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Mobile Light Force 2 (PlayStation 2)

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Title Screen

Mobile Light Force 2

Also known as: Shikigami no Shiro (JP)
Developer: Alfa System
Publishers: Taito (JP), XS Games (US)
Platform: PlayStation 2
Released in JP: June 26, 2002
Released in US: March 19, 2003
Released in EU: 2003
Released in KR: 2002


CodeIcon.png This game has unused code.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


For reasons never entirely explained, a budget publisher took the PS2 port of the arcade game Shikigami no Shiro, completely removed the story, and renamed it to be a sequel to a completely unrelated budget game.

A properly-localized version was released on PC in 2017 as Castle of Shikigami.

Debug Menu

Mobile Light Force 2-debugmenu1.png

A small debug menu can be enabled with the use of codes below. It contains options such as complete any stage, invincibility, and level select. With the code on below, after selecting your character in Normal Mode, the debug menu will appear on-screen.

USA Codes:

Master Code (For use on an actual PlayStation 2 only)
901D7008 0C075BAA
Debug Menu Enable
2013ECE4 00000000
2013ED20 00000000

JP Codes:

Master Code (For use on an actual PlayStation 2 only)
901CEB78 0C073A86
Debug Menu Enable
2013A6B4 00000000
2013A6F0 00000000
Menu Option Effect
CLEARED STAGE Allows you to set if a character has completed a stage or not.
CLEARED CHAR It is unclear what this does.
MODE DEBUGSW Brings you to a sub-menu where you can enable debug options.
Exit Exits the debug menu. If level select is enabled, this will bring you to its menu.
(Source: Original TCRF research)

CLEARED STAGE

Mobile Light Force 2-debugmenu2.png

This menu will allow you to set individual character level progression.

CLEARED CHAR

Mobile Light Force 2-debugmenu3.png

It is unclear what this does exactly.

MODE DEBUGSW

Mobile Light Force 2-debugmenu4.png

Menu Option Effect
PRINT This displays 999 in the top-right corner once enabled. It is unclear what this means.
DBMENU This enables your character to have four bullets.
This also would open up a debug menu in the background while in-game when pressing Triangle, but it will display a corrupted image in the background when doing so.
SPEED This will draw red bars on the side of the screen. It doesn't appear to do anything else.
SELECT Enables the use of a level select menu when exiting the debug menu.
HIT This will draw debug squares over enemies and projectiles.
MUTEKI Grants you invincibility.
POLLHOST It is unclear what this does.

A screenshot of HIT enabled:

Mobile Light Force 2-HIT.png

Level Select

Mobile Light Force 2-debugmenu6.png Mobile Light Force 2-debugmenu5.png

This menu will appear when exiting the debug menu if SELECT is enabled.

Unused Vertical Screen Mode

Mobile Light Force 2-vertical1.png Mobile Light Force 2-vertical2.png

In the international versions of the game, they removed access to the vertical screen mode. With the use of codes we can re-enable it once again. With the below code on, enter the options menu and press Down once, then press Right to enable it.

USA Codes:

Select Vertical Screen Mode In Options
00123618 00000000
(Source: Original TCRF research)

Unused Text

Mobile Light Force 2-TILT.png

It's unclear what tilt is referencing.

Mobile Light Force 2-COIN.png Mobile Light Force 2-COIN2.png

Arcade leftover text.

Mobile Light Force 2-SERVICEERROR.png Mobile Light Force 2-SYSTEMERROR.png

Service and system error messages. It's unclear what they may be referencing.

Regional Differences

Hmmm...
To do:
  • The side story text remains in the game still and can be fetched in all languages inside the SLUS file.
  • Get European title screen.
  • The international versions removed the side story menu in the options menu as well as all in-game story-related text.
  • The title screen is different in all versions of the game:
  • US Japan
    Mobile Light Force 2-title.png Mobile Light Force 2-title-JP.png