If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Mizu no Senritsu 2: Hi no Kioku (PlayStation 2)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Mizu no Senritsu 2: Hi no Kioku

Developer: KID
Publisher: KID
Platform: PlayStation 2
Released in JP: October 26, 2006, September 27, 2007 (Best Hit Selection)


DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


Debug Menu

Mizu no Senritsu 2 - Debugmenu1.png Mizu no Senritsu 2 - Debugmenu2.png Mizu no Senritsu 2 - Debugmenu3.png

This menu contains various options to view background images, character images, and event images. It also contains various route select options. To appear in this menu, apply the below code and start a new game.

SLPM-66531 codes:

Master Code (only needed for cheat devices)
9010FC58 0C043EBE

Replace New Game With Debug Menu
10CD4D52 00000004

Page 1:

Text Translation Notes
次頁 Next page Next page.
★最初から始める★ Start from the beginning Starts a new game.
フローチェック Flow check Route select menu.
クイックスタート Quick start Sends you to the title screen.
ファイル別実行 Run file Event select menu.
システムフラグの設定 System flag setting Contains several sub menus. You can also choose to clear certain scenarios here.
各エンドクリア処理 Process each ending Opens special options based on selection.
名前入力 Name input Input your name.
タイトルへ戻る Return to title Returns to the title screen.

Page 2:

Text Translation Notes
次頁 Next page Next page.
メッセージチェック(連続) Message Check (continuous) Displays various text messages.
メッセージチェック(ファイル別) Message Check (by file) Allows you to select messages based on the event files.
メッセージチェック(キャラ別) Message Check (by character) Doesn't work.
フローチェック(MSG+選択肢) Flow check (MSG + choice) It's not clear what's different about this option.
フローチェック(選択肢のみ) Flow check (only choices) Shows story choices only.
クイックセーブチェック(タイトル) Quick save check (title) Doesn't work. Would likely test title background images.
クイックセーブチェック(選択肢) Quick save check (choices) Doesn't work.

Page 3:

Text Translation Notes
次頁 Next page Next page.
イベントCGチェック Event CG check Cycles through all of the CG images.
背景BGチェック Scenery BG check Cycles through all of the background images.
キャラチェック Character check Doesn't work.
顔窓チェック Character window check Doesn't work.
キャラカラーチェック Character color check Allows viewing of images with day or night settings.
BGMチェック BGM check Doesn't work.
SEチェック SE check Doesn't work.
ムービーチェック Movie check Allows you to view the game's movies.
(Source: Original TCRF research)

Debug Logging

Within the game is a stubbed printf function which would have logged various background information to a debug unit. This logs information such as files being loaded. It would also report errors if any occurred. To re-enable this, apply the below codes.

SLPM-66115 code:

Re-enable printf
2022E9F8 08043D12
2022E9FC 00000000

If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.

Data   Dir : 
Config Dir : 
Script Dir : 
Movie  Dir : MOV¥
load afs infomation
load font files
load shared textures
AllocTexCtrl ChrNo( 0,  0): 00000000
AllocTexCtrl ChrNo( 0,  1): 00004100
AllocTexCtrl ChrNo( 0,  2): 00008500
AllocTexCtrl ChrNo( 0,  3): 0000AD00
AllocTexCtrl ChrNo( 0,  4): 0000B400
AllocTexCtrl ChrNo( 0,  5): 0000C800
AllocTexCtrl ChrNo( 0,  6): 0000EC00
AllocTexCtrl ChrNo( 0,  7): 00015000
AllocTexCtrl ChrNo( 0,  8): 00015800
AllocTexCtrl ChrNo( 0,  9): 00016000
AllocTexCtrl ChrNo( 0, 10): 00017400
AllocTexCtrl ChrNo( 0, 11): 00018800
AllocTexCtrl ChrNo( 0, 12): 00019500
AllocTexCtrl ChrNo( 0, 13): 00019D00
*** Warning "CPU over load" : x0.0e+3 ***
Heap Mem  Used:008EDC40 Free:00FD23C0

**************** prog change task start ****************
Heap Mem  Used:008EDC40 Free:00FD23C0

**************** system load task start ****************
sceMcGetInfo(0,0) info:-1 type:2 free:5423 format:1
load BISLPM-66531/BISLPM-66531
SaveSize:80640/270336
Heap Mem  Used:008EDC40 Free:00FD23C0

**************** logo disp task start ****************
AllocTexCtrl ChrNo( 1,  0): 00000000
AllocTexCtrl ChrNo( 1,  1): 00046400
*** Warning CPU over load "logo disp task" : x0.0e+2 ***
*** Warning "CPU over load" : x0.0e+2 ***
Load BGL00.AFS time:13
Load BGL01.AFS time:15
Load BGS00.AFS time:13
Load BGS01.AFS time:10
Load CHL00.AFS time:37
Load CHS00.AFS time:37
Load OBL00.AFS time:11
Load OBS00.AFS time:11
Load FAL00.AFS time:11
Load FAS00.AFS time:11
Load VO00.AFS time:59
Load VO01.AFS time:75
Load VO02.AFS time:67
Load VO03.AFS time:79
Load PR00.AFS time:13
Load PR01.AFS time:13
Load PR02.AFS time:13
Load Total time:683
Heap Mem  Used:008EDC40 Free:00FD23C0

**************** menu disp task start ****************
AllocTexCtrl ChrNo( 1,  0): 00000000
AllocTexCtrl ChrNo( 1,  1): 0003E400
AllocTexCtrl ChrNo( 1,  2): 0007C800
AllocTexCtrl ChrNo( 1,  3): 00080C00
AllocTexCtrl ChrNo( 1,  4): 0008AF00
AllocTexCtrl ChrNo( 1,  5): 0008D300
AllocTexCtrl ChrNo( 1,  6): 0008E700
*** Warning CPU over load "menu disp task" : x0.0e+2 ***
*** Warning "CPU over load" : x0.0e+2 ***
(Source: Original TCRF research)