Monster Jam: Urban Assault (Nintendo DS)
Monster Jam: Urban Assault |
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Developer: Torus Games This game has unused playable characters. |
Monster Jam: Urban Assault is a mediocre monster truck game with racing, freestyle events, and other random game modes. That's about it.
To do:
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Contents
Unused Trucks
All of the unused trucks below can be found in the game that came before this (simply called Monster Jam).
Grave Digger Chrome
There is a model file and texture named truckgravediggerchrome that aren't present in gameplay. Currently it is unknown if there is a way to access the truck in-game without hacks, but the model and texture can be applied to a different truck to simulate what it could look like. There is no announcer audio file mentioning this truck, so it was likely cut pretty early in development.
Brutus
A model and texture file named truckbrutus is present in the game, but Brutus is never present in gameplay or in the list of available trucks. It's unknown as of now if the truck can be accessed in-game, but the model and texture can be applied to a different truck to make a mockup of what it could look like in-game. There is no announcer audio file mentioning Brutus, meaning it didn't make it far in development.
Predator
A model, texture, and truck selection image exist for Predator, but the truck is not one of the unlockable trucks in-game. Like the other two, the texture and model can be applied to a different truck to view the truck in-game. Like Brutus and Grave Digger Chrome, there is no announcer audio file for this truck.
Unused Audio
Unknown SFX 1
The purpose for these sound effects is unknown as of now.
Announcer Clips
For reasons unknown, a lot of announcer clips used in other versions of the game (PS2/Wii) weren't used in the DS version. There is also an announcer for Spanish and one for German as well, although there is no option to change the game language.
To do: There are 490+ of these announcer voice files inside the ROM. Go look through all of them if you're dedicated. |
Dialog | Clip | Notes |
---|---|---|
Leaving a ton of points on the board with that jump. | Used in other versions of the game when a jump isn't very good. | |
You can do better than that! | Unknown where this would be used. | |
This is it! The final head-to-head battle for the Monster Jam World Finals racing championship! | This was probably supposed to play on the last head-to-head race on the "Speedster" section of the championship. | |
The Monster Jam World Finals racing title is on the line! Let's go racing! | This was likely intended to play on the last Speedster championship event. |
Debug Elements
Models
There is a subdirectory named debug inside the models directory containing 2 files, dbgcube.ndm and dbgsphere.ndm. These were most likely used to test 3d model functionality.
Debugging Strings
Starting at 0x000B4280 in the ROM, there are text strings that likely display on-screen when a debugging mode is activated. It's not yet known how to activate the debug mode nor if it has been left intact.
m_bDebugDisplayPolyCount m_bDebugDisplayCoords m_bDebugRenderWaypointNetwork m_bDebugRenderLevelPrimitives QuitToDebug m_bDebugZoneIds m_bDebugDisable4WD m_bDebugDisableBoost m_bDebugDisplayNavigation m_bDebugDisplayRaceNetwork m_bDebugDisplayAiInterestForces m_bDebugZoneIdsWaypointNetworkId m_fDebugRenderCollisionNormalsWithinRadius m_bDebugDisplayPolyCount
Some interesting cheats could come out of these...
Material Attributes
matattr.txt lets you edit material attributes. A similar text file with the same name is also present in Shrek: Smash n' Crash Racing, another Torus game.
//-------------------------------------------------------------------------------------- // Note: // * Friction affects sideways drift of vehicle plus acceleration & braking - default 1.0 // * Restitution describes how "bouncy" a surface is - default 0.5 // * Resistance slows down the vehicle when on this surface (eg. increase for deep mud to slow vehicle) - default 0.0 //-------------------------------------------------------------------------------------- //File format: // //MaterialId Name Friction Wheel Friction Restitution Bumpyness Damping //-------------------------------------------------------------------------------------------------- 0 "DEFAULT" 1.0 1.0 0.005 1 "INVISIBLEWALL" 0.0 0.0 0.005 2 "GRATING" 1.0 1.0 0.005 3 "FLESH" 1.0 1.0 0.005 4 "PAPER" 1.0 1.0 0.005 5 "CARDBOARD" 1.0 1.0 0.005 6 "CERAMIC" 1.0 1.2 0.005 7 "WOOD" 1.0 1.2 0.005 8 "GRASS" 0.8 0.8 0.005 9 "LILYPAD" 0.8 0.8 0.005 10 "PLASTER" 1.0 1.2 0.005 11 "CONCRETE" 1.0 1.2 0.005 12 "BRICK" 1.0 1.2 0.005 13 "STONE" 2.0 1.2 0.005 14 "THIN_METAL" 1.0 1.0 0.005 15 "THICK_METAL" 1.0 1.0 0.005 16 "SAND" 0.8 0.8 0.005 17 "DIRT" 0.9 0.9 0.005 18 "GRAVEL" 0.9 0.9 0.005 19 "CLOTH" 1.0 1.0 0.005 20 "CARPET" 1.0 1.0 0.005 21 "PLASTIC" 1.0 1.0 0.005 22 "GLASS" 1.0 1.0 0.005 23 "SNOW" 0.8 0.8 0.005 24 "ICE" 0.5 0.5 0.005 25 "SLIME" 1.0 1.0 0.005 26 "WATER" 1.0 1.0 0.005 27 "WATERPIPE" 1.0 1.0 0.005 28 "STEAMPIPE" 1.0 1.0 0.005 29 "RAZORWIRE" 1.0 1.0 0.005 30 "NOTHING" 1.0 1.0 0.005 31 "SOUNDOCCLUDER" 1.0 1.0 0.005 32 "PERCEPTIONOCCLUDER" 1.0 1.0 0.005 33 "MOVEABLEMETAL" 1.0 1.2 0.005 34 "ICEROAD" 0.6 0.6 0.005 35 "MUD" 0.8 0.8 0.003 36 "BOOST" 1.0 1.0 0.005 37 "HAIRPIN" 0.8 0.8 0.003 38 "LAVA" 0.8 0.8 0.005
- Pages missing developer references
- Games developed by Torus Games
- Pages missing publisher references
- Games published by Activision
- Nintendo DS games
- Pages missing date references
- Games released in 2008
- Games released in October
- Games released on October 28
- Games with unused characters
- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- Games with unused sounds
- Games with debugging functions
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused characters
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Torus Games
Games > Games by platform > Nintendo DS games
Games > Games by publisher > Games published by Microsoft > Games published by Activision Blizzard > Games published by Activision
Games > Games by release date > Games released in 2008
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 28