CHR data. Banks can be viewed using the Up and Down buttons. Double values will only be shown.

OBJ Test

Mitsume ga Tooru OBJ Test.png

Every sprite in the game can be viewed. Move with the D-Pad, select the next sprite with A or go back with B. Select button will mirror the sprite.

Sound Test

Mitsume ga Tooru Sound Test.png

Listen to music and sound effects. Pretty obvious. Left and Right will select the song while Up and Down select between Music and Sound Effects. The B button will play the selected tune or sound effect, while the A button will give a fade-out effect. The first music track is 05. Music and sound effects can overlap.

Map Test

Mitsume ga Tooru Map Test.png

Select the Map area with Select and move around using the D-Pad.

Effect Test

Mitsume ga Tooru Effect Test.png

Shows the credits.

(Source: abystus)

Stage Select

Mitsume ga Tooru (NES)-stageselect.png

At the title screen hold A + B on Controller 2 and press on Controller 1 A, A, A, A, B, B, B, B, A, B, A, B, A, B, A, B.

Disabled Ingame Debug

Mitsume ga Tooru (NES)-cpumeter.png

Use the Game Genie code XTKGIZAV to re-enable ingame debug. During the game, on Controller 2 press:

  • A or B to increase money amount by 10 and 1000 correspondingly.
  • Left to toggle the CPU usage meter on/off (see the screenshot).
  • Up to skip current level.
  • Right to give all weapons, a bird and a powerful spear.
  • Down to refill a health bar.
(Source: CaH4e3)

Unused Cutscene

The game features four cutscenes which play after beating each of the first four levels. The scenes include the picture of the defeated boss and some text. The final stage, however, has no such cutscene, and the game proceeds directly to the ending sequence. Despite this, there is data for a fifth cutscene in the ROM.

The picture tilemap for this cutscene is the same as for the fourth stage, and the actual tilemap and CHR data bank are completely removed. (The latter is now used for the copyright text on the title screen.) You can still enable and view this scene by manipulating the cutscene index value (ram address $C8, value 4) at address $9119 when starting a new cutscene.

Curiously, the text appears to contain some typos, such as ใคใŸ instead of ใคใ„ใŸ (akin to "arved" instead of "arrived"), and ใœใใใ„ใ† instead of ใ›ใใžใ† (akin to "statuie" instead of "statue").

Mitsume ga Tooru (NES)-unusedcut0.png
Original Kanji English
ใตใญใฎใคใŸใฐใ—ใ‚‡ใฏใ€ใ‚‚ใ‚ใ„ใ€€ใฎใชใ‚‰ใถ
ใ„ใƒผใ™ใŸใƒผใจใ†ใ€€ใงใ‚ใฃใŸใ€‚
ใใฎใ›ใใžใ†ใจใŠใ‚‚ใ‚ใ‚Œใฆใ„ใŸใ€€ใ‚‚ใ‚ใ„ใŒ
่ˆนใฎ็€(ใ„)ใŸๅ ดๆ‰€ใฏใ€ใƒขใ‚ขใ‚คใฎไธฆใถ
ใ‚คใƒผใ‚นใ‚ฟใƒผๅณถใงใ‚ใฃใŸใ€‚
ใใฎ็Ÿณๅƒใจๆ€ใ‚ใ‚Œใฆใ„ใŸใƒขใ‚ขใ‚คใŒ
The ship made berth at
the Moai-lined Easter Island.
The Moai, thought to be only statues,
Mitsume ga Tooru (NES)-unusedcut1.png
Original Kanji English
ใ„ใใชใ‚ŠใŠใใ„ใ‹ใ‹ใฃใฆใใŸใ€‚
ใ—ใ‹ใ—ใ€ใ—ใ‚‡ใ›ใ‚“ใ›ใใžใ„ใฏใ›ใใžใ†ใ€‚
ใ—ใ‚ƒใ‚‰ใใฎใฆใใงใฏใชใ‹ใฃใŸใ€‚
ใ„ใใชใ‚Š่ฅฒใ„ใ‹ใ‹ใฃใฆใใŸใ€‚
ใ—ใ‹ใ—ใ€ๆ‰€่ฉฎ็Ÿณ(ๅƒ)ใฏ็Ÿณๅƒใ€‚
ๆด’่ฝใฎๆ•ตใงใฏใชใ‹ใฃใŸใ€‚
suddenly mounted an attack.
But, in the end, the statues were just statues.
They weren't real enemies after all.
Mitsume ga Tooru (NES)-unusedcut2.png
(Source: CaH4e3)

Unused Graphics

Mitsume ga Tooru (NES)-unusedchr.png

The 1K CHR banks $78 and $79 contain unused CHR data for an unknown cutscene, which is similar to the final ending cutscene. The final ending cutscene is implemented with sprites instead of background graphics. It's possible these are the missing graphics for the stage 5 ending cutscene mentioned above.

(Source: CaH4e3)
Mitsume ga Tooru (NES)-unusedchr2.png

The CHR $50 bank contains unused CHR data for an unknown level

Mitsume ga Tooru Unused Sprite 1.jpg
Mitsume ga Tooru Unused Sprite 2.jpg

Unused frames of summoning the spear

Mitsume ga Tooru Unused Sprite 3.jpg

Unused sprite. Sodom

(Source: Dmi-3)

Disabled Cheat

Mitsume ga Tooru (NES)-alttitle.png

Use the Game Genie codes ILVAGOOY+XAVAIPOA to replace the stage select cheat with the disabled one. Hold A + B in controller 2, then press A, A, A, A, A, A, A, A on Controller 1. The color of the title screen letters will change to purple. Unfortunately, this is all what is left from appears to be a "Special mode" of this game. There is no code to use corresponding cheat flag at all.

(Source: CaH4e3)