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Mitsume ga Tooru (NES)
Mitsume ga Tooru |
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Developer: Natsume This game has unused graphics. |
Mitsume ga Tooru is an action-platformer based on the manga series by Osamu Tezuka also known as The Three-eyed One.
Contents
Test Mode
Test sounds and music, look at the maps, view CHR and even cutscenes. At the title screen hold simultaneously A + B buttons on second controller, Select on first controller and then press Start on first controller.
Bank Test
View CHR data. Banks can be viewed using the Up and Down buttons. Double values will only be shown.
OBJ Test
Every sprite in the game can be viewed. Move with the D-Pad, select the next sprite with A or go back with B. Select button will mirror the sprite.
Sound Test
Listen to music and sound effects. Pretty obvious. Left and Right will select the song while Up and Down select between Music and Sound Effects. The B button will play the selected tune or sound effect, while the A button will give a fade-out effect. The first music track is 05. Music and sound effects can overlap.
Map Test
Select the Map area with Select and move around using the D-Pad.
Effect Test
Shows the credits.
Stage Select
At the title screen hold A + B on Controller 2 and press on Controller 1 A, A, A, A, B, B, B, B, A, B, A, B, A, B, A, B.
Disabled Ingame Debug
Use the Game Genie code XTKGIZAV to re-enable ingame debug. During the game, on Controller 2 press:
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Unused Cutscene
The game features four cutscenes which play after beating each of the first four levels. The scenes include the picture of the defeated boss and some text. The final stage, however, has no such cutscene, and the game proceeds directly to the ending sequence. Despite this, there is data for a fifth cutscene in the ROM.
The picture tilemap for this cutscene is the same as for the fourth stage, and the actual tilemap and CHR data bank are completely removed. (The latter is now used for the copyright text on the title screen.) You can still enable and view this scene by manipulating the cutscene index value (ram address $C8, value 4) at address $9119 when starting a new cutscene.
Curiously, the text appears to contain some typos, such as ใคใ instead of ใคใใ (akin to "arved" instead of "arrived"), and ใใใใใ instead of ใใใใ (akin to "statuie" instead of "statue").
Original | Kanji | English |
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ใตใญใฎใคใใฐใใใฏใใใใใใฎใชใใถ ใใผใใใผใจใใใงใใฃใใ ใใฎใใใใใจใใใใใฆใใใใใใใ |
่นใฎ็(ใ)ใๅ ดๆใฏใใขใขใคใฎไธฆใถ ใคใผในใฟใผๅณถใงใใฃใใ ใใฎ็ณๅใจๆใใใฆใใใขใขใคใ |
The ship made berth at the Moai-lined Easter Island. The Moai, thought to be only statues, |
Original | Kanji | English |
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ใใใชใใใใใใใฃใฆใใใ ใใใใใใใใใใใใใฏใใใใใ ใใใใใฎใฆใใงใฏใชใใฃใใ |
ใใใชใ่ฅฒใใใใฃใฆใใใ ใใใใๆ่ฉฎ็ณ(ๅ)ใฏ็ณๅใ ๆด่ฝใฎๆตใงใฏใชใใฃใใ |
suddenly mounted an attack. But, in the end, the statues were just statues. They weren't real enemies after all. |
Unused Graphics
The 1K CHR banks $78 and $79 contain unused CHR data for an unknown cutscene, which is similar to the final ending cutscene. The final ending cutscene is implemented with sprites instead of background graphics. It's possible these are the missing graphics for the stage 5 ending cutscene mentioned above.
The CHR $50 bank contains unused CHR data for an unknown level
Unused frames of summoning the spear
Unused sprite. Sodom
Disabled Cheat
Use the Game Genie codes ILVAGOOY+XAVAIPOA to replace the stage select cheat with the disabled one. Hold A + B in controller 2, then press A, A, A, A, A, A, A, A on Controller 1. The color of the title screen letters will change to purple. Unfortunately, this is all what is left from appears to be a "Special mode" of this game. There is no code to use corresponding cheat flag at all.
- Pages missing developer references
- Games developed by Natsume
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- Games published by Tomy
- NES games
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- Games released in 1992
- Games released in July
- Games released on July 17
- Games with unused graphics
- Games with debugging functions
- Games with hidden sound tests
- Games with hidden level selects
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Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with hidden sound tests
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Natsume
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Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 17
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